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2019-12-30 17:23:05 +01:00
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/*
* misc_model.qc
*
* Author: Joshua Skelton joshua.skelton@gmail.com
*/
// The starting frame of the animation
.float first_frame;
// The ending frame of the animation
.float last_frame;
// Forward declarations
void() misc_model_think;
/*QUAKED misc_model (0 0.5 0.8) (-8 -8 -8) (8 8 8)
An entity for displaying models. A frame range can be given to animate the
model.
mdl: The model to display. Can be of type mdl, bsp, or spr.
frame: The frame to display. Can be used to offset the animation.
first_frame: The starting frame of the animation.
last_frame: The last frame of the animation.
*/
void() misc_model = {
if (SUB_Inhibit ()) // new spawnflags for all entities -- iw
return;
precache_model(self.mdl);
setmodel(self, self.mdl);
if (!self.frame) {
self.frame = self.first_frame;
}
// Only animate if given a frame range
if (!self.last_frame) {
makestatic(self);
return;
}
// Default animation speed to 10 fps
if (!self.speed) {
self.speed = 10 / 60;
}
self.nextthink = time + self.speed;
self.think = misc_model_think;
};
/*
* misc_model_think
*
* Handles animation for misc_model entity.
*/
void() misc_model_think = {
self.nextthink = time + fabs(self.speed);
self.frame = self.frame + sign(self.speed);
self.frame = wrap(self.frame, self.first_frame, self.last_frame);
};