first commit

This commit is contained in:
2019-12-30 17:23:05 +01:00
commit 7fe19ee89f
1149 changed files with 271279 additions and 0 deletions

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// Game: Quake
// Format: Standard
// entity 0
{
"classname" "worldspawn"
"wad" "gfx/medieval.wad"
// brush 0
{
( 12 12 8 ) ( 12 12 8.5 ) ( 12 12.749999999999998 8 ) bricks4_1 16 32 -0 0.75 0.5
( -12 -12 8 ) ( 12 12 8 ) ( 12 12 72 ) bricks4_1 16 32 -0 0.75 0.5
( -12 -12 -0 ) ( -12 -12 0.5 ) ( -11.25 -12 -0 ) bricks4_1 16 32 -0 0.75 0.5
( 24 12 8 ) ( 24 12.749999999999998 8 ) ( 24.75 12 8 ) bricks4_1 16 -16 -0 0.75 0.75
( -12 -24 -0 ) ( -11.25 -24 -0 ) ( -12 -23.25 -0 ) bricks4_1 16 -16 -0 0.75 0.75
}
}
// entity 1
{
"classname" "light"
"origin" "-0 -0 64"
"light" "200"
}
// entity 2
{
"classname" "light"
"origin" "-0 -64 -0"
"light" "200"
}
// entity 3
{
"classname" "light"
"origin" "-0 -0 -64"
"light" "200"
}
// entity 4
{
"classname" "light"
"origin" "-64 -0 -0"
"light" "200"
}
// entity 5
{
"classname" "light"
"origin" "64 -0 -0"
"light" "200"
}
// entity 6
{
"classname" "light"
"origin" "-0 64 -0"
"light" "200"
}

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// Game: Quake
// Format: Standard
// entity 0
{
"classname" "worldspawn"
"wad" "gfx/medieval.wad"
// brush 0
{
( -2 4 -2 ) ( -4 2 2 ) ( -4 2 -2 ) bricks4_1 16 24 -0 0.25 0.5
( -4 2 -2 ) ( -4 -2 2 ) ( -4 -2 -2 ) bricks4_1 16 24 -0 0.25 0.5
( -4 -2 -2 ) ( -2 -4 2 ) ( -2 -4 -2 ) bricks4_1 16 24 -0 0.25 0.5
( 4 -2 -2 ) ( 4 2 2 ) ( 4 2 -2 ) bricks4_1 16 24 -0 0.25 0.5
( 4 2 -2 ) ( 2 4 2 ) ( 2 4 -2 ) bricks4_1 16 24 -0 0.25 0.5
( 2 -4 -2 ) ( 4 -2 2 ) ( 4 -2 -2 ) bricks4_1 16 24 -0 0.25 0.5
( -2 -4 -2 ) ( 2 -4 2 ) ( 2 -4 -2 ) bricks4_1 16 24 -0 0.25 0.5
( 2 2 4 ) ( 2 4 2 ) ( 4 2 2 ) bricks4_1 16 20.1072 -0 0.25 1.8512
( 2 2 4 ) ( -2 4 2 ) ( 2 4 2 ) bricks4_1 16 24 -0 0.25 0.5
( -2 -2 4 ) ( -4 2 2 ) ( -2 2 4 ) bricks4_1 16 24 -0 0.25 0.5
( -2 -2 4 ) ( -2 -4 2 ) ( -4 -2 2 ) bricks4_1 16 27.8928 -0 0.25 1.8512
( 2 -2 4 ) ( 4 -2 2 ) ( 2 -4 2 ) bricks4_1 16 27.8928 -0 0.25 1.8512
( 2 -2 4 ) ( 4 2 2 ) ( 4 -2 2 ) bricks4_1 16 24 -0 0.25 0.5
( 2 -2 4 ) ( -2 2 4 ) ( 2 2 4 ) bricks4_1 -0 -0 -0 0.5 0.5
( 2 -2 4 ) ( -2 -4 2 ) ( -2 -2 4 ) bricks4_1 16 24 -0 0.25 0.5
( -4 2 2 ) ( -2 4 2 ) ( -2 2 4 ) bricks4_1 16 20.1072 -0 0.25 1.8512
( -2 4 -2 ) ( 2 4 2 ) ( -2 4 2 ) bricks4_1 16 24 -0 0.25 0.5
( -2 -2 -4 ) ( -4 2 -2 ) ( -4 -2 -2 ) bricks4_1 16 24 -0 0.25 0.5
( -2 -2 -4 ) ( 2 -4 -2 ) ( 2 -2 -4 ) bricks4_1 16 24 -0 0.25 0.5
( -2 -2 -4 ) ( -4 -2 -2 ) ( -2 -4 -2 ) bricks4_1 16 27.8928 -0 0.25 1.8512
( -2 2 -4 ) ( -2 4 -2 ) ( -4 2 -2 ) bricks4_1 16 20.1072 -0 0.25 1.8512
( 2 -2 -4 ) ( 2 -4 -2 ) ( 4 -2 -2 ) bricks4_1 16 27.8928 -0 0.25 1.8512
( 2 2 -4 ) ( 4 2 -2 ) ( 2 4 -2 ) bricks4_1 0 -3.89283 -0 0.5 1.8512
( 2 2 -4 ) ( 4 -2 -2 ) ( 4 2 -2 ) bricks4_1 16 24 -0 0.25 0.5
( 2 2 -4 ) ( -2 -2 -4 ) ( 2 -2 -4 ) bricks4_1 16 24 -0 0.25 0.5
( 2 2 -4 ) ( -2 4 -2 ) ( -2 2 -4 ) bricks4_1 16 24 -0 0.25 0.5
}
}
// entity 1
{
"classname" "light"
"origin" "-0 -0 64"
"light" "200"
}
// entity 2
{
"classname" "light"
"origin" "-0 -64 -0"
"light" "200"
}
// entity 3
{
"classname" "light"
"origin" "-0 -0 -64"
"light" "200"
}
// entity 4
{
"classname" "light"
"origin" "-64 -0 -0"
"light" "200"
}
// entity 5
{
"classname" "light"
"origin" "64 -0 -0"
"light" "200"
}
// entity 6
{
"classname" "light"
"origin" "-0 64 -0"
"light" "200"
}

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// Game: Quake
// Format: Standard
// entity 0
{
"classname" "worldspawn"
"wad" "gfx/medieval.wad"
// brush 0
{
( -12 8 8 ) ( 20 -24 8 ) ( -12 -24 8 ) bricks4_1 24 -12 90 1 -1
( -12 8 -8 ) ( -12 -24 8 ) ( -12 -24 -8 ) bricks4_1 24 24 -0 1 -1
( -12 8 -8 ) ( 20 8 8 ) ( -12 8 8 ) bricks4_1 12 24 -0 1 -1
( -4 8 -0 ) ( -12 -4 136 ) ( -12 -4 8 ) bricks4_1 24 24 -0 1 -1
( 20 8 -8 ) ( -9.3333333333333321 -0 -0 ) ( 118.66666666666667 -0 -0 ) bricks4_1 12 24 -0 1 1
( 12 8 8 ) ( 20 -4 8 ) ( 20 -4 136 ) bricks4_1 24 24 -0 1 1
( -4 8 -0 ) ( -6.6666666666666661 4 -0 ) ( 121.33333333333333 4 -0 ) bricks4_1 12 24 -0 1 1
( 16 -0 8 ) ( 8 -8 8 ) ( 8 -8 136 ) bricks4_1 24 24 -0 1 1
}
}
// entity 1
{
"classname" "light"
"origin" "-0 -0 64"
"light" "200"
}
// entity 2
{
"classname" "light"
"origin" "-0 -64 -0"
"light" "200"
}
// entity 3
{
"classname" "light"
"origin" "-0 -0 -64"
"light" "200"
}
// entity 4
{
"classname" "light"
"origin" "-64 -0 -0"
"light" "200"
}
// entity 5
{
"classname" "light"
"origin" "64 -0 -0"
"light" "200"
}
// entity 6
{
"classname" "light"
"origin" "-0 64 -0"
"light" "200"
}

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// Game: Quake
// Format: Standard
// entity 0
{
"classname" "worldspawn"
"wad" "gfx/base.wad"
// brush 0
{
( 4 -24 8 ) ( 4 -32 8 ) ( 4 -32 136 ) crate1_side -16 -56 -0 1 1
( -4 -80 -56 ) ( -4 -79 -56 ) ( -4 -80 -55 ) crate1_side -16 -56 -0 1 1
( 92 16 -24 ) ( 93 16 -24 ) ( 92 16 -23 ) crate1_side -60 -56 -0 1 1
( 4 -16 8 ) ( -4 -16 8 ) ( -4 -16 136 ) crate1_side -60 -56 -0 1 1
( 92 48 8 ) ( 92 49 8 ) ( 93 48 8 ) crate1_top -60 16 -0 1 1
( -36 -80 -0 ) ( -35 -80 -0 ) ( -36 -79 -0 ) crate1_top -60 16 -0 1 1
}
}
// entity 1
{
"classname" "light"
"origin" "-0 -0 64"
"light" "200"
}
// entity 2
{
"classname" "light"
"origin" "-0 -64 -0"
"light" "200"
}
// entity 3
{
"classname" "light"
"origin" "-0 -0 -64"
"light" "200"
}
// entity 4
{
"classname" "light"
"origin" "-64 -0 -0"
"light" "200"
}
// entity 5
{
"classname" "light"
"origin" "64 -0 -0"
"light" "200"
}
// entity 6
{
"classname" "light"
"origin" "-0 64 -0"
"light" "200"
}

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// Game: Quake
// Format: Standard
// entity 0
{
"classname" "worldspawn"
"wad" "gfx/base.wad"
// brush 0
{
( -8 -16 8 ) ( 8 16 136 ) ( 8 16 8 ) crate1_side -16 8 -0 1 1
( -8 -80 -56 ) ( -8 -79 -56 ) ( -8 -80 -55 ) crate1_side -16 8 -0 1 1
( 88 16 -24 ) ( 89 16 -24 ) ( 88 16 -23 ) crate1_side -56 8 -0 1 1
( 88 48 8 ) ( 88 49 8 ) ( 89 48 8 ) crate1_top -56 16 -0 1 1
( -40 -80 -0 ) ( -39 -80 -0 ) ( -40 -79 -0 ) crate1_top -56 16 -0 1 1
}
}
// entity 1
{
"classname" "light"
"origin" "-0 -0 64"
"light" "200"
}
// entity 2
{
"classname" "light"
"origin" "-0 -64 -0"
"light" "200"
}
// entity 3
{
"classname" "light"
"origin" "-0 -0 -64"
"light" "200"
}
// entity 4
{
"classname" "light"
"origin" "-64 -0 -0"
"light" "200"
}
// entity 5
{
"classname" "light"
"origin" "64 -0 -0"
"light" "200"
}
// entity 6
{
"classname" "light"
"origin" "-0 64 -0"
"light" "200"
}

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// Game: Quake
// Format: Standard
// entity 0
{
"classname" "worldspawn"
"wad" "gfx/base.wad"
// brush 0
{
( -8 24 8 ) ( -0 16 8 ) ( -0 16 136 ) crate1_side -24 -56 -0 1 1
( 8 8 8 ) ( 8 -24 8 ) ( 8 -24 136 ) crate1_side -24 -56 -0 1 1
( -8 -8 8 ) ( -8 24 8 ) ( -8 24 136 ) crate1_side -24 -56 -0 1 1
( -64 -24 -56 ) ( -64 -24 -55 ) ( -63 -24 -56 ) crate1_side -32 -56 -0 1 1
( 64 56 8 ) ( 64 57 8 ) ( 65 56 8 ) crate1_top -32 24 -0 1 1
( -64 -72 -0 ) ( -63 -72 -0 ) ( -64 -71 -0 ) crate1_top -32 24 -0 1 1
}
// brush 1
{
( 8 8 8 ) ( 8 -24 8 ) ( 8 -24 136 ) crate1_side -24 -56 -0 1 1
( -0 16 8 ) ( 8 24 8 ) ( 8 24 136 ) crate1_side -24 -56 -0 1 1
( -8 24 8 ) ( -0 16 136 ) ( -0 16 8 ) crate1_side -24 -56 -0 1 1
( 64 56 8 ) ( 64 57 8 ) ( 65 56 8 ) crate1_top -32 24 -0 1 1
( -64 -72 -0 ) ( -63 -72 -0 ) ( -64 -71 -0 ) crate1_top -32 24 -0 1 1
}
}
// entity 1
{
"classname" "light"
"origin" "-0 -0 64"
"light" "200"
}
// entity 2
{
"classname" "light"
"origin" "-0 -64 -0"
"light" "200"
}
// entity 3
{
"classname" "light"
"origin" "-0 -0 -64"
"light" "200"
}
// entity 4
{
"classname" "light"
"origin" "-64 -0 -0"
"light" "200"
}
// entity 5
{
"classname" "light"
"origin" "64 -0 -0"
"light" "200"
}
// entity 6
{
"classname" "light"
"origin" "-0 64 -0"
"light" "200"
}

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// Game: Quake
// Format: Valve
// entity 0
{
"classname" "worldspawn"
"mapversion" "220"
"_tb_mod" "slipgate"
"_tb_def" "external:slipgate.fgd"
"wad" "gfx/misc.wad;gfx/medieval.wad;gfx/runic.wad"
"_sunlight2" "150"
"_sunlight_color2" "255 192 192"
"_bounce" "1"
"_telealpha" "1"
// brush 0
{
( -768 192 -32 ) ( -768 193 -32 ) ( -768 192 -31 ) tile1 [ 0 -1 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( -320 -320 -32 ) ( -320 -320 -31 ) ( -319 -320 -32 ) tile1 [ 1 0 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( -320 192 -32 ) ( -319 192 -32 ) ( -320 193 -32 ) tile1 [ -1 0 0 -0 ] [ 0 -1 0 -0 ] -0 1 1
( -192 320 -0 ) ( -192 321 -0 ) ( -191 320 -0 ) tile1 [ 1 0 0 -0 ] [ 0 -1 0 -0 ] -0 1 1
( -192 320 -0 ) ( -191 320 -0 ) ( -192 320 1 ) tile1 [ -1 0 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( 704 320 -0 ) ( 704 320 1 ) ( 704 321 -0 ) tile1 [ 0 1 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
}
// brush 1
{
( 304 64 -0 ) ( 304 65 -0 ) ( 304 64 1 ) bricks2_2 [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 304 64 -0 ) ( 304 64 1 ) ( 305 64 -0 ) metal04_1 [ 1 -2.22045e-16 0 0 ] [ 0 0 -1 -0 ] 0 1 1
( 304 64 -0 ) ( 305 64 -0 ) ( 304 65 -0 ) bricks2_2 [ 0 -1 0 -0 ] [ -1 0 -2.22045e-16 0 ] 0 1 1
( 320 320 192 ) ( 320 321 192 ) ( 321 320 192 ) bricks2_2 [ 1 0 0 -0 ] [ 0 -1 0 -0 ] -0 1 1
( 320 320 16 ) ( 321 320 16 ) ( 320 320 17 ) bricks2_2 [ 1 -2.22045e-16 0 0 ] [ 0 0 -1 -0 ] 0 1 1
( 352 320 16 ) ( 352 320 17 ) ( 352 321 16 ) bricks2_2 [ 0 -1 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
}
// brush 2
{
( 304 -320 -0 ) ( 304 -319 -0 ) ( 304 -320 1 ) bricks2_2 [ 0 -1 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( 304 -320 -0 ) ( 304 -320 1 ) ( 305 -320 -0 ) bricks2_2 [ -1 -2.22045e-16 0 0 ] [ 0 0 -1 -0 ] -0 1 1
( 304 -320 -0 ) ( 305 -320 -0 ) ( 304 -319 -0 ) bricks2_2 [ 0 -1 0 -0 ] [ -1 0 -2.22045e-16 0 ] -0 1 1
( 320 -64 192 ) ( 320 -63 192 ) ( 321 -64 192 ) bricks2_2 [ 1 0 0 -0 ] [ 0 -1 0 -0 ] -0 1 1
( 320 -64 16 ) ( 321 -64 16 ) ( 320 -64 17 ) metal04_1 [ 1 -2.22045e-16 0 0 ] [ 0 0 -1 -0 ] -0 1 1
( 352 -64 16 ) ( 352 -64 17 ) ( 352 -63 16 ) bricks2_2 [ 0 -1 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
}
// brush 3
{
( 304 -320 192 ) ( 304 -319 192 ) ( 304 -320 193 ) bricks2_2 [ 0 -1 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( 304 -320 192 ) ( 304 -320 193 ) ( 305 -320 192 ) bricks2_2 [ -1 -2.22045e-16 0 0 ] [ 0 0 -1 -0 ] -0 1 1
( 304 -320 192 ) ( 305 -320 192 ) ( 304 -319 192 ) bricks2_2 [ -1 0 0 -0 ] [ 0 -1 0 -0 ] -0 1 1
( 320 -64 544 ) ( 320 -63 544 ) ( 321 -64 544 ) bricks2_2 [ 0 -1 0 -0 ] [ 1 0 -2.22045e-16 0 ] -0 1 1
( 320 -64 208 ) ( 321 -64 208 ) ( 320 -64 209 ) bricks2_2 [ -1 0 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( 352 -64 208 ) ( 352 -64 209 ) ( 352 -63 208 ) bricks2_2 [ 0 -1 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
}
// brush 4
{
( 304 64 192 ) ( 304 65 192 ) ( 304 64 193 ) bricks2_2 [ 0 -1 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( 304 64 192 ) ( 304 64 193 ) ( 305 64 192 ) bricks2_2 [ 1 0 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( 304 64 192 ) ( 305 64 192 ) ( 304 65 192 ) bricks2_2 [ -1 0 0 -0 ] [ 0 -1 0 -0 ] -0 1 1
( 320 320 544 ) ( 320 321 544 ) ( 321 320 544 ) bricks2_2 [ 1 0 0 -0 ] [ 0 -1 0 -0 ] -0 1 1
( 320 320 208 ) ( 321 320 208 ) ( 320 320 209 ) bricks2_2 [ 1 -2.22045e-16 0 0 ] [ 0 0 -1 -0 ] -0 1 1
( 352 320 208 ) ( 352 320 209 ) ( 352 321 208 ) bricks2_2 [ 0 -1 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
}
// brush 5
{
( 304 -64 160 ) ( 304 -48 180 ) ( 304 -64 208 ) bricks2_2 [ 0 -1 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( 352 -64 208 ) ( 352 -64 160 ) ( 304 -64 160 ) bricks2_2 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 304 -64 160 ) ( 352 -64 160 ) ( 352 -48 180 ) metal04_1 [ 1 -2.22045e-16 0 0 ] [ 0 0 -1 -0 ] 0 1 1
( 304 -48 180 ) ( 352 -48 180 ) ( 352 -64 208 ) bricks2_2 [ -1 0 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( 352 -48 180 ) ( 352 -64 160 ) ( 352 -64 208 ) bricks2_2 [ 0 -1 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
}
// brush 6
{
( 304 -32 188 ) ( 304 -64 208 ) ( 304 -48 180 ) bricks2_2 [ 0 -1 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( 304 -48 180 ) ( 304 -64 208 ) ( 352 -64 208 ) bricks2_2 [ 1 0 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( 352 -32 188 ) ( 304 -32 188 ) ( 304 -48 180 ) metal04_1 [ 1 -2.22045e-16 0 0 ] [ -2.22045e-16 -1 -2.22045e-16 0 ] -0 1 1
( 352 -64 208 ) ( 304 -64 208 ) ( 304 -32 188 ) bricks2_2 [ -1 0 0 -0 ] [ 0 -1 -2.22045e-16 0 ] -0 1 1
( 352 -48 180 ) ( 352 -64 208 ) ( 352 -32 188 ) bricks2_2 [ 0 -1 0 0 ] [ 0 0 -1 -0 ] -0 1 1
}
// brush 7
{
( 304 -64 208 ) ( 304 -32 188 ) ( 304 -16 192 ) bricks2_2 [ 0 -1 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( 352 -32 188 ) ( 304 -32 188 ) ( 304 -64 208 ) bricks2_2 [ 1 0 0 -0 ] [ 0 -1 -2.22045e-16 0 ] -0 1 1
( 304 -16 192 ) ( 304 -32 188 ) ( 352 -32 188 ) metal04_1 [ 1 -2.22045e-16 0 0 ] [ -2.22045e-16 -1 -2.22045e-16 0 ] -0 1 1
( 352 -64 208 ) ( 304 -64 208 ) ( 304 -16 192 ) bricks2_2 [ -1 0 0 -0 ] [ 0 -1 -2.22045e-16 0 ] -0 1 1
( 352 -16 192 ) ( 352 -32 188 ) ( 352 -64 208 ) bricks2_2 [ 0 -1 0 0 ] [ 0 0 -1 -0 ] -0 1 1
}
// brush 8
{
( 304 64 208 ) ( 304 16 192 ) ( 304 32 188 ) bricks2_2 [ 0 -1 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( 352 64 208 ) ( 304 16 192 ) ( 304 64 208 ) bricks2_2 [ -1 0 0 -0 ] [ 0 1 -2.22045e-16 0 ] -0 1 1
( 304 16 192 ) ( 352 32 188 ) ( 304 32 188 ) metal04_1 [ 1 -2.22045e-16 0 0 ] [ -2.22045e-16 -1 -2.22045e-16 0 ] -0 1 1
( 352 32 188 ) ( 304 64 208 ) ( 304 32 188 ) bricks2_2 [ 1 0 0 -0 ] [ 0 1 -2.22045e-16 0 ] -0 1 1
( 352 16 192 ) ( 352 64 208 ) ( 352 32 188 ) bricks2_2 [ 0 -1 0 0 ] [ 0 0 -1 -0 ] 0 1 1
}
// brush 9
{
( 304 32 188 ) ( 304 48 180 ) ( 304 64 208 ) bricks2_2 [ 0 -1 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( 352 64 208 ) ( 304 32 188 ) ( 304 64 208 ) bricks2_2 [ -1 0 0 -0 ] [ 0 1 -2.22045e-16 0 ] -0 1 1
( 352 32 188 ) ( 304 48 180 ) ( 304 32 188 ) metal04_1 [ 1 -2.22045e-16 0 0 ] [ -2.22045e-16 -1 -2.22045e-16 0 ] -0 1 1
( 304 48 180 ) ( 352 64 208 ) ( 304 64 208 ) bricks2_2 [ 1 0 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( 352 48 180 ) ( 352 32 188 ) ( 352 64 208 ) bricks2_2 [ 0 -1 0 0 ] [ 0 0 -1 -0 ] 0 1 1
}
// brush 10
{
( 304 64 160 ) ( 304 64 208 ) ( 304 48 180 ) bricks2_2 [ 0 -1 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( 304 48 180 ) ( 352 64 208 ) ( 352 48 180 ) bricks2_2 [ -1 0 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( 304 64 160 ) ( 352 48 180 ) ( 352 64 160 ) metal04_1 [ 1 -2.22045e-16 0 0 ] [ 0 0 -1 -0 ] -0 1 1
( 352 64 208 ) ( 304 64 160 ) ( 352 64 160 ) bricks2_2 [ 1 0 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( 352 48 180 ) ( 352 64 208 ) ( 352 64 160 ) bricks2_2 [ 0 -1 0 -0 ] [ 0 0 -1 -0 ] 0 1 1
}
// brush 11
{
( 304 16 192 ) ( 304 -64 208 ) ( 304 -16 192 ) bricks2_2 [ 0 -1 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( 352 -16 192 ) ( 304 -64 208 ) ( 352 -64 208 ) bricks2_2 [ 1 0 0 -0 ] [ 0 -1 -2.22045e-16 0 ] -0 1 1
( 352 16 192 ) ( 304 -16 192 ) ( 352 -16 192 ) metal04_1 [ 1 -2.22045e-16 0 0 ] [ -2.22045e-16 -1 -2.22045e-16 -0 ] -0 1 1
( 304 64 208 ) ( 352 -64 208 ) ( 304 -64 208 ) bricks2_2 [ 1 0 0 -0 ] [ 0 1 0 0 ] -0 1 1
( 352 16 192 ) ( 304 64 208 ) ( 304 16 192 ) bricks2_2 [ 1 0 0 -0 ] [ 0 1 -2.22045e-16 0 ] -0 1 1
( 352 16 192 ) ( 352 -64 208 ) ( 352 64 208 ) bricks2_2 [ 0 -1 0 0 ] [ 0 0 -1 -0 ] 0 1 1
}
// brush 12
{
( 304 -64 208 ) ( 304 -63 208 ) ( 304 -64 209 ) bricks2_2 [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 304 -64 208 ) ( 304 -64 209 ) ( 305 -64 208 ) bricks2_2 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 304 -64 208 ) ( 305 -64 208 ) ( 304 -63 208 ) bricks2_2 [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 352 64 544 ) ( 352 65 544 ) ( 353 64 544 ) bricks2_2 [ 1 0 0 -0 ] [ 0 -1 0 -0 ] -0 1 1
( 352 64 224 ) ( 353 64 224 ) ( 352 64 225 ) bricks2_2 [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 352 64 224 ) ( 352 64 225 ) ( 352 65 224 ) bricks2_2 [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1
}
// brush 13
{
( 352 -352 -0 ) ( 352 -351 -0 ) ( 352 -352 1 ) bricks2_2 [ 0 -1 0 -32 ] [ 0 0 -1 -0 ] -0 1 1
( 352 -352 -0 ) ( 352 -352 1 ) ( 353 -352 -0 ) bricks2_2 [ 1 0 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( 352 -352 -0 ) ( 353 -352 -0 ) ( 352 -351 -0 ) bricks2_2 [ -1 0 0 -0 ] [ 0 -1 0 -32 ] -0 1 1
( 704 -320 256 ) ( 704 -319 256 ) ( 705 -320 256 ) bricks2_2 [ 1 0 0 -0 ] [ 0 -1 0 -32 ] -0 1 1
( 704 -320 16 ) ( 705 -320 16 ) ( 704 -320 17 ) bricks2_2 [ -1 0 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( 704 -320 16 ) ( 704 -320 17 ) ( 704 -319 16 ) bricks2_2 [ 0 1 0 32 ] [ 0 0 -1 -0 ] -0 1 1
}
// brush 14
{
( 352 320 -0 ) ( 352 321 -0 ) ( 352 320 1 ) bricks2_2 [ 0 -1 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( 352 320 -0 ) ( 352 320 1 ) ( 353 320 -0 ) bricks2_2 [ 1 0 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( 352 320 -0 ) ( 353 320 -0 ) ( 352 321 -0 ) bricks2_2 [ -1 0 0 -0 ] [ 0 -1 0 -0 ] -0 1 1
( 704 352 256 ) ( 704 353 256 ) ( 705 352 256 ) bricks2_2 [ 1 0 0 -0 ] [ 0 -1 0 -0 ] -0 1 1
( 704 352 16 ) ( 705 352 16 ) ( 704 352 17 ) bricks2_2 [ -1 0 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( 704 352 16 ) ( 704 352 17 ) ( 704 353 16 ) bricks2_2 [ 0 1 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
}
// brush 15
{
( 704 -320 -0 ) ( 704 -319 -0 ) ( 704 -320 1 ) bricks2_2 [ 0 -1 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( 704 -320 -0 ) ( 704 -320 1 ) ( 705 -320 -0 ) bricks2_2 [ 1 0 0 -32 ] [ 0 0 -1 -0 ] -0 1 1
( 704 -320 -0 ) ( 705 -320 -0 ) ( 704 -319 -0 ) bricks2_2 [ -1 0 0 32 ] [ 0 -1 0 -0 ] -0 1 1
( 736 320 256 ) ( 736 321 256 ) ( 737 320 256 ) bricks2_2 [ 1 0 0 -32 ] [ 0 -1 0 -0 ] -0 1 1
( 736 320 16 ) ( 737 320 16 ) ( 736 320 17 ) bricks2_2 [ -1 0 0 32 ] [ 0 0 -1 -0 ] -0 1 1
( 736 320 16 ) ( 736 320 17 ) ( 736 321 16 ) bricks2_2 [ 0 1 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
}
// brush 16
{
( 352 -320 256 ) ( 352 -319 256 ) ( 352 -320 257 ) bricks2_3 [ 0 -1 0 32 ] [ 0 0 -1 -0 ] -0 1 1
( 352 -320 256 ) ( 352 -320 257 ) ( 353 -320 256 ) bricks2_3 [ 1 0 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( 352 -320 256 ) ( 353 -320 256 ) ( 352 -319 256 ) bricks2_3 [ -1 0 0 0 ] [ 0 -1 0 32 ] -0 1 1
( 416 -288 272 ) ( 416 -287 272 ) ( 417 -288 272 ) bricks2_3 [ 1 0 0 -0 ] [ 0 -1 0 32 ] -0 1 1
( 416 320 272 ) ( 417 320 272 ) ( 416 320 273 ) bricks2_3 [ -1 0 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( 704 -288 272 ) ( 704 -288 273 ) ( 704 -287 272 ) bricks2_3 [ 0 1 0 -32 ] [ 0 0 -1 -0 ] -0 1 1
}
// brush 17
{
( -768 320 -0 ) ( -768 321 -0 ) ( -768 320 1 ) bricks2_2 [ 0 -1 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( -48 320 -0 ) ( -48 320 1 ) ( -47 320 -0 ) bricks2_2 [ 1 0 0 16 ] [ 0 0 -1 -0 ] -0 1 1
( -48 320 -0 ) ( -47 320 -0 ) ( -48 321 -0 ) bricks2_2 [ -1 0 0 -16 ] [ 0 -1 0 -0 ] -0 1 1
( 304 352 544 ) ( 304 353 544 ) ( 305 352 544 ) bricks2_2 [ 1 0 0 16 ] [ 0 -1 0 -0 ] -0 1 1
( 304 352 16 ) ( 305 352 16 ) ( 304 352 17 ) bricks2_2 [ -1 0 0 -16 ] [ 0 0 -1 -0 ] -0 1 1
( 304 352 16 ) ( 304 352 17 ) ( 304 353 16 ) bricks2_2 [ 0 1 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
}
// brush 18
{
( -768 -352 -0 ) ( -768 -351 -0 ) ( -768 -352 1 ) bricks2_2 [ 0 -1 0 -32 ] [ 0 0 -1 -0 ] -0 1 1
( -48 -352 -0 ) ( -48 -352 1 ) ( -47 -352 -0 ) bricks2_2 [ 1 0 0 16 ] [ 0 0 -1 -0 ] -0 1 1
( -48 -352 -0 ) ( -47 -352 -0 ) ( -48 -351 -0 ) bricks2_2 [ -1 0 0 -16 ] [ 0 -1 0 -32 ] -0 1 1
( 304 -320 544 ) ( 304 -319 544 ) ( 305 -320 544 ) bricks2_2 [ 1 0 0 16 ] [ 0 -1 0 -32 ] -0 1 1
( 304 -320 16 ) ( 305 -320 16 ) ( 304 -320 17 ) bricks2_2 [ -1 0 0 -16 ] [ 0 0 -1 -0 ] -0 1 1
( 304 -320 16 ) ( 304 -320 17 ) ( 304 -319 16 ) bricks2_2 [ 0 1 0 32 ] [ 0 0 -1 -0 ] -0 1 1
}
// brush 19
{
( -800 -304 -0 ) ( -800 -303 -0 ) ( -800 -304 1 ) bricks2_2 [ 0 -1 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( -800 -320 -0 ) ( -800 -320 1 ) ( -799 -320 -0 ) bricks2_2 [ 1 0 0 32 ] [ 0 0 -1 -0 ] -0 1 1
( -800 -304 -0 ) ( -799 -304 -0 ) ( -800 -303 -0 ) bricks2_2 [ -1 0 0 -32 ] [ 0 -1 0 -0 ] -0 1 1
( -768 320 544 ) ( -768 321 544 ) ( -767 320 544 ) bricks2_2 [ 1 0 0 32 ] [ 0 -1 0 -0 ] -0 1 1
( -768 320 16 ) ( -767 320 16 ) ( -768 320 17 ) bricks2_2 [ -1 0 0 -32 ] [ 0 0 -1 -0 ] -0 1 1
( -768 320 16 ) ( -768 320 17 ) ( -768 321 16 ) bricks2_2 [ 0 1 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
}
// brush 20
{
( -768 -288 544 ) ( -768 -287 544 ) ( -768 -288 545 ) sky5 [ 0 -1 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( -768 -320 544 ) ( -768 -320 545 ) ( -767 -320 544 ) sky5 [ 1 0 0 -32 ] [ 0 0 -1 -0 ] -0 1 1
( -768 -288 544 ) ( -767 -288 544 ) ( -768 -287 544 ) sky5 [ -1 0 0 32 ] [ 0 -1 0 -0 ] -0 1 1
( -736 320 560 ) ( -736 321 560 ) ( -735 320 560 ) sky5 [ 1 0 0 -32 ] [ 0 -1 0 -0 ] -0 1 1
( -736 320 560 ) ( -735 320 560 ) ( -736 320 561 ) sky5 [ -1 0 0 32 ] [ 0 0 -1 -0 ] -0 1 1
( 304 320 560 ) ( 304 320 561 ) ( 304 321 560 ) sky5 [ 0 1 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
}
// brush 21
{
( 112 -304 80 ) ( 112 -304 64 ) ( 112 -176 64 ) *teleport [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 96 -320 -0 ) ( 96 -320 1 ) ( 97 -320 -0 ) *teleport [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 96 -320 -0 ) ( 97 -320 -0 ) ( 96 -319 -0 ) *teleport [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 192 -304 128 ) ( 192 -303 128 ) ( 193 -304 128 ) *teleport [ 1 0 0 -0 ] [ 0 -1 0 -0 ] -0 1 1
( 192 -308 16 ) ( 193 -308 16 ) ( 192 -308 17 ) *teleport [ -1 0 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( 176 -304 48 ) ( 176 -304 80 ) ( 176 -176 80 ) *teleport [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
}
// brush 22
{
( 176 -304 48 ) ( 176 -176 80 ) ( 176 -304 80 ) cop1_7 [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 96 -320 -0 ) ( 96 -320 1 ) ( 97 -320 -0 ) cop1_7 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 96 -320 -0 ) ( 97 -320 -0 ) ( 96 -319 -0 ) cop1_7 [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 192 -304 128 ) ( 192 -303 128 ) ( 193 -304 128 ) cop1_7 [ 1 0 0 -0 ] [ 0 -1 0 -0 ] -0 1 1
( 192 -304 16 ) ( 193 -304 16 ) ( 192 -304 17 ) cop1_7 [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 192 -304 16 ) ( 192 -304 17 ) ( 192 -303 16 ) cop1_7 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
}
// brush 23
{
( 96 -320 -0 ) ( 96 -319 -0 ) ( 96 -320 1 ) cop1_7 [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 96 -320 -0 ) ( 96 -320 1 ) ( 97 -320 -0 ) cop1_7 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 96 -320 -0 ) ( 97 -320 -0 ) ( 96 -319 -0 ) cop1_7 [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 192 -304 128 ) ( 192 -303 128 ) ( 193 -304 128 ) cop1_7 [ 1 0 0 -0 ] [ 0 -1 0 -0 ] -0 1 1
( 192 -304 16 ) ( 193 -304 16 ) ( 192 -304 17 ) cop1_7 [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 112 -304 80 ) ( 112 -176 64 ) ( 112 -304 64 ) cop1_7 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
}
// brush 24
{
( 96 -320 128 ) ( 96 -319 128 ) ( 96 -320 129 ) cop1_7 [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 96 -320 128 ) ( 96 -320 129 ) ( 97 -320 128 ) cop1_7 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 96 -320 128 ) ( 97 -320 128 ) ( 96 -319 128 ) cop1_7 [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 192 -304 144 ) ( 192 -303 144 ) ( 193 -304 144 ) cop1_7 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 192 -304 144 ) ( 193 -304 144 ) ( 192 -304 145 ) cop1_7 [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 192 -304 144 ) ( 192 -304 145 ) ( 192 -303 144 ) cop1_7 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
}
}
// entity 1
{
"classname" "monster_oldone"
"origin" "-384 -0 24"
"angle" ""
}
// entity 2
{
"classname" "func_door"
"angle" "90"
"sounds" "1"
"speed" "300"
// brush 0
{
( 320 -64 -0 ) ( 320 -63 -0 ) ( 320 -64 1 ) meddoor1_3 [ 0 1 0 64 ] [ 0 0 -1 -0 ] -0 1 1
( 320 -0 156 ) ( 448 -0 136 ) ( 320 -0 136 ) wood01_3 [ 1 0 0 -16 ] [ 0 0 -1 0 ] 0 1 1
( 320 -64 -0 ) ( 321 -64 -0 ) ( 320 -63 -0 ) wood01_3 [ -1 0 0 16 ] [ 0 -1 0 -0 ] -0 1 1
( 336 64 192 ) ( 336 65 192 ) ( 337 64 192 ) wood01_3 [ 1 0 0 -16 ] [ 0 -1 0 -0 ] -0 1 1
( 336 64 16 ) ( 337 64 16 ) ( 336 64 17 ) wood01_3 [ -1 0 0 16 ] [ 0 0 -1 -0 ] -0 1 1
( 336 64 16 ) ( 336 64 17 ) ( 336 65 16 ) meddoor1_3 [ 0 1 0 64 ] [ 0 0 -1 -0 ] -0 1 1
}
}
// entity 3
{
"classname" "func_door"
"angle" "-90"
"sounds" "1"
"speed" "300"
// brush 0
{
( 320 -64 -0 ) ( 320 -63 -0 ) ( 320 -64 1 ) meddoor1_3 [ 0 1 0 64 ] [ 0 0 -1 -0 ] -0 1 1
( 320 -64 -0 ) ( 320 -64 1 ) ( 321 -64 -0 ) wood01_3 [ 1 0 0 -16 ] [ 0 0 -1 -0 ] -0 1 1
( 320 -64 -0 ) ( 321 -64 -0 ) ( 320 -63 -0 ) wood01_3 [ -1 0 0 16 ] [ 0 -1 0 -0 ] -0 1 1
( 336 64 192 ) ( 336 65 192 ) ( 337 64 192 ) wood01_3 [ 1 0 0 -16 ] [ 0 -1 0 -0 ] -0 1 1
( 320 -0 156 ) ( 320 -0 136 ) ( 448 -0 136 ) wood01_3 [ -1 0 0 16 ] [ 0 0 -1 0 ] 0 1 1
( 336 64 16 ) ( 336 64 17 ) ( 336 65 16 ) meddoor1_3 [ 0 1 0 64 ] [ 0 0 -1 -0 ] -0 1 1
}
}
// entity 4
{
"classname" "light_torch_long_walltorch"
"origin" "296 -152 124"
"wait" "2"
"delay" "2"
"_color" "255 255 192"
}
// entity 5
{
"classname" "light_torch_long_walltorch"
"origin" "296 152 124"
"wait" "2"
"delay" "2"
"_color" "255 255 192"
}
// entity 6
{
"classname" "light_torch_long_walltorch"
"origin" "360 152 124"
"angle" "180"
"wait" "2"
"delay" "2"
"_color" "255 255 192"
}
// entity 7
{
"classname" "light_torch_long_walltorch"
"origin" "360 -152 124"
"angle" "180"
"wait" "2"
"delay" "2"
"_color" "255 255 192"
}
// entity 8
{
"classname" "info_player_start"
"origin" "528 -0 24"
"angle" "180"
}
// entity 9
{
"classname" "info_intermission"
"origin" "-32 -0 144"
"mangle" "15 180 0"
}
// entity 10
{
"classname" "misc_teleporttrain"
"origin" "160 88 136"
"target" "t1"
"targetname" "tt"
"speed" "350"
}
// entity 11
{
"classname" "path_corner"
"origin" "72 -240 112"
"targetname" "t1"
"target" "t2"
}
// entity 12
{
"classname" "path_corner"
"origin" "-168 160 112"
"target" "t3"
"targetname" "t2"
}
// entity 13
{
"classname" "path_corner"
"origin" "-648 -224 112"
"targetname" "t3"
"target" "t1"
"wait" "3"
}
// entity 14
{
"classname" "trigger_teleport"
"target" "tt"
// brush 0
{
( 112 -304 -0 ) ( 112 -303 -0 ) ( 112 -304 1 ) trigger [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 112 -304 -0 ) ( 112 -304 1 ) ( 113 -304 -0 ) trigger [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 112 -304 -0 ) ( 113 -304 -0 ) ( 112 -303 -0 ) trigger [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 176 -288 128 ) ( 176 -287 128 ) ( 177 -288 128 ) trigger [ 1 0 0 -0 ] [ 0 -1 0 -0 ] -0 1 1
( 176 -288 16 ) ( 177 -288 16 ) ( 176 -288 17 ) trigger [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 176 -288 16 ) ( 176 -288 17 ) ( 176 -287 16 ) trigger [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
}
}
// entity 15
{
"classname" "func_button"
"angle" "-2"
"target" "tt"
"wait" "-1"
// brush 0
{
( -0 -32 -0 ) ( -0 -31 -0 ) ( -0 -32 1 ) metal04_1 [ 0 -1 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( -0 -32 -0 ) ( -0 -32 1 ) ( 1 -32 -0 ) metal04_1 [ 1 0 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( -0 -32 -0 ) ( 1 -32 -0 ) ( -0 -31 -0 ) metal04_1 [ -1 0 0 -0 ] [ 0 -1 0 -0 ] -0 1 1
( 64 32 8 ) ( 64 33 8 ) ( 65 32 8 ) +0qbutton [ -4.60944e-07 1 0 -32 ] [ 1 4.60944e-07 0 -0 ] 270 1 1
( 64 32 16 ) ( 65 32 16 ) ( 64 32 17 ) metal04_1 [ -1 0 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( 64 32 16 ) ( 64 32 17 ) ( 64 33 16 ) metal04_1 [ 0 1 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
}
}

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//
// worldspawn
//
@SolidClass = worldspawn : "World entity"
[
message(string) : "Map name"
worldtype(choices) : "Ambience" : 0 =
[
0 : "Medieval"
1 : "Metal/Runic"
2 : "Base"
]
sounds(float) : "CD/music track to play" : "0"
fog(string) : "Fog (density red green blue)" : "0 0 0 0"
sky(string) : "Skybox (placed in gfx\env\"
gravity(float) : "Map gravity" : 800
//
// ericw-tools
//
_minlight(float) : "Minlight" : 0
_minlight_color(color) : "Minlight color" : "255 255 255"
_dist(float) : "Scale fade distance" : 1
_range(float) : "Scale brightness range" : 0.5
_sunlight(float) : "Sunlight" : 0
_anglescale(float) : "Sunlight angle scale" : 0.5
_sunlight_mangle(vector) : "Sunlight angle" : "0 -90 0"
_sunlight_penumbra(float) : "Sunlight penumbra width" : 0
_sunlight_color(color) : "Sunlight color" : "255 255 255"
_sunlight2(float) : "Sunlight2" : 0
_sunlight_color2(color) : "Sunlight2 color" : "255 255 255"
_sunlight3(float) : "Sunlight3" : 0
_sunlight_color3(color) : "Sunlight3 color" : "255 255 255"
_dirt(choices) : "Dirtmapping" : 0 =
[
0 : "No dirtmapping (default)"
1 : "Dirtmapping enabled"
]
_sunlight_dirt(choices) : "Sunlight dirtmapping" : 0 =
[
-1 : "Sunlight dirtmapping disabled"
0 : "Inherit from _dirt value"
1 : "Sunlight dirtmapping enabled"
]
_sunlight2_dirt(choices) : "Sunlight2 dirtmapping" : 0 =
[
-1 : "Sunlight2 dirtmapping disabled"
0 : "Inherit from _dirt value (default)"
1 : "Sunlight2 dirtmapping enabled"
]
_minlight_dirt(choices) : "Minlight dirtmapping" : 0 =
[
-1 : "Minlight dirtmapping disabled"
0 : "Inherit from _dirt value (default)"
1 : "Minlight dirtmapping enabled"
]
_dirtmode(choices) : "Dirtmapping mode" : 0 =
[
0 : "Ordered (default)"
1 : "Random"
]
_dirtdepth(float) : "Dirtmapping depth" : 128
_dirtscale(float) : "Dirtmapping scale" : 1
_dirtgain(float) : "Dirtmapping gain" : 1
_dirtangle(float) : "Dirtmapping angle" : 88
_gamma(float) : "Gamma" : 1
_lightmap_scale(float) : "Lightmap scale" : 0
_bounce(choices) : "Bounce lighting" : 0 =
[
0 : "Disable bounce lights (default)"
1 : "Enable bounce lights"
]
_bouncescale(float) : "Bounce lighting scale" : 1
_bouncecolorscale(choices) : "Bounce lighting color scale" : 0 =
[
0 : "Ignore map textures"
1 : "Multiply bounce lights by texture color"
]
_bouncestyled(choices) : "Bounce styled lights" : 0 =
[
0 : "Do not bounce styled lights (default)"
1 : "Bounce styled lights"
]
_spotlightautofalloff(choices) : "Spotlight auto falloff" : 0 =
[
0 : "Do not calculate auto falloff (default)"
1 : "Calculate from targeted info_null"
]
]
//
// base classes
//
@BaseClass = Appearflags
[
spawnflags(Flags) =
[
256 : "Not in Easy"
512 : "Not in Normal"
1024 : "Not in Hard"
2048 : "Not in Deathmatch"
4096 : "Not in Co-op"
8192 : "Co-op only"
]
]
@BaseClass = Targetname
[
targetname(target_source) : "Targetname"
]
@BaseClass = Target
[
target(target_destination) : "Target"
killtarget(target_destination) : "Killtarget"
message(string) : "Message"
delay(float) : "Delay"
]
//
// info entities
//
@BaseClass base(Appearflags) size(-16 -16 -24, 16 16 32) model({"path":"progs/player.mdl","frame":12}) color(0 128 0) = InfoPlayer []
@PointClass base(InfoPlayer) = info_player_start : "Player start" []
@PointClass base(InfoPlayer) = info_player_start2 : "Player episode return point" []
@PointClass base(InfoPlayer) = info_player_coop : "Player co-operative start" []
@PointClass base(InfoPlayer) = info_player_deathmatch : "Player deathmatch start" []
@PointClass base(InfoPlayer) = info_player_test : "Player start for developer mode" []
@PointClass size(-16 -16 0, 16 16 56) base(Targetname) = info_teleport_destination : "Teleporter destination" []
@PointClass base(Targetname) = info_null : "Positional target for spotlights, etc" []
@PointClass base(Appearflags) = info_intermission : "Intermission camera"
[
mangle(string) : "Mangle (Pitch Yaw Roll)"
]
//
// items
//
@BaseClass base(Appearflags, Target) color(0 0 192) = Item []
// ammo
@BaseClass base(Item) size(0 0 0, 32 32 56) = Ammo
[
spawnflags(flags) =
[
1 : "Large Box"
]
]
@PointClass base(Ammo) model({{spawnflags & 1 -> "maps/b_shell1.bsp", "maps/b_shell0.bsp"}}) = item_shells : "Shells" []
@PointClass base(Ammo) model({{spawnflags & 1 -> "maps/b_nail1.bsp", "maps/b_nail0.bsp"}}) = item_spikes : "Nails" []
@PointClass base(Ammo) model({{spawnflags & 1 -> "maps/b_rock1.bsp", "maps/b_rock0.bsp"}}) = item_rockets : "Rockets" []
@PointClass base(Ammo) model({{spawnflags & 1 -> "maps/b_batt1.bsp", "maps/b_batt0.bsp"}}) = item_cells : "Cells" []
// backpack
@PointClass base(Item) size(-16 -16 0, 16 16 56) model("progs/backpack.mdl") = item_backpack : "Backpack"
[
ammo_shells(float) : "Shells" : 40
ammo_nails(float) : "Nails" : 50
ammo_rockets(float) : "Rockets" : 10
ammo_cells(float) : "Cells" : 12
items(choices) : "Weapon" : 0 =
[
4096: "Axe"
1: "Shotgun"
2: "Double-barreled shotgun"
4: "Nailgun"
8: "Perforator"
16: "Grenade Launcher"
32: "Rocket Launcher"
64: "Thunderbolt"
]
]
// health
@PointClass base(Item) size(0 0 0, 32 32 56) model({{spawnflags & 1 -> "maps/b_bh10.bsp",
spawnflags & 2 -> "maps/b_bh100.bsp",
"maps/b_bh25.bsp"}}) = item_health : "Health Box (25 points)"
[
spawnflags(flags) =
[
1 : "Rotten (15 points)"
2 : "Megahealth (100 points)"
]
]
// powerups
@BaseClass base(Item) size(-16 -16 -24, 16 16 32) = Powerup []
@PointClass base(Powerup) model("progs/suit.mdl") = item_artifact_envirosuit : "Biosuit" []
@PointClass base(Powerup) model("progs/quaddama.mdl") = item_artifact_super_damage : "Quad Damage" []
@PointClass base(Powerup) model("progs/invulner.mdl") = item_artifact_invulnerability : "Pentagram of Protection" []
@PointClass base(Powerup) model("progs/invisibl.mdl") = item_artifact_invisibility : "Ring of Shadows" []
// armor
@BaseClass base(Item) size(-16 -16 -24, 16 16 32) = Armor []
@PointClass base(Armor) model("progs/armor.mdl") = item_armor1 : "Green Armor" []
@PointClass base(Armor) model({"path": "progs/armor.mdl", "skin": 1}) = item_armor2 : "Yellow Armor" []
@PointClass base(Armor) model({"path": "progs/armor.mdl", "skin": 2}) = item_armorInv : "Red Armor" []
// keys
@BaseClass base(Item) size(-16 -16 -24, 16 16 32) = Key []
@PointClass base(Key) model({"path": "progs/key_med.mdl", "skin": 0}) = item_key1 : "Silver Key" []
@PointClass base(Key) model({"path": "progs/key_med.mdl", "skin": 1}) = item_key2 : "Gold Key" []
@PointClass base(Key) model({{spawnflags & 2 -> "progs/end2.mdl",
spawnflags & 4 -> "progs/end3.mdl",
spawnflags & 8 -> "progs/end4.mdl",
"progs/end1.mdl"}}) = item_sigil : "End of Episode Rune"
[
spawnflags(Flags) =
[
1 : "Episode 1"
2 : "Episode 2"
4 : "Episode 3"
8 : "Episode 4"
]
]
//
// weapons
//
@BaseClass base(Item) size(-16 -16 0, 16 16 56) = Weapon []
@PointClass base(Weapon) model("progs/g_shot.mdl") = weapon_supershotgun : "Double-barrelled Shotgun" []
@PointClass base(Weapon) model("progs/g_nail.mdl") = weapon_nailgun : "Nailgun" []
@PointClass base(Weapon) model("progs/g_nail2.mdl") = weapon_supernailgun : "Perforator" []
@PointClass base(Weapon) model("progs/g_rock.mdl") = weapon_grenadelauncher : "Grenade Launcher" []
@PointClass base(Weapon) model("progs/g_rock2.mdl") = weapon_rocketlauncher : "Rocket Launcher" []
@PointClass base(Weapon) model("progs/g_light.mdl") = weapon_lightning : "Thunderbolt" []
//
// monsters
//
@BaseClass base(Appearflags, Targetname, Target) color(192 0 0) = Monster
[
spawnflags(Flags) =
[
1 : "Ambush"
4 : "Teleport"
]
]
@PointClass base(Monster) size(-16 -16 -24, 16 16 40) model("progs/soldier.mdl") = monster_army : "Grunt" []
@PointClass base(Monster) size(-32 -32 -24, 32 32 40) model("progs/dog.mdl") = monster_dog : "Rottweiler" []
@PointClass base(Monster) size(-32 -32 -24, 32 32 64) model("progs/ogre.mdl") = monster_ogre : "Ogre" []
@PointClass base(Monster) size(-16 -16 -24, 16 16 40) model("progs/knight.mdl") = monster_knight : "Knight" []
@PointClass base(Monster) size(-16 -16 -24, 16 16 40) model("progs/hknight.mdl") = monster_hell_knight : "Death Knight" []
@PointClass base(Monster) size(-16 -16 -24, 16 16 40) model("progs/wizard.mdl") = monster_wizard : "Scrag" []
@PointClass base(Monster) size(-32 -32 -24, 32 32 64) model("progs/demon.mdl") = monster_demon1 : "Fiend" []
@PointClass base(Monster) size(-32 -32 -24, 32 32 64) model("progs/shambler.mdl") = monster_shambler : "Shambler" []
@PointClass base(Monster) size(-128 -128 -24, 128 128 256) model("progs/boss.mdl") = monster_boss : "Chthon" []
@PointClass base(Monster) size(-16 -16 -24, 16 16 40) model("progs/enforcer.mdl") = monster_enforcer : "Enforcer" []
@PointClass base(Monster) size(-32 -32 -24, 32 32 64) model("progs/shalrath.mdl") = monster_shalrath : "Vore" []
@PointClass base(Monster) size(-16 -16 -24, 16 16 40) model("progs/tarbaby.mdl") = monster_tarbaby : "Spawn" []
@PointClass base(Monster) size(-16 -16 -24, 16 16 24) model("progs/fish.mdl") = monster_fish : "Rotfish" []
@PointClass base(Monster) size(-160 -128 -24, 160 128 256) model("progs/oldone.mdl") = monster_oldone : "Shub-Niggurath" []
@PointClass base(Monster) size(-16 -16 -24, 16 16 40) model({{spawnflags & 1 -> {"path":"progs/zombie.mdl", "frame":192}, "progs/zombie.mdl"}}) = monster_zombie : "Zombie"
[
// stupid zombie flags
spawnflags(Flags) =
[
1 : "Crucified"
2 : "Ambush"
4 : "Teleport"
]
]
//
// lights
//
@BaseClass color(192 192 32) = Light
[
light(float) : "Light intensity" : 300
wait(float) : "Scale fade distance" : 1
delay(choices) : "Attenuation" : 0 =
[
0 : "Linear attenuation (default)"
1 : "1/x attenuation"
2 : "1/(x^2) attenuation"
3 : "No attenuation"
4 : "Local minlight"
5 : "1/(x^2) attenuation - variation"
]
_falloff(float) : "Falloff distance"
_color(color) : "Light color"
target(target_destination) : "Spotlight target"
mangle(string) : "Spotlight angle (Yaw Pitch Roll)" : "0 0 0"
angle(float) : "Spotlight angle width" : 40
_softangle(float) : "Inner spotlight angle width" : 0
targetname(string) : "Targetname for a switchable light"
style(choices) : "Animated light style" : 0 =
[
0 : "Normal"
1 : "Flicker A"
2 : "Slow, strong pulse"
3 : "Candle A"
4 : "Fast strobe"
6 : "Flicker B"
5 : "Gentle pulse"
7 : "Candle B"
8 : "Candle C"
9 : "Slow strobe"
10: "Fluorescent flicker"
11: "Slow pulse, noblack"
12: "Blink on/off"
]
style2(choices) : "Switchable light animated style" : 0 =
[
0 : "Normal"
1 : "Flicker A"
2 : "Slow, strong pulse"
3 : "Candle A"
4 : "Fast strobe"
6 : "Flicker B"
5 : "Gentle pulse"
7 : "Candle B"
8 : "Candle C"
9 : "Slow strobe"
10: "Fluorescent flicker"
11: "Slow pulse, noblack"
12: "Blink on/off"
]
_anglescale(float) : "Light angle scale" : 0.5
_dirt(choices) : "Light dirtmapping" : 0 =
[
-1 : "Disable dirtmapping"
0 : "Inherit from worldspawn _dirt"
1 : "Dirtmapping enabled"
]
_dirtscale(float) : "Light dirtmapping scale" : 1
_dirtgain(float) : "Light dirtmapping gain" : 1
_deviance(float) : "Light sphere radius" : 0
_samples(float) : "Light sphere samples" : 16
_surface(string) : "Surface light texturename"
_surface_offset(float) : "Surface light offset" : 2
_surface_spotlight(choices) : "Surface light spotlight" : 0 =
[
0 : "Not a spotlight"
1 : "Spotlight"
]
_project_texture(string) : "Project texturename"
_project_mangle(string) : "Project texture angle (yaw pitch roll)" : "0 0 0"
_project_fov(float) : "Project texture fov" : 90
_bouncescale(float) : "Bounce lighting scale" : 1
_sun(float) : "Turn light into a sunlight" : 0
]
@BaseClass base(Light) = ToggleLight
[
spawnflags(Flags) =
[
1 : "Start off"
2 : "Fade in/out"
]
]
@BaseClass base(Light) = TorchLight
[
spawnflags(Flags) =
[
1 : "No sound"
]
]
@PointClass base(ToggleLight) = light : "Invisible lightsource" []
@PointClass base(ToggleLight) = light_fluoro : "Invisible lightsource, with fluorescent hum" []
@PointClass base(ToggleLight) = light_fluorospark : "Invisible lightsource, with broken sparking fluorescent sound" []
@PointClass base(Light) = light_globe : "Globe sprite light" []
@PointClass size(-4 -4 -12, 4 4 16) base(TorchLight) model("progs/flame2.mdl") = light_flame_small_yellow : "Small yellow flame" []
@PointClass size(-10 -10 -12, 12 12 18) base(TorchLight) model({"path":"progs/flame2.mdl","frame":1}) = light_flame_large_yellow : "Large yellow flame" []
@PointClass size(-4 -4 -16, 4 4 22) base(TorchLight) model("progs/flame.mdl") = light_torch_small_walltorch : "Small walltorch" []
@PointClass size(-8 -8 -48, 8 8 24) base(TorchLight) model("progs/flame3.mdl") = light_torch_long_walltorch : "Large walltorch" []
//
// Misc
//
// air bubbles
@PointClass base(Appearflags) color (0 255 255) = air_bubbles : "Air bubbles" []
// boss lightning
@PointClass base(Appearflags, Targetname) color(0 255 255) = event_lightning : "Boss lightning" []
// misc_model
@PointClass base(Appearflags) model({"path":mdl,"skin":skin,"frame":frame}) = misc_model : "Decorative model"
[
mdl(string) : "Model"
frame(float) : "Pose"
skin(float) : "Skin"
pos1(string) : "Bounding Box Mins" : "-16 -16 -16"
pos2(string) : "Bounding Box Maxs" : "16 16 16"
spawnflags(Flags) =
[
1 : "Solid"
]
]
@PointClass model({"path":"progs/shambler.mdl",frame:"93"}) size(-32 -32 -24, 32 32 0) = misc_shambler_dead : "Dead Shambler" []
@PointClass model("progs/h_shams.mdl") size(-16 -16 0, 16 16 16) = misc_shambler_head : "Shambler Head" []
@PointClass model({"path":"progs/soldier.mdl",frame:"17"}) size(-16 -16 -24, 16 16 0) = misc_soldier_dead_1 : "Dead Soldier" []
@PointClass model({"path":"progs/soldier.mdl",frame:"28"}) size(-16 -16 -24, 16 16 0) = misc_soldier_dead_2 : "Dead Soldier" []
@PointClass model("progs/h_guard.mdl") size(-16 -16 0, 16 16 16) = misc_soldier_head : "Soldier Head" []
@PointClass model({"path":"progs/zombie.mdl",frame:"172"}) size(-16 -16 -24, 16 16 0) = misc_zombie_dead : "Dead Zombie" []
@PointClass model("progs/h_zombie.mdl") size(-16 -16 0, 16 16 16) = misc_zombie_head : "Zombie Head" []
@PointClass model({"path":"progs/wizard.mdl",frame:"53"}) size(-16 -16 -24, 16 16 0) = misc_wizard_dead : "Dead Scrag" []
@PointClass model("progs/h_wizard.mdl") size(-16 -16 0, 16 16 16) = misc_wizard_head : "Scrag Head" []
@PointClass base(Appearflags) size(-16 -16 -16, 16 16 16) model("progs/teleport.mdl") = misc_teleporttrain : "Teleport train"
[
target(target_destination) : "Target"
targetname(target_source) : "Targetname"
]
//
// traps
//
@BaseClass color (255 0 255) = Trap []
@PointClass base(Trap, Appearflags) model("progs/lavaball.mdl") = misc_fireball : "Lava balls"
[
speed(float) : "Speed of lava balls" : 1000
wait(float) : "Delay between lava ball launches" : 3
count(float) : "Number of lava balls to launch" : 1
dmg(float) : "Damage dealt by lava balls" : 20
]
@PointClass base(Trap, Appearflags) size(0 0 0, 32 32 32) model("maps/b_exbox2.bsp") = misc_explobox2 : "Small explosive box" []
@PointClass base(Trap, Appearflags) size(0 0 0, 32 32 64) model("maps/b_explob.bsp") = misc_explobox : "Large explosive box" []
@PointClass base(Trap, Targetname) = trap_spikeshooter : "Triggered shooter"
[
spawnflags(Flags) =
[
1 : "Superspike"
2 : "Laser"
]
]
@PointClass base(trap_spikeshooter) = trap_shooter : "Continuous shooter" []
//
// ambient sounds
//
@BaseClass color(128 0 128) = Ambient []
@PointClass base(Ambient) = ambient_comp_hum : "Computer humming and beeps" []
@PointClass base(Ambient) = ambient_drip : "Water dripping" []
@PointClass base(Ambient) = ambient_drone : "Drone" []
@PointClass base(Ambient) = ambient_fire : "Crackling fire" []
@PointClass base(Ambient) = ambient_flouro_buzz : "Broken sparking fluorescent light" []
@PointClass base(Ambient) = ambient_light_buzz : "Fluorescent light hum" []
@PointClass base(Ambient) = ambient_suck_wind : "Sucking wind" []
@PointClass base(Ambient) = ambient_swamp1 : "Swamp 1" []
@PointClass base(Ambient) = ambient_swamp2 : "Swamp 2" []
@PointClass base(Ambient) = ambient_teleport : "Teleporter hum" []
@PointClass base(Ambient) = ambient_thunder : "Thunder" []
@PointClass base(Ambient) = ambient_water : "Water" []
@PointClass base(Ambient) = ambient_wind : "Wind" []
//
// brush models
//
@baseclass = BrushModel
[
// ericw-tools light
_minlight(float) : "Minlight" : 0
_minlight_exclude(string) : "Minlight exclude texture name"
_mincolor(color255) : "Minlight color" : "255 255 255"
_shadow(choices) : "Shadow" : 0 =
[
0 : "Do not cast shadows (default)"
1 : "Cast shadows"
]
_shadowself(choices) : "Shadow self only" : 0 =
[
0 : "Do not shadow self only (default)"
1 : "Shadow self only"
]
_shadowworldonly(choices) : "Shadow world only" : 0 =
[
0 : "Do not shadow world only (default)"
1 : "Shadow world only"
]
_switchableshadow(choices) : "Switchable shadow" : 0 =
[
0 : "No switchable shadow (default)"
1 : "Switchable shadow"
]
_dirt(choices) : "Dirtmapping" : 0 =
[
-1 : "Disable dirtmapping"
0 : "Inherit from worldspawn (default)"
]
_phong(choices) : "Phong shading" : 0 =
[
0 : "Disable phong shading (default)"
1 : "Enable phong shading"
]
_phong_angle(float) : "Phong shading angle" : 89
_phong_angle_concave(float) : "Phone shading angle for concave joints" : 0
_lightignore(choices) : "Minlight only" : 0 =
[
0 : "Do not ignore light (default)"
1 : "Receive minlight only"
]
// ericw-tools qbsp
_lmscale(float) : "Lightmap scale" : 0
_mirrorinside(choices) : "Mirror inside faces" : 0 =
[
0 : "Do not mirror inside faces (default)"
1 : "Mirror inside faces"
]
]
@baseclass = DetailModel
[
// ericw-tools light
_minlight(float) : "Minlight" : 0
_mincolor(color255) : "Minlight color" : "255 255 255"
_shadow(choices) : "Shadow" : 0 =
[
-1 : "Do not cast shadows"
0 : "Cast shadows (default)"
]
_dirt(choices) : "Dirtmapping" : 0 =
[
-1 : "Disable dirtmapping"
0 : "Inherit from worldspawn (default)"
]
_phong(choices) : "Phong shading" : 0 =
[
0 : "Disable phong shading (default)"
1 : "Enable phong shading"
]
_phong_angle(float) : "Phong shading angle" : 89
_phong_angle_concave(float) : "Phone shading angle for concave joints" : 0
// ericw-tools qbsp
_lmscale(float) : "Lightmap scale" : 0
_mirrorinside(choices) : "Mirror inside faces" : 0 =
[
0 : "Do not mirror inside faces (default)"
1 : "Mirror inside faces"
]
]
@SolidClass base(Appearflags, Targetname, Target, BrushModel) = func_door : "Door"
[
spawnflags(flags) =
[
1 : "Start Open"
4 : "Don't Link"
8 : "Gold Key needed"
16: "Silver Key needed"
32: "Toggle"
]
speed(float) : "Speed" : 100
sounds(choices) : "Sound" : 0 =
[
1: "Stone"
2: "Base"
3: "Stone Chain"
4: "Screechy Metal"
]
wait(choices) : "Delay before close" : 3 =
[
-1 : "Stays open"
]
lip(float) : "Lip remaining at end of move" : 8
dmg(float) : "Damage inflicted when blocked" : 2
health(float) : "Health (shoot open)" : 0
]
@SolidClass base(Appearflags, Targetname, BrushModel) = func_door_secret : "Secret door"
[
spawnflags(flags) =
[
1 : "Open once only"
2 : "Moves left first"
4 : "Moves down first"
8 : "Not shootable"
16 : "Always shootable"
]
speed(float) : "Speed" : 50
t_width(float) : "First move length"
t_length(float) : "Second move length"
dmg(float) : "Damage when blocked" : 2
wait(choices) : "Delay before close" : 5 =
[
-1 : "Stay open"
]
sounds(choices) : "Sounds" : 3 =
[
1: "Medieval"
2: "Metal"
3: "Base"
]
]
@SolidClass base(Appearflags, Targetname, Target, BrushModel) = func_breakable : "Breakable Brush Model"
[
spawnflags(flags) =
[
1 : "Explode on destruction"
2 : "No explosion sprite"
4 : "No explosion sound"
8 : "Spawn smoke on destruction"
]
style(choices) : "Preset Style" : 0 =
[
1 : "Base Crate"
2 : "Stone"
]
mdl1(string) : "Debris Model 1"
mdl2(string) : "Debris Model 2"
mdl3(string) : "Debris Model 3"
color(float) : "Particle Color (0-254, from palette)"
noise1(string) : "Damage / bounce sound"
noise2(string) : "Destruction sound"
health(float) : "Damage required to destroy" : 30
count(float) : "Amount of debris to spawn" : 8
angle(float) : "Direction of debris movement" : 0
dmg(float) : "If explosive, damage to deal"
]
@SolidClass base(Targetname, Appearflags, BrushModel) = func_wall : "Wall" []
@SolidClass = func_illusionary : "Non-solid wall" []
@SolidClass base(Target, Targetname, BrushModel) = func_button : "Button"
[
speed(float) : "Speed" : 40
lip(float) : "Lip" : 4
health(float) : "Health"
sounds(choices) : "Sounds" =
[
0 : "Steam metal"
1 : "Wooden clunk"
2 : "Metallic clink"
3 : "In-out"
]
wait(float) : "Delay before reset" : 1
]
@SolidClass base(Targetname, BrushModel) = func_train : "Moving platform"
[
sounds(choices) : "Sound" : 1 =
[
0: "None"
1: "Ratchet Metal"
]
speed(float) : "Speed" : 100
target(target_source) : "Target"
dmg(float) : "Damage" : 2
]
@PointClass base(Targetname) size(16 16 16) = path_corner : "Next stop for a monster or train"
[
target(target_source) : "Target"
wait(float) : "Wait" : 0
]
@SolidClass base(Targetname, BrushModel) = func_plat : "Platform"
[
spawnflags(Flags) =
[
1 : "Low trigger" : 0
]
speed(float) : "Speed" : 150
height(float) : "Travel height" : 0
sounds(choices) : "Sound" : 2 =
[
1: "Base"
2: "Medieval"
]
dmg(float) : "Block damage" : 1
]
@SolidClass base(BrushModel) = func_episodegate : "Episode Gate"
[
spawnflags(Flags) =
[
1 : "Episode 1" : 1
2 : "Episode 2" : 0
4 : "Episode 3" : 0
8 : "Episode 4" : 0
]
]
@SolidClass base(BrushModel) = func_bossgate : "Boss gate" []
//
// triggers
//
@BaseClass color(255 255 255) base(Target, Targetname) = Trigger
[
sounds(choices) : "Sounds " : 0 =
[
0 : "None"
1 : "Secret sound"
2 : "Beep beep"
3 : "Large switch"
]
]
@SolidClass= trigger_changelevel : "Trigger: Change level"
[
map(string) : "Next map"
target(target_destination) : "Target"
spawnflags(flags) =
[
1: "No Intermission"
]
]
@SolidClass base(Trigger) = trigger_once : "Trigger: Activate once"
[
health(float) : "Health"
spawnflags(flags) =
[
1: "No Touch"
]
]
@SolidClass base(Trigger) = trigger_multiple : "Trigger: Activate multiple"
[
wait(choices) : "Wait before reset" : 4 =
[
-1 : "Never reset"
]
health(float) : "Health"
spawnflags(flags) =
[
1: "No Touch"
]
]
@SolidClass base(Trigger) = trigger_onlyregistered : "Trigger: Registered only" []
@SolidClass base(Trigger) = trigger_secret : "Trigger: Secret"
[
sounds(choices) : "Sound style" : 1 =
[
0 : "None"
1 : "Secret sound"
2 : "Beep beep"
3 : "Large switch"
]
spawnflags(flags) =
[
1: "No Touch"
]
]
@SolidClass base(Target, Targetname) = trigger_teleport : "Trigger: Teleport"
[
spawnflags(Flags) =
[
1 : "Player only" : 0
2 : "Silent" : 0
]
]
@SolidClass = trigger_setskill : "Trigger: Set Skill"
[
message(choices) : "Skill to change to" : 1 =
[
0 : "Easy"
1 : "Medium"
2 : "Hard"
3 : "Nightmare!"
]
]
@PointClass base(Trigger) = trigger_relay : "Trigger: relay" []
@SolidClass base(Targetname) = trigger_monsterjump : "Trigger: Monster Jump"
[
speed(float) : "Jump Speed" : 200
height(float) : "Jump Height" : 200
]
@PointClass base(Target, Targetname) = trigger_counter : "Trigger: Counter"
[
spawnflags(flags) =
[
1: "No Message"
]
count(float) : "Count before activation" : 2
]
@SolidClass base(Targetname) = trigger_push : "Trigger: Push"
[
spawnflags(flags) =
[
1: "Once Only"
]
speed(float) : "Speed" : 1000
]
@SolidClass = trigger_hurt : "Trigger: Hurt"
[
dmg(float) : "Damage" : 5
]
@SolidClass = trigger_ladder : "Trigger: Ladder"
[
angle(float) : "Player facing direction - use 360 for a yaw of 0" : 0
]
//
// ericw-tools
//
@PointClass = misc_external_map : "External map prefab"
[
_external_map(string) : "Path"
_external_map_classname(string) : "Classname"
_external_map_angles(string) : "Angles"
_external_map_angle(float) : "Yaw Angle"
_external_map_scale(float) : "Scale"
]
@SolidClass base(DetailModel) = func_group : "Brush group" []
@SolidClass base(DetailModel) = func_detail : "Detail brush" []
@SolidClass base(DetailModel) = func_detail_illusionary : "Non-solid detail brush" []
@SolidClass base(DetailModel) = func_detail_wall : "Detail brush that doesn't split world faces" []
@SolidClass base(DetailModel) = func_detail_fence : "Detail brush that doesn't split or clip world faces" []
@SolidClass base(DetailModel) = func_illusionary_visblocker : "Non-solid brush that blocks vis" []

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@@ -0,0 +1,174 @@
OS: Windows 10 (build 17763), 64-bit edition
wxWidgets:
wxWidgets Library (wxMSW port)
Version 3.1.1 (Unicode: wchar_t, debug level: 1),
compiled at Feb 18 2018 18:36:35
Runtime version of toolkit used is 10.0.
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce GTX 1050 Ti/PCIe/SSE2
GL_VERSION: 4.6.0 NVIDIA 417.35
TrenchBroom Version: 2.1.0
TrenchBroom Build: v2.1.0 Release
Reason: TrenchBroomUnhandledExceptionFilter
Stack trace:
SymInit: Symbol-SearchPath: '.;D:\Quake Utilities\TrenchBroom;D:\Quake Utilities\TrenchBroom;C:\WINDOWS;C:\WINDOWS\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 530, UserName: 'c0bur'
OS-Version: 6.2.9200 () 0x100-0x1
D:\Quake Utilities\TrenchBroom\TrenchBroom.exe:TrenchBroom.exe (003A0000), size: 6803456 (result: 0), SymType: 'PDB', PDB: '.\TrenchBroom-stripped.pdb', fileVersion: 2.1.0.0
C:\WINDOWS\SYSTEM32\ntdll.dll:ntdll.dll (77E10000), size: 1687552 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\ntdll.dll', fileVersion: 6.2.17763.292
C:\WINDOWS\System32\KERNEL32.DLL:KERNEL32.DLL (770A0000), size: 917504 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\KERNEL32.DLL', fileVersion: 6.2.17763.292
C:\WINDOWS\System32\KERNELBASE.dll:KERNELBASE.dll (775B0000), size: 2072576 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\KERNELBASE.dll', fileVersion: 6.2.17763.292
C:\WINDOWS\System32\ADVAPI32.dll:ADVAPI32.dll (76D50000), size: 516096 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\ADVAPI32.dll', fileVersion: 6.2.17763.1
C:\WINDOWS\System32\msvcrt.dll:msvcrt.dll (760C0000), size: 786432 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\msvcrt.dll', fileVersion: 7.0.17763.1
C:\WINDOWS\System32\sechost.dll:sechost.dll (76DD0000), size: 495616 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\sechost.dll', fileVersion: 6.2.17763.1
C:\WINDOWS\System32\RPCRT4.dll:RPCRT4.dll (77490000), size: 782336 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\RPCRT4.dll', fileVersion: 6.2.17763.194
C:\WINDOWS\System32\SspiCli.dll:SspiCli.dll (75480000), size: 131072 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\SspiCli.dll', fileVersion: 6.2.17763.1
C:\WINDOWS\System32\CRYPTBASE.dll:CRYPTBASE.dll (75470000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\CRYPTBASE.dll', fileVersion: 6.2.17763.1
C:\WINDOWS\System32\bcryptPrimitives.dll:bcryptPrimitives.dll (77000000), size: 401408 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\bcryptPrimitives.dll', fileVersion: 6.2.17763.1
C:\WINDOWS\System32\ucrtbase.dll:ucrtbase.dll (75D80000), size: 1191936 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\ucrtbase.dll', fileVersion: 6.2.17763.1
D:\Quake Utilities\TrenchBroom\wxmsw311u_gl_vc141.dll:wxmsw311u_gl_vc141.dll (647E0000), size: 94208 (result: 0), SymType: '-exported-', PDB: 'D:\Quake Utilities\TrenchBroom\wxmsw311u_gl_vc141.dll', fileVersion: 3.1.1.0
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C:\WINDOWS\System32\win32u.dll:win32u.dll (76E50000), size: 94208 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\win32u.dll', fileVersion: 6.2.17763.1
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D:\Quake Utilities\TrenchBroom\wxmsw311u_adv_vc141.dll:wxmsw311u_adv_vc141.dll (5BF30000), size: 1441792 (result: 0), SymType: '-exported-', PDB: 'D:\Quake Utilities\TrenchBroom\wxmsw311u_adv_vc141.dll', fileVersion: 3.1.1.0
C:\WINDOWS\SYSTEM32\GLU32.dll:GLU32.dll (63B70000), size: 258048 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\GLU32.dll', fileVersion: 6.2.17763.1
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C:\WINDOWS\System32\CoreUIComponents.dll:CoreUIComponents.dll (6FC40000), size: 2531328 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\CoreUIComponents.dll', fileVersion: 6.2.17763.1
C:\WINDOWS\System32\CoreMessaging.dll:CoreMessaging.dll (70570000), size: 585728 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\CoreMessaging.dll', fileVersion: 6.2.17763.194
C:\WINDOWS\SYSTEM32\ntmarta.dll:ntmarta.dll (73330000), size: 167936 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\ntmarta.dll', fileVersion: 6.2.17763.1
C:\WINDOWS\SYSTEM32\wintypes.dll:wintypes.dll (6FB60000), size: 897024 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\wintypes.dll', fileVersion: 6.2.17763.1
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C:\Windows\System32\Windows.Globalization.dll:Windows.Globalization.dll (5B600000), size: 1187840 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\Windows.Globalization.dll', fileVersion: 6.2.17763.292
C:\Windows\System32\Bcp47Langs.dll:Bcp47Langs.dll (69020000), size: 286720 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\Bcp47Langs.dll', fileVersion: 6.2.17763.1
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C:\Windows\System32\InputHost.dll:InputHost.dll (70600000), size: 593920 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\InputHost.dll'
C:\Windows\System32\d2d1.dll:d2d1.dll (70060000), size: 5275648 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\d2d1.dll', fileVersion: 6.2.17763.1
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C:\WINDOWS\System32\StructuredQuery.dll:StructuredQuery.dll (6BC80000), size: 557056 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\StructuredQuery.dll', fileVersion: 7.0.17763.1
C:\WINDOWS\SYSTEM32\CLDAPI.dll:CLDAPI.dll (6C1C0000), size: 110592 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\CLDAPI.dll', fileVersion: 6.2.17763.1
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C:\WINDOWS\system32\IconCodecService.dll:IconCodecService.dll (64AC0000), size: 32768 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\system32\IconCodecService.dll', fileVersion: 6.2.17763.1
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C:\WINDOWS\System32\drprov.dll:drprov.dll (63BE0000), size: 36864 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\drprov.dll', fileVersion: 6.2.17763.1
C:\WINDOWS\System32\ntlanman.dll:ntlanman.dll (60D80000), size: 73728 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\ntlanman.dll', fileVersion: 6.2.17763.1
C:\WINDOWS\System32\davclnt.dll:davclnt.dll (5C360000), size: 102400 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\davclnt.dll', fileVersion: 6.2.17763.1
C:\WINDOWS\System32\DAVHLPR.dll:DAVHLPR.dll (60D70000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\DAVHLPR.dll', fileVersion: 6.2.17763.1
C:\WINDOWS\System32\wkscli.dll:wkscli.dll (6C720000), size: 65536 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\wkscli.dll', fileVersion: 6.2.17763.1
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C:\WINDOWS\SYSTEM32\apphelp.dll:apphelp.dll (735D0000), size: 638976 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\apphelp.dll', fileVersion: 6.2.17763.292
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C:\WINDOWS\SYSTEM32\srvcli.dll:srvcli.dll (6C730000), size: 114688 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\srvcli.dll', fileVersion: 6.2.17763.1
C:\WINDOWS\System32\coml2.dll:coml2.dll (75530000), size: 385024 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\coml2.dll', fileVersion: 6.2.17763.134
C:\WINDOWS\SYSTEM32\LINKINFO.dll:LINKINFO.dll (64B50000), size: 45056 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\LINKINFO.dll', fileVersion: 6.2.17763.1
C:\Windows\System32\ActXPrxy.dll:ActXPrxy.dll (59140000), size: 290816 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\ActXPrxy.dll', fileVersion: 6.2.17763.1
C:\Users\c0bur\AppData\Local\Microsoft\OneDrive\19.002.0107.0008\FileSyncShell.dll:FileSyncShell.dll (58F90000), size: 1269760 (result: 0), SymType: '-exported-', PDB: 'C:\Users\c0bur\AppData\Local\Microsoft\OneDrive\19.002.0107.0008\FileSyncShell.dll', fileVersion: 19.2.107.8
C:\WINDOWS\System32\PSAPI.DLL:PSAPI.DLL (756C0000), size: 24576 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\PSAPI.DLL', fileVersion: 6.2.17763.1
C:\WINDOWS\SYSTEM32\ktmw32.dll:ktmw32.dll (712D0000), size: 36864 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\ktmw32.dll', fileVersion: 6.2.17763.1
C:\WINDOWS\SYSTEM32\WININET.dll:WININET.dll (73F30000), size: 4661248 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\WININET.dll', fileVersion: 11.0.17763.292
C:\WINDOWS\SYSTEM32\USERENV.dll:USERENV.dll (738F0000), size: 143360 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\USERENV.dll', fileVersion: 6.2.17763.1
C:\WINDOWS\system32\NetworkExplorer.dll:NetworkExplorer.dll (58E60000), size: 1196032 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\NetworkExplorer.dll', fileVersion: 6.2.17763.1
C:\WINDOWS\system32\Windows.Storage.Search.dll:Windows.Storage.Search.dll (64BE0000), size: 655360 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\Windows.Storage.Search.dll', fileVersion: 6.2.17763.1
C:\Windows\System32\Windows.StateRepositoryPS.dll:Windows.StateRepositoryPS.dll (5CF70000), size: 552960 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\Windows.StateRepositoryPS.dll', fileVersion: 6.2.17763.1
C:\Windows\System32\PlayToDevice.dll:PlayToDevice.dll (6C810000), size: 299008 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\PlayToDevice.dll', fileVersion: 6.2.17763.1
C:\WINDOWS\System32\MMDevApi.dll:MMDevApi.dll (70910000), size: 385024 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\MMDevApi.dll', fileVersion: 6.2.17763.1
C:\Windows\System32\PortableDeviceApi.dll:PortableDeviceApi.dll (60EA0000), size: 536576 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\PortableDeviceApi.dll', fileVersion: 6.2.17763.1
C:\WINDOWS\System32\provsvc.dll:provsvc.dll (6BD20000), size: 401408 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\provsvc.dll', fileVersion: 6.2.17763.1
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 5C127436)
5C127436 (wxbase311u_vc141): (filename not available): wxMBConv::ToWChar
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 5C1282B6)
5C1282B6 (wxbase311u_vc141): (filename not available): wxMBConv::cMB2WC
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 5C12D648)
5C12D648 (wxbase311u_vc141): (filename not available): wxString::ConvertStr
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 5C0A90FC)
5C0A90FC (wxbase311u_vc141): (filename not available): wxString::assign
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 5C09661D)
5C09661D (wxbase311u_vc141): (filename not available): wxString::wxString
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 005C2D53)
005C2D53 (TrenchBroom): (filename not available): TrenchBroom::View::EntityBrowserView::tooltip
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 005C6432)
005C6432 (TrenchBroom): (filename not available): TrenchBroom::View::CellView<TrenchBroom::View::EntityCellData,std::basic_string<char,std::char_traits<char>,std::allocator<char> > >::OnMouseMove
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 5C0B42E0)
5C0B42E0 (wxbase311u_vc141): (filename not available): wxAppConsoleBase::HandleEvent
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 5C0B2DB7)
5C0B2DB7 (wxbase311u_vc141): (filename not available): wxAppConsoleBase::CallEventHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 5BA837DA)
5BA837DA (wxmsw311u_core_vc141): (filename not available): wxWindow::HandleMouseMove
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 76E52B9C)
76E52B9C (win32u): (filename not available): NtUserMessageCall

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// Game: Quake
// Format: Valve
// entity 0
{
"classname" "worldspawn"
"mapversion" "220"
"_tb_mod" "slipgate"
"_tb_def" "external:slipgate.def"
"wad" "gfx/runic.wad;gfx/medieval.wad;gfx/ubiLight_v102.wad;gfx/misc.wad;gfx/mmetal1_2.wad;gfx/b_explob.wad"
"message" "Slipgate Test Map 2"
"sounds" "6"
"_sunlight2" "200"
"_sunlight2_color" "192 255 255"
"_bounce" "1"
"_bouncescale" "1"
"_bouncecolorscale" "1"
"_bouncestyled" "1"
"_lavaalpha" "0.9"
"_telealpha" "1"
// brush 0
{
( -512 512 -0 ) ( -512 513 -0 ) ( -512 512 1 ) metal01_3 [ 0 -1 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( -512 512 -0 ) ( -512 512 1 ) ( -511 512 -0 ) metal01_3 [ 1 0 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( -512 512 -0 ) ( -511 512 -0 ) ( -512 513 -0 ) metal01_3 [ -1 0 0 -0 ] [ 0 -1 0 -0 ] -0 1 1
( -384 512 64 ) ( -320 640 64 ) ( -320 512 64 ) metal01_3 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 480 544 32 ) ( 481 544 32 ) ( 480 544 33 ) metal01_3 [ -1 0 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( 512 544 32 ) ( 512 544 33 ) ( 512 545 32 ) metal01_3 [ 0 1 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
}
// brush 1
{
( -544 480 32 ) ( -544 481 32 ) ( -544 480 33 ) metal01_3 [ -6.12323e-17 -1 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( -512 -512 -0 ) ( -513 -512 -0 ) ( -512 -512 1 ) metal01_3 [ 1 -6.12323e-17 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( -512 -512 -0 ) ( -512 -511 -0 ) ( -513 -512 -0 ) metal01_3 [ -6.12323e-17 -1 0 -0 ] [ 1 -6.12323e-17 0 -0 ] 90 1 1
( -384 512 64 ) ( -320 640 64 ) ( -320 512 64 ) metal01_3 [ 1.19249e-08 1 0 0 ] [ 1 -1.19249e-08 0 0 ] 270 1 1
( -544 512 32 ) ( -544 512 33 ) ( -545 512 32 ) metal01_3 [ -1 6.12323e-17 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( -512 -512 -0 ) ( -512 -512 1 ) ( -512 -511 -0 ) metal01_3 [ 6.12323e-17 1 0 0 ] [ 0 0 -1 -0 ] -0 1 1
}
// brush 2
{
( 512 480 32 ) ( 512 481 32 ) ( 512 480 33 ) metal01_3 [ -6.12323e-17 -1 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( 544 -512 -0 ) ( 543 -512 -0 ) ( 544 -512 1 ) metal01_3 [ 1 -6.12323e-17 0 32 ] [ 0 0 -1 -0 ] -0 1 1
( 544 -512 -0 ) ( 544 -511 -0 ) ( 543 -512 -0 ) metal01_3 [ -6.12323e-17 -1 0 -0 ] [ 1 -6.12323e-17 0 32 ] 90 1 1
( -384 512 64 ) ( -320 640 64 ) ( -320 512 64 ) metal01_3 [ 1.19249e-08 1 0 0 ] [ 1 -1.19249e-08 0 32 ] 270 1 1
( 512 512 32 ) ( 512 512 33 ) ( 511 512 32 ) metal01_3 [ -1 6.12323e-17 0 -32 ] [ 0 0 -1 -0 ] -0 1 1
( 544 -512 -0 ) ( 544 -512 1 ) ( 544 -511 -0 ) metal01_3 [ 6.12323e-17 1 0 0 ] [ 0 0 -1 -0 ] -0 1 1
}
// brush 3
{
( -512 -544 -0 ) ( -512 -543 -0 ) ( -512 -544 1 ) metal01_3 [ 0 -1 0 -32 ] [ 0 0 -1 -0 ] -0 1 1
( -512 -544 -0 ) ( -512 -544 1 ) ( -511 -544 -0 ) metal01_3 [ 1 0 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( -512 -544 -0 ) ( -511 -544 -0 ) ( -512 -543 -0 ) metal01_3 [ -1 0 0 -0 ] [ 0 -1 0 -32 ] -0 1 1
( -384 512 64 ) ( -320 640 64 ) ( -320 512 64 ) metal01_3 [ 1 0 0 0 ] [ 0 -1 0 -32 ] 0 1 1
( 480 -512 32 ) ( 481 -512 32 ) ( 480 -512 33 ) metal01_3 [ -1 0 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( 512 -512 32 ) ( 512 -512 33 ) ( 512 -511 32 ) metal01_3 [ 0 1 0 32 ] [ 0 0 -1 -0 ] -0 1 1
}
// brush 4
{
( -512 -0 320 ) ( -512 1 320 ) ( -512 -0 321 ) sky4 [ 0 -1 0 -0 ] [ 0 0 -1 -32 ] -0 1 1
( -128 -512 320 ) ( -128 -512 321 ) ( -127 -512 320 ) sky4 [ 1 0 0 -0 ] [ 0 0 -1 -32 ] -0 1 1
( -128 -0 320 ) ( -127 -0 320 ) ( -128 1 320 ) sky4 [ -1 0 0 -0 ] [ 0 -1 0 -0 ] -0 1 1
( -0 128 352 ) ( -0 129 352 ) ( 1 128 352 ) sky4 [ 1 0 0 -0 ] [ 0 -1 0 -0 ] -0 1 1
( -0 512 352 ) ( 1 512 352 ) ( -0 512 353 ) sky4 [ -1 0 0 -0 ] [ 0 0 -1 -32 ] -0 1 1
( 512 128 352 ) ( 512 128 353 ) ( 512 129 352 ) sky4 [ 0 1 0 -0 ] [ 0 0 -1 -32 ] -0 1 1
}
// brush 5
{
( -512 512 64 ) ( -512 544 320 ) ( -512 512 320 ) metal01_2 [ 0 -1 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( 512 512 64 ) ( -512 512 320 ) ( 512 512 320 ) metal01_2 [ 1 0 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( 512 512 64 ) ( -512 544 64 ) ( -512 512 64 ) metal01_2 [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 512 512 320 ) ( -512 544 320 ) ( 512 544 320 ) metal01_2 [ 1 0 0 -0 ] [ 0 -1 0 -0 ] -0 1 1
( 512 544 64 ) ( -512 544 320 ) ( -512 544 64 ) metal01_2 [ -1 0 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( 512 512 64 ) ( 512 544 320 ) ( 512 544 64 ) metal01_2 [ 0 1 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
}
// brush 6
{
( -544 -512 64 ) ( -544 512 320 ) ( -544 -512 320 ) metal01_2 [ -6.12323e-17 -1 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( -512 -512 64 ) ( -544 -512 320 ) ( -512 -512 320 ) metal01_2 [ 1 -6.12323e-17 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( -512 -512 64 ) ( -544 512 64 ) ( -544 -512 64 ) metal01_2 [ 4.37114e-08 -1 0 0 ] [ 1 4.37114e-08 0 0 ] 90 1 1
( -512 -512 320 ) ( -544 512 320 ) ( -512 512 320 ) metal01_2 [ 1.19249e-08 1 0 -0 ] [ 1 -1.19249e-08 0 -0 ] 270 1 1
( -512 512 64 ) ( -544 512 320 ) ( -544 512 64 ) metal01_2 [ -1 6.12323e-17 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( -512 -512 64 ) ( -512 512 320 ) ( -512 512 64 ) metal01_2 [ 6.12323e-17 1 0 0 ] [ 0 0 -1 -0 ] -0 1 1
}
// brush 7
{
( -512 -544 64 ) ( -512 -512 320 ) ( -512 -544 320 ) metal01_2 [ 0 -1 0 -32 ] [ 0 0 -1 -0 ] -0 1 1
( 512 -544 64 ) ( -512 -544 320 ) ( 512 -544 320 ) metal01_2 [ 1 0 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( 512 -544 64 ) ( -512 -512 64 ) ( -512 -544 64 ) metal01_2 [ -1 0 0 0 ] [ 0 -1 0 -32 ] 0 1 1
( 512 -544 320 ) ( -512 -512 320 ) ( 512 -512 320 ) metal01_2 [ 1 0 0 -0 ] [ 0 -1 0 -32 ] -0 1 1
( 512 -512 64 ) ( -512 -512 320 ) ( -512 -512 64 ) metal01_2 [ -1 0 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( 512 -544 64 ) ( 512 -512 320 ) ( 512 -512 64 ) metal01_2 [ 0 1 0 32 ] [ 0 0 -1 -0 ] -0 1 1
}
// brush 8
{
( 512 -512 64 ) ( 512 512 320 ) ( 512 -512 320 ) metal01_2 [ -6.12323e-17 -1 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( 544 -512 64 ) ( 512 -512 320 ) ( 544 -512 320 ) metal01_2 [ 1 -6.12323e-17 0 32 ] [ 0 0 -1 -0 ] -0 1 1
( 544 -512 64 ) ( 512 512 64 ) ( 512 -512 64 ) metal01_2 [ 4.37114e-08 -1 0 0 ] [ 1 4.37114e-08 0 32 ] 90 1 1
( 544 -512 320 ) ( 512 512 320 ) ( 544 512 320 ) metal01_2 [ 1.19249e-08 1 0 -0 ] [ 1 -1.19249e-08 0 32 ] 270 1 1
( 544 512 64 ) ( 512 512 320 ) ( 512 512 64 ) metal01_2 [ -1 6.12323e-17 0 -32 ] [ 0 0 -1 -0 ] -0 1 1
( 544 -512 64 ) ( 544 512 320 ) ( 544 512 64 ) metal01_2 [ 6.12323e-17 1 0 0 ] [ 0 0 -1 -0 ] -0 1 1
}
// brush 9
{
( -512 -0 -32 ) ( -512 1 -32 ) ( -512 -0 -31 ) cop1_5 [ 0 -1 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( -128 -512 -32 ) ( -128 -512 -31 ) ( -127 -512 -32 ) cop1_5 [ 1 0 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( -128 -0 -32 ) ( -127 -0 -32 ) ( -128 1 -32 ) cop1_5 [ -1 0 0 -0 ] [ 0 -1 0 -0 ] -0 1 1
( -0 128 -0 ) ( -0 129 -0 ) ( 1 128 -0 ) cop1_5 [ 1 0 0 -0 ] [ 0 -1 0 -0 ] -0 1 1
( -0 512 -0 ) ( 1 512 -0 ) ( -0 512 1 ) cop1_5 [ -1 0 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( 192 128 -0 ) ( 192 -64 -0 ) ( 192 -64 128 ) cop1_5 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
}
// brush 10
{
( 384 128 -0 ) ( 384 -0 128 ) ( 384 -0 -0 ) cop1_5 [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -128 -512 -32 ) ( -128 -512 -31 ) ( -127 -512 -32 ) cop1_5 [ 1 0 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( -128 -0 -32 ) ( -127 -0 -32 ) ( -128 1 -32 ) cop1_5 [ -1 0 0 -0 ] [ 0 -1 0 -0 ] -0 1 1
( -0 128 -0 ) ( -0 129 -0 ) ( 1 128 -0 ) cop1_5 [ 1 0 0 -0 ] [ 0 -1 0 -0 ] -0 1 1
( -0 512 -0 ) ( 1 512 -0 ) ( -0 512 1 ) cop1_5 [ -1 0 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( 512 128 -0 ) ( 512 128 1 ) ( 512 129 -0 ) cop1_5 [ 0 1 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
}
// brush 11
{
( 192 128 -0 ) ( 192 -64 128 ) ( 192 -64 -0 ) cop1_5 [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 304 128 -0 ) ( 256 128 -0 ) ( 256 128 128 ) cop1_5 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -128 -0 -32 ) ( -127 -0 -32 ) ( -128 1 -32 ) cop1_5 [ -1 0 0 -0 ] [ 0 -1 0 -0 ] -0 1 1
( -0 128 -0 ) ( -0 129 -0 ) ( 1 128 -0 ) cop1_5 [ 1 0 0 -0 ] [ 0 -1 0 -0 ] -0 1 1
( -0 512 -0 ) ( 1 512 -0 ) ( -0 512 1 ) cop1_5 [ -1 0 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( 384 128 -0 ) ( 384 -0 -0 ) ( 384 -0 128 ) cop1_5 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
}
// brush 12
{
( 192 128 -96 ) ( 192 -64 32 ) ( 192 -64 -96 ) mmetal1_25 [ 0 -1 0 -0 ] [ 0 0 -1 -32 ] -0 1 1
( 320 -128 -96 ) ( 256 -128 -96 ) ( 256 -128 32 ) mmetal1_25 [ 1 0 0 -0 ] [ 0 0 -1 -32 ] -0 1 1
( -128 -0 -128 ) ( -127 -0 -128 ) ( -128 1 -128 ) mmetal1_25 [ -1 0 0 -0 ] [ 0 -1 0 -0 ] -0 1 1
( -0 128 -96 ) ( -0 129 -96 ) ( 1 128 -96 ) mmetal1_25 [ 1 0 0 -0 ] [ 0 -1 0 -0 ] -0 1 1
( 304 128 -96 ) ( 256 128 32 ) ( 256 128 -96 ) mmetal1_25 [ -1 0 0 -0 ] [ 0 0 -1 -32 ] -0 1 1
( 384 128 -96 ) ( 384 -0 -96 ) ( 384 -0 32 ) mmetal1_25 [ 0 1 0 -0 ] [ 0 0 -1 -32 ] -0 1 1
}
// brush 13
{
( 192 128 -0 ) ( 192 -64 128 ) ( 192 -64 -0 ) cop1_5 [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -128 -512 -32 ) ( -128 -512 -31 ) ( -127 -512 -32 ) cop1_5 [ 1 0 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( -128 -0 -32 ) ( -127 -0 -32 ) ( -128 1 -32 ) cop1_5 [ -1 0 0 -0 ] [ 0 -1 0 -0 ] -0 1 1
( -0 128 -0 ) ( -0 129 -0 ) ( 1 128 -0 ) cop1_5 [ 1 0 0 -0 ] [ 0 -1 0 -0 ] -0 1 1
( 320 -128 -0 ) ( 256 -128 128 ) ( 256 -128 -0 ) cop1_5 [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 384 128 -0 ) ( 384 -0 -0 ) ( 384 -0 128 ) cop1_5 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
}
// brush 14
{
( 192 -160 -128 ) ( 192 -159 -128 ) ( 192 -160 -127 ) mmetal1_25 [ 0 -1 0 -32 ] [ 0 0 -1 -32 ] -0 1 1
( 192 -160 -128 ) ( 192 -160 -127 ) ( 193 -160 -128 ) mmetal1_25 [ 1 0 0 -0 ] [ 0 0 -1 -32 ] -0 1 1
( 192 -160 -128 ) ( 193 -160 -128 ) ( 192 -159 -128 ) mmetal1_25 [ -1 0 0 -0 ] [ 0 -1 0 -32 ] -0 1 1
( 384 -128 -32 ) ( 384 -127 -32 ) ( 385 -128 -32 ) mmetal1_25 [ 1 0 0 -0 ] [ 0 -1 0 -32 ] -0 1 1
( 384 -128 -112 ) ( 385 -128 -112 ) ( 384 -128 -111 ) mmetal1_25 [ -1 0 0 -0 ] [ 0 0 -1 -32 ] -0 1 1
( 384 -128 -112 ) ( 384 -128 -111 ) ( 384 -127 -112 ) mmetal1_25 [ 0 1 0 32 ] [ 0 0 -1 -32 ] -0 1 1
}
// brush 15
{
( 192 128 -128 ) ( 192 129 -128 ) ( 192 128 -127 ) mmetal1_25 [ 0 -1 0 -0 ] [ 0 0 -1 -32 ] -0 1 1
( 192 128 -128 ) ( 192 128 -127 ) ( 193 128 -128 ) mmetal1_25 [ 1 0 0 -0 ] [ 0 0 -1 -32 ] -0 1 1
( 192 128 -128 ) ( 193 128 -128 ) ( 192 129 -128 ) mmetal1_25 [ -1 0 0 -0 ] [ 0 -1 0 -0 ] -0 1 1
( 384 160 -32 ) ( 384 161 -32 ) ( 385 160 -32 ) mmetal1_25 [ 1 0 0 -0 ] [ 0 -1 0 -0 ] -0 1 1
( 384 160 -112 ) ( 385 160 -112 ) ( 384 160 -111 ) mmetal1_25 [ -1 0 0 -0 ] [ 0 0 -1 -32 ] -0 1 1
( 384 160 -112 ) ( 384 160 -111 ) ( 384 161 -112 ) mmetal1_25 [ 0 1 0 -0 ] [ 0 0 -1 -32 ] -0 1 1
}
// brush 16
{
( 384 -160 -48 ) ( 384 -159 -48 ) ( 384 -160 -47 ) mmetal1_25 [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 384 -160 -48 ) ( 384 -160 -47 ) ( 385 -160 -48 ) mmetal1_25 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 384 -160 -128 ) ( 385 -160 -128 ) ( 384 -159 -128 ) mmetal1_25 [ -1 0 0 -0 ] [ 0 -1 0 -0 ] -0 1 1
( 416 144 -32 ) ( 416 145 -32 ) ( 417 144 -32 ) mmetal1_25 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 416 144 -32 ) ( 417 144 -32 ) ( 416 144 -31 ) mmetal1_25 [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 416 144 -32 ) ( 416 144 -31 ) ( 416 145 -32 ) mmetal1_25 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
}
// brush 17
{
( 160 -160 -48 ) ( 160 -159 -48 ) ( 160 -160 -47 ) mmetal1_25 [ 0 -1 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( 160 -160 -48 ) ( 160 -160 -47 ) ( 161 -160 -48 ) mmetal1_25 [ 1 0 0 32 ] [ 0 0 -1 -0 ] -0 1 1
( 160 -160 -128 ) ( 161 -160 -128 ) ( 160 -159 -128 ) mmetal1_25 [ -1 0 0 -32 ] [ 0 -1 0 -0 ] -0 1 1
( 192 144 -32 ) ( 192 145 -32 ) ( 193 144 -32 ) mmetal1_25 [ 1 0 0 32 ] [ 0 -1 0 -0 ] -0 1 1
( 192 144 -32 ) ( 193 144 -32 ) ( 192 144 -31 ) mmetal1_25 [ -1 0 0 -32 ] [ 0 0 -1 -0 ] -0 1 1
( 192 144 -32 ) ( 192 144 -31 ) ( 192 145 -32 ) mmetal1_25 [ 0 1 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
}
// brush 18
{
( 192 -80 -96 ) ( 192 -79 -96 ) ( 192 -80 -95 ) *lava1 [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 192 -128 -96 ) ( 192 -128 -95 ) ( 193 -128 -96 ) *lava1 [ 1 0 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( 192 -80 -96 ) ( 193 -80 -96 ) ( 192 -79 -96 ) *lava1 [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 384 128 -16 ) ( 384 129 -16 ) ( 385 128 -16 ) *lava1 [ 1 0 0 -0 ] [ 0 -1 0 -0 ] -0 1 1
( 384 128 -80 ) ( 385 128 -80 ) ( 384 128 -79 ) *lava1 [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 384 128 -80 ) ( 384 128 -79 ) ( 384 129 -80 ) *lava1 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
}
// brush 19
{
( 128 352 -0 ) ( 128 353 -0 ) ( 128 352 1 ) black [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 128 352 -0 ) ( 128 352 1 ) ( 129 352 -0 ) black [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 128 352 -0 ) ( 129 352 -0 ) ( 128 353 -0 ) black [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 240 360 2 ) ( 240 361 2 ) ( 241 360 2 ) black [ 1 0 0 -0 ] [ 0 -1 0 -0 ] -0 1 1
( 240 354 8 ) ( 241 354 8 ) ( 240 354 9 ) black [ -1 0 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( 240 360 8 ) ( 240 360 9 ) ( 240 361 8 ) black [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
}
// brush 20
{
( 238 360 -0 ) ( 238 361 -0 ) ( 238 360 1 ) black [ 0 -1 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( 232 354 -0 ) ( 232 354 1 ) ( 233 354 -0 ) black [ 1 0 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( 232 360 -0 ) ( 233 360 -0 ) ( 232 361 -0 ) black [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 240 392 2 ) ( 240 393 2 ) ( 241 392 2 ) black [ 1 0 0 -0 ] [ 0 -1 0 -0 ] -0 1 1
( 240 392 8 ) ( 241 392 8 ) ( 240 392 9 ) black [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 240 392 8 ) ( 240 392 9 ) ( 240 393 8 ) black [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
}
// brush 21
{
( 240 384 -0 ) ( 240 385 -0 ) ( 240 384 1 ) black [ 0 -1 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( 240 390 -0 ) ( 240 390 1 ) ( 241 390 -0 ) black [ 1 0 0 8 ] [ 0 0 -1 -0 ] -0 1 1
( 240 384 -0 ) ( 241 384 -0 ) ( 240 385 -0 ) black [ -1 0 0 -8 ] [ 0 -1 0 -0 ] -0 1 1
( 304 392 2 ) ( 304 393 2 ) ( 305 392 2 ) black [ 1 0 0 8 ] [ 0 -1 0 -0 ] -0 1 1
( 304 392 8 ) ( 305 392 8 ) ( 304 392 9 ) black [ -1 0 0 -8 ] [ 0 0 -1 -0 ] -0 1 1
( 312 392 8 ) ( 312 392 9 ) ( 312 393 8 ) black [ 0 1 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
}
// brush 22
{
( 226 340 -0 ) ( 226 341 -0 ) ( 226 340 1 ) black [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 226 340 -0 ) ( 226 340 1 ) ( 227 340 -0 ) black [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 226 340 -0 ) ( 227 340 -0 ) ( 226 341 -0 ) black [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 228 352 2 ) ( 228 353 2 ) ( 229 352 2 ) black [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 228 352 2 ) ( 229 352 2 ) ( 228 352 3 ) black [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 228 352 2 ) ( 228 352 3 ) ( 228 353 2 ) black [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
}
// brush 23
{
( 228 340 -0 ) ( 228 341 -0 ) ( 228 340 1 ) black [ 0 -1 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( 230 340 -0 ) ( 230 340 1 ) ( 231 340 -0 ) black [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 230 340 -0 ) ( 231 340 -0 ) ( 230 341 -0 ) black [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 386 342 2 ) ( 386 343 2 ) ( 387 342 2 ) black [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 386 342 2 ) ( 387 342 2 ) ( 386 342 3 ) black [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 392 342 2 ) ( 392 342 3 ) ( 392 343 2 ) black [ 0 1 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
}
// brush 24
{
( -416 -384 -0 ) ( -416 -383 -0 ) ( -416 -384 1 ) altar3_2 [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -416 -384 -0 ) ( -416 -384 1 ) ( -415 -384 -0 ) altar3_2 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -416 -384 -0 ) ( -415 -384 -0 ) ( -416 -383 -0 ) altar3_2 [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( -384 -160 64 ) ( -384 -159 64 ) ( -383 -160 64 ) altar1_4 [ 1 0 0 -0 ] [ 0 -1 0 -0 ] -0 1 1
( -384 -160 32 ) ( -383 -160 32 ) ( -384 -160 33 ) altar3_2 [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -384 -160 32 ) ( -384 -160 33 ) ( -384 -159 32 ) altar3_2 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
}
// brush 25
{
( -384 -192 -0 ) ( -384 -191 -0 ) ( -384 -192 1 ) altar3_2 [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -384 -192 -0 ) ( -384 -192 1 ) ( -383 -192 -0 ) altar3_2 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -384 -192 -0 ) ( -383 -192 -0 ) ( -384 -191 -0 ) altar3_2 [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( -256 -160 64 ) ( -256 -159 64 ) ( -255 -160 64 ) altar1_4 [ 1 0 0 -0 ] [ 0 -1 0 -0 ] -0 1 1
( -256 -160 32 ) ( -255 -160 32 ) ( -256 -160 33 ) altar3_2 [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -288 -160 64 ) ( -256 -32 32 ) ( -256 -160 32 ) altar1_4 [ 0 1 0 0 ] [ 0.707107 0 -0.707107 0 ] 0 1 1
( -256 -160 32 ) ( -256 -160 33 ) ( -256 -159 32 ) altar3_2 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
}
// brush 26
{
( -416 -448 -0 ) ( -416 -447 -0 ) ( -416 -448 1 ) altar3_2 [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -416 -416 -0 ) ( -416 -416 1 ) ( -415 -416 -0 ) altar3_2 [ 1 0 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( -416 -448 -0 ) ( -415 -448 -0 ) ( -416 -447 -0 ) altar3_2 [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( -256 -384 64 ) ( -256 -383 64 ) ( -255 -384 64 ) altar1_4 [ 1 0 0 -0 ] [ 0 -1 0 -0 ] -0 1 1
( -256 -384 32 ) ( -255 -384 32 ) ( -256 -384 33 ) altar3_2 [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -288 -384 64 ) ( -256 -256 32 ) ( -256 -384 32 ) altar1_4 [ 0 1 0 0 ] [ 0.707107 0 -0.707107 0 ] 0 1 1
( -256 -384 32 ) ( -256 -384 33 ) ( -256 -383 32 ) altar3_2 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
}
// brush 27
{
( -144 320 -0 ) ( -144 321 -0 ) ( -144 320 1 ) +0demon [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -144 320 -0 ) ( -144 320 1 ) ( -143 320 -0 ) metal01_2 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -144 320 -0 ) ( -143 320 -0 ) ( -144 321 -0 ) metal01_2 [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( -128 384 128 ) ( -128 385 128 ) ( -127 384 128 ) metal01_2 [ 1 0 0 -0 ] [ 0 -1 0 -0 ] -0 1 1
( -128 384 16 ) ( -127 384 16 ) ( -128 384 17 ) metal01_2 [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -128 384 16 ) ( -128 384 17 ) ( -128 385 16 ) metal01_2 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
}
// brush 28
{
( -144 64 -0 ) ( -144 65 -0 ) ( -144 64 1 ) +0demon [ 0 -1 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( -144 64 -0 ) ( -144 64 1 ) ( -143 64 -0 ) metal01_2 [ 1 0 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( -144 64 -0 ) ( -143 64 -0 ) ( -144 65 -0 ) metal01_2 [ -1 0 0 -0 ] [ 0 -1 0 -0 ] -0 1 1
( -128 128 128 ) ( -128 129 128 ) ( -127 128 128 ) metal01_2 [ 1 0 0 -0 ] [ 0 -1 0 -0 ] -0 1 1
( -128 128 16 ) ( -127 128 16 ) ( -128 128 17 ) metal01_2 [ -1 0 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( -128 128 16 ) ( -128 128 17 ) ( -128 129 16 ) metal01_2 [ 0 1 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
}
// brush 29
{
( -144 192 -0 ) ( -144 193 -0 ) ( -144 192 1 ) +0demon [ 0 -1 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( -144 192 -0 ) ( -144 192 1 ) ( -143 192 -0 ) metal01_2 [ 1 0 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( -144 192 -0 ) ( -143 192 -0 ) ( -144 193 -0 ) metal01_2 [ -1 0 0 -0 ] [ 0 -1 0 -0 ] -0 1 1
( -128 256 128 ) ( -128 257 128 ) ( -127 256 128 ) metal01_2 [ 1 0 0 -0 ] [ 0 -1 0 -0 ] -0 1 1
( -128 256 16 ) ( -127 256 16 ) ( -128 256 17 ) metal01_2 [ -1 0 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( -128 256 16 ) ( -128 256 17 ) ( -128 257 16 ) metal01_2 [ 0 1 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
}
}
// entity 1
{
"classname" "info_player_start"
"origin" "-384 -32 24"
"angle" "-0"
}
// entity 2
{
"classname" "light"
"origin" "-496 256 96"
"light" "300"
"wait" "2"
"delay" "2"
}
// entity 3
{
"classname" "light"
"origin" "-496 -256 96"
"light" "300"
"wait" "2"
"delay" "2"
}
// entity 4
{
"classname" "light"
"origin" "-256 -496 96"
"angle" "90"
"light" "300"
"wait" "2"
"delay" "2"
}
// entity 5
{
"classname" "light"
"origin" "256 -496 96"
"angle" "90"
"light" "300"
"wait" "2"
"delay" "2"
}
// entity 6
{
"classname" "light"
"origin" "496 -256 96"
"light" "300"
"wait" "2"
"delay" "2"
}
// entity 7
{
"classname" "light"
"origin" "496 256 96"
"light" "300"
"wait" "2"
"delay" "2"
}
// entity 8
{
"classname" "light"
"origin" "256 496 96"
"light" "300"
"wait" "2"
"delay" "2"
}
// entity 9
{
"classname" "light"
"origin" "-256 496 96"
"light" "300"
"wait" "2"
"delay" "2"
}
// entity 10
{
"classname" "light_torch_small_walltorch"
"origin" "477 -0 96"
"wait" "2"
"delay" "2"
"_color" "255 255 128"
}
// entity 11
{
"classname" "func_detail_wall"
// brush 0
{
( 496 -224 128 ) ( 496 -288 128 ) ( 512 -288 64 ) light3_1 [ 2.22045e-16 1 0 32 ] [ 0 0 -1 -0 ] -0 1 1
( 544 -288 128 ) ( 544 -288 64 ) ( 512 -288 64 ) metal01_2 [ 1 0 0 32 ] [ 0 0 -1 0 ] 0 1 1
( 512 -288 64 ) ( 544 -288 64 ) ( 544 -224 64 ) metal01_2 [ 4.37114e-08 -1 0 0 ] [ 1 4.37114e-08 0 32 ] 90 1 1
( 544 -224 128 ) ( 544 -288 128 ) ( 496 -288 128 ) metal01_2 [ 1.19249e-08 1 0 0 ] [ 1 -1.19249e-08 0 32 ] 270 1 1
( 544 -224 64 ) ( 544 -224 128 ) ( 496 -224 128 ) metal01_2 [ -1 0 0 -32 ] [ 0 0 -1 0 ] 0 1 1
( 544 -224 64 ) ( 544 -288 64 ) ( 544 -288 128 ) metal01_2 [ 6.12323e-17 1 0 0 ] [ 0 0 -1 -0 ] -0 1 1
}
// brush 1
{
( 224 -496 128 ) ( 224 -544 128 ) ( 224 -544 64 ) metal01_2 [ 0 -1 0 -32 ] [ 0 0 -1 0 ] 0 1 1
( 288 -544 128 ) ( 288 -544 64 ) ( 224 -544 64 ) metal01_2 [ 1 0 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( 224 -544 64 ) ( 288 -544 64 ) ( 288 -512 64 ) metal01_2 [ -1 0 0 0 ] [ 0 -1 0 -32 ] 0 1 1
( 288 -496 128 ) ( 288 -544 128 ) ( 224 -544 128 ) metal01_2 [ 1 0 0 0 ] [ 0 -1 0 -32 ] 0 1 1
( 288 -512 64 ) ( 288 -496 128 ) ( 224 -496 128 ) light3_1 [ -1 0 0 -32 ] [ 0 0 -1 -0 ] -0 1 1
( 288 -512 64 ) ( 288 -544 64 ) ( 288 -544 128 ) metal01_2 [ 0 1 0 32 ] [ 0 0 -1 0 ] 0 1 1
}
// brush 2
{
( -288 -496 128 ) ( -288 -544 128 ) ( -288 -544 64 ) metal01_2 [ 0 -1 0 -32 ] [ 0 0 -1 0 ] 0 1 1
( -224 -544 128 ) ( -224 -544 64 ) ( -288 -544 64 ) metal01_2 [ 1 0 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( -288 -544 64 ) ( -224 -544 64 ) ( -224 -512 64 ) metal01_2 [ -1 0 0 0 ] [ 0 -1 0 -32 ] 0 1 1
( -224 -496 128 ) ( -224 -544 128 ) ( -288 -544 128 ) metal01_2 [ 1 0 0 0 ] [ 0 -1 0 -32 ] 0 1 1
( -224 -512 64 ) ( -224 -496 128 ) ( -288 -496 128 ) light3_1 [ -1 0 0 32 ] [ 0 0 -1 -0 ] -0 1 1
( -224 -512 64 ) ( -224 -544 64 ) ( -224 -544 128 ) metal01_2 [ 0 1 0 32 ] [ 0 0 -1 0 ] 0 1 1
}
// brush 3
{
( -544 -224 128 ) ( -544 -288 128 ) ( -544 -288 64 ) metal01_2 [ -6.12323e-17 -1 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( -496 -288 128 ) ( -512 -288 64 ) ( -544 -288 64 ) metal01_2 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -544 -288 64 ) ( -512 -288 64 ) ( -512 -224 64 ) metal01_2 [ 4.37114e-08 -1 0 0 ] [ 1 4.37114e-08 0 0 ] 90 1 1
( -496 -224 128 ) ( -496 -288 128 ) ( -544 -288 128 ) metal01_2 [ 1.19249e-08 1 0 0 ] [ 1 -1.19249e-08 0 0 ] 270 1 1
( -512 -224 64 ) ( -496 -224 128 ) ( -544 -224 128 ) metal01_2 [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -512 -224 64 ) ( -512 -288 64 ) ( -496 -288 128 ) light3_1 [ 6.12323e-17 1 0 32 ] [ 0 0 -1 -0 ] -0 1 1
}
// brush 4
{
( -544 288 128 ) ( -544 224 128 ) ( -544 224 64 ) metal01_2 [ -6.12323e-17 -1 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( -496 224 128 ) ( -512 224 64 ) ( -544 224 64 ) metal01_2 [ 1 0 0 -0 ] [ 0 0 -1 -0 ] 0 1 1
( -544 224 64 ) ( -512 224 64 ) ( -512 288 64 ) metal01_2 [ 4.37114e-08 -1 0 0 ] [ 1 4.37114e-08 0 0 ] 90 1 1
( -496 288 128 ) ( -496 224 128 ) ( -544 224 128 ) metal01_2 [ 1.19249e-08 1 0 0 ] [ 1 -1.19249e-08 0 0 ] 270 1 1
( -512 288 64 ) ( -496 288 128 ) ( -544 288 128 ) metal01_2 [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -512 288 64 ) ( -512 224 64 ) ( -496 224 128 ) light3_1 [ 6.12323e-17 1 0 32 ] [ 0 0 -1 -0 ] -0 1 1
}
// brush 5
{
( -288 544 128 ) ( -288 496 128 ) ( -288 512 64 ) metal01_2 [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -224 496 128 ) ( -224 512 64 ) ( -288 512 64 ) light3_1 [ 1 0 0 -32 ] [ 0 0 -1 -0 ] -0 1 1
( -288 512 64 ) ( -224 512 64 ) ( -224 544 64 ) metal01_2 [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( -224 544 128 ) ( -224 496 128 ) ( -288 496 128 ) metal01_2 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( -224 544 64 ) ( -224 544 128 ) ( -288 544 128 ) metal01_2 [ -1 0 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( -224 544 64 ) ( -224 512 64 ) ( -224 496 128 ) metal01_2 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
}
// brush 6
{
( 224 512 64 ) ( 224 544 64 ) ( 224 544 128 ) metal01_2 [ 0 -1 0 -0 ] [ 0 0 -1 -0 ] 0 1 1
( 288 496 128 ) ( 288 512 64 ) ( 224 512 64 ) light3_1 [ 1 0 0 32 ] [ 0 0 -1 -0 ] -0 1 1
( 224 512 64 ) ( 288 512 64 ) ( 288 544 64 ) metal01_2 [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 288 496 128 ) ( 224 496 128 ) ( 224 544 128 ) metal01_2 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 224 544 128 ) ( 224 544 64 ) ( 288 544 64 ) metal01_2 [ -1 0 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( 288 544 64 ) ( 288 512 64 ) ( 288 496 128 ) metal01_2 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
}
// brush 7
{
( 496 288 128 ) ( 496 224 128 ) ( 512 224 64 ) light3_1 [ 2.22045e-16 1 0 32 ] [ 0 0 -1 -0 ] -0 1 1
( 544 224 128 ) ( 544 224 64 ) ( 512 224 64 ) metal01_2 [ 1 0 0 32 ] [ 0 0 -1 0 ] 0 1 1
( 512 224 64 ) ( 544 224 64 ) ( 544 288 64 ) metal01_2 [ 4.37114e-08 -1 0 0 ] [ 1 4.37114e-08 0 32 ] 90 1 1
( 544 288 128 ) ( 544 224 128 ) ( 496 224 128 ) metal01_2 [ 1.19249e-08 1 0 0 ] [ 1 -1.19249e-08 0 32 ] 270 1 1
( 544 288 64 ) ( 544 288 128 ) ( 496 288 128 ) metal01_2 [ -1 0 0 -32 ] [ 0 0 -1 0 ] 0 1 1
( 544 288 64 ) ( 544 224 64 ) ( 544 224 128 ) metal01_2 [ 6.12323e-17 1 0 0 ] [ 0 0 -1 -0 ] -0 1 1
}
}
// entity 12
{
"classname" "func_detail_wall"
// brush 0
{
( -512 32 -0 ) ( -512 -32 64 ) ( -512 -32 -0 ) mmetal1_23 [ 0 1 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( -512 -32 64 ) ( -448 -32 -0 ) ( -512 -32 -0 ) mmetal1_23 [ -1 0 0 -0 ] [ 0 0 -1 -0 ] 180 1 1
( -448 -32 -0 ) ( -512 32 -0 ) ( -512 -32 -0 ) mmetal1_23 [ 1 0 0 -0 ] [ 0 -1 0 -0 ] 180 1 1
( -512 32 64 ) ( -480 -32 64 ) ( -512 -32 64 ) mmetal1_23 [ -1 0 0 -0 ] [ 0 -1 0 -0 ] 180 1 1
( -512 32 -0 ) ( -480 32 64 ) ( -512 32 64 ) mmetal1_23 [ 1 0 0 -0 ] [ 0 0 -1 -0 ] 180 1 1
( -480 32 64 ) ( -448 -32 -0 ) ( -480 -32 64 ) mmetal1_23 [ 0 -1 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
}
// brush 1
{
( -512 32 16 ) ( -512 33 16 ) ( -512 32 17 ) mmetal1_23 [ 0 1 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( -480 -32 -0 ) ( -481 -32 -0 ) ( -480 -32 1 ) mmetal1_23 [ -1 0 0 -0 ] [ 0 0 -1 -0 ] 180 1 1
( -480 16 64 ) ( -608 -0 64 ) ( -480 -0 64 ) mmetal1_23 [ 1 0 0 -0 ] [ 0 -1 0 -0 ] 180 1 1
( -480 16 256 ) ( -480 -16 256 ) ( -608 -16 256 ) mmetal1_23 [ -1 0 0 -0 ] [ 0 -1 0 -0 ] 180 1 1
( -512 32 16 ) ( -512 32 17 ) ( -513 32 16 ) mmetal1_23 [ 1 0 0 -0 ] [ 0 0 -1 -0 ] 180 1 1
( -480 -32 -0 ) ( -480 -32 1 ) ( -480 -31 -0 ) mmetal1_23 [ 0 -1 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
}
// brush 2
{
( -512 32 256 ) ( -512 -32 320 ) ( -512 -32 256 ) mmetal1_23 [ 0 1 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( -512 -32 320 ) ( -480 -32 256 ) ( -512 -32 256 ) mmetal1_23 [ -1 0 0 -0 ] [ 0 0 -1 -0 ] 180 1 1
( -480 -32 256 ) ( -512 32 256 ) ( -512 -32 256 ) mmetal1_23 [ 1 0 0 -0 ] [ 0 -1 0 -0 ] 180 1 1
( -512 32 320 ) ( -448 -32 320 ) ( -512 -32 320 ) mmetal1_23 [ -1 0 0 -0 ] [ 0 -1 0 -0 ] 180 1 1
( -512 32 256 ) ( -448 32 320 ) ( -512 32 320 ) mmetal1_23 [ 1 0 0 -0 ] [ 0 0 -1 -0 ] 180 1 1
( -448 32 320 ) ( -480 -32 256 ) ( -448 -32 320 ) mmetal1_23 [ 0 -1 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
}
// brush 3
{
( -464 32 320 ) ( -464 -32 288 ) ( -464 32 288 ) mmetal1_23 [ -6.12323e-17 -1 0 -32 ] [ 0 0 -1 -0 ] -0 1 1
( -944 -32 288 ) ( -1008 -32 320 ) ( -944 -32 320 ) mmetal1_23 [ 1 -6.12323e-17 0 48 ] [ 0 0 -1 -0 ] -0 1 1
( -944 32 288 ) ( -1008 -32 288 ) ( -944 -32 288 ) mmetal1_23 [ -6.12323e-17 -1 0 -32 ] [ 1 -6.12323e-17 0 48 ] 90 1 1
( -944 -32 320 ) ( -1008 32 320 ) ( -944 32 320 ) mmetal1_23 [ 6.12323e-17 1 0 32 ] [ 1 -6.12323e-17 0 48 ] 270 1 1
( -944 32 288 ) ( -1008 32 320 ) ( -1008 32 288 ) mmetal1_23 [ -1 6.12323e-17 0 -48 ] [ 0 0 -1 -0 ] -0 1 1
( -32 32 288 ) ( -32 -32 320 ) ( -32 32 320 ) mmetal1_23 [ 6.12323e-17 1 0 32 ] [ 0 0 -1 -0 ] -0 1 1
}
// brush 4
{
( -32 448 288 ) ( -32 512 320 ) ( -32 448 320 ) mmetal1_23 [ 0 -1 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( 32 -464 288 ) ( -32 -464 320 ) ( 32 -464 320 ) mmetal1_23 [ 1 0 0 32 ] [ 0 0 -1 -0 ] -0 1 1
( 32 448 288 ) ( -32 512 288 ) ( -32 448 288 ) mmetal1_23 [ -1 0 0 -32 ] [ 0 -1 0 -0 ] -0 1 1
( -32 448 320 ) ( 32 512 320 ) ( 32 448 320 ) mmetal1_23 [ 1 0 0 32 ] [ 0 -1 0 -0 ] -0 1 1
( -16 -32 288 ) ( 16 -32 288 ) ( 16 -32 416 ) mmetal1_23 [ -1 0 0 -32 ] [ 0 0 -1 0 ] 0 1 1
( 32 448 288 ) ( 32 512 320 ) ( 32 512 288 ) mmetal1_23 [ 0 1 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
}
// brush 5
{
( -32 -512 320 ) ( -32 -512 256 ) ( -32 -480 256 ) mmetal1_23 [ -1.83697e-16 -1 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( 32 -512 256 ) ( -32 -512 256 ) ( -32 -512 320 ) mmetal1_23 [ 1 -1.83697e-16 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( -32 -480 256 ) ( -32 -512 256 ) ( 32 -512 256 ) mmetal1_23 [ 1.83697e-16 1 0 -0 ] [ -1 1.83697e-16 0 -0 ] 270 1 1
( 32 -512 320 ) ( -32 -512 320 ) ( -32 -448 320 ) mmetal1_23 [ -1.83697e-16 -1 0 -0 ] [ -1 1.83697e-16 0 -0 ] 90 1 1
( 32 -448 320 ) ( -32 -448 320 ) ( -32 -480 256 ) mmetal1_23 [ -1 1.83697e-16 0 -0 ] [ 0 0 -1 -0 ] 144.569 1 1
( 32 -512 256 ) ( 32 -512 320 ) ( 32 -448 320 ) mmetal1_23 [ 1.83697e-16 1 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
}
// brush 6
{
( -32 -480 -0 ) ( -32 -480 1 ) ( -32 -481 -0 ) mmetal1_23 [ -1.83697e-16 -1 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( 32 -512 16 ) ( 32 -512 17 ) ( 33 -512 16 ) mmetal1_23 [ 1 -1.83697e-16 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( 16 -480 64 ) ( -0 -480 64 ) ( -0 -608 64 ) mmetal1_23 [ 1.83697e-16 1 0 -0 ] [ -1 1.83697e-16 0 -0 ] 270 1 1
( 16 -480 256 ) ( -16 -608 256 ) ( -16 -480 256 ) mmetal1_23 [ -1.83697e-16 -1 0 -0 ] [ -1 1.83697e-16 0 -0 ] 90 1 1
( -32 -480 -0 ) ( -31 -480 -0 ) ( -32 -480 1 ) mmetal1_23 [ -1 1.83697e-16 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( 32 -512 16 ) ( 32 -513 16 ) ( 32 -512 17 ) mmetal1_23 [ 1.83697e-16 1 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
}
// brush 7
{
( -32 -512 64 ) ( -32 -512 -0 ) ( -32 -448 -0 ) mmetal1_23 [ -1.83697e-16 -1 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( 32 -512 -0 ) ( -32 -512 -0 ) ( -32 -512 64 ) mmetal1_23 [ 1 -1.83697e-16 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( -32 -448 -0 ) ( -32 -512 -0 ) ( 32 -512 -0 ) mmetal1_23 [ 1.83697e-16 1 0 -0 ] [ -1 1.83697e-16 0 -0 ] 270 1 1
( 32 -512 64 ) ( -32 -512 64 ) ( -32 -480 64 ) mmetal1_23 [ -1.83697e-16 -1 0 -0 ] [ -1 1.83697e-16 0 -0 ] 90 1 1
( 32 -480 64 ) ( -32 -480 64 ) ( -32 -448 -0 ) mmetal1_23 [ -1 1.83697e-16 0 -0 ] [ 0 0 -1 -0 ] 215.431 1 1
( 32 -512 -0 ) ( 32 -512 64 ) ( 32 -480 64 ) mmetal1_23 [ 1.83697e-16 1 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
}
// brush 8
{
( 32 32 320 ) ( 32 -32 288 ) ( 32 32 288 ) mmetal1_23 [ -6.12323e-17 -1 0 -32 ] [ 0 0 -1 -0 ] -0 1 1
( -448 -32 288 ) ( -512 -32 320 ) ( -448 -32 320 ) mmetal1_23 [ 1 -6.12323e-17 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( -448 32 288 ) ( -512 -32 288 ) ( -448 -32 288 ) mmetal1_23 [ -6.12323e-17 -1 0 -32 ] [ 1 -6.12323e-17 0 -0 ] 90 1 1
( -448 -32 320 ) ( -512 32 320 ) ( -448 32 320 ) mmetal1_23 [ 6.12323e-17 1 0 32 ] [ 1 -6.12323e-17 0 -0 ] 270 1 1
( -448 32 288 ) ( -512 32 320 ) ( -512 32 288 ) mmetal1_23 [ -1 6.12323e-17 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( 464 32 288 ) ( 464 -32 320 ) ( 464 32 320 ) mmetal1_23 [ 6.12323e-17 1 0 32 ] [ 0 0 -1 -0 ] -0 1 1
}
// brush 9
{
( 448 32 320 ) ( 448 -32 320 ) ( 480 -32 256 ) mmetal1_23 [ 0 -1 0 -0 ] [ 0 0 -1 -0 ] 0 1 1
( 512 -32 320 ) ( 512 -32 256 ) ( 480 -32 256 ) mmetal1_23 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 480 -32 256 ) ( 512 -32 256 ) ( 512 32 256 ) mmetal1_23 [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 512 32 320 ) ( 512 -32 320 ) ( 448 -32 320 ) mmetal1_23 [ 1 0 0 -0 ] [ 0 -1 0 -0 ] -0 1 1
( 512 32 256 ) ( 512 32 320 ) ( 448 32 320 ) mmetal1_23 [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 512 32 256 ) ( 512 -32 256 ) ( 512 -32 320 ) mmetal1_23 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
}
// brush 10
{
( 480 -32 -0 ) ( 480 -31 -0 ) ( 480 -32 1 ) mmetal1_23 [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 480 -32 -0 ) ( 480 -32 1 ) ( 481 -32 -0 ) mmetal1_23 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 480 16 64 ) ( 480 -0 64 ) ( 608 -0 64 ) mmetal1_23 [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 480 16 256 ) ( 608 -16 256 ) ( 480 -16 256 ) mmetal1_23 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 512 32 16 ) ( 513 32 16 ) ( 512 32 17 ) mmetal1_23 [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 512 32 16 ) ( 512 32 17 ) ( 512 33 16 ) mmetal1_23 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
}
// brush 11
{
( 480 32 64 ) ( 480 -32 64 ) ( 448 -32 -0 ) mmetal1_23 [ 0 -1 0 -0 ] [ 0 0 -1 -0 ] 0 1 1
( 512 -32 64 ) ( 512 -32 -0 ) ( 448 -32 -0 ) mmetal1_23 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 448 -32 -0 ) ( 512 -32 -0 ) ( 512 32 -0 ) mmetal1_23 [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 512 32 64 ) ( 512 -32 64 ) ( 480 -32 64 ) mmetal1_23 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 512 32 -0 ) ( 512 32 64 ) ( 480 32 64 ) mmetal1_23 [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 512 32 -0 ) ( 512 -32 -0 ) ( 512 -32 64 ) mmetal1_23 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
}
// brush 12
{
( -32 512 64 ) ( -32 448 -0 ) ( -32 512 -0 ) mmetal1_23 [ -1.83697e-16 1 0 -0 ] [ 0 0 -1 -0 ] 180 1 1
( 32 480 64 ) ( -32 448 -0 ) ( -32 480 64 ) mmetal1_23 [ -1 -1.83697e-16 0 -0 ] [ 0 0 -1 -0 ] 215.431 1 1
( -32 448 -0 ) ( 32 512 -0 ) ( -32 512 -0 ) mmetal1_23 [ 1.83697e-16 -1 0 -0 ] [ -1 -1.83697e-16 0 -0 ] 90 1 1
( 32 512 64 ) ( -32 480 64 ) ( -32 512 64 ) mmetal1_23 [ -1.83697e-16 1 0 -0 ] [ -1 -1.83697e-16 0 -0 ] 270 1 1
( 32 512 -0 ) ( -32 512 64 ) ( -32 512 -0 ) mmetal1_23 [ 1 1.83697e-16 0 0 ] [ 0 0 -1 -0 ] -0 1 1
( 32 512 -0 ) ( 32 480 64 ) ( 32 512 64 ) mmetal1_23 [ 1.83697e-16 -1 0 -0 ] [ 0 0 -1 -0 ] 180 1 1
}
// brush 13
{
( -32 480 -0 ) ( -32 481 -0 ) ( -32 480 1 ) mmetal1_23 [ -1.83697e-16 1 0 -0 ] [ 0 0 -1 -0 ] 180 1 1
( -32 480 -0 ) ( -32 480 1 ) ( -31 480 -0 ) mmetal1_23 [ -1 -1.83697e-16 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( 16 480 64 ) ( -0 608 64 ) ( -0 480 64 ) mmetal1_23 [ 1.83697e-16 -1 0 -0 ] [ -1 -1.83697e-16 0 -0 ] 90 1 1
( 16 480 256 ) ( -16 480 256 ) ( -16 608 256 ) mmetal1_23 [ -1.83697e-16 1 0 -0 ] [ -1 -1.83697e-16 0 -0 ] 270 1 1
( 32 512 16 ) ( 33 512 16 ) ( 32 512 17 ) mmetal1_23 [ 1 1.83697e-16 0 0 ] [ 0 0 -1 -0 ] -0 1 1
( 32 512 16 ) ( 32 512 17 ) ( 32 513 16 ) mmetal1_23 [ 1.83697e-16 -1 0 -0 ] [ 0 0 -1 -0 ] 180 1 1
}
// brush 14
{
( -32 512 320 ) ( -32 480 256 ) ( -32 512 256 ) mmetal1_23 [ -1.83697e-16 1 0 -0 ] [ 0 0 -1 -0 ] 180 1 1
( 32 448 320 ) ( -32 480 256 ) ( -32 448 320 ) mmetal1_23 [ -1 -1.83697e-16 0 -0 ] [ 0 0 -1 -0 ] 144.569 1 1
( -32 480 256 ) ( 32 512 256 ) ( -32 512 256 ) mmetal1_23 [ 1.83697e-16 -1 0 -0 ] [ -1 -1.83697e-16 0 -0 ] 90 1 1
( 32 512 320 ) ( -32 448 320 ) ( -32 512 320 ) mmetal1_23 [ -1.83697e-16 1 0 -0 ] [ -1 -1.83697e-16 0 -0 ] 270 1 1
( 32 512 256 ) ( -32 512 320 ) ( -32 512 256 ) mmetal1_23 [ 1 1.83697e-16 0 0 ] [ 0 0 -1 -0 ] -0 1 1
( 32 512 256 ) ( 32 448 320 ) ( 32 512 320 ) mmetal1_23 [ 1.83697e-16 -1 0 -0 ] [ 0 0 -1 -0 ] 180 1 1
}
// brush 15
{
( -32 448 288 ) ( -32 512 320 ) ( -32 448 320 ) mmetal1_25 [ 0 -1 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( -16 -32 288 ) ( 16 -32 416 ) ( 16 -32 288 ) mmetal1_25 [ 1 0 0 32 ] [ 0 0 -1 0 ] 0 1 1
( 32 448 288 ) ( -32 512 288 ) ( -32 448 288 ) mmetal1_25 [ -1 0 0 -32 ] [ 0 -1 0 -0 ] -0 1 1
( -32 448 320 ) ( 32 512 320 ) ( 32 448 320 ) mmetal1_25 [ 1 0 0 32 ] [ 0 -1 0 -0 ] -0 1 1
( -16 32 288 ) ( 16 32 288 ) ( 16 32 416 ) mmetal1_25 [ -1 0 0 -32 ] [ 0 0 -1 0 ] 0 1 1
( 32 448 288 ) ( 32 512 320 ) ( 32 512 288 ) mmetal1_25 [ 0 1 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
}
// brush 16
{
( -32 448 288 ) ( -32 512 320 ) ( -32 448 320 ) mmetal1_23 [ 0 -1 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( -16 32 288 ) ( 16 32 416 ) ( 16 32 288 ) mmetal1_23 [ 1 0 0 32 ] [ 0 0 -1 0 ] 0 1 1
( 32 448 288 ) ( -32 512 288 ) ( -32 448 288 ) mmetal1_23 [ -1 0 0 -32 ] [ 0 -1 0 -0 ] -0 1 1
( -32 448 320 ) ( 32 512 320 ) ( 32 448 320 ) mmetal1_23 [ 1 0 0 32 ] [ 0 -1 0 -0 ] -0 1 1
( 32 464 320 ) ( -32 464 288 ) ( 32 464 288 ) mmetal1_23 [ -1 0 0 -32 ] [ 0 0 -1 -0 ] -0 1 1
( 32 448 288 ) ( 32 512 320 ) ( 32 512 288 ) mmetal1_23 [ 0 1 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
}
}
// entity 13
{
"classname" "misc_explobox2"
"origin" "392 328 -0"
"targetname" "exp1"
"dmg" "200"
}
// entity 14
{
"classname" "misc_explobox"
"origin" "312 376 -0"
"targetname" "exp1"
"dmg" "200"
}
// entity 15
{
"classname" "misc_fireball"
"origin" "280 56 -88"
"speed" "500"
"count" "3"
"wait" "1"
"targetname" "fireball1"
"spawnflags" "1"
}
// entity 16
{
"classname" "misc_fireball"
"origin" "280 -56 -88"
"speed" "500"
"count" "3"
"wait" "1"
"targetname" "fireball1"
"spawnflags" "1"
}
// entity 17
{
"classname" "trigger_multiple"
"target" "fireball1"
"wait" "1"
// brush 0
{
( 128 -128 -0 ) ( 128 -127 -0 ) ( 128 -128 1 ) trigger [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 128 -128 -0 ) ( 128 -128 1 ) ( 129 -128 -0 ) trigger [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 128 -128 -0 ) ( 129 -128 -0 ) ( 128 -127 -0 ) trigger [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 192 112 16 ) ( 192 113 16 ) ( 193 112 16 ) trigger [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 192 128 16 ) ( 193 128 16 ) ( 192 128 17 ) trigger [ -1 0 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( 192 112 16 ) ( 192 112 17 ) ( 192 113 16 ) trigger [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
}
}
// entity 18
{
"classname" "trigger_multiple"
"target" "fireball1"
"wait" "1"
// brush 0
{
( 384 -128 -0 ) ( 384 -127 -0 ) ( 384 -128 1 ) trigger [ 0 -1 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( 384 -128 -0 ) ( 384 -128 1 ) ( 385 -128 -0 ) trigger [ 1 0 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( 384 -128 -0 ) ( 385 -128 -0 ) ( 384 -127 -0 ) trigger [ -1 0 0 -0 ] [ 0 -1 0 -0 ] -0 1 1
( 448 112 16 ) ( 448 113 16 ) ( 449 112 16 ) trigger [ 1 0 0 -0 ] [ 0 -1 0 -0 ] -0 1 1
( 448 128 16 ) ( 449 128 16 ) ( 448 128 17 ) trigger [ -1 0 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( 448 112 16 ) ( 448 112 17 ) ( 448 113 16 ) trigger [ 0 1 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
}
}
// entity 19
{
"classname" "trigger_multiple"
"target" "fireball1"
"wait" "1"
// brush 0
{
( 128 -64 -0 ) ( 128 -63 -0 ) ( 128 -64 1 ) trigger [ 0 -1 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( 128 128 -0 ) ( 128 128 1 ) ( 129 128 -0 ) trigger [ 1 0 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( 128 -64 -0 ) ( 129 -64 -0 ) ( 128 -63 -0 ) trigger [ -1 0 0 -0 ] [ 0 -1 0 -0 ] -0 1 1
( 192 176 16 ) ( 192 177 16 ) ( 193 176 16 ) trigger [ 1 0 0 -0 ] [ 0 -1 0 -0 ] -0 1 1
( 192 192 16 ) ( 193 192 16 ) ( 192 192 17 ) trigger [ -1 0 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( 448 176 16 ) ( 448 176 17 ) ( 448 177 16 ) trigger [ 0 1 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
}
}
// entity 20
{
"classname" "trigger_multiple"
"target" "fireball1"
"wait" "1"
// brush 0
{
( 128 -384 -0 ) ( 128 -383 -0 ) ( 128 -384 1 ) trigger [ 0 -1 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( 128 -192 -0 ) ( 128 -192 1 ) ( 129 -192 -0 ) trigger [ 1 0 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( 128 -384 -0 ) ( 129 -384 -0 ) ( 128 -383 -0 ) trigger [ -1 0 0 -0 ] [ 0 -1 0 -0 ] -0 1 1
( 192 -144 16 ) ( 192 -143 16 ) ( 193 -144 16 ) trigger [ 1 0 0 -0 ] [ 0 -1 0 -0 ] -0 1 1
( 192 -128 16 ) ( 193 -128 16 ) ( 192 -128 17 ) trigger [ -1 0 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( 448 -144 16 ) ( 448 -144 17 ) ( 448 -143 16 ) trigger [ 0 1 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
}
}
// entity 21
{
"classname" "light"
"origin" "280 -0 32"
"_color" "255 64 0"
}
// entity 22
{
"classname" "item_artifact_super_damage"
"origin" "280 -0 64"
"spawnflags" "48"
"teleport_time" "5"
"message" "item with don't drop flag"
}
// entity 23
{
"classname" "item_armor2"
"origin" "400 440 -0"
"spawnflags" "32"
"message" "item with respawn flag"
}
// entity 24
{
"classname" "func_button"
"target" "exp1"
"angle" "-2"
// brush 0
{
( 64 320 -0 ) ( 64 321 -0 ) ( 64 320 1 ) metal01_1 [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 64 320 -0 ) ( 64 320 1 ) ( 65 320 -0 ) metal01_1 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 64 320 -0 ) ( 65 320 -0 ) ( 64 321 -0 ) metal01_1 [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 128 384 8 ) ( 128 385 8 ) ( 129 384 8 ) +0qbutton [ -4.37114e-08 -1 0 0 ] [ -1 4.37114e-08 0 0 ] 90 1 1
( 128 384 8 ) ( 129 384 8 ) ( 128 384 9 ) metal01_1 [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 128 384 8 ) ( 128 384 9 ) ( 128 385 8 ) metal01_1 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
}
}
// entity 25
{
"classname" "trigger_hurt"
"wait" "0.1"
"dmg" "2"
// brush 0
{
( -384 -384 -0 ) ( -384 -383 -0 ) ( -384 -384 1 ) trigger [ 0 -1 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( -384 -384 -0 ) ( -384 -384 1 ) ( -383 -384 -0 ) trigger [ 1 0 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( -384 -384 -0 ) ( -383 -384 -0 ) ( -384 -383 -0 ) trigger [ -1 0 0 -0 ] [ 0 -1 0 -0 ] -0 1 1
( -256 -192 64 ) ( -256 -191 64 ) ( -255 -192 64 ) trigger [ 1 0 0 -0 ] [ 0 -1 0 -0 ] -0 1 1
( -256 -192 32 ) ( -255 -192 32 ) ( -256 -192 33 ) trigger [ -1 0 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( -256 -192 32 ) ( -256 -192 33 ) ( -256 -191 32 ) trigger [ 0 1 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
}
}
// entity 26
{
"classname" "misc_dog_dead_1"
"origin" "-336 -336 24"
}
// entity 27
{
"classname" "misc_hknight_dead_2"
"origin" "-298 -262 24"
"angle" "300"
}
// entity 28
{
"classname" "trigger_multiple"
"message" "trigger_hurt with variable time\nbetween damage"
"wait" "3"
// brush 0
{
( -256 -384 -0 ) ( -256 -383 -0 ) ( -256 -384 1 ) trigger [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -256 -384 -0 ) ( -256 -384 1 ) ( -255 -384 -0 ) trigger [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -256 -384 -0 ) ( -255 -384 -0 ) ( -256 -383 -0 ) trigger [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( -224 -192 64 ) ( -224 -191 64 ) ( -223 -192 64 ) trigger [ 1 0 0 -0 ] [ 0 -1 0 -0 ] -0 1 1
( -224 -192 32 ) ( -223 -192 32 ) ( -224 -192 33 ) trigger [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -224 -192 32 ) ( -224 -192 33 ) ( -224 -191 32 ) trigger [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
}
}
// entity 29
{
"classname" "trigger_multiple"
"wait" "3"
"message" "triggerable misc_fireball with\ncustomisable count"
// brush 0
{
( 128 -128 -0 ) ( 128 -127 -0 ) ( 128 -128 1 ) trigger [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 128 -128 -0 ) ( 128 -128 1 ) ( 129 -128 -0 ) trigger [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 128 -128 -0 ) ( 129 -128 -0 ) ( 128 -127 -0 ) trigger [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 160 128 64 ) ( 160 129 64 ) ( 161 128 64 ) trigger [ 1 0 0 -0 ] [ 0 -1 0 -0 ] -0 1 1
( 160 128 32 ) ( 161 128 32 ) ( 160 128 33 ) trigger [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 160 128 32 ) ( 160 128 33 ) ( 160 129 32 ) trigger [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
}
}
// entity 30
{
"classname" "trigger_multiple"
"message" "triggerable explobox"
"wait" "3"
// brush 0
{
( 32 256 -0 ) ( 32 257 -0 ) ( 32 256 1 ) trigger [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 32 256 -0 ) ( 32 256 1 ) ( 33 256 -0 ) trigger [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 32 256 -0 ) ( 33 256 -0 ) ( 32 257 -0 ) trigger [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 160 416 32 ) ( 160 417 32 ) ( 161 416 32 ) trigger [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 160 448 32 ) ( 161 448 32 ) ( 160 448 33 ) trigger [ -1 0 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( 160 416 32 ) ( 160 416 33 ) ( 160 417 32 ) trigger [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
}
}
// entity 31
{
"classname" "light"
"origin" "-328 -328 72"
"_color" "128 64 0"
}
// entity 32
{
"classname" "trap_spikeshooter"
"origin" "-152 224 48"
"angle" "180"
"targetname" "shooter1"
"spawnflags" "2"
}
// entity 33
{
"classname" "trap_spikeshooter"
"origin" "-152 352 48"
"angle" "180"
"targetname" "shooter1"
"spawnflags" "1"
}
// entity 34
{
"classname" "trap_spikeshooter"
"origin" "-152 96 48"
"angle" "180"
"targetname" "shooter1"
}
// entity 35
{
"classname" "trigger_multiple"
"target" "shooter1"
"wait" "0.5"
// brush 0
{
( -384 48 -0 ) ( -384 49 -0 ) ( -384 48 1 ) trigger [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -384 48 -0 ) ( -384 48 1 ) ( -383 48 -0 ) trigger [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -384 48 -0 ) ( -383 48 -0 ) ( -384 49 -0 ) trigger [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( -144 400 16 ) ( -144 401 16 ) ( -143 400 16 ) trigger [ 1 0 0 -0 ] [ 0 -1 0 -0 ] -0 1 1
( -144 400 16 ) ( -143 400 16 ) ( -144 400 17 ) trigger [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -144 400 16 ) ( -144 400 17 ) ( -144 401 16 ) trigger [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
}
}
// entity 36
{
"classname" "light"
"origin" "-152 224 120"
"_color" "255 255 128"
}
// entity 37
{
"classname" "monster_zombie"
"origin" "8 -184 24"
}
// entity 38
{
"classname" "monster_zombie"
"origin" "16 -272 24"
}
// entity 39
{
"classname" "func_train"
"target" "p1"
"sounds" "1"
"noise" "plats/medplat1.wav"
"noise1" "plats/medplat2.wav"
// brush 0
{
( 192 -128 -0 ) ( 192 -127 -0 ) ( 192 -128 1 ) plat_top3 [ 0 -1 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( 192 -128 -0 ) ( 192 -128 1 ) ( 193 -128 -0 ) plat_top3 [ 1 0 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( 192 -128 -0 ) ( 193 -128 -0 ) ( 192 -127 -0 ) plat_top3 [ -1 0 0 -0 ] [ 0 -1 0 -0 ] -0 1 1
( 256 -64 16 ) ( 256 -63 16 ) ( 257 -64 16 ) plat_top3 [ 1 0 0 -0 ] [ 0 -1 0 -0 ] -0 1 1
( 256 -64 16 ) ( 257 -64 16 ) ( 256 -64 17 ) plat_top3 [ -1 0 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( 256 -64 16 ) ( 256 -64 17 ) ( 256 -63 16 ) plat_top3 [ 0 1 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
}
}
// entity 40
{
"classname" "path_corner"
"origin" "192 -128 -0"
"targetname" "p1"
"target" "p2"
"wait" "2"
}
// entity 41
{
"classname" "path_corner"
"origin" "192 64 -0"
"targetname" "p2"
"target" "p1"
"wait" "2"
}
// entity 42
{
"classname" "weapon_grenadelauncher"
"origin" "-80 -136 -0"
}

BIN
mod_slipgate/maps/test3.bsp Normal file

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mod_slipgate/maps/test3.lit Normal file

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444
mod_slipgate/maps/test3.map Normal file
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@@ -0,0 +1,444 @@
// Game: Quake
// Format: Valve
// entity 0
{
"classname" "worldspawn"
"mapversion" "220"
"wad" "gfx/base.wad;gfx/misc.wad;gfx/mmetal1_2.wad"
"_tb_mod" "slipgate"
"_tb_def" "external:slipgate.def"
"sky" "grimmnight_"
// brush 0
{
( -128 -64 -16 ) ( -128 -63 -16 ) ( -128 -64 -15 ) sfloor1_1 [ 0 -1 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( -64 -128 -16 ) ( -64 -128 -15 ) ( -63 -128 -16 ) sfloor1_1 [ 1 0 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( -64 -64 -16 ) ( -63 -64 -16 ) ( -64 -63 -16 ) sfloor1_1 [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 64 64 16 ) ( 64 65 16 ) ( 65 64 16 ) sfloor1_1 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 64 128 16 ) ( 65 128 16 ) ( 64 128 17 ) sfloor1_1 [ -1 0 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( 128 64 16 ) ( 128 64 17 ) ( 128 65 16 ) sfloor1_1 [ 0 1 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
}
// brush 1
{
( -640 512 -0 ) ( -640 513 -0 ) ( -640 512 1 ) sky0 [ 0 -1 0 144 ] [ 0 0 -1 -16 ] -0 1 1
( -128 512 -0 ) ( -128 512 1 ) ( -127 512 -0 ) sky0 [ 1 0 0 -0 ] [ 0 0 -1 -16 ] -0 1 1
( -128 512 -640 ) ( -127 512 -640 ) ( -128 513 -640 ) sky0 [ -1 0 0 -0 ] [ 0 -1 0 16 ] -0 1 1
( 112 528 192 ) ( 112 529 192 ) ( 113 528 192 ) sky0 [ 1 0 0 -0 ] [ 0 -1 0 16 ] -0 1 1
( 112 528 16 ) ( 113 528 16 ) ( 112 528 17 ) sky0 [ -1 0 0 -0 ] [ 0 0 -1 -16 ] -0 1 1
( 640 528 16 ) ( 640 528 17 ) ( 640 529 16 ) sky0 [ 0 1 0 -144 ] [ 0 0 -1 -16 ] -0 1 1
}
// brush 2
{
( -640 -528 -0 ) ( -640 -527 -0 ) ( -640 -528 1 ) sky0 [ 0 -1 0 128 ] [ 0 0 -1 -16 ] -0 1 1
( -128 -528 -0 ) ( -128 -528 1 ) ( -127 -528 -0 ) sky0 [ 1 0 0 -0 ] [ 0 0 -1 -16 ] -0 1 1
( -128 -528 -640 ) ( -127 -528 -640 ) ( -128 -527 -640 ) sky0 [ -1 0 0 -0 ] [ 0 -1 0 -0 ] -0 1 1
( 112 -512 192 ) ( 112 -511 192 ) ( 113 -512 192 ) sky0 [ 1 0 0 -0 ] [ 0 -1 0 -0 ] -0 1 1
( 112 -512 16 ) ( 113 -512 16 ) ( 112 -512 17 ) sky0 [ -1 0 0 -0 ] [ 0 0 -1 -16 ] -0 1 1
( 640 -512 16 ) ( 640 -512 17 ) ( 640 -511 16 ) sky0 [ 0 1 0 -128 ] [ 0 0 -1 -16 ] -0 1 1
}
// brush 3
{
( -656 -0 16 ) ( -656 1 16 ) ( -656 -0 17 ) sky0 [ -6.12323e-17 -1 0 -112 ] [ 0 0 -1 -16 ] -0 1 1
( -640 -528 -0 ) ( -641 -528 -0 ) ( -640 -528 1 ) sky0 [ 1 -6.12323e-17 0 16 ] [ 0 0 -1 -16 ] -0 1 1
( -640 -240 -640 ) ( -640 -239 -640 ) ( -641 -240 -640 ) sky0 [ -6.12323e-17 -1 0 -112 ] [ 1 -6.12323e-17 0 16 ] 90 1 1
( -656 -0 192 ) ( -657 -0 192 ) ( -656 1 192 ) sky0 [ 6.12323e-17 1 0 112 ] [ 1 -6.12323e-17 0 16 ] 270 1 1
( -656 528 16 ) ( -656 528 17 ) ( -657 528 16 ) sky0 [ -1 6.12323e-17 0 -16 ] [ 0 0 -1 -16 ] -0 1 1
( -640 -240 -0 ) ( -640 -240 1 ) ( -640 -239 -0 ) sky0 [ 6.12323e-17 1 0 112 ] [ 0 0 -1 -16 ] -0 1 1
}
// brush 4
{
( 640 -0 16 ) ( 640 1 16 ) ( 640 -0 17 ) sky0 [ -6.12323e-17 -1 0 -112 ] [ 0 0 -1 -16 ] -0 1 1
( 656 -528 -0 ) ( 655 -528 -0 ) ( 656 -528 1 ) sky0 [ 1 -6.12323e-17 0 -0 ] [ 0 0 -1 -16 ] -0 1 1
( 656 -240 -640 ) ( 656 -239 -640 ) ( 655 -240 -640 ) sky0 [ -6.12323e-17 -1 0 -112 ] [ 1 -6.12323e-17 0 -0 ] 90 1 1
( 640 -0 192 ) ( 639 -0 192 ) ( 640 1 192 ) sky0 [ 6.12323e-17 1 0 112 ] [ 1 -6.12323e-17 0 -0 ] 270 1 1
( 640 528 16 ) ( 640 528 17 ) ( 639 528 16 ) sky0 [ -1 6.12323e-17 0 -0 ] [ 0 0 -1 -16 ] -0 1 1
( 656 -240 -0 ) ( 656 -240 1 ) ( 656 -239 -0 ) sky0 [ 6.12323e-17 1 0 112 ] [ 0 0 -1 -16 ] -0 1 1
}
// brush 5
{
( -656 -528 -176 ) ( -656 -527 -176 ) ( -656 -528 -175 ) sky0 [ 0 -1 0 -0 ] [ 0 0 -1 16 ] -0 1 1
( -656 -528 -176 ) ( -656 -528 -175 ) ( -655 -528 -176 ) sky0 [ 1 0 0 -0 ] [ 0 0 -1 16 ] -0 1 1
( -656 -528 192 ) ( -655 -528 192 ) ( -656 -527 192 ) sky0 [ -1 0 0 -0 ] [ 0 -1 0 -0 ] -0 1 1
( 656 528 208 ) ( 656 529 208 ) ( 657 528 208 ) sky0 [ 1 0 0 -0 ] [ 0 -1 0 -0 ] -0 1 1
( 656 528 208 ) ( 657 528 208 ) ( 656 528 209 ) sky0 [ -1 0 0 -0 ] [ 0 0 -1 16 ] -0 1 1
( 656 528 208 ) ( 656 528 209 ) ( 656 529 208 ) sky0 [ 0 1 0 -0 ] [ 0 0 -1 16 ] -0 1 1
}
// brush 6
{
( -656 -528 -1024 ) ( -656 -527 -1024 ) ( -656 -528 -1023 ) sky0 [ 0 -1 0 -0 ] [ 0 0 -1 -64 ] -0 1 1
( -656 -528 -1024 ) ( -656 -528 -1023 ) ( -655 -528 -1024 ) sky0 [ 1 0 0 -0 ] [ 0 0 -1 -64 ] -0 1 1
( -656 -528 -656 ) ( -655 -528 -656 ) ( -656 -527 -656 ) sky0 [ -1 0 0 -0 ] [ 0 -1 0 -0 ] -0 1 1
( 656 528 -640 ) ( 656 529 -640 ) ( 657 528 -640 ) sky0 [ 1 0 0 -0 ] [ 0 -1 0 -0 ] -0 1 1
( 656 528 -640 ) ( 657 528 -640 ) ( 656 528 -639 ) sky0 [ -1 0 0 -0 ] [ 0 0 -1 -64 ] -0 1 1
( 656 528 -640 ) ( 656 528 -639 ) ( 656 529 -640 ) sky0 [ 0 1 0 -0 ] [ 0 0 -1 -64 ] -0 1 1
}
// brush 7
{
( -128 112 16 ) ( -128 113 16 ) ( -128 112 17 ) tlight1_6 [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -128 112 16 ) ( -128 112 17 ) ( -127 112 16 ) tlight1_6 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -128 112 16 ) ( -127 112 16 ) ( -128 113 16 ) tlight1_6 [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( -112 128 32 ) ( -112 129 32 ) ( -111 128 32 ) tlight1_6 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( -112 128 32 ) ( -111 128 32 ) ( -112 128 33 ) tlight1_6 [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -112 128 32 ) ( -112 128 33 ) ( -112 129 32 ) tlight1_6 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
}
// brush 8
{
( 112 -128 16 ) ( 112 -127 16 ) ( 112 -128 17 ) tlight1_6 [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 112 -128 16 ) ( 112 -128 17 ) ( 113 -128 16 ) tlight1_6 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 112 -128 16 ) ( 113 -128 16 ) ( 112 -127 16 ) tlight1_6 [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 128 -112 32 ) ( 128 -111 32 ) ( 129 -112 32 ) tlight1_6 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 128 -112 32 ) ( 129 -112 32 ) ( 128 -112 33 ) tlight1_6 [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 128 -112 32 ) ( 128 -112 33 ) ( 128 -111 32 ) tlight1_6 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
}
// brush 9
{
( -128 -128 16 ) ( -128 -127 16 ) ( -128 -128 17 ) tlight1_6 [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -128 -128 16 ) ( -128 -128 17 ) ( -127 -128 16 ) tlight1_6 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -128 -128 16 ) ( -127 -128 16 ) ( -128 -127 16 ) tlight1_6 [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( -112 -112 32 ) ( -112 -111 32 ) ( -111 -112 32 ) tlight1_6 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( -112 -112 32 ) ( -111 -112 32 ) ( -112 -112 33 ) tlight1_6 [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -112 -112 32 ) ( -112 -112 33 ) ( -112 -111 32 ) tlight1_6 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
}
// brush 10
{
( 112 112 16 ) ( 112 113 16 ) ( 112 112 17 ) tlight1_6 [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 112 112 16 ) ( 112 112 17 ) ( 113 112 16 ) tlight1_6 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 112 112 16 ) ( 113 112 16 ) ( 112 113 16 ) tlight1_6 [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 128 128 32 ) ( 128 129 32 ) ( 129 128 32 ) tlight1_6 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 128 128 32 ) ( 129 128 32 ) ( 128 128 33 ) tlight1_6 [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 128 128 32 ) ( 128 128 33 ) ( 128 129 32 ) tlight1_6 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
}
// brush 11
{
( 128 -64 -0 ) ( 128 -63 -0 ) ( 128 -64 1 ) sfloor1_1 [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 128 -64 -0 ) ( 128 -64 1 ) ( 129 -64 -0 ) sfloor1_1 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 128 -64 -16 ) ( 129 -64 -16 ) ( 128 -63 -16 ) sfloor1_1 [ -1 0 0 -0 ] [ 0 -1 0 -0 ] -0 1 1
( 160 64 16 ) ( 160 65 16 ) ( 161 64 16 ) sfloor1_1 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 160 64 16 ) ( 161 64 16 ) ( 160 64 17 ) sfloor1_1 [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 256 64 16 ) ( 256 64 17 ) ( 256 65 16 ) sfloor1_1 [ 0 1 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
}
// brush 12
{
( 112 -128 -32 ) ( 112 -127 -32 ) ( 112 -128 -31 ) tlight1_6 [ 0 -1 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( 112 -128 -32 ) ( 112 -128 -31 ) ( 113 -128 -32 ) tlight1_6 [ 1 0 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( 112 -128 -32 ) ( 113 -128 -32 ) ( 112 -127 -32 ) tlight1_6 [ -1 0 0 -0 ] [ 0 -1 0 -0 ] -0 1 1
( 128 -112 -16 ) ( 128 -111 -16 ) ( 129 -112 -16 ) tlight1_6 [ 1 0 0 -0 ] [ 0 -1 0 -0 ] -0 1 1
( 128 -112 -16 ) ( 129 -112 -16 ) ( 128 -112 -15 ) tlight1_6 [ -1 0 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( 128 -112 -16 ) ( 128 -112 -15 ) ( 128 -111 -16 ) tlight1_6 [ 0 1 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
}
// brush 13
{
( -128 -128 -32 ) ( -128 -127 -32 ) ( -128 -128 -31 ) tlight1_6 [ 0 -1 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( -128 -128 -32 ) ( -128 -128 -31 ) ( -127 -128 -32 ) tlight1_6 [ 1 0 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( -128 -128 -32 ) ( -127 -128 -32 ) ( -128 -127 -32 ) tlight1_6 [ -1 0 0 -0 ] [ 0 -1 0 -0 ] -0 1 1
( -112 -112 -16 ) ( -112 -111 -16 ) ( -111 -112 -16 ) tlight1_6 [ 1 0 0 -0 ] [ 0 -1 0 -0 ] -0 1 1
( -112 -112 -16 ) ( -111 -112 -16 ) ( -112 -112 -15 ) tlight1_6 [ -1 0 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( -112 -112 -16 ) ( -112 -112 -15 ) ( -112 -111 -16 ) tlight1_6 [ 0 1 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
}
// brush 14
{
( -128 112 -32 ) ( -128 113 -32 ) ( -128 112 -31 ) tlight1_6 [ 0 -1 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( -128 112 -32 ) ( -128 112 -31 ) ( -127 112 -32 ) tlight1_6 [ 1 0 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( -128 112 -32 ) ( -127 112 -32 ) ( -128 113 -32 ) tlight1_6 [ -1 0 0 -0 ] [ 0 -1 0 -0 ] -0 1 1
( -112 128 -16 ) ( -112 129 -16 ) ( -111 128 -16 ) tlight1_6 [ 1 0 0 -0 ] [ 0 -1 0 -0 ] -0 1 1
( -112 128 -16 ) ( -111 128 -16 ) ( -112 128 -15 ) tlight1_6 [ -1 0 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( -112 128 -16 ) ( -112 128 -15 ) ( -112 129 -16 ) tlight1_6 [ 0 1 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
}
// brush 15
{
( 112 112 -32 ) ( 112 113 -32 ) ( 112 112 -31 ) tlight1_6 [ 0 -1 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( 112 112 -32 ) ( 112 112 -31 ) ( 113 112 -32 ) tlight1_6 [ 1 0 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( 112 112 -32 ) ( 113 112 -32 ) ( 112 113 -32 ) tlight1_6 [ -1 0 0 -0 ] [ 0 -1 0 -0 ] -0 1 1
( 128 128 -16 ) ( 128 129 -16 ) ( 129 128 -16 ) tlight1_6 [ 1 0 0 -0 ] [ 0 -1 0 -0 ] -0 1 1
( 128 128 -16 ) ( 129 128 -16 ) ( 128 128 -15 ) tlight1_6 [ -1 0 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( 128 128 -16 ) ( 128 128 -15 ) ( 128 129 -16 ) tlight1_6 [ 0 1 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
}
// brush 16
{
( 240 48 16 ) ( 240 49 16 ) ( 240 48 17 ) tlight1_6 [ 0 -1 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( 240 48 16 ) ( 240 48 17 ) ( 241 48 16 ) tlight1_6 [ 1 0 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( 240 48 16 ) ( 241 48 16 ) ( 240 49 16 ) tlight1_6 [ -1 0 0 -0 ] [ 0 -1 0 -0 ] -0 1 1
( 256 64 32 ) ( 256 65 32 ) ( 257 64 32 ) tlight1_6 [ 1 0 0 -0 ] [ 0 -1 0 -0 ] -0 1 1
( 256 64 32 ) ( 257 64 32 ) ( 256 64 33 ) tlight1_6 [ -1 0 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( 256 64 32 ) ( 256 64 33 ) ( 256 65 32 ) tlight1_6 [ 0 1 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
}
// brush 17
{
( 240 -64 16 ) ( 240 -63 16 ) ( 240 -64 17 ) tlight1_6 [ 0 -1 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( 240 -64 16 ) ( 240 -64 17 ) ( 241 -64 16 ) tlight1_6 [ 1 0 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( 240 -64 16 ) ( 241 -64 16 ) ( 240 -63 16 ) tlight1_6 [ -1 0 0 -0 ] [ 0 -1 0 -0 ] -0 1 1
( 256 -48 32 ) ( 256 -47 32 ) ( 257 -48 32 ) tlight1_6 [ 1 0 0 -0 ] [ 0 -1 0 -0 ] -0 1 1
( 256 -48 32 ) ( 257 -48 32 ) ( 256 -48 33 ) tlight1_6 [ -1 0 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( 256 -48 32 ) ( 256 -48 33 ) ( 256 -47 32 ) tlight1_6 [ 0 1 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
}
// brush 18
{
( -256 -64 16 ) ( -256 -63 16 ) ( -256 -64 17 ) tlight1_6 [ 0 -1 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( -256 -64 16 ) ( -256 -64 17 ) ( -255 -64 16 ) tlight1_6 [ 1 0 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( -256 -64 16 ) ( -255 -64 16 ) ( -256 -63 16 ) tlight1_6 [ -1 0 0 -0 ] [ 0 -1 0 -0 ] -0 1 1
( -240 -48 32 ) ( -240 -47 32 ) ( -239 -48 32 ) tlight1_6 [ 1 0 0 -0 ] [ 0 -1 0 -0 ] -0 1 1
( -240 -48 32 ) ( -239 -48 32 ) ( -240 -48 33 ) tlight1_6 [ -1 0 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( -240 -48 32 ) ( -240 -48 33 ) ( -240 -47 32 ) tlight1_6 [ 0 1 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
}
// brush 19
{
( -256 -64 -0 ) ( -256 -63 -0 ) ( -256 -64 1 ) sfloor1_1 [ 0 -1 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( -256 -64 -0 ) ( -256 -64 1 ) ( -255 -64 -0 ) sfloor1_1 [ 1 0 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( -256 -64 -16 ) ( -255 -64 -16 ) ( -256 -63 -16 ) sfloor1_1 [ -1 0 0 -0 ] [ 0 -1 0 -0 ] -0 1 1
( -224 64 16 ) ( -224 65 16 ) ( -223 64 16 ) sfloor1_1 [ 1 0 0 -0 ] [ 0 -1 0 -0 ] -0 1 1
( -224 64 16 ) ( -223 64 16 ) ( -224 64 17 ) sfloor1_1 [ -1 0 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( -128 64 16 ) ( -128 64 17 ) ( -128 65 16 ) sfloor1_1 [ 0 1 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
}
// brush 20
{
( -256 48 16 ) ( -256 49 16 ) ( -256 48 17 ) tlight1_6 [ 0 -1 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( -256 48 16 ) ( -256 48 17 ) ( -255 48 16 ) tlight1_6 [ 1 0 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( -256 48 16 ) ( -255 48 16 ) ( -256 49 16 ) tlight1_6 [ -1 0 0 -0 ] [ 0 -1 0 -0 ] -0 1 1
( -240 64 32 ) ( -240 65 32 ) ( -239 64 32 ) tlight1_6 [ 1 0 0 -0 ] [ 0 -1 0 -0 ] -0 1 1
( -240 64 32 ) ( -239 64 32 ) ( -240 64 33 ) tlight1_6 [ -1 0 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( -240 64 32 ) ( -240 64 33 ) ( -240 65 32 ) tlight1_6 [ 0 1 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
}
// brush 21
{
( -256 48 -32 ) ( -256 49 -32 ) ( -256 48 -31 ) tlight1_6 [ 0 -1 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( -256 48 -32 ) ( -256 48 -31 ) ( -255 48 -32 ) tlight1_6 [ 1 0 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( -256 48 -32 ) ( -255 48 -32 ) ( -256 49 -32 ) tlight1_6 [ -1 0 0 -0 ] [ 0 -1 0 -0 ] -0 1 1
( -240 64 -16 ) ( -240 65 -16 ) ( -239 64 -16 ) tlight1_6 [ 1 0 0 -0 ] [ 0 -1 0 -0 ] -0 1 1
( -240 64 -16 ) ( -239 64 -16 ) ( -240 64 -15 ) tlight1_6 [ -1 0 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( -240 64 -16 ) ( -240 64 -15 ) ( -240 65 -16 ) tlight1_6 [ 0 1 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
}
// brush 22
{
( -256 -64 -32 ) ( -256 -63 -32 ) ( -256 -64 -31 ) tlight1_6 [ 0 -1 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( -256 -64 -32 ) ( -256 -64 -31 ) ( -255 -64 -32 ) tlight1_6 [ 1 0 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( -256 -64 -32 ) ( -255 -64 -32 ) ( -256 -63 -32 ) tlight1_6 [ -1 0 0 -0 ] [ 0 -1 0 -0 ] -0 1 1
( -240 -48 -16 ) ( -240 -47 -16 ) ( -239 -48 -16 ) tlight1_6 [ 1 0 0 -0 ] [ 0 -1 0 -0 ] -0 1 1
( -240 -48 -16 ) ( -239 -48 -16 ) ( -240 -48 -15 ) tlight1_6 [ -1 0 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( -240 -48 -16 ) ( -240 -48 -15 ) ( -240 -47 -16 ) tlight1_6 [ 0 1 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
}
// brush 23
{
( 240 -64 -32 ) ( 240 -63 -32 ) ( 240 -64 -31 ) tlight1_6 [ 0 -1 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( 240 -64 -32 ) ( 240 -64 -31 ) ( 241 -64 -32 ) tlight1_6 [ 1 0 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( 240 -64 -32 ) ( 241 -64 -32 ) ( 240 -63 -32 ) tlight1_6 [ -1 0 0 -0 ] [ 0 -1 0 -0 ] -0 1 1
( 256 -48 -16 ) ( 256 -47 -16 ) ( 257 -48 -16 ) tlight1_6 [ 1 0 0 -0 ] [ 0 -1 0 -0 ] -0 1 1
( 256 -48 -16 ) ( 257 -48 -16 ) ( 256 -48 -15 ) tlight1_6 [ -1 0 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( 256 -48 -16 ) ( 256 -48 -15 ) ( 256 -47 -16 ) tlight1_6 [ 0 1 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
}
// brush 24
{
( 240 48 -32 ) ( 240 49 -32 ) ( 240 48 -31 ) tlight1_6 [ 0 -1 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( 240 48 -32 ) ( 240 48 -31 ) ( 241 48 -32 ) tlight1_6 [ 1 0 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( 240 48 -32 ) ( 241 48 -32 ) ( 240 49 -32 ) tlight1_6 [ -1 0 0 -0 ] [ 0 -1 0 -0 ] -0 1 1
( 256 64 -16 ) ( 256 65 -16 ) ( 257 64 -16 ) tlight1_6 [ 1 0 0 -0 ] [ 0 -1 0 -0 ] -0 1 1
( 256 64 -16 ) ( 257 64 -16 ) ( 256 64 -15 ) tlight1_6 [ -1 0 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( 256 64 -16 ) ( 256 64 -15 ) ( 256 65 -16 ) tlight1_6 [ 0 1 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
}
// brush 25
{
( 240 -0 -32 ) ( 240 1 -32 ) ( 240 -0 -31 ) mmetal1_25 [ 0 -1 0 32 ] [ 0 0 -1 -0 ] -0 1 1
( 240 -0 -32 ) ( 240 -0 -31 ) ( 241 -0 -32 ) mmetal1_25 [ 1 0 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( 240 -0 -640 ) ( 241 -0 -640 ) ( 240 1 -640 ) mmetal1_25 [ -1 0 0 -0 ] [ 0 -1 0 32 ] -0 1 1
( 272 32 -16 ) ( 272 33 -16 ) ( 273 32 -16 ) mmetal1_25 [ 1 0 0 -0 ] [ 0 -1 0 32 ] -0 1 1
( 272 32 -16 ) ( 273 32 -16 ) ( 272 32 -15 ) mmetal1_25 [ -1 0 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( 272 32 -16 ) ( 272 32 -15 ) ( 272 33 -16 ) mmetal1_25 [ 0 1 0 -32 ] [ 0 0 -1 -0 ] -0 1 1
}
// brush 26
{
( -16 96 -32 ) ( -16 97 -32 ) ( -16 96 -31 ) mmetal1_25 [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -16 96 -32 ) ( -16 96 -31 ) ( -15 96 -32 ) mmetal1_25 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -16 96 -640 ) ( -15 96 -640 ) ( -16 97 -640 ) mmetal1_25 [ -1 0 0 -0 ] [ 0 -1 0 -0 ] -0 1 1
( 16 128 -16 ) ( 16 129 -16 ) ( 17 128 -16 ) mmetal1_25 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 16 128 -16 ) ( 17 128 -16 ) ( 16 128 -15 ) mmetal1_25 [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 16 128 -16 ) ( 16 128 -15 ) ( 16 129 -16 ) mmetal1_25 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
}
// brush 27
{
( -16 -128 -32 ) ( -16 -127 -32 ) ( -16 -128 -31 ) mmetal1_25 [ 0 -1 0 -32 ] [ 0 0 -1 -0 ] -0 1 1
( -16 -128 -32 ) ( -16 -128 -31 ) ( -15 -128 -32 ) mmetal1_25 [ 1 0 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( -16 -128 -640 ) ( -15 -128 -640 ) ( -16 -127 -640 ) mmetal1_25 [ -1 0 0 -0 ] [ 0 -1 0 -32 ] -0 1 1
( 16 -96 -16 ) ( 16 -95 -16 ) ( 17 -96 -16 ) mmetal1_25 [ 1 0 0 -0 ] [ 0 -1 0 -32 ] -0 1 1
( 16 -96 -16 ) ( 17 -96 -16 ) ( 16 -96 -15 ) mmetal1_25 [ -1 0 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( 16 -96 -16 ) ( 16 -96 -15 ) ( 16 -95 -16 ) mmetal1_25 [ 0 1 0 32 ] [ 0 0 -1 -0 ] -0 1 1
}
// brush 28
{
( -256 -16 -32 ) ( -256 -15 -32 ) ( -256 -16 -31 ) mmetal1_25 [ 0 -1 0 16 ] [ 0 0 -1 -0 ] -0 1 1
( -256 -16 -32 ) ( -256 -16 -31 ) ( -255 -16 -32 ) mmetal1_25 [ 1 0 0 -16 ] [ 0 0 -1 -0 ] -0 1 1
( -256 -16 -640 ) ( -255 -16 -640 ) ( -256 -15 -640 ) mmetal1_25 [ -1 0 0 16 ] [ 0 -1 0 16 ] -0 1 1
( -224 16 -16 ) ( -224 17 -16 ) ( -223 16 -16 ) mmetal1_25 [ 1 0 0 -16 ] [ 0 -1 0 16 ] -0 1 1
( -224 16 -16 ) ( -223 16 -16 ) ( -224 16 -15 ) mmetal1_25 [ -1 0 0 16 ] [ 0 0 -1 -0 ] -0 1 1
( -224 16 -16 ) ( -224 16 -15 ) ( -224 17 -16 ) mmetal1_25 [ 0 1 0 -16 ] [ 0 0 -1 -0 ] -0 1 1
}
}
// entity 1
{
"classname" "info_player_start"
"origin" "-64 -0 40"
}
// entity 2
{
"classname" "light"
"origin" "-120 -120 40"
"_color" "224 255 255"
"wait" "2"
"delay" "2"
"light" "100"
}
// entity 3
{
"classname" "light"
"origin" "120 -120 40"
"_color" "224 255 255"
"wait" "2"
"delay" "2"
"light" "100"
}
// entity 4
{
"classname" "light"
"origin" "120 120 40"
"_color" "224 255 255"
"wait" "2"
"delay" "2"
"light" "100"
}
// entity 5
{
"classname" "light"
"origin" "-120 120 40"
"_color" "224 255 255"
"wait" "2"
"delay" "2"
"light" "100"
}
// entity 6
{
"classname" "trigger_void"
// brush 0
{
( -640 -528 -640 ) ( -640 -527 -640 ) ( -640 -528 -639 ) trigger [ 0 -1 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( -640 -512 -640 ) ( -640 -512 -639 ) ( -639 -512 -640 ) trigger [ 1 0 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( -640 -528 -640 ) ( -639 -528 -640 ) ( -640 -527 -640 ) trigger [ -1 0 0 -0 ] [ 0 -1 0 -0 ] -0 1 1
( 640 528 -512 ) ( 640 529 -512 ) ( 641 528 -512 ) trigger [ 1 0 0 -0 ] [ 0 -1 0 -0 ] -0 1 1
( 640 512 -512 ) ( 641 512 -512 ) ( 640 512 -511 ) trigger [ -1 0 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
( 640 528 -512 ) ( 640 528 -511 ) ( 640 529 -512 ) trigger [ 0 1 0 -0 ] [ 0 0 -1 -0 ] -0 1 1
}
}
// entity 7
{
"classname" "item_armorInv"
"origin" "192 -0 16"
}
// entity 8
{
"classname" "light"
"origin" "120 -120 -40"
"_color" "224 255 255"
"wait" "2"
"delay" "2"
"light" "100"
}
// entity 9
{
"classname" "light"
"origin" "-120 -120 -40"
"_color" "224 255 255"
"wait" "2"
"delay" "2"
"light" "100"
}
// entity 10
{
"classname" "light"
"origin" "-120 120 -40"
"_color" "224 255 255"
"wait" "2"
"delay" "2"
"light" "100"
}
// entity 11
{
"classname" "light"
"origin" "120 120 -40"
"_color" "224 255 255"
"wait" "2"
"delay" "2"
"light" "100"
}
// entity 12
{
"classname" "light"
"origin" "248 56 40"
"_color" "224 255 255"
"wait" "2"
"delay" "2"
"light" "100"
}
// entity 13
{
"classname" "light"
"origin" "248 -56 40"
"_color" "224 255 255"
"wait" "2"
"delay" "2"
"light" "100"
}
// entity 14
{
"classname" "light"
"origin" "-248 -56 40"
"_color" "224 255 255"
"wait" "2"
"delay" "2"
"light" "100"
}
// entity 15
{
"classname" "light"
"origin" "-248 56 40"
"_color" "224 255 255"
"wait" "2"
"delay" "2"
"light" "100"
}
// entity 16
{
"classname" "light"
"origin" "-248 56 -40"
"_color" "224 255 255"
"wait" "2"
"delay" "2"
"light" "100"
}
// entity 17
{
"classname" "light"
"origin" "-248 -56 -40"
"_color" "224 255 255"
"wait" "2"
"delay" "2"
"light" "100"
}
// entity 18
{
"classname" "light"
"origin" "248 -56 -40"
"_color" "224 255 255"
"wait" "2"
"delay" "2"
"light" "100"
}
// entity 19
{
"classname" "light"
"origin" "248 56 -40"
"_color" "224 255 255"
"wait" "2"
"delay" "2"
"light" "100"
}
// entity 20
{
"classname" "item_artifact_invulnerability"
"origin" "-192 -0 40"
}