Too lazy to comment

This commit is contained in:
2020-01-07 11:54:38 +01:00
parent eec9f4a678
commit bfffbd70ba
6456 changed files with 670811 additions and 153682 deletions

View File

@@ -0,0 +1,42 @@
================================================================
Title : A Christmas Romp
Filename : xmasjam2018_spipper
Author(s) : Spipper
Email Address :
Description : An entry for the 1024 Xmas Jam organised on func_msgboard. The map is heavily inspired by "Christmas Vacation" (Which is one of my
all time favourite christmas movie) and Pritchards entry for last years Xmas jam.
The level can be completed in about 15 minutes on hard and contains 5 secrets.
Additional Credits to : Special thanks to Ionous for testing the map. The quad secret is dedicated to you.
================================================================
* Play Information *
Level Name : A Christmas R<>mp
Single Player : Yes
Cooperative 1-32 Player : Yes (4 player coop is possible but the map is not designed around it)
Deathmatch 2-32 Player : No
Difficulty Settings : Easy (38 monsters), normal (57 monsters) and hard (70 monsters)
New Sounds : No
New Graphics : No
Sound Track : "Deck the halls" soundtrack from incompetech.com
Demos Replaced : No
.map Included : Yes
Software needed to play : The map is only tested with Quakespasm 0.93 - I don't know if other engines support it as well.
(ctf, normal quake etc.)
* Construction *
Build Time : A month I guess - I'm not sure.
Texture WAD used: Khreathors prototype.wad for blocking out the level, base.wad, misc.wad, rmq_trans.wad, ad_start, rtcw.wad, and a slightly modified rtcw.wad
with transparent textures that I ended up calling rtcw_transshit.
Editor(s) used : Trenchbroom
Known Bugs : The Pushable crates can sometimes get stuck if you fiddle around with them too much - this is especially a problem with
the crate blocking the hallway.
Also I messed up the Christmas tree textures but it kinda looks like lights so eh.