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tb/shader/MiniMapEdge.fragsh
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34
tb/shader/MiniMapEdge.fragsh
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#version 120
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/*
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Copyright (C) 2010-2017 Kristian Duske
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This file is part of TrenchBroom.
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TrenchBroom is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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TrenchBroom is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with TrenchBroom. If not, see <http://www.gnu.org/licenses/>.
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*/
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uniform vec4 Color;
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uniform vec3 BoundsMin;
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uniform vec3 BoundsMax;
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varying vec4 vertexWorldPosition;
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void main() {
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gl_FragColor = Color;
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if (any(lessThan(vertexWorldPosition.xyz, BoundsMin)) ||
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any(greaterThan(vertexWorldPosition.xyz, BoundsMax)))
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gl_FragColor.a = 0.05;
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}
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