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mod_xj18/ad_devkit1_7readme.txt
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==============================================================================
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Title : AD DevKit V1.70 Readme File
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Date : 16th February 2018
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Author : Simon "Sock" OCallaghan
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Name and QC : Do not use the AD (Arcane Dimension) name for your own mod
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: All the QC files are included and covered under GPL
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Additional : BSP/VIS Compilers - by Kevin Shanahan/Eric Wasylishen
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Compilers & : Latest Version - ericwa.github.io/tyrutils-ericw/
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Dev tools : TexMex 3.4 by Mike Jackman (organize textures)
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: AdQuedit 1.3 by Hicks Goldrush (updating skins)
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: QME 3.1 patch 2 by Rene Post (Change/update models)
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: Quake C FTEQCC Compiler (fte.triptohell.info/)
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Engines : The MOD is designed to work with the QuakeSpasm Engine
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Other engines offer partial support of features
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* QuakeSpasm : Version 0.93.0 (Must use the latest version)
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- Download (http://quakespasm.sourceforge.net/download.htm)
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* Darkplaces : Version 13 May 2014 (No longer in development)
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- Download (https://icculus.org/twilight/darkplaces/download.html)
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Copyright : Please do not use any of these assets in ANY COMMERCIAL PROJECT.
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Remember to give credit if you use any of these assets.
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==============================================================================
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Installation
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------------
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* Create a new folder called "ad_dev" in your Quake folder
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* Copy the Zip file into the new folder
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* Extract the contents of the zip file
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* Create a shortcut to your preferred Quake engine
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* Add the following to the command line
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-game ad_dev
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* Run the shortcut (click icon) and make sure the engine loads
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* Bring down the console and type 'map ad_devkit1'
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DevKit Maps
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-------------
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* ad_devkit1 - Original Quake monsters and items
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* ad_devkit1_patch1 - New AD/Quoth monsters
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* ad_devkit1_patch2 - New Hexen2 monsters
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==============================================================================
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Distribution / Copyright / Permissions
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The QC files in this MOD are based on 1.06 source files by ID Software.
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These files are released under the terms of GNU General Public License v2 or
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later. You may use the source files as a base to build your own MODs as long
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as you release them under the same license and make the source available.
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Please also give proper credit. Check http://www.gnu.org for details.
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Quake I is a registered trademark of id Software, Inc.
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All of these resources may be electronically distributed only at
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NO CHARGE to the recipient in its current state and MUST include this
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readme.txt file.
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===========================================================================
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