Too lazy to comment
This commit is contained in:
76
mod_1000cuts/1000cuts1a_readme.txt
Normal file
76
mod_1000cuts/1000cuts1a_readme.txt
Normal file
@@ -0,0 +1,76 @@
|
||||
==============================================================================
|
||||
Title : One Thousand Cuts
|
||||
Date : 15th August 2014 (version 1a)
|
||||
File : 1000cuts1a.zip
|
||||
Author : Simon "sock" OCallaghan
|
||||
Website : http://www.simonoc.com
|
||||
Description : Knight infested floating blue temple
|
||||
|
||||
Skybox : Originally by Hipshot, re-coloured by me
|
||||
Textures : Some from original IK blue set, many by me
|
||||
|
||||
==============================================================================
|
||||
Installation
|
||||
|
||||
* Create a new folder called "1000cuts" in your Quake folder
|
||||
* Copy the Zip file into the new folder
|
||||
* Extract the contents of the zip file
|
||||
* Create a shortcut to your preferred Quake engine
|
||||
* Add the following to the command line
|
||||
|
||||
-heapsize 96000 -game 1000cuts +map start
|
||||
|
||||
* Run the shortcut (click icon) and make sure the engine loads
|
||||
* The first part of the map is a skill selection area
|
||||
* Remember to record a demo once you start the map!
|
||||
|
||||
* If you want to play the map with *your* original quake settings
|
||||
delete the pak1.pak file. It contains the extra models (items) and
|
||||
the quake.rc file with my recommended engine settings.
|
||||
|
||||
==============================================================================
|
||||
Map Waffle
|
||||
|
||||
See website for crazy long explanation of the good, the bad and the broken.
|
||||
Map Page - http://www.simonoc.com/pages/design/sp/1000cuts.htm
|
||||
|
||||
==============================================================================
|
||||
copyright: The source map file is in the zip file for viewing pleasure.
|
||||
Please do not use any of these assets in ANY COMMERCIAL PROJECT.
|
||||
Remember to give credit if you use any of the assets.
|
||||
|
||||
additional The majority of the textures are based on existing Quake assets
|
||||
compilers and BSP/VIS Compilers - TYRUTILS v0.14 by Kevin Shanahan
|
||||
Dev tools: Coloured light and LIT support by Bengt Jardrup & MH
|
||||
TexMex 3.4 by Mike Jackman (organize textures)
|
||||
|
||||
engine: Designed and tested to work with the following engines:
|
||||
|
||||
FitzQuake 0.85 (http://www.celephais.net/fitzquake/)
|
||||
QuakeSpasm (http://celephais.net/board/view_thread.php?id=60452)
|
||||
|
||||
==============================================================================
|
||||
Map Information:
|
||||
|
||||
Game : Quake SP only
|
||||
Coop/DM : Spawn points exist, not tested.
|
||||
Difficulty : Easy 28, Normal 42, Hard 69 - Monsters
|
||||
Textures : soc_ikblue.wad (included in zip file)
|
||||
Editor : SDRadiant 1.3.8
|
||||
Build Time : 3 weeks
|
||||
|
||||
==============================================================================
|
||||
Distribution / Copyright / Permissions
|
||||
|
||||
Copyright (c) 2014 sock, mememe[at]simonoc[dot]com
|
||||
All rights reserved.
|
||||
|
||||
Quake I is a registered trademark of id Software, Inc.
|
||||
|
||||
This MOD/MAP may be electronically distributed only at
|
||||
NO CHARGE to the recipient in its current state, MUST
|
||||
include this .txt file, and may NOT be modified IN
|
||||
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS MOD/MAP TO BE
|
||||
DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.
|
||||
|
||||
==============================================================================
|
||||
139
mod_1000cuts/config.cfg
Normal file
139
mod_1000cuts/config.cfg
Normal file
@@ -0,0 +1,139 @@
|
||||
unbindall
|
||||
bind "TAB" "+showscores"
|
||||
bind "ESCAPE" "togglemenu"
|
||||
bind "SPACE" "+jump"
|
||||
bind "+" "sizeup"
|
||||
bind "," "+moveleft"
|
||||
bind "-" "sizedown"
|
||||
bind "." "+moveright"
|
||||
bind "/" "impulse 10"
|
||||
bind "0" "impulse 0"
|
||||
bind "1" "impulse 1"
|
||||
bind "2" "impulse 2"
|
||||
bind "3" "impulse 3"
|
||||
bind "4" "impulse 4"
|
||||
bind "5" "impulse 5"
|
||||
bind "6" "impulse 6"
|
||||
bind "7" "impulse 7"
|
||||
bind "8" "impulse 8"
|
||||
bind "=" "sizeup"
|
||||
bind "\" "+mlook"
|
||||
bind "`" "toggleconsole"
|
||||
bind "a" "+moveleft"
|
||||
bind "c" "+movedown"
|
||||
bind "d" "+moveright"
|
||||
bind "e" "+moveup"
|
||||
bind "s" "+back"
|
||||
bind "t" "messagemode"
|
||||
bind "w" "+forward"
|
||||
bind "~" "toggleconsole"
|
||||
bind "UPARROW" "+forward"
|
||||
bind "DOWNARROW" "+back"
|
||||
bind "LEFTARROW" "+left"
|
||||
bind "RIGHTARROW" "+right"
|
||||
bind "ALT" "+strafe"
|
||||
bind "CTRL" "+attack"
|
||||
bind "SHIFT" "+speed"
|
||||
bind "F1" "help"
|
||||
bind "F2" "menu_save"
|
||||
bind "F3" "menu_load"
|
||||
bind "F4" "menu_options"
|
||||
bind "F5" "menu_multiplayer"
|
||||
bind "F6" "echo Quicksaving...; wait; save quick"
|
||||
bind "F9" "echo Quickloading...; wait; load quick"
|
||||
bind "F10" "quit"
|
||||
bind "F11" "zoom_in"
|
||||
bind "F12" "screenshot"
|
||||
bind "INS" "+klook"
|
||||
bind "DEL" "+lookdown"
|
||||
bind "PGDN" "+lookup"
|
||||
bind "END" "centerview"
|
||||
bind "MOUSE1" "+attack"
|
||||
bind "MOUSE2" "+jump"
|
||||
bind "MWHEELUP" "impulse 12"
|
||||
bind "MWHEELDOWN" "impulse 10"
|
||||
bind "LSHOULDER" "impulse 12"
|
||||
bind "RSHOULDER" "impulse 10"
|
||||
bind "LTRIGGER" "+jump"
|
||||
bind "RTRIGGER" "+attack"
|
||||
bind "PAUSE" "pause"
|
||||
_cl_color "0"
|
||||
_cl_name "player"
|
||||
_snd_mixahead "0.1"
|
||||
bgm_extmusic "1"
|
||||
bgmvolume "1"
|
||||
cfg_unbindall "1"
|
||||
cl_alwaysrun "1"
|
||||
cl_backspeed "200"
|
||||
cl_forwardspeed "200"
|
||||
cl_maxpitch "90"
|
||||
cl_minpitch "-90"
|
||||
contrast "1"
|
||||
crosshair "1"
|
||||
external_ents "1"
|
||||
fov_adapt "1"
|
||||
gamma "1.0"
|
||||
gl_farclip "16384"
|
||||
gl_flashblend "0"
|
||||
gl_fullbrights "1"
|
||||
gl_overbright "1"
|
||||
gl_overbright_models "1"
|
||||
gl_subdivide_size "128"
|
||||
gl_texture_anisotropy "1"
|
||||
gl_texturemode "GL_NEAREST_MIPMAP_LINEAR"
|
||||
gl_triplebuffer "1"
|
||||
host_maxfps "72"
|
||||
joy_deadzone "0.175"
|
||||
joy_deadzone_trigger "0.2"
|
||||
joy_enable "1"
|
||||
joy_exponent "3"
|
||||
joy_exponent_move "3"
|
||||
joy_invert "0"
|
||||
joy_sensitivity_pitch "150"
|
||||
joy_sensitivity_yaw "300"
|
||||
joy_swapmovelook "0"
|
||||
lookspring "0"
|
||||
lookstrafe "0"
|
||||
m_forward "1"
|
||||
m_pitch "0.022"
|
||||
m_side "0.8"
|
||||
m_yaw "0.022"
|
||||
r_clearcolor "2"
|
||||
r_dynamic "1"
|
||||
r_novis "0"
|
||||
r_oldwater "0"
|
||||
r_particles "1"
|
||||
r_quadparticles "1"
|
||||
r_scale "1"
|
||||
r_shadows "0"
|
||||
r_viewmodel_quake "0"
|
||||
r_wateralpha "0.65"
|
||||
saved1 "0"
|
||||
saved2 "0"
|
||||
saved3 "0"
|
||||
saved4 "0"
|
||||
savedgamecfg "0"
|
||||
scr_conalpha "0.5"
|
||||
scr_conscale "1.6"
|
||||
scr_conspeed "1000"
|
||||
scr_conwidth "0"
|
||||
scr_crosshairscale "1"
|
||||
scr_menuscale "1.6"
|
||||
scr_sbaralpha "0.75"
|
||||
scr_sbarscale "1.6"
|
||||
sensitivity "3"
|
||||
sv_altnoclip "1"
|
||||
sys_throttle "0.02"
|
||||
vid_borderless "0"
|
||||
vid_bpp "24"
|
||||
vid_desktopfullscreen "0"
|
||||
vid_fsaa "0"
|
||||
vid_fullscreen "0"
|
||||
vid_height "480"
|
||||
vid_refreshrate "60"
|
||||
vid_vsync "0"
|
||||
vid_width "640"
|
||||
viewsize "110"
|
||||
volume "0.7"
|
||||
vid_restart
|
||||
+mlook
|
||||
BIN
mod_1000cuts/pak0.pak
Normal file
BIN
mod_1000cuts/pak0.pak
Normal file
Binary file not shown.
BIN
mod_1000cuts/pak1.pak
Normal file
BIN
mod_1000cuts/pak1.pak
Normal file
Binary file not shown.
Reference in New Issue
Block a user