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tools/vispatch-1.4.6/source/old1997/vispatch12.txt
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tools/vispatch-1.4.6/source/old1997/vispatch12.txt
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VisPatch 1.2
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simple:
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VisPatch file.pak or file.bsp (wildcards ok) -extract
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that retrieves all data nessisary for vis updates.
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VisPatch file.xxx -new:
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for bsps:
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makes bakups of the old bsps as file.bak.
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It will only patch bsp's that it has data for and skips those that it does not.
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for Paks:
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Puts all levels into one pak file that is incrementally higher than
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your last one.
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"Vispatch file.xxx" replaces the file.
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"vispatch file.xxx -extract" retrives all the vis data from the current file.
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"vispatch file.xxx -data some.dat" uses some.dat instead of vispatch.dat.
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"vispatch file.xxx -data some.dat -extract" puts data into some.dat instead of vispatch.dat.
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List of parameters:
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-extract puts the vis data into a data file.
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-dir specifies the directory the level files are in.
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-data specifies the vis data file (no wildcards)
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-new puts the modifies levels into a new pak file if they were in a pak
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file. Renames the unmodified bsp files to name.bak and saves it as
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the original name.
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Revision history:
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Version 1.2:
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Fixed the NT file loop by using the archive attribute.
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It simply removes the attribute on the files then checks
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the files for the attribute before processing them. If
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they have the attribute, then they aren't the originals and
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we are done with it.
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Now Dumps you out and cleans up when out of disk space.
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Version 1.1:
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Now doesn't put unmodified levels in paks and do anything to unmodified
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BSP's.
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Note: I didn't want this released because I had already finished and
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sent Ken 1.2 when it was released. Ugh.
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Version 1.0b:
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Added -dir for Ken's install batch program.
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Added -data for Ken's install batch program.
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Version 1.0a:
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Minor bug fixes.(ie I forgot.)
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Version 1.0:
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And there was light (on the other side of the water.)
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Installation:
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If you just want to patch your data, just use the batch files Ken made.
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If you use VisPatch without it,
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"Vispatch" all by it's lonesome will update all the pak?.pak files in the
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current directory with the vispatch.dat file in the directory.
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If you want to make your own patches to use Ken's program use this format:
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Files:
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MyPatch.vis Actual data. -data MyPatch.vis
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MyPatch.dat 4 line description of your patch.
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Probably a text file saying how to get this program.
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If you want to merge two data sets, just do
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"copy /b file1.ext+file2.ext newfile.ext"
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I chose the file format for that reason. (I was expecting about 20 sources
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for all ID's levels alone and needed a good way to combine them.)
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Andy Bay
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ABay@teir.com
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Credits:
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Ken Alverson - The neat WQBSP he made, and organizing the data collection for this.
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Alex Moon - Making a BSP2Prt file making the fastest available vis tables.
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ID - Making such cool games.
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DeathDealer - Being such a sport about Water Transperency.
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http://www.allgames.com/quake/
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Razor - The other cool place to get this.
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http://razor.stomped.com/water/
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WaterVIS - Another cool place to get this
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http://www.sod.net/vis/
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CDROM.COM:
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ftp://ftp.cdrom.com/pub/quake/utils/bsp_pak_tools/
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All our Data donators. (Ken listed them.)
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