Too lazy to comment
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@@ -12,6 +12,7 @@ qdir: /opt/quakedev/
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--- LoadEntities ---
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7 entities read, 2 are lights.
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--- OptionsSummary ---
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"bounce" was set to "1" from commandline
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Embree_TraceInit: Embree version: 2.17.5
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Embree_TraceInit:
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0 sky faces
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@@ -25,17 +26,21 @@ SetupLights: 2 after jittering
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0....1....2....3....4....5
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Final count: 2 lights, 0 suns in use.
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--- LightWorld ---
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--- MakeTextureColors ---
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--- MakeBounceLights ---
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0....1....2....3....4....5....6....7....8....9...
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--- LightThread ---
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0....1....2....3....4....5....6....7....8....9...
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Indirect lights: 49 bounce lights, 0 surface lights (0 light points) in use.
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Lighting Completed.
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lightdatasize: 4324
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lightdatasize: 5004
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0 switchable light styles (32 max)
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Writing zombietest.bsp as BSP version 29
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0.016 seconds elapsed
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0.053 seconds elapsed
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stats:
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0.700207 lights tested, 0.623217 hits per sample point
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0.000000 surface lights tested, 0.000000 hits per sample point
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0.000000 bounce lights tested, 0.000000 hits per sample point
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16.660215 bounce lights tested, 11.971556 hits per sample point
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0 empty lightmaps
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