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mod_1000cuts/1000cuts1a_readme.txt
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mod_1000cuts/1000cuts1a_readme.txt
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==============================================================================
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Title : One Thousand Cuts
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Date : 15th August 2014 (version 1a)
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File : 1000cuts1a.zip
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Author : Simon "sock" OCallaghan
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Website : http://www.simonoc.com
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Description : Knight infested floating blue temple
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Skybox : Originally by Hipshot, re-coloured by me
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Textures : Some from original IK blue set, many by me
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==============================================================================
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Installation
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* Create a new folder called "1000cuts" in your Quake folder
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* Copy the Zip file into the new folder
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* Extract the contents of the zip file
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* Create a shortcut to your preferred Quake engine
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* Add the following to the command line
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-heapsize 96000 -game 1000cuts +map start
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* Run the shortcut (click icon) and make sure the engine loads
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* The first part of the map is a skill selection area
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* Remember to record a demo once you start the map!
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* If you want to play the map with *your* original quake settings
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delete the pak1.pak file. It contains the extra models (items) and
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the quake.rc file with my recommended engine settings.
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==============================================================================
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Map Waffle
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See website for crazy long explanation of the good, the bad and the broken.
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Map Page - http://www.simonoc.com/pages/design/sp/1000cuts.htm
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==============================================================================
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copyright: The source map file is in the zip file for viewing pleasure.
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Please do not use any of these assets in ANY COMMERCIAL PROJECT.
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Remember to give credit if you use any of the assets.
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additional The majority of the textures are based on existing Quake assets
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compilers and BSP/VIS Compilers - TYRUTILS v0.14 by Kevin Shanahan
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Dev tools: Coloured light and LIT support by Bengt Jardrup & MH
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TexMex 3.4 by Mike Jackman (organize textures)
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engine: Designed and tested to work with the following engines:
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FitzQuake 0.85 (http://www.celephais.net/fitzquake/)
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QuakeSpasm (http://celephais.net/board/view_thread.php?id=60452)
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==============================================================================
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Map Information:
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Game : Quake SP only
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Coop/DM : Spawn points exist, not tested.
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Difficulty : Easy 28, Normal 42, Hard 69 - Monsters
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Textures : soc_ikblue.wad (included in zip file)
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Editor : SDRadiant 1.3.8
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Build Time : 3 weeks
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==============================================================================
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Distribution / Copyright / Permissions
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Copyright (c) 2014 sock, mememe[at]simonoc[dot]com
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All rights reserved.
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Quake I is a registered trademark of id Software, Inc.
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This MOD/MAP may be electronically distributed only at
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NO CHARGE to the recipient in its current state, MUST
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include this .txt file, and may NOT be modified IN
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ANY WAY. UNDER NO CIRCUMSTANCES IS THIS MOD/MAP TO BE
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DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.
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==============================================================================
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