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wads/skips_2018_readme.txt
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wads/skips_2018_readme.txt
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2018-01-25
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This simple .wad file contains skip textures for use in Quake level editors,
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They were created for a video tutorial series for the editor Trenchbroom 2.0.
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Hopefully you will find them useful!
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Skip textures are not a standard feature of Quake compiling software. However,
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ericw's tools and some others compiling suites do have support.
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You can get Eric's here:
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https://ericwa.github.io/ericw-tools/
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You may use this wad file in any way you see fit. Map files do not
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rewuire any credit. Please give me credit if you include them in any
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type of non-map distribution.
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credit: dumtruck_ds
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email: lango.lan.party AT gmail DOT com
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You will find the tutorials on YouTube:
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https://www.youtube.com/channel/UCF502yOYr_olPaw6xgnYmaQ?view_as=subscriber
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Here's "skip" info from the readme found in the qbsp docs for ericw's tools:
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SPECIAL TEXTURE NAMES
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The contents inside a brush depend on the texture name(s) assigned to it.
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By default brush contents are solid unless they have a special name. Names beginning with an asterisk are liquids. A prefix of *slime indicates slime, *lava is for lava and anything else beginning with * will have contents as water.
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All faces of a brush must have textures which indicate the same contents. Mixed content types will cause qbsp to print an error and exit.
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SKIP
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Any surfaces assigned a texture name of skip will be compiled into the bsp as invisible surfaces. Solid surfaces will still be solid (e.g. the play can<61>t walk or shoot through them) but they will not be drawn. Water, slime and lava surfaces can be made invisible using the texture names *waterskip, *slimeskip and *lavaskip respectively.
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HINT
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Hint surfaces cause a bsp split and portal to be generated the on the surface plane, after which they are removed from the final bsp - they are neither visible, nor structural. Strategic placement of hint surfaces can be used by a map author to optimise the PVS calculations so as to limit overdraw by the engine (see also: vis(1)).
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Use a texture with the name hintskip on any surfaces of a hint brush which you don<6F>t want to generate bsp splits or portals. All surfaces of a hint brush must use either the hint or hintskip texture name.
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