first commit
This commit is contained in:
27
mod_slipgate/README.md
Normal file
27
mod_slipgate/README.md
Normal file
@@ -0,0 +1,27 @@
|
||||
# Slipgate
|
||||
|
||||
## About
|
||||
|
||||
Slipgate is a mod for id software's classic [Quake (1996)](https://github.com/id-Software/Quake).
|
||||
|
||||
The primary focus of the mod is on extending the abilities of the AI, including a powerful waypoint system that allows Quake's minions to navigate the map using A* routing.
|
||||
|
||||
The secondary focus is on providing oft-requested, stable mapping additions which add to and extend the abilities and entities available.
|
||||
|
||||
## (Planned) Features
|
||||
|
||||
- Monsters completely rewritten from scratch
|
||||
- Waypoint navigation
|
||||
- Improved aiming
|
||||
- Smarter jumping
|
||||
- Teleport flag - no more closets
|
||||
- Climbable ladders with customisable sounds
|
||||
- Breakable brush models with customisable models and sounds
|
||||
- Enhanced switchable lights, which can now fade in and out or have an animated style
|
||||
- Improved weapon and ammo handling code
|
||||
- Mappers can specify starting weapons, health, armor and ammo
|
||||
- New pickup, item_backpack
|
||||
- Custom sounds / ambient sounds
|
||||
- Custom models
|
||||
- Variety of new traps - shooters can shoot more projectile types, lava balls have a number of new options, saw blades and pendulums from mission packs
|
||||
-
|
||||
Reference in New Issue
Block a user