Too lazy to comment

This commit is contained in:
2020-01-07 11:54:38 +01:00
parent eec9f4a678
commit bfffbd70ba
6456 changed files with 670811 additions and 153682 deletions

View File

@@ -0,0 +1,395 @@
// entity 0
{
"classname" "worldspawn"
// brush 0
{
( 166 -90 4 ) ( 164 -90 -8 ) ( 166 -114 4 ) wiz1_4 -14 8 0 1.000000 1.000000
( 162 -114 -8 ) ( 158 -110 -8 ) ( 162 -114 8 ) wiz1_4 -14 8 0 1.000000 1.000000
( 158 -82 -6 ) ( 158 -88 -8 ) ( 166 -82 -6 ) wiz1_4 6 14 0 1.000000 1.000000
( 158 -112 -2 ) ( 158 -114 8 ) ( 166 -112 -2 ) wiz1_4 -10 8 0 1.000000 1.000000
( 158 -104 -8 ) ( 158 -112 -2 ) ( 166 -104 -8 ) wiz1_4 6 14 0 1.000000 1.000000
( 154 -94 8 ) ( 154 -110 8 ) ( 154 -110 -8 ) wiz1_4 -14 8 0 1.000000 1.000000
( 166 -82 8 ) ( 158 -82 8 ) ( 158 -82 -8 ) wiz1_4 -58 8 0 1.000000 1.000000
( 166 -110 8 ) ( 166 -94 8 ) ( 166 -94 -8 ) wiz1_4 -14 8 0 1.000000 1.000000
( 158 -110 8 ) ( 158 -94 8 ) ( 166 -94 8 ) wiz1_4 -6 14 0 1.000000 1.000000
( 166 -94 -8 ) ( 158 -94 -8 ) ( 158 -110 -8 ) wiz1_4 6 14 0 1.000000 1.000000
}
// brush 1
{
( 132 -88 -8 ) ( 124 -88 -8 ) ( 124 -100 -8 ) wiz1_4 -6 8 0 1.000000 1.000000
( 124 -100 8 ) ( 124 -88 8 ) ( 132 -88 8 ) wiz1_4 -6 8 0 1.000000 1.000000
( 124 -104 8 ) ( 132 -104 8 ) ( 132 -104 -4 ) wiz1_4 -6 8 0 1.000000 1.000000
( 132 -100 8 ) ( 132 -88 8 ) ( 132 -88 -4 ) wiz1_4 -8 8 0 1.000000 1.000000
( 132 -88 8 ) ( 124 -88 8 ) ( 124 -88 -4 ) wiz1_4 -6 8 0 1.000000 1.000000
( 124 -88 8 ) ( 124 -100 8 ) ( 124 -100 -4 ) wiz1_4 -8 8 0 1.000000 1.000000
( 124 -98 -8 ) ( 124 -102 -6 ) ( 132 -98 -8 ) wiz1_4 -6 8 0 1.000000 1.000000
( 124 -102 -6 ) ( 124 -104 2 ) ( 132 -102 -6 ) wiz1_4 -6 8 0 1.000000 1.000000
( 124 -88 -3 ) ( 124 -90 -8 ) ( 132 -88 -3 ) wiz1_4 -6 8 0 1.000000 1.000000
( 124 -104 6 ) ( 124 -100 8 ) ( 132 -104 6 ) wiz1_4 -6 8 0 1.000000 1.000000
( 132 -102 -8 ) ( 128 -104 -8 ) ( 132 -102 8 ) wiz1_4 -6 8 0 1.000000 1.000000
( 125 -88 -8 ) ( 124 -88 2 ) ( 125 -104 -8 ) wiz1_4 -8 8 0 1.000000 1.000000
}
// brush 2
{
( 92 -100 -6 ) ( 92 -102 2 ) ( 100 -100 -6 ) wiz1_4 -4 6 0 1.000000 1.000000
( 92 -90 -2 ) ( 92 -92 -6 ) ( 100 -90 -2 ) wiz1_4 -4 6 0 1.000000 1.000000
( 92 -92 -6 ) ( 92 -97 -6 ) ( 100 -92 -6 ) wiz1_4 -4 6 0 1.000000 1.000000
( 98 -90 -6 ) ( 100 -97 -6 ) ( 98 -90 6 ) wiz1_4 -6 6 0 1.000000 1.000000
( 93 -102 -6 ) ( 92 -97 -6 ) ( 93 -102 6 ) wiz1_4 -6 6 0 1.000000 1.000000
( 92 -102 4 ) ( 92 -97 6 ) ( 100 -102 4 ) wiz1_4 -4 6 0 1.000000 1.000000
( 92 -90 6 ) ( 92 -98 6 ) ( 92 -98 -2 ) wiz1_4 -6 6 0 1.000000 1.000000
( 100 -90 6 ) ( 92 -90 6 ) ( 92 -90 -2 ) wiz1_4 -4 6 0 1.000000 1.000000
( 100 -98 6 ) ( 100 -90 6 ) ( 100 -90 -2 ) wiz1_4 -6 6 0 1.000000 1.000000
( 92 -102 6 ) ( 100 -102 6 ) ( 100 -102 -2 ) wiz1_4 -4 6 0 1.000000 1.000000
( 92 -98 6 ) ( 92 -90 6 ) ( 100 -90 6 ) wiz1_4 -4 6 0 1.000000 1.000000
}
// brush 3
{
( 68 -92 -4 ) ( 66 -100 -4 ) ( 68 -92 4 ) wiz1_4 -4 4 0 1.000000 1.000000
( 60 -100 3 ) ( 60 -96 5 ) ( 68 -100 3 ) wiz1_4 4 4 0 1.000000 1.000000
( 60 -92 0 ) ( 60 -93 -4 ) ( 68 -92 0 ) wiz1_4 4 4 0 1.000000 1.000000
( 60 -100 1 ) ( 68 -100 1 ) ( 68 -98 -4 ) wiz1_4 4 4 0 1.000000 1.000000
( 68 -92 116 ) ( 52 -92 116 ) ( 52 -92 -12 ) wiz1_4 4 4 0 1.000000 1.000000
( 68 -100 1 ) ( 60 -100 1 ) ( 60 -100 4 ) wiz1_4 4 4 0 1.000000 1.000000
( 52 -104 4 ) ( 52 -88 4 ) ( 68 -88 4 ) wiz1_4 4 4 0 1.000000 1.000000
( 60 -98 -4 ) ( 68 -98 -4 ) ( 68 -92 -4 ) wiz1_4 4 4 0 1.000000 1.000000
( 61 -100 -4 ) ( 60 -92 -4 ) ( 61 -100 4 ) wiz1_4 -4 4 0 1.000000 1.000000
}
// brush 4
{
( 152 -36 -6 ) ( 152 -38 -12 ) ( 160 -36 -6 ) city6_8 8 4 0 1.000000 1.000000
( 152 -46 -8 ) ( 160 -46 -8 ) ( 160 -44 -12 ) city6_8 8 4 0 1.000000 1.000000
( 160 -46 -8 ) ( 152 -46 -8 ) ( 152 -44 -4 ) city6_8 8 4 0 1.000000 1.000000
( 160 -36 -12 ) ( 152 -36 -12 ) ( 152 -52 -12 ) city6_8 4 8 90 1.000000 1.000000
( 152 -52 -4 ) ( 152 -36 -4 ) ( 160 -36 -4 ) city6_8 4 8 90 1.000000 1.000000
( 164 -52 -12 ) ( 164 -36 -12 ) ( 164 -36 -20 ) city6_8 12 20 0 1.000000 1.000000
( 160 -36 -12 ) ( 152 -36 -12 ) ( 152 -36 -20 ) city6_8 12 4 0 1.000000 1.000000
( 152 -36 -12 ) ( 152 -52 -12 ) ( 152 -52 -20 ) city6_8 12 4 0 1.000000 1.000000
}
// brush 5
{
( 152 -20 -2 ) ( 160 -24 -4 ) ( 160 -20 -2 ) city6_8 4 8 90 1.000000 1.000000
( 160 -28 -4 ) ( 160 -20 -4 ) ( 152 -20 -4 ) city6_8 12 4 0 1.000000 1.000000
( 152 -20 4 ) ( 160 -20 4 ) ( 160 -28 4 ) city6_8 12 4 0 1.000000 1.000000
( 152 -20 -4 ) ( 152 -20 4 ) ( 152 -28 4 ) city6_8 12 4 0 1.000000 1.000000
( 160 -20 -4 ) ( 160 -20 4 ) ( 152 -20 4 ) city6_8 16 4 0 1.000000 1.000000
( 160 -28 -4 ) ( 160 -28 4 ) ( 160 -20 4 ) city6_8 12 4 0 1.000000 1.000000
( 154 -20 4 ) ( 152 -24 -4 ) ( 154 -20 -4 ) city6_8 12 4 0 1.000000 1.000000
( 154 -44 -4 ) ( 154 -44 2 ) ( 160 -44 2 ) city6_8 8 4 0 1.000000 1.000000
( 160 -38 4 ) ( 160 -44 2 ) ( 154 -44 2 ) city6_8 12 0 0 1.000000 1.000000
( 152 -38 4 ) ( 154 -44 -4 ) ( 152 -38 -4 ) city6_8 12 20 0 1.000000 1.000000
}
// brush 6
{
( 152 -24 -4 ) ( 152 -24 -10 ) ( 160 -24 -4 ) city6_8 16 4 0 1.000000 1.000000
( 152 -32 -12 ) ( 152 -36 -10 ) ( 160 -32 -12 ) city6_8 4 8 90 1.000000 1.000000
( 152 -20 -8 ) ( 152 -24 -10 ) ( 160 -20 -8 ) city6_8 4 8 90 1.000000 1.000000
( 152 -12 -12 ) ( 152 -28 -12 ) ( 152 -28 -20 ) city6_8 12 4 0 1.000000 1.000000
( 166 -28 -12 ) ( 166 -12 -12 ) ( 166 -12 -20 ) city6_8 12 20 0 1.000000 1.000000
( 152 -36 -12 ) ( 160 -36 -12 ) ( 160 -36 -20 ) city6_8 12 4 0 1.000000 1.000000
( 152 -28 -4 ) ( 152 -12 -4 ) ( 160 -12 -4 ) city6_8 4 8 90 1.000000 1.000000
( 160 -12 -12 ) ( 152 -12 -12 ) ( 152 -28 -12 ) city6_8 4 8 90 1.000000 1.000000
}
// brush 7
{
( 168 -38 -4 ) ( 166 -44 -4 ) ( 168 -38 4 ) city6_8 12 20 0 1.000000 1.000000
( 166 -44 2 ) ( 160 -44 2 ) ( 160 -38 4 ) city6_8 12 0 0 1.000000 1.000000
( 160 -44 2 ) ( 166 -44 2 ) ( 166 -44 -4 ) city6_8 8 4 0 1.000000 1.000000
( 166 -20 -4 ) ( 168 -24 -4 ) ( 166 -20 4 ) city6_8 12 4 0 1.000000 1.000000
( 160 -20 4 ) ( 160 -28 4 ) ( 160 -28 -4 ) city6_8 12 4 0 1.000000 1.000000
( 168 -20 4 ) ( 160 -20 4 ) ( 160 -20 -4 ) city6_8 16 4 0 1.000000 1.000000
( 168 -28 4 ) ( 168 -20 4 ) ( 168 -20 -4 ) city6_8 12 4 0 1.000000 1.000000
( 160 -28 4 ) ( 160 -20 4 ) ( 168 -20 4 ) city6_8 12 4 0 1.000000 1.000000
( 168 -20 -4 ) ( 160 -20 -4 ) ( 160 -28 -4 ) city6_8 12 4 0 1.000000 1.000000
( 160 -20 -2 ) ( 160 -24 -4 ) ( 168 -20 -2 ) city6_8 4 8 90 1.000000 1.000000
}
// brush 8
{
( 166 -20 12 ) ( 168 -20 4 ) ( 166 -44 12 ) city6_8 12 4 0 1.000000 1.000000
( 152 -32 12 ) ( 152 -26 10 ) ( 160 -32 12 ) city6_8 4 8 90 1.000000 1.000000
( 152 -42 4 ) ( 152 -44 10 ) ( 160 -42 4 ) city6_8 16 4 0 1.000000 1.000000
( 152 -20 10 ) ( 152 -44 10 ) ( 152 -44 4 ) city6_8 12 4 0 1.000000 1.000000
( 160 -20 10 ) ( 152 -20 10 ) ( 152 -20 4 ) city6_8 12 4 0 1.000000 1.000000
( 152 -44 10 ) ( 160 -44 10 ) ( 160 -44 4 ) city6_8 8 4 0 1.000000 1.000000
( 152 -44 12 ) ( 152 -20 12 ) ( 160 -20 12 ) city6_8 4 8 90 1.000000 1.000000
( 160 -20 4 ) ( 152 -20 4 ) ( 152 -44 4 ) city6_8 16 8 0 1.000000 1.000000
}
// brush 9
{
( 124 -36 -8 ) ( 124 -52 -8 ) ( 124 -52 -16 ) city6_8 12 8 0 1.000000 1.000000
( 132 -36 -8 ) ( 124 -36 -8 ) ( 124 -36 -16 ) city6_8 8 8 0 1.000000 1.000000
( 132 -52 -8 ) ( 132 -36 -8 ) ( 132 -36 -16 ) city6_8 12 24 0 1.000000 1.000000
( 124 -52 0 ) ( 124 -36 0 ) ( 132 -36 0 ) city6_8 4 4 90 1.000000 1.000000
( 132 -36 -8 ) ( 124 -36 -8 ) ( 124 -52 -8 ) city6_8 4 4 90 1.000000 1.000000
( 132 -46 -4 ) ( 124 -46 -4 ) ( 124 -44 0 ) city6_8 4 8 0 1.000000 1.000000
( 124 -46 -4 ) ( 132 -46 -4 ) ( 132 -44 -8 ) city6_8 4 8 0 1.000000 1.000000
( 124 -36 -2 ) ( 124 -38 -8 ) ( 132 -36 -2 ) city6_8 4 8 0 1.000000 1.000000
}
// brush 10
{
( 132 -12 -8 ) ( 124 -12 -8 ) ( 124 -28 -8 ) city6_8 4 4 90 1.000000 1.000000
( 124 -28 0 ) ( 124 -12 0 ) ( 132 -12 0 ) city6_8 4 4 90 1.000000 1.000000
( 124 -36 -8 ) ( 132 -36 -8 ) ( 132 -36 -16 ) city6_8 8 8 0 1.000000 1.000000
( 132 -28 -8 ) ( 132 -12 -8 ) ( 132 -12 -16 ) city6_8 12 24 0 1.000000 1.000000
( 124 -12 -8 ) ( 124 -28 -8 ) ( 124 -28 -16 ) city6_8 12 8 0 1.000000 1.000000
( 124 -20 -8 ) ( 128 -20 -8 ) ( 124 -20 0 ) city6_8 8 8 0 1.000000 1.000000
( 124 -20 -4 ) ( 124 -24 -6 ) ( 132 -20 -4 ) city6_8 8 4 0 1.000000 1.000000
( 124 -32 -8 ) ( 124 -36 -6 ) ( 132 -32 -8 ) city6_8 8 4 0 1.000000 1.000000
}
// brush 11
{
( 132 -38 0 ) ( 130 -44 0 ) ( 132 -38 8 ) city6_8 12 24 0 1.000000 1.000000
( 130 -44 6 ) ( 124 -44 6 ) ( 124 -38 8 ) city6_8 8 0 0 1.000000 1.000000
( 124 -44 6 ) ( 130 -44 6 ) ( 130 -44 0 ) city6_8 4 8 0 1.000000 1.000000
( 130 -20 0 ) ( 132 -24 0 ) ( 130 -20 8 ) city6_8 12 8 0 1.000000 1.000000
( 118 -30 0 ) ( 116 -24 0 ) ( 118 -30 8 ) city6_8 12 8 0 1.000000 1.000000
( 124 -20 8 ) ( 124 -28 8 ) ( 124 -28 0 ) city6_8 12 8 0 1.000000 1.000000
( 132 -20 8 ) ( 124 -20 8 ) ( 124 -20 0 ) city6_8 8 8 0 1.000000 1.000000
( 132 -28 8 ) ( 132 -20 8 ) ( 132 -20 0 ) city6_8 12 8 0 1.000000 1.000000
( 124 -28 8 ) ( 124 -20 8 ) ( 132 -20 8 ) city6_8 8 4 0 1.000000 1.000000
( 132 -20 0 ) ( 124 -20 0 ) ( 124 -28 0 ) city6_8 8 4 0 1.000000 1.000000
}
// brush 12
{
( 92 -24 8 ) ( 92 -24 4 ) ( 100 -24 8 ) city6_8 8 8 0 1.000000 1.000000
( 100 -34 0 ) ( 98 -40 0 ) ( 100 -34 8 ) city6_8 8 24 0 1.000000 1.000000
( 92 -30 0 ) ( 94 -24 0 ) ( 92 -30 8 ) city6_8 8 8 0 1.000000 1.000000
( 98 -40 6 ) ( 92 -40 6 ) ( 92 -34 8 ) city6_8 8 4 0 1.000000 1.000000
( 92 -16 8 ) ( 92 -40 8 ) ( 92 -40 -16 ) city6_8 8 8 0 1.000000 1.000000
( 100 -40 8 ) ( 100 -16 8 ) ( 100 -16 -16 ) city6_8 8 24 0 1.000000 1.000000
( 92 -40 6 ) ( 98 -40 6 ) ( 98 -40 0 ) city6_8 4 8 0 1.000000 1.000000
( 92 -40 8 ) ( 92 -16 8 ) ( 124 -16 8 ) city6_8 8 4 90 1.000000 1.000000
( 124 -16 0 ) ( 92 -16 0 ) ( 92 -40 0 ) city6_8 8 4 90 1.000000 1.000000
}
// brush 13
{
( 92 -30 -8 ) ( 94 -24 -8 ) ( 92 -30 0 ) city6_8 8 8 0 1.000000 1.000000
( 92 -24 0 ) ( 92 -26 -8 ) ( 100 -24 0 ) city6_8 8 8 0 1.000000 1.000000
( 92 -16 -8 ) ( 92 -32 -8 ) ( 92 -32 -16 ) city6_8 8 8 0 1.000000 1.000000
( 100 -32 -8 ) ( 100 -16 -8 ) ( 100 -16 -16 ) city6_8 8 24 0 1.000000 1.000000
( 92 -32 -8 ) ( 100 -32 -8 ) ( 100 -32 -16 ) city6_8 8 8 0 1.000000 1.000000
( 92 -32 0 ) ( 92 -16 0 ) ( 100 -16 0 ) city6_8 0 4 90 1.000000 1.000000
( 100 -16 -8 ) ( 92 -16 -8 ) ( 92 -32 -8 ) city6_8 0 4 90 1.000000 1.000000
}
// brush 14
{
( 92 -42 -4 ) ( 100 -42 -4 ) ( 100 -40 -8 ) city6_8 4 8 0 1.000000 1.000000
( 100 -42 -4 ) ( 92 -42 -4 ) ( 92 -40 0 ) city6_8 4 8 0 1.000000 1.000000
( 100 -32 -8 ) ( 92 -32 -8 ) ( 92 -48 -8 ) city6_8 0 4 90 1.000000 1.000000
( 92 -48 0 ) ( 92 -32 0 ) ( 100 -32 0 ) city6_8 0 4 90 1.000000 1.000000
( 100 -48 -8 ) ( 100 -32 -8 ) ( 100 -32 -16 ) city6_8 8 24 0 1.000000 1.000000
( 100 -32 -8 ) ( 92 -32 -8 ) ( 92 -32 -16 ) city6_8 8 8 0 1.000000 1.000000
( 92 -32 -8 ) ( 92 -48 -8 ) ( 92 -48 -16 ) city6_8 8 8 0 1.000000 1.000000
}
// brush 15
{
( 92 -16 -4 ) ( 60 -16 -4 ) ( 60 -40 -4 ) city6_8 8 4 90 1.000000 1.000000
( 60 -40 4 ) ( 60 -16 4 ) ( 92 -16 4 ) city6_8 8 4 90 1.000000 1.000000
( 60 -40 2 ) ( 66 -40 2 ) ( 66 -40 -4 ) city6_8 4 4 0 1.000000 1.000000
( 68 -40 4 ) ( 68 -16 4 ) ( 68 -16 -20 ) city6_8 8 4 0 1.000000 1.000000
( 92 -24 4 ) ( 60 -24 4 ) ( 60 -24 -20 ) city6_8 4 4 0 1.000000 1.000000
( 60 -16 4 ) ( 60 -40 4 ) ( 60 -40 -20 ) city6_8 8 4 0 1.000000 1.000000
( 60 -24 0 ) ( 60 -26 -4 ) ( 68 -24 0 ) city6_8 8 4 0 1.000000 1.000000
( 66 -40 2 ) ( 60 -40 2 ) ( 60 -34 4 ) city6_8 8 4 0 1.000000 1.000000
( 60 -30 -4 ) ( 62 -24 -4 ) ( 60 -30 4 ) city6_8 8 4 0 1.000000 1.000000
( 68 -34 -4 ) ( 66 -40 -4 ) ( 68 -34 4 ) city6_8 8 4 0 1.000000 1.000000
}
// brush 16
{
( 152 28 -12 ) ( 152 12 -12 ) ( 152 12 -20 ) city2_3 12 4 0 1.000000 1.000000
( 160 28 -12 ) ( 152 28 -12 ) ( 152 28 -20 ) city2_3 12 4 0 1.000000 1.000000
( 164 12 -12 ) ( 164 28 -12 ) ( 164 28 -20 ) city2_3 12 20 0 1.000000 1.000000
( 152 12 -4 ) ( 152 28 -4 ) ( 160 28 -4 ) city2_3 4 8 90 1.000000 1.000000
( 160 28 -12 ) ( 152 28 -12 ) ( 152 12 -12 ) city2_3 4 8 90 1.000000 1.000000
( 160 18 -8 ) ( 152 18 -8 ) ( 152 20 -4 ) city2_3 8 4 0 1.000000 1.000000
( 152 18 -8 ) ( 160 18 -8 ) ( 160 20 -12 ) city2_3 8 4 0 1.000000 1.000000
( 152 28 -6 ) ( 152 26 -12 ) ( 160 28 -6 ) city2_3 8 4 0 1.000000 1.000000
}
// brush 17
{
( 152 26 4 ) ( 154 20 -4 ) ( 152 26 -4 ) city2_3 12 20 0 1.000000 1.000000
( 160 26 4 ) ( 160 20 2 ) ( 154 20 2 ) city2_3 12 0 0 1.000000 1.000000
( 154 20 -4 ) ( 154 20 2 ) ( 160 20 2 ) city2_3 8 4 0 1.000000 1.000000
( 154 44 4 ) ( 152 40 -4 ) ( 154 44 -4 ) city2_3 12 4 0 1.000000 1.000000
( 160 36 -4 ) ( 160 36 4 ) ( 160 44 4 ) city2_3 12 4 0 1.000000 1.000000
( 160 44 -4 ) ( 160 44 4 ) ( 152 44 4 ) city2_3 16 4 0 1.000000 1.000000
( 152 44 -4 ) ( 152 44 4 ) ( 152 36 4 ) city2_3 12 4 0 1.000000 1.000000
( 152 44 4 ) ( 160 44 4 ) ( 160 36 4 ) city2_3 12 4 0 1.000000 1.000000
( 160 36 -4 ) ( 160 44 -4 ) ( 152 44 -4 ) city2_3 12 4 0 1.000000 1.000000
( 152 44 -2 ) ( 160 40 -4 ) ( 160 44 -2 ) city2_3 4 8 90 1.000000 1.000000
}
// brush 18
{
( 160 52 -12 ) ( 152 52 -12 ) ( 152 36 -12 ) city2_3 4 8 90 1.000000 1.000000
( 152 36 -4 ) ( 152 52 -4 ) ( 160 52 -4 ) city2_3 4 8 90 1.000000 1.000000
( 152 28 -12 ) ( 160 28 -12 ) ( 160 28 -20 ) city2_3 12 4 0 1.000000 1.000000
( 166 36 -12 ) ( 166 52 -12 ) ( 166 52 -20 ) city2_3 12 20 0 1.000000 1.000000
( 152 52 -12 ) ( 152 36 -12 ) ( 152 36 -20 ) city2_3 12 4 0 1.000000 1.000000
( 152 44 -8 ) ( 152 40 -10 ) ( 160 44 -8 ) city2_3 4 8 90 1.000000 1.000000
( 152 32 -12 ) ( 152 28 -10 ) ( 160 32 -12 ) city2_3 4 8 90 1.000000 1.000000
( 152 40 -4 ) ( 152 40 -10 ) ( 160 40 -4 ) city2_3 16 4 0 1.000000 1.000000
}
// brush 19
{
( 160 44 -2 ) ( 160 40 -4 ) ( 168 44 -2 ) city2_3 4 8 90 1.000000 1.000000
( 168 44 -4 ) ( 160 44 -4 ) ( 160 36 -4 ) city2_3 12 4 0 1.000000 1.000000
( 160 36 4 ) ( 160 44 4 ) ( 168 44 4 ) city2_3 12 4 0 1.000000 1.000000
( 168 36 4 ) ( 168 44 4 ) ( 168 44 -4 ) city2_3 12 4 0 1.000000 1.000000
( 168 44 4 ) ( 160 44 4 ) ( 160 44 -4 ) city2_3 16 4 0 1.000000 1.000000
( 160 44 4 ) ( 160 36 4 ) ( 160 36 -4 ) city2_3 12 4 0 1.000000 1.000000
( 166 44 -4 ) ( 168 40 -4 ) ( 166 44 4 ) city2_3 12 4 0 1.000000 1.000000
( 160 20 2 ) ( 166 20 2 ) ( 166 20 -4 ) city2_3 8 4 0 1.000000 1.000000
( 166 20 2 ) ( 160 20 2 ) ( 160 26 4 ) city2_3 12 0 0 1.000000 1.000000
( 168 26 -4 ) ( 166 20 -4 ) ( 168 26 4 ) city2_3 12 20 0 1.000000 1.000000
}
// brush 20
{
( 160 44 4 ) ( 152 44 4 ) ( 152 20 4 ) city2_3 16 8 0 1.000000 1.000000
( 152 20 12 ) ( 152 44 12 ) ( 160 44 12 ) city2_3 4 8 90 1.000000 1.000000
( 152 20 10 ) ( 160 20 10 ) ( 160 20 4 ) city2_3 8 4 0 1.000000 1.000000
( 160 44 10 ) ( 152 44 10 ) ( 152 44 4 ) city2_3 12 4 0 1.000000 1.000000
( 152 44 10 ) ( 152 20 10 ) ( 152 20 4 ) city2_3 12 4 0 1.000000 1.000000
( 152 22 4 ) ( 152 20 10 ) ( 160 22 4 ) city2_3 16 4 0 1.000000 1.000000
( 152 32 12 ) ( 152 38 10 ) ( 160 32 12 ) city2_3 4 8 90 1.000000 1.000000
( 166 44 12 ) ( 168 44 4 ) ( 166 20 12 ) city2_3 12 4 0 1.000000 1.000000
}
// brush 21
{
( 124 28 -2 ) ( 124 26 -8 ) ( 132 28 -2 ) city2_3 4 8 0 1.000000 1.000000
( 124 18 -4 ) ( 132 18 -4 ) ( 132 20 -8 ) city2_3 4 8 0 1.000000 1.000000
( 132 18 -4 ) ( 124 18 -4 ) ( 124 20 0 ) city2_3 4 8 0 1.000000 1.000000
( 132 28 -8 ) ( 124 28 -8 ) ( 124 12 -8 ) city2_3 4 4 90 1.000000 1.000000
( 124 12 0 ) ( 124 28 0 ) ( 132 28 0 ) city2_3 4 4 90 1.000000 1.000000
( 132 12 -8 ) ( 132 28 -8 ) ( 132 28 -16 ) city2_3 12 24 0 1.000000 1.000000
( 132 28 -8 ) ( 124 28 -8 ) ( 124 28 -16 ) city2_3 8 8 0 1.000000 1.000000
( 124 28 -8 ) ( 124 12 -8 ) ( 124 12 -16 ) city2_3 12 8 0 1.000000 1.000000
}
// brush 22
{
( 124 32 -8 ) ( 124 28 -6 ) ( 132 32 -8 ) city2_3 8 4 0 1.000000 1.000000
( 124 44 -4 ) ( 124 40 -6 ) ( 132 44 -4 ) city2_3 8 4 0 1.000000 1.000000
( 124 44 -8 ) ( 128 44 -8 ) ( 124 44 0 ) city2_3 8 8 0 1.000000 1.000000
( 124 52 -8 ) ( 124 36 -8 ) ( 124 36 -16 ) city2_3 12 8 0 1.000000 1.000000
( 132 36 -8 ) ( 132 52 -8 ) ( 132 52 -16 ) city2_3 12 24 0 1.000000 1.000000
( 124 28 -8 ) ( 132 28 -8 ) ( 132 28 -16 ) city2_3 8 8 0 1.000000 1.000000
( 124 36 0 ) ( 124 52 0 ) ( 132 52 0 ) city2_3 4 4 90 1.000000 1.000000
( 132 52 -8 ) ( 124 52 -8 ) ( 124 36 -8 ) city2_3 4 4 90 1.000000 1.000000
}
// brush 23
{
( 132 44 0 ) ( 124 44 0 ) ( 124 36 0 ) city2_3 8 4 0 1.000000 1.000000
( 124 36 8 ) ( 124 44 8 ) ( 132 44 8 ) city2_3 8 4 0 1.000000 1.000000
( 132 36 8 ) ( 132 44 8 ) ( 132 44 0 ) city2_3 12 8 0 1.000000 1.000000
( 132 44 8 ) ( 124 44 8 ) ( 124 44 0 ) city2_3 8 8 0 1.000000 1.000000
( 124 44 8 ) ( 124 36 8 ) ( 124 36 0 ) city2_3 12 8 0 1.000000 1.000000
( 118 34 0 ) ( 116 40 0 ) ( 118 34 8 ) city2_3 12 8 0 1.000000 1.000000
( 130 44 0 ) ( 132 40 0 ) ( 130 44 8 ) city2_3 12 8 0 1.000000 1.000000
( 124 20 6 ) ( 130 20 6 ) ( 130 20 0 ) city2_3 4 8 0 1.000000 1.000000
( 130 20 6 ) ( 124 20 6 ) ( 124 26 8 ) city2_3 8 0 0 1.000000 1.000000
( 132 26 0 ) ( 130 20 0 ) ( 132 26 8 ) city2_3 12 24 0 1.000000 1.000000
}
// brush 24
{
( 124 48 0 ) ( 92 48 0 ) ( 92 24 0 ) city2_3 8 4 90 1.000000 1.000000
( 92 24 8 ) ( 92 48 8 ) ( 124 48 8 ) city2_3 8 4 90 1.000000 1.000000
( 92 24 6 ) ( 98 24 6 ) ( 98 24 0 ) city2_3 4 8 0 1.000000 1.000000
( 100 24 8 ) ( 100 48 8 ) ( 100 48 -16 ) city2_3 8 24 0 1.000000 1.000000
( 92 48 8 ) ( 92 24 8 ) ( 92 24 -16 ) city2_3 8 8 0 1.000000 1.000000
( 98 24 6 ) ( 92 24 6 ) ( 92 30 8 ) city2_3 8 4 0 1.000000 1.000000
( 92 34 0 ) ( 94 40 0 ) ( 92 34 8 ) city2_3 8 8 0 1.000000 1.000000
( 100 30 0 ) ( 98 24 0 ) ( 100 30 8 ) city2_3 8 24 0 1.000000 1.000000
( 92 40 8 ) ( 92 40 4 ) ( 100 40 8 ) city2_3 8 8 0 1.000000 1.000000
}
// brush 25
{
( 100 48 -8 ) ( 92 48 -8 ) ( 92 32 -8 ) city2_3 0 4 90 1.000000 1.000000
( 92 32 0 ) ( 92 48 0 ) ( 100 48 0 ) city2_3 0 4 90 1.000000 1.000000
( 92 32 -8 ) ( 100 32 -8 ) ( 100 32 -16 ) city2_3 8 8 0 1.000000 1.000000
( 100 32 -8 ) ( 100 48 -8 ) ( 100 48 -16 ) city2_3 8 24 0 1.000000 1.000000
( 92 48 -8 ) ( 92 32 -8 ) ( 92 32 -16 ) city2_3 8 8 0 1.000000 1.000000
( 92 40 0 ) ( 92 38 -8 ) ( 100 40 0 ) city2_3 8 8 0 1.000000 1.000000
( 92 34 -8 ) ( 94 40 -8 ) ( 92 34 0 ) city2_3 8 8 0 1.000000 1.000000
}
// brush 26
{
( 92 32 -8 ) ( 92 16 -8 ) ( 92 16 -16 ) city2_3 8 8 0 1.000000 1.000000
( 100 32 -8 ) ( 92 32 -8 ) ( 92 32 -16 ) city2_3 8 8 0 1.000000 1.000000
( 100 16 -8 ) ( 100 32 -8 ) ( 100 32 -16 ) city2_3 8 24 0 1.000000 1.000000
( 92 16 0 ) ( 92 32 0 ) ( 100 32 0 ) city2_3 0 4 90 1.000000 1.000000
( 100 32 -8 ) ( 92 32 -8 ) ( 92 16 -8 ) city2_3 0 4 90 1.000000 1.000000
( 100 22 -4 ) ( 92 22 -4 ) ( 92 24 0 ) city2_3 4 8 0 1.000000 1.000000
( 92 22 -4 ) ( 100 22 -4 ) ( 100 24 -8 ) city2_3 4 8 0 1.000000 1.000000
}
// brush 27
{
( 68 30 -4 ) ( 66 24 -4 ) ( 68 30 4 ) city2_3 8 4 0 1.000000 1.000000
( 60 34 -4 ) ( 62 40 -4 ) ( 60 34 4 ) city2_3 8 4 0 1.000000 1.000000
( 66 24 2 ) ( 60 24 2 ) ( 60 30 4 ) city2_3 8 4 0 1.000000 1.000000
( 60 40 0 ) ( 60 38 -4 ) ( 68 40 0 ) city2_3 8 4 0 1.000000 1.000000
( 60 48 4 ) ( 60 24 4 ) ( 60 24 -20 ) city2_3 8 4 0 1.000000 1.000000
( 92 40 4 ) ( 60 40 4 ) ( 60 40 -20 ) city2_3 4 4 0 1.000000 1.000000
( 68 24 4 ) ( 68 48 4 ) ( 68 48 -20 ) city2_3 8 4 0 1.000000 1.000000
( 60 24 2 ) ( 66 24 2 ) ( 66 24 -4 ) city2_3 4 4 0 1.000000 1.000000
( 60 24 4 ) ( 60 48 4 ) ( 92 48 4 ) city2_3 8 4 90 1.000000 1.000000
( 92 48 -4 ) ( 60 48 -4 ) ( 60 24 -4 ) city2_3 8 4 90 1.000000 1.000000
}
// brush 28
{
( 166 98 -8 ) ( 158 98 -8 ) ( 158 82 -8 ) wbrick1_5 6 14 0 1.000000 1.000000
( 158 82 8 ) ( 158 98 8 ) ( 166 98 8 ) wbrick1_5 -6 14 0 1.000000 1.000000
( 166 82 8 ) ( 166 98 8 ) ( 166 98 -8 ) wbrick1_5 -14 8 0 1.000000 1.000000
( 166 110 8 ) ( 158 110 8 ) ( 158 110 -8 ) wbrick1_5 -58 8 0 1.000000 1.000000
( 154 98 8 ) ( 154 82 8 ) ( 154 82 -8 ) wbrick1_5 -14 8 0 1.000000 1.000000
( 158 88 -8 ) ( 158 80 -2 ) ( 166 88 -8 ) wbrick1_5 6 14 0 1.000000 1.000000
( 158 80 -2 ) ( 158 78 8 ) ( 166 80 -2 ) wbrick1_5 -10 8 0 1.000000 1.000000
( 158 110 -6 ) ( 158 104 -8 ) ( 166 110 -6 ) wbrick1_5 6 14 0 1.000000 1.000000
( 162 78 -8 ) ( 158 82 -8 ) ( 162 78 8 ) wbrick1_5 -14 8 0 1.000000 1.000000
( 166 102 4 ) ( 164 102 -8 ) ( 166 78 4 ) wbrick1_5 -14 8 0 1.000000 1.000000
}
// brush 29
{
( 125 104 -8 ) ( 124 104 2 ) ( 125 88 -8 ) wbrick1_5 -8 8 0 1.000000 1.000000
( 132 90 -8 ) ( 128 88 -8 ) ( 132 90 8 ) wbrick1_5 -6 8 0 1.000000 1.000000
( 124 88 6 ) ( 124 92 8 ) ( 132 88 6 ) wbrick1_5 -6 8 0 1.000000 1.000000
( 124 104 -3 ) ( 124 102 -8 ) ( 132 104 -3 ) wbrick1_5 -6 8 0 1.000000 1.000000
( 124 90 -6 ) ( 124 88 2 ) ( 132 90 -6 ) wbrick1_5 -6 8 0 1.000000 1.000000
( 124 94 -8 ) ( 124 90 -6 ) ( 132 94 -8 ) wbrick1_5 -6 8 0 1.000000 1.000000
( 124 104 8 ) ( 124 92 8 ) ( 124 92 -4 ) wbrick1_5 -8 8 0 1.000000 1.000000
( 132 104 8 ) ( 124 104 8 ) ( 124 104 -4 ) wbrick1_5 -6 8 0 1.000000 1.000000
( 132 92 8 ) ( 132 104 8 ) ( 132 104 -4 ) wbrick1_5 -8 8 0 1.000000 1.000000
( 124 88 8 ) ( 132 88 8 ) ( 132 88 -4 ) wbrick1_5 -6 8 0 1.000000 1.000000
( 124 92 8 ) ( 124 104 8 ) ( 132 104 8 ) wbrick1_5 -6 8 0 1.000000 1.000000
( 132 104 -8 ) ( 124 104 -8 ) ( 124 92 -8 ) wbrick1_5 -6 8 0 1.000000 1.000000
}
// brush 30
{
( 92 94 6 ) ( 92 102 6 ) ( 100 102 6 ) wbrick1_5 -4 6 0 1.000000 1.000000
( 92 90 6 ) ( 100 90 6 ) ( 100 90 -2 ) wbrick1_5 -4 6 0 1.000000 1.000000
( 100 94 6 ) ( 100 102 6 ) ( 100 102 -2 ) wbrick1_5 -6 6 0 1.000000 1.000000
( 100 102 6 ) ( 92 102 6 ) ( 92 102 -2 ) wbrick1_5 -4 6 0 1.000000 1.000000
( 92 102 6 ) ( 92 94 6 ) ( 92 94 -2 ) wbrick1_5 -6 6 0 1.000000 1.000000
( 92 90 4 ) ( 92 95 6 ) ( 100 90 4 ) wbrick1_5 -4 6 0 1.000000 1.000000
( 93 90 -6 ) ( 92 95 -6 ) ( 93 90 6 ) wbrick1_5 -6 6 0 1.000000 1.000000
( 98 102 -6 ) ( 100 95 -6 ) ( 98 102 6 ) wbrick1_5 -6 6 0 1.000000 1.000000
( 92 100 -6 ) ( 92 95 -6 ) ( 100 100 -6 ) wbrick1_5 -4 6 0 1.000000 1.000000
( 92 102 -2 ) ( 92 100 -6 ) ( 100 102 -2 ) wbrick1_5 -4 6 0 1.000000 1.000000
( 92 92 -6 ) ( 92 90 2 ) ( 100 92 -6 ) wbrick1_5 -4 6 0 1.000000 1.000000
}
// brush 31
{
( 61 92 -4 ) ( 60 100 -4 ) ( 61 92 4 ) wbrick1_5 -4 4 0 1.000000 1.000000
( 60 94 -4 ) ( 68 94 -4 ) ( 68 100 -4 ) wbrick1_5 4 4 0 1.000000 1.000000
( 52 88 4 ) ( 52 104 4 ) ( 68 104 4 ) wbrick1_5 4 4 0 1.000000 1.000000
( 68 92 1 ) ( 60 92 1 ) ( 60 92 4 ) wbrick1_5 4 4 0 1.000000 1.000000
( 68 100 116 ) ( 52 100 116 ) ( 52 100 -12 ) wbrick1_5 4 4 0 1.000000 1.000000
( 60 92 1 ) ( 68 92 1 ) ( 68 94 -4 ) wbrick1_5 4 4 0 1.000000 1.000000
( 60 100 0 ) ( 60 99 -4 ) ( 68 100 0 ) wbrick1_5 4 4 0 1.000000 1.000000
( 60 92 3 ) ( 60 96 5 ) ( 68 92 3 ) wbrick1_5 4 4 0 1.000000 1.000000
( 68 100 -4 ) ( 66 92 -4 ) ( 68 100 4 ) wbrick1_5 -4 4 0 1.000000 1.000000
}
}
// entity 1
{
"origin" "0 0 0"
"classname" "info_player_start"
}

View File

@@ -0,0 +1,168 @@
// entity 0
{
"classname" "worldspawn"
// brush 0
{
( 161 -26 -1 ) ( 163 -32 -1 ) ( 161 -26 1 ) window02_1 -40 -58 90 1.000000 -1.000000
( 163 -32 -1 ) ( 161 -40 -1 ) ( 163 -32 1 ) window02_1 -24 -58 90 1.000000 -1.000000
( 161 -40 -1 ) ( 157 -26 -1 ) ( 161 -40 1 ) window02_1 24 -60 90 1.000000 -1.000000
( 167 -26 1 ) ( 157 -26 1 ) ( 157 -26 -1 ) window02_1 -14 -104 90 1.000000 -1.000000
( 157 -40 1 ) ( 157 -26 1 ) ( 167 -26 1 ) window02_1 40 -58 0 1.000000 1.000000
( 167 -26 -1 ) ( 157 -26 -1 ) ( 157 -40 -1 ) window02_1 40 -58 0 1.000000 1.000000
}
// brush 1
{
( 131 -28 -1 ) ( 131 -28 1 ) ( 127 -24 1 ) window02_1 -18 -62 90 1.000000 -1.000000
( 131 -28 1 ) ( 131 -28 -1 ) ( 127 -39 -1 ) window02_1 4 -62 90 1.000000 -1.000000
( 127 -39 1 ) ( 127 -39 -1 ) ( 127 -24 -1 ) window02_1 -24 -62 90 1.000000 -1.000000
( 127 -24 1 ) ( 135 -28 1 ) ( 127 -48 1 ) window02_1 24 -62 0 1.000000 1.000000
( 135 -28 -1 ) ( 127 -24 -1 ) ( 127 -48 -1 ) window02_1 24 -62 0 1.000000 1.000000
}
// brush 2
{
( 91 -34 1 ) ( 91 -34 -1 ) ( 97 -32 -1 ) window02_1 8 -114 90 1.000000 -1.000000
( 100 -34 -1 ) ( 100 -34 1 ) ( 100 -32 1 ) window02_1 52 -10 90 1.000000 -1.000000
( 100 -34 1 ) ( 100 -34 -1 ) ( 91 -34 -1 ) window02_1 -4 -114 90 1.000000 -1.000000
( 100 -32 -1 ) ( 100 -32 1 ) ( 97 -32 1 ) window02_1 50 0 0 1.000000 1.000000
( 100 -34 1 ) ( 91 -34 1 ) ( 97 -32 1 ) window02_1 50 -10 0 1.000000 1.000000
( 91 -34 -1 ) ( 100 -34 -1 ) ( 100 -32 -1 ) window02_1 50 -10 0 1.000000 1.000000
}
// brush 3
{
( 100 -30 -1 ) ( 100 -30 1 ) ( 94 -28 1 ) window02_1 32 -114 90 1.000000 -1.000000
( 94 -28 -1 ) ( 94 -28 1 ) ( 97 -32 1 ) window02_1 18 -10 90 1.000000 -1.000000
( 100 -32 -1 ) ( 100 -28 -1 ) ( 93 -24 -1 ) window02_1 50 -10 0 1.000000 1.000000
( 100 -28 1 ) ( 100 -32 1 ) ( 97 -32 1 ) window02_1 50 -10 0 1.000000 1.000000
( 100 -32 1 ) ( 100 -32 -1 ) ( 97 -32 -1 ) window02_1 50 0 0 1.000000 1.000000
( 100 -30 1 ) ( 100 -30 -1 ) ( 100 -32 -1 ) window02_1 52 -10 90 1.000000 -1.000000
}
// brush 4
{
( 59 -37 1 ) ( 59 -37 -1 ) ( 59 -30 -1 ) window02_1 12 -20 90 1.000000 -1.000000
( 59 -37 -1 ) ( 59 -37 1 ) ( 62 -37 1 ) window02_1 16 0 0 1.000000 1.000000
( 62 -37 1 ) ( 59 -37 1 ) ( 59 -30 1 ) window02_1 16 -20 0 1.000000 1.000000
( 59 -37 -1 ) ( 62 -37 -1 ) ( 62 -29 -1 ) window02_1 16 -20 0 1.000000 1.000000
( 62 -37 -1 ) ( 62 -37 1 ) ( 62 -29 1 ) window02_1 20 0 0 1.000000 1.000000
( 59 -30 1 ) ( 59 -30 -1 ) ( 62 -29 -1 ) window02_1 -22 -80 90 1.000000 -1.000000
}
// brush 5
{
( 62 -37 -1 ) ( 70 -37 -1 ) ( 66 -23 -1 ) window02_1 16 -20 0 1.000000 1.000000
( 70 -37 1 ) ( 62 -37 1 ) ( 62 -29 1 ) window02_1 16 -20 0 1.000000 1.000000
( 70 -37 -1 ) ( 70 -37 1 ) ( 66 -23 1 ) window02_1 42 -20 90 1.000000 -1.000000
( 70 -37 1 ) ( 70 -37 -1 ) ( 62 -37 -1 ) window02_1 32 -80 90 1.000000 -1.000000
( 66 -23 -1 ) ( 66 -23 1 ) ( 62 -29 1 ) window02_1 18 -20 90 1.000000 -1.000000
( 62 -37 1 ) ( 62 -37 -1 ) ( 62 -29 -1 ) window02_1 20 0 0 1.000000 1.000000
}
// brush 6
{
( 167 38 -1 ) ( 157 38 -1 ) ( 157 24 -1 ) window01_4 40 -58 0 1.000000 1.000000
( 157 24 1 ) ( 157 38 1 ) ( 167 38 1 ) window01_4 40 -58 0 1.000000 1.000000
( 167 38 1 ) ( 157 38 1 ) ( 157 38 -1 ) window01_4 -14 -104 90 1.000000 -1.000000
( 161 24 -1 ) ( 157 38 -1 ) ( 161 24 1 ) window01_4 24 -60 90 1.000000 -1.000000
( 163 32 -1 ) ( 161 24 -1 ) ( 163 32 1 ) window01_4 -24 -58 90 1.000000 -1.000000
( 161 38 -1 ) ( 163 32 -1 ) ( 161 38 1 ) window01_4 -40 -58 90 1.000000 -1.000000
}
// brush 7
{
( 135 36 -1 ) ( 127 40 -1 ) ( 127 16 -1 ) window01_4 24 -62 0 1.000000 1.000000
( 127 40 1 ) ( 135 36 1 ) ( 127 16 1 ) window01_4 24 -62 0 1.000000 1.000000
( 127 25 1 ) ( 127 25 -1 ) ( 127 40 -1 ) window01_4 -24 -62 90 1.000000 -1.000000
( 131 36 1 ) ( 131 36 -1 ) ( 127 25 -1 ) window01_4 4 -62 90 1.000000 -1.000000
( 131 36 -1 ) ( 131 36 1 ) ( 127 40 1 ) window01_4 -18 -62 90 1.000000 -1.000000
}
// brush 8
{
( 91 30 -1 ) ( 100 30 -1 ) ( 100 32 -1 ) window01_4 50 -10 0 1.000000 1.000000
( 100 30 1 ) ( 91 30 1 ) ( 97 32 1 ) window01_4 50 -10 0 1.000000 1.000000
( 100 32 -1 ) ( 100 32 1 ) ( 97 32 1 ) window01_4 50 0 0 1.000000 1.000000
( 100 30 1 ) ( 100 30 -1 ) ( 91 30 -1 ) window01_4 -4 -114 90 1.000000 -1.000000
( 100 30 -1 ) ( 100 30 1 ) ( 100 32 1 ) window01_4 52 -10 90 1.000000 -1.000000
( 91 30 1 ) ( 91 30 -1 ) ( 97 32 -1 ) window01_4 8 -114 90 1.000000 -1.000000
}
// brush 9
{
( 100 34 1 ) ( 100 34 -1 ) ( 100 32 -1 ) window01_4 52 -10 90 1.000000 -1.000000
( 100 32 1 ) ( 100 32 -1 ) ( 97 32 -1 ) window01_4 50 0 0 1.000000 1.000000
( 100 36 1 ) ( 100 32 1 ) ( 97 32 1 ) window01_4 50 -10 0 1.000000 1.000000
( 100 32 -1 ) ( 100 36 -1 ) ( 93 40 -1 ) window01_4 50 -10 0 1.000000 1.000000
( 94 36 -1 ) ( 94 36 1 ) ( 97 32 1 ) window01_4 18 -10 90 1.000000 -1.000000
( 100 34 -1 ) ( 100 34 1 ) ( 94 36 1 ) window01_4 32 -114 90 1.000000 -1.000000
}
// brush 10
{
( 59 34 1 ) ( 59 34 -1 ) ( 62 35 -1 ) window01_4 -22 -80 90 1.000000 -1.000000
( 62 27 -1 ) ( 62 27 1 ) ( 62 35 1 ) window01_4 20 0 0 1.000000 1.000000
( 59 27 -1 ) ( 62 27 -1 ) ( 62 35 -1 ) window01_4 16 -20 0 1.000000 1.000000
( 62 27 1 ) ( 59 27 1 ) ( 59 34 1 ) window01_4 16 -20 0 1.000000 1.000000
( 59 27 -1 ) ( 59 27 1 ) ( 62 27 1 ) window01_4 16 0 0 1.000000 1.000000
( 59 27 1 ) ( 59 27 -1 ) ( 59 34 -1 ) window01_4 12 -20 90 1.000000 -1.000000
}
// brush 11
{
( 62 27 1 ) ( 62 27 -1 ) ( 62 35 -1 ) window01_4 20 0 0 1.000000 1.000000
( 66 41 -1 ) ( 66 41 1 ) ( 62 35 1 ) window01_4 18 -20 90 1.000000 -1.000000
( 70 27 1 ) ( 70 27 -1 ) ( 62 27 -1 ) window01_4 32 -80 90 1.000000 -1.000000
( 70 27 -1 ) ( 70 27 1 ) ( 66 41 1 ) window01_4 42 -20 90 1.000000 -1.000000
( 70 27 1 ) ( 62 27 1 ) ( 62 35 1 ) window01_4 16 -20 0 1.000000 1.000000
( 62 27 -1 ) ( 70 27 -1 ) ( 66 41 -1 ) window01_4 16 -20 0 1.000000 1.000000
}
// brush 12
{
( 161 102 -1 ) ( 163 96 -1 ) ( 161 102 1 ) window1_2 32 -33 0 1.000000 1.000000
( 163 96 -1 ) ( 161 88 -1 ) ( 163 96 1 ) window1_2 32 -33 0 1.000000 1.000000
( 161 88 -1 ) ( 157 102 -1 ) ( 161 88 1 ) window1_2 32 -33 0 1.000000 1.000000
( 167 102 1 ) ( 157 102 1 ) ( 157 102 -1 ) window1_2 33 -37 0 1.000000 1.000000
( 157 88 1 ) ( 157 102 1 ) ( 167 102 1 ) window1_2 33 -32 0 1.000000 1.000000
( 167 102 -1 ) ( 157 102 -1 ) ( 157 88 -1 ) window1_2 33 -32 0 1.000000 1.000000
}
// brush 13
{
( 135 98 1 ) ( 135 98 -1 ) ( 129 96 -1 ) window1_2 18 -33 0 1.000000 1.000000
( 126 98 -1 ) ( 126 98 1 ) ( 126 96 1 ) window1_2 9 34 90 1.000000 1.000000
( 126 98 1 ) ( 126 98 -1 ) ( 135 98 -1 ) window1_2 29 -34 0 1.000000 1.000000
( 126 96 -1 ) ( 126 96 1 ) ( 129 96 1 ) window1_2 20 -33 0 1.000000 1.000000
( 126 98 1 ) ( 135 98 1 ) ( 129 96 1 ) window1_2 20 -48 0 1.000000 1.000000
( 135 98 -1 ) ( 126 98 -1 ) ( 126 96 -1 ) window1_2 20 -48 0 1.000000 1.000000
}
// brush 14
{
( 126 94 -1 ) ( 126 94 1 ) ( 132 92 1 ) window1_2 20 -33 0 1.000000 1.000000
( 132 92 -1 ) ( 132 92 1 ) ( 129 96 1 ) window1_2 48 -33 0 1.000000 1.000000
( 126 96 -1 ) ( 126 92 -1 ) ( 133 88 -1 ) window1_2 20 -48 0 1.000000 1.000000
( 126 92 1 ) ( 126 96 1 ) ( 129 96 1 ) window1_2 20 -48 0 1.000000 1.000000
( 126 96 1 ) ( 126 96 -1 ) ( 129 96 -1 ) window1_2 20 -33 0 1.000000 1.000000
( 126 94 1 ) ( 126 94 -1 ) ( 126 96 -1 ) window1_2 9 34 90 1.000000 1.000000
}
// brush 15
{
( 103 100 -1 ) ( 95 104 -1 ) ( 95 80 -1 ) window1_2 33 -24 0 1.000000 1.000000
( 95 104 1 ) ( 103 100 1 ) ( 95 80 1 ) window1_2 33 -24 0 1.000000 1.000000
( 95 89 1 ) ( 95 89 -1 ) ( 95 104 -1 ) window1_2 16 -17 0 1.000000 1.000000
( 99 100 1 ) ( 99 100 -1 ) ( 95 89 -1 ) window1_2 15 -32 90 1.000000 1.000000
( 99 100 -1 ) ( 99 100 1 ) ( 95 104 1 ) window1_2 38 -33 0 1.000000 1.000000
}
// brush 16
{
( 69 96 1 ) ( 69 96 -1 ) ( 66 95 -1 ) window1_2 12 -21 90 1.000000 1.000000
( 66 103 -1 ) ( 66 103 1 ) ( 66 95 1 ) window1_2 33 -43 90 1.000000 1.000000
( 69 103 -1 ) ( 66 103 -1 ) ( 66 95 -1 ) window1_2 21 -46 90 1.000000 1.000000
( 66 103 1 ) ( 69 103 1 ) ( 69 96 1 ) window1_2 18 -21 0 1.000000 1.000000
( 69 103 -1 ) ( 69 103 1 ) ( 66 103 1 ) window1_2 10 -30 90 1.000000 1.000000
( 69 103 1 ) ( 69 103 -1 ) ( 69 96 -1 ) window1_2 12 -31 90 1.000000 1.000000
}
// brush 17
{
( 66 103 1 ) ( 66 103 -1 ) ( 66 95 -1 ) window1_2 21 -33 0 1.000000 1.000000
( 62 89 -1 ) ( 62 89 1 ) ( 66 95 1 ) window1_2 12 -24 90 1.000000 1.000000
( 58 103 1 ) ( 58 103 -1 ) ( 66 103 -1 ) window1_2 10 -30 90 1.000000 1.000000
( 58 103 -1 ) ( 58 103 1 ) ( 62 89 1 ) window1_2 9 -27 90 1.000000 1.000000
( 58 103 1 ) ( 66 103 1 ) ( 66 95 1 ) window1_2 18 -21 0 1.000000 1.000000
( 66 103 -1 ) ( 58 103 -1 ) ( 62 89 -1 ) window1_2 18 -21 0 1.000000 1.000000
}
}
// entity 1
{
"classname" "info_player_start"
"origin" "0 0 0"
}

View File

@@ -0,0 +1,217 @@
// entity 0
{
"classname" "worldspawn"
// brush 0
{
( 164 -24 -12 ) ( 156 -24 -12 ) ( 156 -40 -12 ) metal4_7 0 18 0 1.000000 1.000000
( 156 -40 12 ) ( 156 -24 12 ) ( 164 -24 12 ) metal4_7 0 18 0 1.000000 1.000000
( 156 -40 8 ) ( 164 -40 8 ) ( 164 -40 -8 ) metal4_7 0 18 0 1.000000 1.000000
( 164 -40 8 ) ( 164 -24 8 ) ( 164 -24 -8 ) metal4_7 -4 18 0 1.000000 1.000000
( 164 -24 8 ) ( 156 -24 8 ) ( 156 -24 -8 ) metal4_7 0 18 0 1.000000 1.000000
( 156 -24 8 ) ( 156 -40 8 ) ( 156 -40 -8 ) metal4_7 -4 18 0 1.000000 1.000000
( 156 -34 -12 ) ( 156 -40 -8 ) ( 164 -34 -12 ) metal4_7 -4 18 0 1.000000 1.000000
( 156 -28 12 ) ( 156 -24 2 ) ( 164 -28 12 ) metal4_7 -4 18 0 1.000000 1.000000
( 156 -24 -10 ) ( 156 -28 -14 ) ( 164 -24 -10 ) metal4_7 -4 18 0 1.000000 1.000000
( 158 -40 -12 ) ( 156 -28 -12 ) ( 158 -40 12 ) metal4_7 -4 18 0 1.000000 1.000000
( 162 -24 -12 ) ( 164 -32 -12 ) ( 162 -24 12 ) metal4_7 -4 18 0 1.000000 1.000000
}
// brush 1
{
( 128 -28 -10 ) ( 134 -30 -10 ) ( 128 -28 6 ) metal4_7 -4 18 0 1.000000 1.000000
( 126 -36 -10 ) ( 122 -35 -10 ) ( 126 -36 6 ) metal4_7 -4 18 0 1.000000 1.000000
( 122 -28 0 ) ( 126 -28 6 ) ( 122 -36 0 ) metal4_7 -4 18 0 1.000000 1.000000
( 134 -28 -5 ) ( 132 -28 -10 ) ( 134 -36 -5 ) metal4_7 -4 18 0 1.000000 1.000000
( 122 -28 6 ) ( 122 -36 6 ) ( 122 -36 -10 ) metal4_7 -4 18 0 1.000000 1.000000
( 134 -28 6 ) ( 122 -28 6 ) ( 122 -28 -10 ) metal4_7 -4 18 0 1.000000 1.000000
( 134 -36 6 ) ( 134 -28 6 ) ( 134 -28 -10 ) metal4_7 -4 18 0 1.000000 1.000000
( 122 -36 6 ) ( 134 -36 6 ) ( 134 -36 -10 ) metal4_7 -4 18 0 1.000000 1.000000
( 122 -36 6 ) ( 122 -28 6 ) ( 134 -28 6 ) metal4_7 -4 18 0 1.000000 1.000000
( 134 -28 -10 ) ( 122 -28 -10 ) ( 122 -36 -10 ) metal4_7 -4 18 0 1.000000 1.000000
}
// brush 2
{
( 93 -28 -7 ) ( 91 -28 7 ) ( 93 -36 -7 ) metal4_7 -4 18 0 1.000000 1.000000
( 101 -28 -6 ) ( 96 -28 -8 ) ( 101 -36 -6 ) metal4_7 -4 18 0 1.000000 1.000000
( 99 -28 7 ) ( 101 -28 0 ) ( 99 -36 7 ) metal4_7 -4 18 0 1.000000 1.000000
( 99 -28 -7 ) ( 101 -32 -7 ) ( 99 -28 7 ) metal4_7 -4 18 0 1.000000 1.000000
( 101 -37 5 ) ( 101 -27 5 ) ( 101 -27 -5 ) metal4_7 -4 18 0 1.000000 1.000000
( 90 -37 8 ) ( 90 -27 8 ) ( 102 -27 8 ) metal4_7 -4 18 0 1.000000 1.000000
( 102 -27 -8 ) ( 90 -27 -8 ) ( 90 -37 -8 ) metal4_7 -4 18 0 1.000000 1.000000
( 102 -36 -8 ) ( 97 -36 -8 ) ( 102 -36 8 ) metal4_7 -4 18 0 1.000000 1.000000
( 91 -28 -8 ) ( 99 -28 -8 ) ( 91 -28 8 ) metal4_7 -4 18 0 1.000000 1.000000
}
// brush 3
{
( 60 -33 -6 ) ( 62 -28 -6 ) ( 60 -33 2 ) metal4_7 -4 18 0 1.000000 1.000000
( 68 -34 -6 ) ( 64 -38 -6 ) ( 68 -34 2 ) metal4_7 -4 18 0 1.000000 1.000000
( 60 -20 10 ) ( 60 -28 10 ) ( 60 -28 2 ) metal4_7 -4 18 0 1.000000 1.000000
( 76 -28 10 ) ( 68 -28 10 ) ( 68 -28 2 ) metal4_7 -4 18 0 1.000000 1.000000
( 68 -28 10 ) ( 68 -20 10 ) ( 68 -20 2 ) metal4_7 -4 18 0 1.000000 1.000000
( 68 -36 10 ) ( 76 -36 10 ) ( 76 -36 2 ) metal4_7 -4 18 0 1.000000 1.000000
( 68 -28 2 ) ( 68 -20 2 ) ( 76 -20 2 ) metal4_7 -4 4 0 1.000000 1.000000
( 77 -20 -2 ) ( 69 -20 -2 ) ( 69 -28 -2 ) metal4_7 -4 4 0 1.000000 1.000000
}
// brush 4
{
( 156 37 8 ) ( 156 40 3 ) ( 164 37 8 ) metal4_5 0 0 0 1.000000 1.000000
( 156 29 -8 ) ( 156 24 0 ) ( 164 29 -8 ) metal4_5 0 0 0 1.000000 1.000000
( 164 40 0 ) ( 161 40 -8 ) ( 164 24 0 ) metal4_5 0 0 0 1.000000 1.000000
( 150 24 -12 ) ( 162 24 -12 ) ( 162 40 -12 ) metal4_5 0 0 0 1.000000 1.000000
( 162 39 10 ) ( 162 23 10 ) ( 150 23 10 ) metal4_5 0 0 0 1.000000 1.000000
( 162 40 8 ) ( 150 40 8 ) ( 150 40 -8 ) metal4_5 0 0 0 1.000000 1.000000
( 156 29 8 ) ( 156 29 -8 ) ( 156 40 -8 ) metal4_5 0 0 0 1.000000 1.000000
( 159 24 -8 ) ( 159 24 8 ) ( 164 24 8 ) metal4_5 0 0 0 1.000000 1.000000
( 164 24 8 ) ( 164 40 8 ) ( 164 40 -8 ) metal4_5 0 0 0 1.000000 1.000000
( 159 24 8 ) ( 159 24 -8 ) ( 156 29 -8 ) metal4_5 0 0 0 1.000000 1.000000
( 162 40 -12 ) ( 164 32 -12 ) ( 162 40 10 ) metal4_5 0 0 0 1.000000 1.000000
}
// brush 5
{
( 124 35 -4 ) ( 124 35 2 ) ( 124 28 -4 ) metal4_5 0 0 0 1.000000 1.000000
( 132 35 5 ) ( 132 35 1 ) ( 132 28 5 ) metal4_5 0 0 0 1.000000 1.000000
( 122 31 -4 ) ( 122 28 -4 ) ( 134 31 -4 ) metal4_5 0 0 0 1.000000 1.000000
( 122 28 -6 ) ( 122 28 6 ) ( 134 28 -6 ) metal4_5 0 0 0 1.000000 1.000000
( 123 26 6 ) ( 123 38 6 ) ( 126 38 6 ) metal4_5 0 0 0 1.000000 1.000000
( 122 36 4 ) ( 128 36 6 ) ( 122 26 4 ) metal4_5 0 0 0 1.000000 1.000000
( 122 32 6 ) ( 122 36 3 ) ( 134 32 6 ) metal4_5 0 0 0 1.000000 1.000000
( 122 33 0 ) ( 122 29 -8 ) ( 134 33 0 ) metal4_5 0 0 0 1.000000 1.000000
}
// brush 6
{
( 124 36 -4 ) ( 124 36 -1 ) ( 124 31 -4 ) metal4_5 0 0 0 1.000000 1.000000
( 132 36 -4 ) ( 127 36 -4 ) ( 132 31 -4 ) metal4_5 0 0 0 1.000000 1.000000
( 122 31 -4 ) ( 122 36 0 ) ( 134 31 -4 ) metal4_5 0 0 0 1.000000 1.000000
( 132 32 6 ) ( 132 44 6 ) ( 132 44 -6 ) metal4_5 0 0 0 1.000000 1.000000
( 122 36 2 ) ( 122 36 -6 ) ( 134 36 2 ) metal4_5 0 0 0 1.000000 1.000000
}
// brush 7
{
( 124 32 -11 ) ( 124 28 -9 ) ( 132 32 -11 ) metal4_5 0 0 0 1.000000 1.000000
( 124 36 -4 ) ( 124 28 -4 ) ( 124 28 -11 ) metal4_5 0 0 0 1.000000 1.000000
( 136 36 -4 ) ( 124 36 -4 ) ( 124 36 -11 ) metal4_5 0 0 0 1.000000 1.000000
( 132 28 -4 ) ( 132 36 -4 ) ( 132 36 -11 ) metal4_5 0 0 0 1.000000 1.000000
( 124 28 -4 ) ( 136 28 -4 ) ( 136 28 -11 ) metal4_5 0 0 0 1.000000 1.000000
( 124 28 -4 ) ( 124 36 -4 ) ( 136 36 -4 ) metal4_5 0 0 0 1.000000 1.000000
( 136 36 -11 ) ( 124 36 -11 ) ( 124 28 -11 ) metal4_5 0 0 0 1.000000 1.000000
}
// brush 8
{
( 93 36 -7 ) ( 91 36 7 ) ( 93 28 -7 ) metal4_5 0 0 0 1.000000 1.000000
( 99 36 7 ) ( 101 36 0 ) ( 99 28 7 ) metal4_5 0 0 0 1.000000 1.000000
( 99 36 -7 ) ( 101 32 -7 ) ( 99 36 7 ) metal4_5 0 0 0 1.000000 1.000000
( 95 28 -7 ) ( 91 29 -7 ) ( 95 28 7 ) metal4_5 0 0 0 1.000000 1.000000
( 91 32 9 ) ( 91 36 7 ) ( 101 32 9 ) metal4_5 0 0 0 1.000000 1.000000
( 102 36 5 ) ( 90 36 5 ) ( 90 36 -5 ) metal4_5 0 0 0 1.000000 1.000000
( 90 28 5 ) ( 102 28 5 ) ( 102 28 -5 ) metal4_5 0 0 0 1.000000 1.000000
( 90 27 8 ) ( 90 37 8 ) ( 102 37 8 ) metal4_5 0 0 0 1.000000 1.000000
( 91 37 -10 ) ( 91 30 -10 ) ( 101 37 -10 ) metal4_5 0 0 0 1.000000 1.000000
}
// brush 9
{
( 66 36 -4 ) ( 68 32 -4 ) ( 66 36 4 ) metal4_5 0 0 0 1.000000 1.000000
( 62 28 -4 ) ( 60 32 -4 ) ( 62 28 4 ) metal4_5 0 0 0 1.000000 1.000000
( 60 34 4 ) ( 60 36 -2 ) ( 68 34 4 ) metal4_5 0 0 0 1.000000 1.000000
( 60 30 -4 ) ( 60 28 2 ) ( 68 30 -4 ) metal4_5 0 0 0 1.000000 1.000000
( 64 36 4 ) ( 68 36 2 ) ( 64 28 4 ) metal4_5 0 0 0 1.000000 1.000000
( 64 36 -4 ) ( 60 36 -2 ) ( 64 28 -4 ) metal4_5 0 0 0 1.000000 1.000000
( 60 36 4 ) ( 60 28 4 ) ( 60 28 -4 ) metal4_5 0 0 0 1.000000 1.000000
( 63 36 4 ) ( 60 36 4 ) ( 60 36 -4 ) metal4_5 0 0 0 1.000000 1.000000
( 68 28 4 ) ( 68 36 4 ) ( 68 36 -4 ) metal4_5 0 0 0 1.000000 1.000000
( 60 28 4 ) ( 63 28 4 ) ( 63 28 -4 ) metal4_5 0 0 0 1.000000 1.000000
( 60 28 4 ) ( 60 36 4 ) ( 63 36 4 ) metal4_5 0 0 0 1.000000 1.000000
( 63 36 -4 ) ( 60 36 -4 ) ( 60 28 -4 ) metal4_5 0 0 0 1.000000 1.000000
}
// brush 10
{
( 162 88 4 ) ( 162 90 8 ) ( 168 88 4 ) metal1_2 0 0 0 1.000000 1.000000
( 162 96 8 ) ( 162 104 6 ) ( 168 96 8 ) metal1_2 0 0 0 1.000000 1.000000
( 162 104 -2 ) ( 162 102 -8 ) ( 168 104 -2 ) metal1_2 0 0 0 1.000000 1.000000
( 162 94 -8 ) ( 162 88 -4 ) ( 168 94 -8 ) metal1_2 0 0 0 1.000000 1.000000
( 168 104 0 ) ( 166 104 -8 ) ( 168 88 0 ) metal1_2 0 0 0 1.000000 1.000000
( 166 104 8 ) ( 168 104 4 ) ( 166 88 8 ) metal1_2 0 0 0 1.000000 1.000000
( 162 102 8 ) ( 162 90 8 ) ( 162 90 -8 ) metal1_2 0 0 0 1.000000 1.000000
( 168 104 8 ) ( 152 104 8 ) ( 152 104 -8 ) metal1_2 0 0 0 1.000000 1.000000
( 168 90 8 ) ( 168 102 8 ) ( 168 102 -8 ) metal1_2 0 0 0 1.000000 1.000000
( 152 88 8 ) ( 168 88 8 ) ( 168 88 -8 ) metal1_2 0 0 0 1.000000 1.000000
( 152 90 8 ) ( 152 102 8 ) ( 168 102 8 ) metal1_2 0 0 0 1.000000 1.000000
( 168 102 -8 ) ( 152 102 -8 ) ( 152 90 -8 ) metal1_2 0 0 0 1.000000 1.000000
}
// brush 11
{
( 162 104 -4 ) ( 156 104 -6 ) ( 162 88 -4 ) metal1_2 0 0 0 1.000000 1.000000
( 162 88 6 ) ( 162 104 6 ) ( 162 104 -6 ) metal1_2 0 0 0 1.000000 1.000000
( 152 102 8 ) ( 152 90 8 ) ( 152 90 -8 ) metal1_2 0 0 0 1.000000 1.000000
( 156 104 8 ) ( 140 104 8 ) ( 140 104 -8 ) metal1_2 0 0 0 1.000000 1.000000
( 140 90 6 ) ( 140 102 6 ) ( 156 102 6 ) metal1_2 0 0 0 1.000000 1.000000
( 156 104 -6 ) ( 152 104 -4 ) ( 156 88 -6 ) metal1_2 0 0 0 1.000000 1.000000
( 152 88 4 ) ( 152 94 6 ) ( 156 88 4 ) metal1_2 0 0 0 1.000000 1.000000
( 152 102 6 ) ( 152 106 2 ) ( 156 102 6 ) metal1_2 0 0 0 1.000000 1.000000
( 152 104 -2 ) ( 152 102 -6 ) ( 156 104 -2 ) metal1_2 0 0 0 1.000000 1.000000
( 160 90 -6 ) ( 152 90 -6 ) ( 160 90 6 ) metal1_2 0 0 0 1.000000 1.000000
}
// brush 12
{
( 122 102 -1 ) ( 122 100 -6 ) ( 128 102 -1 ) metal1_2 0 0 0 1.000000 1.000000
( 122 96 6 ) ( 122 102 4 ) ( 128 96 6 ) metal1_2 0 0 0 1.000000 1.000000
( 122 102 -4 ) ( 119 102 0 ) ( 122 96 -4 ) metal1_2 0 0 0 1.000000 1.000000
( 122 98 -6 ) ( 124 102 -6 ) ( 122 98 6 ) metal1_2 0 0 0 1.000000 1.000000
( 128 102 -6 ) ( 116 102 -6 ) ( 116 90 -6 ) metal1_2 0 0 0 1.000000 1.000000
( 128 102 4 ) ( 116 102 4 ) ( 116 102 -4 ) metal1_2 0 0 0 1.000000 1.000000
( 128 90 -6 ) ( 122 94 -6 ) ( 128 90 9 ) metal1_2 0 0 0 1.000000 1.000000
( 122 94 -6 ) ( 122 98 -6 ) ( 122 94 8 ) metal1_2 0 0 0 1.000000 1.000000
( 122 102 2 ) ( 126 102 8 ) ( 122 90 2 ) metal1_2 0 0 0 1.000000 1.000000
( 122 90 4 ) ( 122 96 6 ) ( 128 90 4 ) metal1_2 0 0 0 1.000000 1.000000
( 122 94 -6 ) ( 122 90 -4 ) ( 128 94 -6 ) metal1_2 0 0 0 1.000000 1.000000
( 134 102 -1 ) ( 132 102 -6 ) ( 134 90 -1 ) metal1_2 0 0 0 1.000000 1.000000
( 128 102 6 ) ( 134 102 4 ) ( 128 90 6 ) metal1_2 0 0 0 1.000000 1.000000
( 134 92 -6 ) ( 128 90 -6 ) ( 134 92 6 ) metal1_2 0 0 0 1.000000 1.000000
( 132 102 -6 ) ( 134 99 -6 ) ( 132 102 6 ) metal1_2 0 0 0 1.000000 1.000000
( 134 90 4 ) ( 134 102 4 ) ( 134 102 -4 ) metal1_2 0 0 0 1.000000 1.000000
}
// brush 13
{
( 94 101 -5 ) ( 91 101 -5 ) ( 91 91 -5 ) metal1_2 0 0 0 1.000000 1.000000
( 94 101 5 ) ( 94 92 5 ) ( 91 92 4 ) metal1_2 0 0 0 1.000000 1.000000
( 91 92 6 ) ( 94 92 6 ) ( 94 92 -6 ) metal1_2 0 0 0 1.000000 1.000000
( 94 92 5 ) ( 94 101 5 ) ( 94 101 -5 ) metal1_2 0 0 0 1.000000 1.000000
( 94 101 6 ) ( 91 101 6 ) ( 91 101 -6 ) metal1_2 0 0 0 1.000000 1.000000
( 91 101 6 ) ( 91 91 6 ) ( 91 91 -6 ) metal1_2 0 0 0 1.000000 1.000000
}
// brush 14
{
( 98 101 4 ) ( 98 93 4 ) ( 98 93 -5 ) metal1_2 0 0 0 1.000000 1.000000
( 101 101 6 ) ( 98 101 6 ) ( 98 101 -6 ) metal1_2 0 0 0 1.000000 1.000000
( 101 91 6 ) ( 101 101 6 ) ( 101 101 -6 ) metal1_2 0 0 0 1.000000 1.000000
( 98 93 6 ) ( 101 93 6 ) ( 101 93 -6 ) metal1_2 0 0 0 1.000000 1.000000
( 98 93 4 ) ( 98 101 4 ) ( 101 101 3 ) metal1_2 0 0 0 1.000000 1.000000
( 101 101 -5 ) ( 98 101 -5 ) ( 98 91 -5 ) metal1_2 0 0 0 1.000000 1.000000
}
// brush 15
{
( 94 101 6 ) ( 94 91 6 ) ( 94 91 -6 ) metal1_2 0 0 0 1.000000 1.000000
( 97 101 6 ) ( 94 101 6 ) ( 94 101 -6 ) metal1_2 0 0 0 1.000000 1.000000
( 98 91 6 ) ( 98 101 6 ) ( 98 101 -6 ) metal1_2 0 0 0 1.000000 1.000000
( 94 91 6 ) ( 97 91 6 ) ( 97 91 -6 ) metal1_2 0 0 0 1.000000 1.000000
( 94 91 5 ) ( 94 101 5 ) ( 97 101 5 ) metal1_2 0 0 0 1.000000 1.000000
( 97 101 -4 ) ( 94 101 -4 ) ( 94 91 -4 ) metal1_2 0 0 0 1.000000 1.000000
( 94 96 -4 ) ( 94 91 -2 ) ( 98 96 -4 ) metal1_2 0 0 0 1.000000 1.000000
}
// brush 16
{
( 68 104 -4 ) ( 52 104 -4 ) ( 52 88 -4 ) metal1_2 0 0 0 1.000000 1.000000
( 52 88 4 ) ( 52 104 4 ) ( 68 104 4 ) metal1_2 0 0 0 1.000000 1.000000
( 52 92 116 ) ( 68 92 116 ) ( 68 92 -12 ) metal1_2 0 0 0 1.000000 1.000000
( 68 100 116 ) ( 52 100 116 ) ( 52 100 -12 ) metal1_2 0 0 0 1.000000 1.000000
( 62 100 -4 ) ( 60 100 4 ) ( 62 92 -4 ) metal1_2 0 0 0 1.000000 1.000000
( 66 100 4 ) ( 68 100 -4 ) ( 66 92 4 ) metal1_2 0 0 0 1.000000 1.000000
( 60 96 -4 ) ( 60 92 0 ) ( 68 96 -4 ) metal1_2 0 0 0 1.000000 1.000000
( 60 96 4 ) ( 60 100 0 ) ( 68 96 4 ) metal1_2 0 0 0 1.000000 1.000000
( 62 92 -4 ) ( 60 96 -4 ) ( 62 92 4 ) metal1_2 0 0 0 1.000000 1.000000
( 66 100 -4 ) ( 68 96 -4 ) ( 66 100 4 ) metal1_2 0 0 0 1.000000 1.000000
}
}
// entity 1
{
"classname" "info_player_start"
"origin" "0 0 0"
}

View File

@@ -0,0 +1,176 @@
// entity 0
{
"classname" "worldspawn"
// brush 0
{
( 160 -32 -16 ) ( 144 -32 -16 ) ( 144 -48 -16 ) rock3_8 32 0 0 0.750000 0.750000
( 144 -48 16 ) ( 144 -32 16 ) ( 160 -32 16 ) rock3_8 32 0 0 0.750000 0.750000
( 144 -48 16 ) ( 160 -48 16 ) ( 160 -48 0 ) rock3_8 32 0 0 0.750000 0.750000
( 160 -16 16 ) ( 144 -16 16 ) ( 144 -16 0 ) rock3_8 32 0 0 0.750000 0.750000
( 144 -32 16 ) ( 144 -48 16 ) ( 144 -48 0 ) rock3_8 32 0 0 0.750000 0.750000
( 168 -16 -16 ) ( 176 -48 -16 ) ( 168 -16 16 ) rock3_8 32 0 0 0.750000 0.750000
( 160 -48 -16 ) ( 152 -40 -16 ) ( 160 -48 16 ) rock3_8 32 0 0 0.750000 0.750000
( 152 -16 -16 ) ( 144 -16 0 ) ( 152 -48 -16 ) rock3_8 32 0 0 0.750000 0.750000
( 160 -16 16 ) ( 176 -16 8 ) ( 160 -48 16 ) rock3_8 32 0 0 0.750000 0.750000
( 144 -24 16 ) ( 144 -16 0 ) ( 176 -24 16 ) rock3_8 32 0 0 0.750000 0.750000
( 144 -32 -16 ) ( 144 -48 -8 ) ( 176 -32 -16 ) rock3_8 32 0 0 0.750000 0.750000
}
// brush 1
{
( 128 -22 -12 ) ( 134 -30 -12 ) ( 128 -22 -6 ) rock3_8 32 32 0 0.750000 0.750000
( 132 -24 12 ) ( 134 -32 12 ) ( 132 -40 12 ) rock3_8 32 32 0 0.750000 0.750000
( 120 -32 -12 ) ( 122 -24 -12 ) ( 120 -32 -4 ) rock3_8 32 32 0 0.750000 0.750000
( 132 -24 -12 ) ( 132 -24 -6 ) ( 124 -24 -4 ) rock3_8 32 32 0 0.750000 0.750000
( 136 -32 -6 ) ( 136 -32 -12 ) ( 136 -36 -12 ) rock3_8 32 32 0 0.750000 0.750000
( 134 -40 -6 ) ( 134 -40 -10 ) ( 122 -40 -10 ) rock3_8 32 32 0 0.750000 0.750000
( 134 -24 -12 ) ( 130 -24 -12 ) ( 134 -40 -12 ) rock3_8 32 32 0 0.750000 0.750000
( 128 -24 -12 ) ( 120 -24 -8 ) ( 128 -40 -12 ) rock3_8 32 32 0 0.750000 0.750000
( 128 -24 12 ) ( 136 -24 8 ) ( 128 -40 12 ) rock3_8 32 32 0 0.750000 0.750000
( 120 -28 12 ) ( 120 -24 4 ) ( 136 -28 12 ) rock3_8 32 32 0 0.750000 0.750000
( 120 -36 -12 ) ( 120 -40 8 ) ( 136 -36 -12 ) rock3_8 32 32 0 0.750000 0.750000
( 120 -40 -12 ) ( 120 -34 -12 ) ( 120 -40 12 ) rock3_8 32 32 0 0.750000 0.750000
( 128 -40 -12 ) ( 120 -38 -12 ) ( 128 -40 12 ) rock3_8 32 32 0 0.750000 0.750000
}
// brush 2
{
( 102 -26 -6 ) ( 98 -26 -6 ) ( 102 -38 -6 ) rock3_8 32 32 0 0.750000 0.750000
( 96 -26 6 ) ( 102 -26 2 ) ( 96 -38 6 ) rock3_8 32 32 0 0.750000 0.750000
( 102 -26 -10 ) ( 90 -26 -4 ) ( 102 -38 -10 ) rock3_8 32 32 0 0.750000 0.750000
( 94 -38 -6 ) ( 90 -30 -6 ) ( 94 -38 6 ) rock3_8 32 32 0 0.750000 0.750000
( 98 -26 -6 ) ( 102 -32 -6 ) ( 98 -26 6 ) rock3_8 32 32 0 0.750000 0.750000
( 90 -30 10 ) ( 90 -38 10 ) ( 90 -38 -6 ) rock3_8 32 32 0 0.750000 0.750000
( 98 -26 10 ) ( 90 -26 10 ) ( 90 -26 -6 ) rock3_8 32 32 0 0.750000 0.750000
( 102 -38 10 ) ( 102 -30 10 ) ( 102 -30 -6 ) rock3_8 32 32 0 0.750000 0.750000
( 90 -38 10 ) ( 98 -38 10 ) ( 98 -38 -6 ) rock3_8 32 32 0 0.750000 0.750000
( 90 -38 6 ) ( 90 -30 6 ) ( 98 -30 6 ) rock3_8 32 32 0 0.750000 0.750000
}
// brush 3
{
( 56 -32 4 ) ( 56 -24 2 ) ( 72 -32 4 ) rock3_8 32 32 0 0.750000 0.750000
( 56 -36 -4 ) ( 56 -40 -2 ) ( 72 -36 -4 ) rock3_8 32 32 0 0.750000 0.750000
( 68 -28 -4 ) ( 60 -28 -4 ) ( 60 -36 -4 ) rock3_8 32 32 0 0.750000 0.750000
( 60 -36 4 ) ( 60 -28 4 ) ( 68 -28 4 ) rock3_8 32 32 0 0.750000 0.750000
( 60 -40 4 ) ( 68 -40 4 ) ( 68 -40 -8 ) rock3_8 32 32 0 0.750000 0.750000
( 72 -36 4 ) ( 72 -28 4 ) ( 72 -28 -8 ) rock3_8 32 32 0 0.750000 0.750000
( 68 -24 4 ) ( 60 -24 4 ) ( 60 -24 -8 ) rock3_8 32 32 0 0.750000 0.750000
( 56 -28 4 ) ( 56 -36 4 ) ( 56 -36 -8 ) rock3_8 32 32 0 0.750000 0.750000
( 72 -34 -4 ) ( 70 -40 -4 ) ( 72 -34 4 ) rock3_8 32 32 0 0.750000 0.750000
( 56 -32 -4 ) ( 60 -24 -4 ) ( 56 -32 4 ) rock3_8 32 32 0 0.750000 0.750000
( 64 -24 -4 ) ( 56 -24 -2 ) ( 64 -40 -4 ) rock3_8 32 32 0 0.750000 0.750000
( 64 -24 4 ) ( 72 -24 2 ) ( 64 -40 4 ) rock3_8 32 32 0 0.750000 0.750000
}
// brush 4
{
( 176 48 -16 ) ( 144 48 -16 ) ( 144 16 -16 ) rock1_2 0 0 0 0.750000 0.750000
( 144 16 16 ) ( 144 48 16 ) ( 176 48 16 ) rock1_2 0 0 0 0.750000 0.750000
( 176 16 16 ) ( 176 48 16 ) ( 176 48 -16 ) rock1_2 0 0 0 0.750000 0.750000
( 176 48 16 ) ( 144 48 16 ) ( 144 48 -16 ) rock1_2 0 0 0 0.750000 0.750000
( 144 48 16 ) ( 144 16 16 ) ( 144 16 -16 ) rock1_2 0 0 0 0.750000 0.750000
( 152 16 -16 ) ( 144 32 -16 ) ( 152 16 16 ) rock1_2 0 0 0 0.750000 0.750000
( 172 48 -16 ) ( 176 32 -16 ) ( 172 48 16 ) rock1_2 0 0 0 0.750000 0.750000
( 168 48 16 ) ( 176 48 0 ) ( 168 16 16 ) rock1_2 0 0 0 0.750000 0.750000
( 144 48 0 ) ( 144 38 -16 ) ( 176 48 0 ) rock1_2 0 0 0 0.750000 0.750000
( 144 16 -16 ) ( 144 24 16 ) ( 176 16 -16 ) rock1_2 0 0 0 0.750000 0.750000
( 144 44 -16 ) ( 160 48 -16 ) ( 144 44 16 ) rock1_2 0 0 0 0.750000 0.750000
( 176 48 -12 ) ( 170 48 -16 ) ( 176 16 -12 ) rock1_2 0 0 0 0.750000 0.750000
( 148 48 -16 ) ( 144 48 -4 ) ( 148 16 -16 ) rock1_2 0 0 0 0.750000 0.750000
}
// brush 5
{
( 136 34 -12 ) ( 132 24 -12 ) ( 136 34 12 ) rock1_2 0 0 0 0.750000 0.750000
( 120 28 -12 ) ( 120 26 -8 ) ( 136 28 -12 ) rock1_2 0 0 0 0.750000 0.750000
( 120 34 12 ) ( 120 36 8 ) ( 136 34 12 ) rock1_2 0 0 0 0.750000 0.750000
( 136 40 -8 ) ( 120 40 -12 ) ( 136 24 -8 ) rock1_2 0 0 0 0.750000 0.750000
( 120 40 0 ) ( 124 40 12 ) ( 120 24 0 ) rock1_2 0 0 0 0.750000 0.750000
( 120 40 12 ) ( 120 24 12 ) ( 120 24 -12 ) rock1_2 0 0 0 0.750000 0.750000
( 136 40 12 ) ( 120 40 12 ) ( 120 40 -12 ) rock1_2 0 0 0 0.750000 0.750000
( 136 24 12 ) ( 136 40 12 ) ( 136 40 -12 ) rock1_2 0 0 0 0.750000 0.750000
( 120 24 12 ) ( 136 24 12 ) ( 136 24 -12 ) rock1_2 0 0 0 0.750000 0.750000
( 120 24 12 ) ( 120 40 12 ) ( 136 40 12 ) rock1_2 0 0 0 0.750000 0.750000
}
// brush 6
{
( 92 32 -8 ) ( 94 36 -8 ) ( 92 32 8 ) rock1_2 0 0 0 0.750000 0.750000
( 92 32 8 ) ( 92 36 0 ) ( 100 32 8 ) rock1_2 0 0 0 0.750000 0.750000
( 92 30 -8 ) ( 92 28 0 ) ( 100 30 -8 ) rock1_2 0 0 0 0.750000 0.750000
( 96 36 -8 ) ( 92 36 -6 ) ( 96 28 -8 ) rock1_2 0 0 0 0.750000 0.750000
( 96 36 8 ) ( 100 36 6 ) ( 96 28 8 ) rock1_2 0 0 0 0.750000 0.750000
( 92 40 8 ) ( 92 24 8 ) ( 92 24 0 ) rock1_2 0 0 0 0.750000 0.750000
( 100 36 8 ) ( 92 36 8 ) ( 92 36 0 ) rock1_2 0 0 0 0.750000 0.750000
( 100 24 8 ) ( 100 40 8 ) ( 100 40 0 ) rock1_2 0 0 0 0.750000 0.750000
( 92 28 8 ) ( 100 28 8 ) ( 100 28 0 ) rock1_2 0 0 0 0.750000 0.750000
( 92 24 8 ) ( 92 40 8 ) ( 100 40 8 ) rock1_2 0 0 0 0.750000 0.750000
( 100 40 -8 ) ( 92 40 -8 ) ( 92 24 -8 ) rock1_2 0 0 0 0.750000 0.750000
}
// brush 7
{
( 66 36 -4 ) ( 68 32 -4 ) ( 66 36 4 ) rock1_2 0 0 0 0.750000 0.750000
( 60 36 0 ) ( 60 34 -4 ) ( 68 36 0 ) rock1_2 0 0 0 0.750000 0.750000
( 60 28 0 ) ( 60 30 4 ) ( 68 28 0 ) rock1_2 0 0 0 0.750000 0.750000
( 68 36 4 ) ( 64 36 -4 ) ( 68 28 4 ) rock1_2 0 0 0 0.750000 0.750000
( 60 36 -4 ) ( 62 36 4 ) ( 60 28 -4 ) rock1_2 0 0 0 0.750000 0.750000
( 68 36 4 ) ( 60 36 4 ) ( 60 36 -4 ) rock1_2 0 0 0 0.750000 0.750000
( 60 28 4 ) ( 68 28 4 ) ( 68 28 -4 ) rock1_2 0 0 0 0.750000 0.750000
( 60 28 4 ) ( 60 36 4 ) ( 68 36 4 ) rock1_2 0 0 0 0.750000 0.750000
( 68 36 -4 ) ( 60 36 -4 ) ( 60 28 -4 ) rock1_2 0 0 0 0.750000 0.750000
}
// brush 8
{
( 160 96 -24 ) ( 144 96 -24 ) ( 144 80 -24 ) rock4_1 0 0 0 0.750000 0.750000
( 144 80 8 ) ( 144 96 8 ) ( 160 96 8 ) rock4_1 0 0 0 0.750000 0.750000
( 144 80 8 ) ( 160 80 8 ) ( 160 80 -8 ) rock4_1 0 0 0 0.750000 0.750000
( 160 112 8 ) ( 144 112 8 ) ( 144 112 -8 ) rock4_1 0 0 0 0.750000 0.750000
( 144 96 8 ) ( 144 80 8 ) ( 144 80 -8 ) rock4_1 0 0 0 0.750000 0.750000
( 168 112 -24 ) ( 176 80 -24 ) ( 168 112 8 ) rock4_1 0 0 0 0.750000 0.750000
( 160 80 -24 ) ( 152 88 -24 ) ( 160 80 8 ) rock4_1 0 0 0 0.750000 0.750000
( 152 112 -24 ) ( 144 112 -8 ) ( 152 80 -24 ) rock4_1 0 0 0 0.750000 0.750000
( 160 112 8 ) ( 176 112 0 ) ( 160 80 8 ) rock4_1 0 0 0 0.750000 0.750000
( 144 104 8 ) ( 144 112 -8 ) ( 176 104 8 ) rock4_1 0 0 0 0.750000 0.750000
( 144 96 -24 ) ( 144 80 -16 ) ( 176 96 -24 ) rock4_1 0 0 0 0.750000 0.750000
}
// brush 9
{
( 120 100 12 ) ( 120 104 4 ) ( 136 100 12 ) rock4_1 0 0 0 0.750000 0.750000
( 120 92 -12 ) ( 120 88 8 ) ( 136 92 -12 ) rock4_1 0 0 0 0.750000 0.750000
( 128 104 12 ) ( 132 104 10 ) ( 128 88 12 ) rock4_1 0 0 0 0.750000 0.750000
( 128 104 -12 ) ( 124 104 -10 ) ( 128 88 -12 ) rock4_1 0 0 0 0.750000 0.750000
( 132 104 -12 ) ( 136 96 -12 ) ( 132 104 12 ) rock4_1 0 0 0 0.750000 0.750000
( 128 88 -12 ) ( 124 90 -12 ) ( 128 88 12 ) rock4_1 0 0 0 0.750000 0.750000
( 120 100 8 ) ( 120 92 8 ) ( 120 92 -4 ) rock4_1 0 0 0 0.750000 0.750000
( 488 104 8 ) ( 424 104 8 ) ( 424 104 -4 ) rock4_1 0 0 0 0.750000 0.750000
( 136 88 8 ) ( 136 96 8 ) ( 136 96 -4 ) rock4_1 0 0 0 0.750000 0.750000
( 424 88 8 ) ( 488 88 8 ) ( 488 88 -4 ) rock4_1 0 0 0 0.750000 0.750000
( 424 92 12 ) ( 424 100 12 ) ( 488 100 12 ) rock4_1 0 0 0 0.750000 0.750000
( 488 100 -12 ) ( 424 100 -12 ) ( 424 92 -12 ) rock4_1 0 0 0 0.750000 0.750000
}
// brush 10
{
( 90 90 6 ) ( 90 98 6 ) ( 98 98 6 ) rock4_1 0 0 0 0.750000 0.750000
( 90 90 10 ) ( 98 90 10 ) ( 98 90 -6 ) rock4_1 0 0 0 0.750000 0.750000
( 102 90 10 ) ( 102 98 10 ) ( 102 98 -6 ) rock4_1 0 0 0 0.750000 0.750000
( 98 102 10 ) ( 90 102 10 ) ( 90 102 -6 ) rock4_1 0 0 0 0.750000 0.750000
( 90 98 10 ) ( 90 90 10 ) ( 90 90 -6 ) rock4_1 0 0 0 0.750000 0.750000
( 98 102 -6 ) ( 102 96 -6 ) ( 98 102 6 ) rock4_1 0 0 0 0.750000 0.750000
( 94 90 -6 ) ( 90 98 -6 ) ( 94 90 6 ) rock4_1 0 0 0 0.750000 0.750000
( 102 102 -10 ) ( 90 102 -4 ) ( 102 90 -10 ) rock4_1 0 0 0 0.750000 0.750000
( 96 102 6 ) ( 102 102 2 ) ( 96 90 6 ) rock4_1 0 0 0 0.750000 0.750000
( 102 102 -6 ) ( 98 102 -6 ) ( 102 90 -6 ) rock4_1 0 0 0 0.750000 0.750000
}
// brush 11
{
( 66 98 4 ) ( 62 100 4 ) ( 64 104 0 ) rock4_1 0 0 0 0.750000 0.750000
( 72 104 -4 ) ( 56 104 -4 ) ( 56 88 -4 ) rock4_1 0 0 0 0.750000 0.750000
( 56 88 4 ) ( 56 104 4 ) ( 72 104 4 ) rock4_1 0 0 0 0.750000 0.750000
( 68 88 4 ) ( 68 104 4 ) ( 68 104 0 ) rock4_1 0 0 0 0.750000 0.750000
( 72 100 4 ) ( 56 100 4 ) ( 56 100 0 ) rock4_1 0 0 0 0.750000 0.750000
( 60 104 -4 ) ( 62 104 4 ) ( 60 88 -4 ) rock4_1 0 0 0 0.750000 0.750000
( 68 104 0 ) ( 66 104 -4 ) ( 68 88 0 ) rock4_1 0 0 0 0.750000 0.750000
( 60 94 -4 ) ( 60 92 4 ) ( 68 94 -4 ) rock4_1 0 0 0 0.750000 0.750000
( 60 100 0 ) ( 60 98 -4 ) ( 68 100 0 ) rock4_1 0 0 0 0.750000 0.750000
}
}
// entity 1
{
"classname" "info_player_start"
"origin" "0 0 0"
}

View File

@@ -0,0 +1,164 @@
// entity 0
{
"classname" "worldspawn"
// brush 0
{
( 170 -34 2 ) ( 170 -34 0 ) ( 154 -40 0 ) wizwood1_7 21 10 90 1.000000 1.000000
( 170 -34 0 ) ( 170 -34 2 ) ( 164 -32 2 ) wizwood1_7 14 -29 90 1.000000 1.000000
( 152 -36 -1 ) ( 164 -32 -1 ) ( 152 -36 1 ) wizwood1_7 0 10 90 1.000000 1.000000
( 176 -32 -1 ) ( 150 -32 -1 ) ( 150 -38 -1 ) wizwood1_7 14 10 90 1.000000 1.000000
( 150 -32 1 ) ( 176 -32 1 ) ( 166 -38 1 ) wizwood1_7 14 10 90 1.000000 1.000000
( 154 -40 2 ) ( 154 -40 0 ) ( 150 -32 0 ) wizwood1_7 20 2 90 1.000000 1.000000
}
// brush 1
{
( 148 -28 0 ) ( 148 -28 2 ) ( 152 -36 2 ) wizwood1_7 20 2 90 1.000000 1.000000
( 170 -24 0 ) ( 170 -24 2 ) ( 148 -28 2 ) wizwood1_7 19 10 90 1.000000 1.000000
( 164 -32 2 ) ( 164 -32 0 ) ( 152 -36 0 ) wizwood1_7 0 10 90 1.000000 1.000000
( 148 -28 1 ) ( 174 -28 1 ) ( 164 -34 1 ) wizwood1_7 14 10 90 1.000000 1.000000
( 164 -32 0 ) ( 164 -32 2 ) ( 170 -24 2 ) wizwood1_7 14 20 90 1.000000 1.000000
( 174 -28 -1 ) ( 148 -28 -1 ) ( 148 -34 -1 ) wizwood1_7 14 10 90 1.000000 1.000000
}
// brush 2
{
( 112 -34 -1 ) ( 138 -34 -1 ) ( 138 -28 -1 ) wizwood1_7 -16 -12 90 1.000000 1.000000
( 112 -34 1 ) ( 112 -34 -1 ) ( 122 -28 -1 ) wizwood1_7 0 -12 90 1.000000 1.000000
( 138 -34 1 ) ( 112 -34 1 ) ( 122 -28 1 ) wizwood1_7 -16 -12 90 1.000000 1.000000
( 138 -28 0 ) ( 138 -28 2 ) ( 122 -28 2 ) wizwood1_7 5 -20 90 1.000000 1.000000
( 138 -34 2 ) ( 138 -34 0 ) ( 112 -34 0 ) wizwood1_7 5 -29 90 1.000000 1.000000
( 138 -34 -1 ) ( 138 -34 1 ) ( 138 -28 1 ) wizwood1_7 -10 -13 90 1.000000 1.000000
}
// brush 3
{
( 108 -26 2 ) ( 108 -26 0 ) ( 108 -40 0 ) wizwood1_7 3 -3 90 1.000000 1.000000
( 78 -36 0 ) ( 78 -36 2 ) ( 108 -40 2 ) wizwood1_7 3 -22 90 1.000000 1.000000
( 90 -26 2 ) ( 90 -26 0 ) ( 108 -26 0 ) wizwood1_7 3 -22 90 1.000000 1.000000
( 134 -16 1 ) ( 118 -40 1 ) ( 88 -44 1 ) wizwood1_7 -2 -10 90 1.000000 1.000000
( 90 -26 0 ) ( 90 -26 2 ) ( 78 -36 2 ) wizwood1_7 0 -10 90 1.000000 1.000000
( 118 -40 -1 ) ( 134 -16 -1 ) ( 88 -20 -1 ) wizwood1_7 -2 -10 90 1.000000 1.000000
}
// brush 4
{
( 76 -42 -1 ) ( 92 -18 -1 ) ( 46 -22 -1 ) wizwood1_7 14 -12 90 1.000000 1.000000
( 52 -32 0 ) ( 52 -32 2 ) ( 56 -42 2 ) wizwood1_7 5 -12 90 1.000000 1.000000
( 92 -18 1 ) ( 76 -42 1 ) ( 46 -46 1 ) wizwood1_7 14 -12 90 1.000000 1.000000
( 72 -22 0 ) ( 72 -22 2 ) ( 52 -32 2 ) wizwood1_7 5 -12 90 1.000000 1.000000
( 56 -42 0 ) ( 56 -42 2 ) ( 78 -36 2 ) wizwood1_7 5 -12 90 1.000000 1.000000
( 72 -22 2 ) ( 72 -22 0 ) ( 78 -36 0 ) wizwood1_7 5 -12 90 1.000000 1.000000
}
// brush 5
{
( 162 28 -1 ) ( 160 32 -1 ) ( 162 28 1 ) dung01_2 0 0 0 1.000000 1.000000
( 160 32 -1 ) ( 160 28 -1 ) ( 164 30 -1 ) dung01_2 0 0 90 1.000000 1.000000
( 160 28 1 ) ( 160 32 1 ) ( 164 30 1 ) dung01_2 0 0 90 1.000000 1.000000
( 168 36 0 ) ( 168 36 2 ) ( 160 32 2 ) dung01_2 0 0 90 1.000000 1.000000
( 168 28 -1 ) ( 164 28 -1 ) ( 168 28 1 ) dung01_2 0 0 90 1.000000 1.000000
( 168 36 2 ) ( 168 36 0 ) ( 168 28 0 ) dung01_2 0 0 0 1.000000 1.000000
}
// brush 6
{
( 168 36 -1 ) ( 160 32 -1 ) ( 168 36 1 ) dung01_2 0 0 90 1.000000 1.000000
( 168 32 -1 ) ( 164 32 -1 ) ( 168 32 1 ) dung01_2 0 0 90 1.000000 1.000000
( 160 36 -1 ) ( 166 36 -1 ) ( 160 36 1 ) dung01_2 0 0 90 1.000000 1.000000
( 160 32 1 ) ( 160 36 1 ) ( 164 34 1 ) dung01_2 0 0 90 1.000000 1.000000
( 152 48 -7 ) ( 152 48 1 ) ( 152 20 -7 ) dung01_2 0 0 0 1.000000 1.000000
( 160 36 -1 ) ( 160 32 -1 ) ( 164 34 -1 ) dung01_2 0 0 90 1.000000 1.000000
}
// brush 7
{
( 116 30 -3 ) ( 116 30 3 ) ( 142 30 -3 ) dung01_2 0 0 90 1.000000 1.000000
( 116 38 -1 ) ( 116 28 -1 ) ( 142 38 -1 ) dung01_2 0 0 90 1.000000 1.000000
( 120 46 -7 ) ( 120 46 1 ) ( 120 18 -7 ) dung01_2 0 0 0 1.000000 1.000000
( 100 2 1 ) ( 100 58 1 ) ( 244 58 1 ) dung01_2 0 0 90 1.000000 1.000000
( 240 34 -3 ) ( 96 34 -3 ) ( 96 34 -67 ) dung01_2 0 0 90 1.000000 1.000000
( 128 34 -1 ) ( 136 30 -1 ) ( 128 34 1 ) dung01_2 0 0 90 1.000000 1.000000
}
// brush 8
{
( 104 34 -1 ) ( 104 30 -1 ) ( 104 34 1 ) dung01_2 0 0 0 1.000000 1.000000
( 208 34 -3 ) ( 64 34 -3 ) ( 64 34 -67 ) dung01_2 0 0 90 1.000000 1.000000
( 68 2 1 ) ( 68 58 1 ) ( 212 58 1 ) dung01_2 0 0 90 1.000000 1.000000
( 88 46 -7 ) ( 88 46 1 ) ( 88 18 -7 ) dung01_2 0 0 0 1.000000 1.000000
( 84 38 -1 ) ( 84 28 -1 ) ( 110 38 -1 ) dung01_2 0 0 90 1.000000 1.000000
( 84 30 -3 ) ( 84 30 3 ) ( 110 30 -3 ) dung01_2 0 0 90 1.000000 1.000000
}
// brush 9
{
( 72 36 -1 ) ( 66 32 -1 ) ( 72 36 1 ) dung01_2 0 0 0 1.000000 1.000000
( 176 36 -3 ) ( 32 36 -3 ) ( 32 36 -67 ) dung01_2 0 0 90 1.000000 1.000000
( 36 4 1 ) ( 36 60 1 ) ( 180 60 1 ) dung01_2 0 0 90 1.000000 1.000000
( 56 48 -7 ) ( 56 48 1 ) ( 56 20 -7 ) dung01_2 0 0 0 1.000000 1.000000
( 52 40 -1 ) ( 52 30 -1 ) ( 78 40 -1 ) dung01_2 0 0 90 1.000000 1.000000
( 52 32 -3 ) ( 52 32 3 ) ( 78 32 -3 ) dung01_2 0 0 90 1.000000 1.000000
}
// brush 10
{
( 66 32 -1 ) ( 72 30 -1 ) ( 66 32 1 ) dung01_2 0 0 0 1.000000 1.000000
( 52 28 -3 ) ( 52 28 3 ) ( 78 28 -3 ) dung01_2 0 0 90 1.000000 1.000000
( 52 36 -1 ) ( 52 26 -1 ) ( 78 36 -1 ) dung01_2 0 0 90 1.000000 1.000000
( 72 40 1 ) ( 72 40 -3 ) ( 72 26 1 ) dung01_2 0 0 0 1.000000 1.000000
( 56 44 -7 ) ( 56 44 1 ) ( 56 16 -7 ) dung01_2 0 0 0 1.000000 1.000000
( 36 0 1 ) ( 36 56 1 ) ( 180 56 1 ) dung01_2 0 0 90 1.000000 1.000000
( 176 32 -3 ) ( 32 32 -3 ) ( 32 32 -67 ) dung01_2 0 0 90 1.000000 1.000000
}
// brush 11
{
( 168 100 2 ) ( 168 100 0 ) ( 168 92 0 ) dung01_3 0 0 0 1.000000 1.000000
( 168 92 -1 ) ( 164 92 -1 ) ( 168 92 1 ) dung01_3 0 0 90 1.000000 1.000000
( 168 100 0 ) ( 168 100 2 ) ( 160 96 2 ) dung01_3 0 0 90 1.000000 1.000000
( 160 92 1 ) ( 160 96 1 ) ( 164 94 1 ) dung01_3 0 0 90 1.000000 1.000000
( 160 96 -1 ) ( 160 92 -1 ) ( 164 94 -1 ) dung01_3 0 0 90 1.000000 1.000000
( 162 92 -1 ) ( 160 96 -1 ) ( 162 92 1 ) dung01_3 0 0 0 1.000000 1.000000
}
// brush 12
{
( 160 100 -1 ) ( 160 96 -1 ) ( 164 98 -1 ) dung01_3 0 0 90 1.000000 1.000000
( 152 112 -7 ) ( 152 112 1 ) ( 152 84 -7 ) dung01_3 0 0 0 1.000000 1.000000
( 160 96 1 ) ( 160 100 1 ) ( 164 98 1 ) dung01_3 0 0 90 1.000000 1.000000
( 160 100 -1 ) ( 166 100 -1 ) ( 160 100 1 ) dung01_3 0 0 90 1.000000 1.000000
( 168 96 -1 ) ( 164 96 -1 ) ( 168 96 1 ) dung01_3 0 0 90 1.000000 1.000000
( 168 100 -1 ) ( 160 96 -1 ) ( 168 100 1 ) dung01_3 0 0 90 1.000000 1.000000
}
// brush 13
{
( 128 98 -1 ) ( 136 94 -1 ) ( 128 98 1 ) dung01_3 0 0 90 1.000000 1.000000
( 240 98 -3 ) ( 96 98 -3 ) ( 96 98 -67 ) dung01_3 0 0 90 1.000000 1.000000
( 100 66 1 ) ( 100 122 1 ) ( 244 122 1 ) dung01_3 0 0 90 1.000000 1.000000
( 120 110 -7 ) ( 120 110 1 ) ( 120 82 -7 ) dung01_3 0 0 0 1.000000 1.000000
( 116 102 -1 ) ( 116 92 -1 ) ( 142 102 -1 ) dung01_3 0 0 90 1.000000 1.000000
( 116 94 -3 ) ( 116 94 3 ) ( 142 94 -3 ) dung01_3 0 0 90 1.000000 1.000000
}
// brush 14
{
( 84 94 -3 ) ( 84 94 3 ) ( 110 94 -3 ) dung01_3 0 0 90 1.000000 1.000000
( 84 102 -1 ) ( 84 92 -1 ) ( 110 102 -1 ) dung01_3 0 0 90 1.000000 1.000000
( 88 110 -7 ) ( 88 110 1 ) ( 88 82 -7 ) dung01_3 0 0 0 1.000000 1.000000
( 68 66 1 ) ( 68 122 1 ) ( 212 122 1 ) dung01_3 0 0 90 1.000000 1.000000
( 208 98 -3 ) ( 64 98 -3 ) ( 64 98 -67 ) dung01_3 0 0 90 1.000000 1.000000
( 104 98 -1 ) ( 104 94 -1 ) ( 104 98 1 ) dung01_3 0 0 0 1.000000 1.000000
}
// brush 15
{
( 52 96 -3 ) ( 52 96 3 ) ( 78 96 -3 ) dung01_3 0 0 90 1.000000 1.000000
( 52 104 -1 ) ( 52 94 -1 ) ( 78 104 -1 ) dung01_3 0 0 90 1.000000 1.000000
( 56 112 -7 ) ( 56 112 1 ) ( 56 84 -7 ) dung01_3 0 0 0 1.000000 1.000000
( 36 68 1 ) ( 36 124 1 ) ( 180 124 1 ) dung01_3 0 0 90 1.000000 1.000000
( 176 100 -3 ) ( 32 100 -3 ) ( 32 100 -67 ) dung01_3 0 0 90 1.000000 1.000000
( 72 100 -1 ) ( 66 96 -1 ) ( 72 100 1 ) dung01_3 0 0 0 1.000000 1.000000
}
// brush 16
{
( 176 96 -3 ) ( 32 96 -3 ) ( 32 96 -67 ) dung01_3 0 0 90 1.000000 1.000000
( 36 64 1 ) ( 36 120 1 ) ( 180 120 1 ) dung01_3 0 0 90 1.000000 1.000000
( 56 108 -7 ) ( 56 108 1 ) ( 56 80 -7 ) dung01_3 0 0 0 1.000000 1.000000
( 72 104 1 ) ( 72 104 -3 ) ( 72 90 1 ) dung01_3 0 0 0 1.000000 1.000000
( 52 100 -1 ) ( 52 90 -1 ) ( 78 100 -1 ) dung01_3 0 0 90 1.000000 1.000000
( 52 92 -3 ) ( 52 92 3 ) ( 78 92 -3 ) dung01_3 0 0 90 1.000000 1.000000
( 66 96 -1 ) ( 72 94 -1 ) ( 66 96 1 ) dung01_3 0 0 0 1.000000 1.000000
}
}
// entity 1
{
"classname" "info_player_start"
"origin" "0 0 0"
}

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// entity 0
{
"wad" "e1all.wad"
"classname" "worldspawn"
// brush 0
{
( 4 4 -4 ) ( 2 -4 -4 ) ( 4 4 4 ) wbrick1_5 -4 4 0 1.000000 1.000000
( -4 -4 3 ) ( -4 0 5 ) ( 4 -4 3 ) wbrick1_5 4 4 0 1.000000 1.000000
( -4 4 0 ) ( -4 3 -4 ) ( 4 4 0 ) wbrick1_5 4 4 0 1.000000 1.000000
( -4 -4 1 ) ( 4 -4 1 ) ( 4 -2 -4 ) wbrick1_5 4 4 0 1.000000 1.000000
( 4 4 116 ) ( -12 4 116 ) ( -12 4 -12 ) wbrick1_5 4 4 0 1.000000 1.000000
( 4 -4 1 ) ( -4 -4 1 ) ( -4 -4 4 ) wbrick1_5 4 4 0 1.000000 1.000000
( -12 -8 4 ) ( -12 8 4 ) ( 4 8 4 ) wbrick1_5 4 4 0 1.000000 1.000000
( -4 -2 -4 ) ( 4 -2 -4 ) ( 4 4 -4 ) wbrick1_5 4 4 0 1.000000 1.000000
( -3 -4 -4 ) ( -4 4 -4 ) ( -3 -4 4 ) wbrick1_5 -4 4 0 1.000000 1.000000
}
}

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// entity 0
{
"wad" "e1all.wad"
"classname" "worldspawn"
// brush 0
{
( -4 -2 6 ) ( -4 6 6 ) ( 4 6 6 ) wbrick1_5 -4 6 0 1.000000 1.000000
( -4 -6 6 ) ( 4 -6 6 ) ( 4 -6 -2 ) wbrick1_5 -4 6 0 1.000000 1.000000
( 4 -2 6 ) ( 4 6 6 ) ( 4 6 -2 ) wbrick1_5 -6 6 0 1.000000 1.000000
( 4 6 6 ) ( -4 6 6 ) ( -4 6 -2 ) wbrick1_5 -4 6 0 1.000000 1.000000
( -4 6 6 ) ( -4 -2 6 ) ( -4 -2 -2 ) wbrick1_5 -6 6 0 1.000000 1.000000
( -4 -6 4 ) ( -4 -1 6 ) ( 4 -6 4 ) wbrick1_5 -4 6 0 1.000000 1.000000
( -3 -6 -6 ) ( -4 -1 -6 ) ( -3 -6 6 ) wbrick1_5 -6 6 0 1.000000 1.000000
( 2 6 -6 ) ( 4 -1 -6 ) ( 2 6 6 ) wbrick1_5 -6 6 0 1.000000 1.000000
( -4 4 -6 ) ( -4 -1 -6 ) ( 4 4 -6 ) wbrick1_5 -4 6 0 1.000000 1.000000
( -4 6 -2 ) ( -4 4 -6 ) ( 4 6 -2 ) wbrick1_5 -4 6 0 1.000000 1.000000
( -4 -4 -6 ) ( -4 -6 2 ) ( 4 -4 -6 ) wbrick1_5 -4 6 0 1.000000 1.000000
}
}

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// entity 0
{
"wad" "e1all.wad"
"classname" "worldspawn"
// brush 0
{
( 4 8 -8 ) ( -4 8 -8 ) ( -4 -4 -8 ) wbrick1_5 -6 8 0 1.000000 1.000000
( -4 -4 8 ) ( -4 8 8 ) ( 4 8 8 ) wbrick1_5 -6 8 0 1.000000 1.000000
( -4 -8 8 ) ( 4 -8 8 ) ( 4 -8 -4 ) wbrick1_5 -6 8 0 1.000000 1.000000
( 4 -4 8 ) ( 4 8 8 ) ( 4 8 -4 ) wbrick1_5 -8 8 0 1.000000 1.000000
( 4 8 8 ) ( -4 8 8 ) ( -4 8 -4 ) wbrick1_5 -6 8 0 1.000000 1.000000
( -4 8 8 ) ( -4 -4 8 ) ( -4 -4 -4 ) wbrick1_5 -8 8 0 1.000000 1.000000
( -4 -2 -8 ) ( -4 -6 -6 ) ( 4 -2 -8 ) wbrick1_5 -6 8 0 1.000000 1.000000
( -4 -6 -6 ) ( -4 -8 2 ) ( 4 -6 -6 ) wbrick1_5 -6 8 0 1.000000 1.000000
( -4 8 -3 ) ( -4 6 -8 ) ( 4 8 -3 ) wbrick1_5 -6 8 0 1.000000 1.000000
( -4 -8 6 ) ( -4 -4 8 ) ( 4 -8 6 ) wbrick1_5 -6 8 0 1.000000 1.000000
( 4 -6 -8 ) ( 0 -8 -8 ) ( 4 -6 8 ) wbrick1_5 -6 8 0 1.000000 1.000000
( -3 8 -8 ) ( -4 8 2 ) ( -3 -8 -8 ) wbrick1_5 -8 8 0 1.000000 1.000000
}
}

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// entity 0
{
"classname" "worldspawn"
"wad" "e1all.wad"
// brush 0
{
( 6 2 -8 ) ( -2 2 -8 ) ( -2 -14 -8 ) wbrick1_5 6 14 0 1.000000 1.000000
( -2 -14 8 ) ( -2 2 8 ) ( 6 2 8 ) wbrick1_5 -6 14 0 1.000000 1.000000
( 6 -14 8 ) ( 6 2 8 ) ( 6 2 -8 ) wbrick1_5 -14 8 0 1.000000 1.000000
( 6 14 8 ) ( -2 14 8 ) ( -2 14 -8 ) wbrick1_5 -58 8 0 1.000000 1.000000
( -6 2 8 ) ( -6 -14 8 ) ( -6 -14 -8 ) wbrick1_5 -14 8 0 1.000000 1.000000
( -2 -8 -8 ) ( -2 -16 -2 ) ( 6 -8 -8 ) wbrick1_5 6 14 0 1.000000 1.000000
( -2 -16 -2 ) ( -2 -18 8 ) ( 6 -16 -2 ) wbrick1_5 -10 8 0 1.000000 1.000000
( -2 14 -6 ) ( -2 8 -8 ) ( 6 14 -6 ) wbrick1_5 6 14 0 1.000000 1.000000
( 2 -18 -8 ) ( -2 -14 -8 ) ( 2 -18 8 ) wbrick1_5 -14 8 0 1.000000 1.000000
( 6 6 4 ) ( 4 6 -8 ) ( 6 -18 4 ) wbrick1_5 -14 8 0 1.000000 1.000000
}
}

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// entity 0
{
"classname" "worldspawn"
"wad" "e1all.wad"
// brush 0
{
( 28 16 -4 ) ( -4 16 -4 ) ( -4 -8 -4 ) city2_3 8 4 90 1.000000 1.000000
( -4 -8 4 ) ( -4 16 4 ) ( 28 16 4 ) city2_3 8 4 90 1.000000 1.000000
( -4 -8 2 ) ( 2 -8 2 ) ( 2 -8 -4 ) city2_3 4 4 0 1.000000 1.000000
( 4 -8 4 ) ( 4 16 4 ) ( 4 16 -20 ) city2_3 8 4 0 1.000000 1.000000
( 28 8 4 ) ( -4 8 4 ) ( -4 8 -20 ) city2_3 4 4 0 1.000000 1.000000
( -4 16 4 ) ( -4 -8 4 ) ( -4 -8 -20 ) city2_3 8 4 0 1.000000 1.000000
( -4 8 0 ) ( -4 6 -4 ) ( 4 8 0 ) city2_3 8 4 0 1.000000 1.000000
( 2 -8 2 ) ( -4 -8 2 ) ( -4 -2 4 ) city2_3 8 4 0 1.000000 1.000000
( -4 2 -4 ) ( -2 8 -4 ) ( -4 2 4 ) city2_3 8 4 0 1.000000 1.000000
( 4 -2 -4 ) ( 2 -8 -4 ) ( 4 -2 4 ) city2_3 8 4 0 1.000000 1.000000
}
}

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// entity 0
{
"classname" "worldspawn"
"wad" "e1all.wad"
// brush 0
{
( 28 16 0 ) ( -4 16 0 ) ( -4 -8 0 ) city2_3 8 4 90 1.000000 1.000000
( -4 -8 8 ) ( -4 16 8 ) ( 28 16 8 ) city2_3 8 4 90 1.000000 1.000000
( -4 -8 6 ) ( 2 -8 6 ) ( 2 -8 0 ) city2_3 4 8 0 1.000000 1.000000
( 4 -8 8 ) ( 4 16 8 ) ( 4 16 -16 ) city2_3 8 24 0 1.000000 1.000000
( -4 16 8 ) ( -4 -8 8 ) ( -4 -8 -16 ) city2_3 8 8 0 1.000000 1.000000
( 2 -8 6 ) ( -4 -8 6 ) ( -4 -2 8 ) city2_3 8 4 0 1.000000 1.000000
( -4 2 0 ) ( -2 8 0 ) ( -4 2 8 ) city2_3 8 8 0 1.000000 1.000000
( 4 -2 0 ) ( 2 -8 0 ) ( 4 -2 8 ) city2_3 8 24 0 1.000000 1.000000
( -4 8 8 ) ( -4 8 4 ) ( 4 8 8 ) city2_3 8 8 0 1.000000 1.000000
}
// brush 1
{
( 4 16 -8 ) ( -4 16 -8 ) ( -4 0 -8 ) city2_3 0 4 90 1.000000 1.000000
( -4 0 0 ) ( -4 16 0 ) ( 4 16 0 ) city2_3 0 4 90 1.000000 1.000000
( -4 0 -8 ) ( 4 0 -8 ) ( 4 0 -16 ) city2_3 8 8 0 1.000000 1.000000
( 4 0 -8 ) ( 4 16 -8 ) ( 4 16 -16 ) city2_3 8 24 0 1.000000 1.000000
( -4 16 -8 ) ( -4 0 -8 ) ( -4 0 -16 ) city2_3 8 8 0 1.000000 1.000000
( -4 8 0 ) ( -4 6 -8 ) ( 4 8 0 ) city2_3 8 8 0 1.000000 1.000000
( -4 2 -8 ) ( -2 8 -8 ) ( -4 2 0 ) city2_3 8 8 0 1.000000 1.000000
}
// brush 2
{
( -4 0 -8 ) ( -4 -16 -8 ) ( -4 -16 -16 ) city2_3 8 8 0 1.000000 1.000000
( 4 0 -8 ) ( -4 0 -8 ) ( -4 0 -16 ) city2_3 8 8 0 1.000000 1.000000
( 4 -16 -8 ) ( 4 0 -8 ) ( 4 0 -16 ) city2_3 8 24 0 1.000000 1.000000
( -4 -16 0 ) ( -4 0 0 ) ( 4 0 0 ) city2_3 0 4 90 1.000000 1.000000
( 4 0 -8 ) ( -4 0 -8 ) ( -4 -16 -8 ) city2_3 0 4 90 1.000000 1.000000
( 4 -10 -4 ) ( -4 -10 -4 ) ( -4 -8 0 ) city2_3 4 8 0 1.000000 1.000000
( -4 -10 -4 ) ( 4 -10 -4 ) ( 4 -8 -8 ) city2_3 4 8 0 1.000000 1.000000
}
}

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// entity 0
{
"classname" "worldspawn"
"wad" "e1all.wad"
// brush 0
{
( -4 -4 -8 ) ( -4 -20 -8 ) ( -4 -20 -16 ) city2_3 12 8 0 1.000000 1.000000
( 4 -4 -8 ) ( -4 -4 -8 ) ( -4 -4 -16 ) city2_3 8 8 0 1.000000 1.000000
( 4 -20 -8 ) ( 4 -4 -8 ) ( 4 -4 -16 ) city2_3 12 24 0 1.000000 1.000000
( -4 -20 0 ) ( -4 -4 0 ) ( 4 -4 0 ) city2_3 4 4 90 1.000000 1.000000
( 4 -4 -8 ) ( -4 -4 -8 ) ( -4 -20 -8 ) city2_3 4 4 90 1.000000 1.000000
( 4 -14 -4 ) ( -4 -14 -4 ) ( -4 -12 0 ) city2_3 4 8 0 1.000000 1.000000
( -4 -14 -4 ) ( 4 -14 -4 ) ( 4 -12 -8 ) city2_3 4 8 0 1.000000 1.000000
( -4 -4 -2 ) ( -4 -6 -8 ) ( 4 -4 -2 ) city2_3 4 8 0 1.000000 1.000000
}
// brush 1
{
( 4 20 -8 ) ( -4 20 -8 ) ( -4 4 -8 ) city2_3 4 4 90 1.000000 1.000000
( -4 4 0 ) ( -4 20 0 ) ( 4 20 0 ) city2_3 4 4 90 1.000000 1.000000
( -4 -4 -8 ) ( 4 -4 -8 ) ( 4 -4 -16 ) city2_3 8 8 0 1.000000 1.000000
( 4 4 -8 ) ( 4 20 -8 ) ( 4 20 -16 ) city2_3 12 24 0 1.000000 1.000000
( -4 20 -8 ) ( -4 4 -8 ) ( -4 4 -16 ) city2_3 12 8 0 1.000000 1.000000
( -4 12 -8 ) ( 0 12 -8 ) ( -4 12 0 ) city2_3 8 8 0 1.000000 1.000000
( -4 12 -4 ) ( -4 8 -6 ) ( 4 12 -4 ) city2_3 8 4 0 1.000000 1.000000
( -4 0 -8 ) ( -4 -4 -6 ) ( 4 0 -8 ) city2_3 8 4 0 1.000000 1.000000
}
// brush 2
{
( 4 -6 0 ) ( 2 -12 0 ) ( 4 -6 8 ) city2_3 12 24 0 1.000000 1.000000
( 2 -12 6 ) ( -4 -12 6 ) ( -4 -6 8 ) city2_3 8 0 0 1.000000 1.000000
( -4 -12 6 ) ( 2 -12 6 ) ( 2 -12 0 ) city2_3 4 8 0 1.000000 1.000000
( 2 12 0 ) ( 4 8 0 ) ( 2 12 8 ) city2_3 12 8 0 1.000000 1.000000
( -10 2 0 ) ( -12 8 0 ) ( -10 2 8 ) city2_3 12 8 0 1.000000 1.000000
( -4 12 8 ) ( -4 4 8 ) ( -4 4 0 ) city2_3 12 8 0 1.000000 1.000000
( 4 12 8 ) ( -4 12 8 ) ( -4 12 0 ) city2_3 8 8 0 1.000000 1.000000
( 4 4 8 ) ( 4 12 8 ) ( 4 12 0 ) city2_3 12 8 0 1.000000 1.000000
( -4 4 8 ) ( -4 12 8 ) ( 4 12 8 ) city2_3 8 4 0 1.000000 1.000000
( 4 12 0 ) ( -4 12 0 ) ( -4 4 0 ) city2_3 8 4 0 1.000000 1.000000
}
}

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// entity 0
{
"classname" "worldspawn"
"wad" "e1all.wad"
// brush 0
{
( -8 -4 -12 ) ( -8 -20 -12 ) ( -8 -20 -20 ) city2_3 12 4 0 1.000000 1.000000
( 0 -4 -12 ) ( -8 -4 -12 ) ( -8 -4 -20 ) city2_3 12 4 0 1.000000 1.000000
( 4 -20 -12 ) ( 4 -4 -12 ) ( 4 -4 -20 ) city2_3 12 20 0 1.000000 1.000000
( -8 -20 -4 ) ( -8 -4 -4 ) ( 0 -4 -4 ) city2_3 4 8 90 1.000000 1.000000
( 0 -4 -12 ) ( -8 -4 -12 ) ( -8 -20 -12 ) city2_3 4 8 90 1.000000 1.000000
( 0 -14 -8 ) ( -8 -14 -8 ) ( -8 -12 -4 ) city2_3 8 4 0 1.000000 1.000000
( -8 -14 -8 ) ( 0 -14 -8 ) ( 0 -12 -12 ) city2_3 8 4 0 1.000000 1.000000
( -8 -4 -6 ) ( -8 -6 -12 ) ( 0 -4 -6 ) city2_3 8 4 0 1.000000 1.000000
}
// brush 1
{
( -8 -6 4 ) ( -6 -12 -4 ) ( -8 -6 -4 ) city2_3 12 20 0 1.000000 1.000000
( 0 -6 4 ) ( 0 -12 2 ) ( -6 -12 2 ) city2_3 12 0 0 1.000000 1.000000
( -6 -12 -4 ) ( -6 -12 2 ) ( 0 -12 2 ) city2_3 8 4 0 1.000000 1.000000
( -6 12 4 ) ( -8 8 -4 ) ( -6 12 -4 ) city2_3 12 4 0 1.000000 1.000000
( 0 4 -4 ) ( 0 4 4 ) ( 0 12 4 ) city2_3 12 4 0 1.000000 1.000000
( 0 12 -4 ) ( 0 12 4 ) ( -8 12 4 ) city2_3 16 4 0 1.000000 1.000000
( -8 12 -4 ) ( -8 12 4 ) ( -8 4 4 ) city2_3 12 4 0 1.000000 1.000000
( -8 12 4 ) ( 0 12 4 ) ( 0 4 4 ) city2_3 12 4 0 1.000000 1.000000
( 0 4 -4 ) ( 0 12 -4 ) ( -8 12 -4 ) city2_3 12 4 0 1.000000 1.000000
( -8 12 -2 ) ( 0 8 -4 ) ( 0 12 -2 ) city2_3 4 8 90 1.000000 1.000000
}
// brush 2
{
( 0 20 -12 ) ( -8 20 -12 ) ( -8 4 -12 ) city2_3 4 8 90 1.000000 1.000000
( -8 4 -4 ) ( -8 20 -4 ) ( 0 20 -4 ) city2_3 4 8 90 1.000000 1.000000
( -8 -4 -12 ) ( 0 -4 -12 ) ( 0 -4 -20 ) city2_3 12 4 0 1.000000 1.000000
( 6 4 -12 ) ( 6 20 -12 ) ( 6 20 -20 ) city2_3 12 20 0 1.000000 1.000000
( -8 20 -12 ) ( -8 4 -12 ) ( -8 4 -20 ) city2_3 12 4 0 1.000000 1.000000
( -8 12 -8 ) ( -8 8 -10 ) ( 0 12 -8 ) city2_3 4 8 90 1.000000 1.000000
( -8 0 -12 ) ( -8 -4 -10 ) ( 0 0 -12 ) city2_3 4 8 90 1.000000 1.000000
( -8 8 -4 ) ( -8 8 -10 ) ( 0 8 -4 ) city2_3 16 4 0 1.000000 1.000000
}
// brush 3
{
( 0 12 -2 ) ( 0 8 -4 ) ( 8 12 -2 ) city2_3 4 8 90 1.000000 1.000000
( 8 12 -4 ) ( 0 12 -4 ) ( 0 4 -4 ) city2_3 12 4 0 1.000000 1.000000
( 0 4 4 ) ( 0 12 4 ) ( 8 12 4 ) city2_3 12 4 0 1.000000 1.000000
( 8 4 4 ) ( 8 12 4 ) ( 8 12 -4 ) city2_3 12 4 0 1.000000 1.000000
( 8 12 4 ) ( 0 12 4 ) ( 0 12 -4 ) city2_3 16 4 0 1.000000 1.000000
( 0 12 4 ) ( 0 4 4 ) ( 0 4 -4 ) city2_3 12 4 0 1.000000 1.000000
( 6 12 -4 ) ( 8 8 -4 ) ( 6 12 4 ) city2_3 12 4 0 1.000000 1.000000
( 0 -12 2 ) ( 6 -12 2 ) ( 6 -12 -4 ) city2_3 8 4 0 1.000000 1.000000
( 6 -12 2 ) ( 0 -12 2 ) ( 0 -6 4 ) city2_3 12 0 0 1.000000 1.000000
( 8 -6 -4 ) ( 6 -12 -4 ) ( 8 -6 4 ) city2_3 12 20 0 1.000000 1.000000
}
// brush 4
{
( 0 12 4 ) ( -8 12 4 ) ( -8 -12 4 ) city2_3 16 8 0 1.000000 1.000000
( -8 -12 12 ) ( -8 12 12 ) ( 0 12 12 ) city2_3 4 8 90 1.000000 1.000000
( -8 -12 10 ) ( 0 -12 10 ) ( 0 -12 4 ) city2_3 8 4 0 1.000000 1.000000
( 0 12 10 ) ( -8 12 10 ) ( -8 12 4 ) city2_3 12 4 0 1.000000 1.000000
( -8 12 10 ) ( -8 -12 10 ) ( -8 -12 4 ) city2_3 12 4 0 1.000000 1.000000
( -8 -10 4 ) ( -8 -12 10 ) ( 0 -10 4 ) city2_3 16 4 0 1.000000 1.000000
( -8 0 12 ) ( -8 6 10 ) ( 0 0 12 ) city2_3 4 8 90 1.000000 1.000000
( 6 12 12 ) ( 8 12 4 ) ( 6 -12 12 ) city2_3 12 4 0 1.000000 1.000000
}
}

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// entity 0
{
"wad" "e1all.wad"
"classname" "worldspawn"
// brush 0
{
( 4 -2 -4 ) ( 2 -8 -4 ) ( 4 -2 4 ) city6_8 8 4 0 1.000000 1.000000
( -4 2 -4 ) ( -2 8 -4 ) ( -4 2 4 ) city6_8 8 4 0 1.000000 1.000000
( 2 -8 2 ) ( -4 -8 2 ) ( -4 -2 4 ) city6_8 8 4 0 1.000000 1.000000
( -4 8 0 ) ( -4 6 -4 ) ( 4 8 0 ) city6_8 8 4 0 1.000000 1.000000
( -4 16 4 ) ( -4 -8 4 ) ( -4 -8 -20 ) city6_8 8 4 0 1.000000 1.000000
( 28 8 4 ) ( -4 8 4 ) ( -4 8 -20 ) city6_8 4 4 0 1.000000 1.000000
( 4 -8 4 ) ( 4 16 4 ) ( 4 16 -20 ) city6_8 8 4 0 1.000000 1.000000
( -4 -8 2 ) ( 2 -8 2 ) ( 2 -8 -4 ) city6_8 4 4 0 1.000000 1.000000
( -4 -8 4 ) ( -4 16 4 ) ( 28 16 4 ) city6_8 8 4 90 1.000000 1.000000
( 28 16 -4 ) ( -4 16 -4 ) ( -4 -8 -4 ) city6_8 8 4 90 1.000000 1.000000
}
}

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// entity 0
{
"wad" "e1all.wad"
"classname" "worldspawn"
// brush 0
{
( -4 8 8 ) ( -4 8 4 ) ( 4 8 8 ) city6_8 8 8 0 1.000000 1.000000
( 4 -2 0 ) ( 2 -8 0 ) ( 4 -2 8 ) city6_8 8 24 0 1.000000 1.000000
( -4 2 0 ) ( -2 8 0 ) ( -4 2 8 ) city6_8 8 8 0 1.000000 1.000000
( 2 -8 6 ) ( -4 -8 6 ) ( -4 -2 8 ) city6_8 8 4 0 1.000000 1.000000
( -4 16 8 ) ( -4 -8 8 ) ( -4 -8 -16 ) city6_8 8 8 0 1.000000 1.000000
( 4 -8 8 ) ( 4 16 8 ) ( 4 16 -16 ) city6_8 8 24 0 1.000000 1.000000
( -4 -8 6 ) ( 2 -8 6 ) ( 2 -8 0 ) city6_8 4 8 0 1.000000 1.000000
( -4 -8 8 ) ( -4 16 8 ) ( 28 16 8 ) city6_8 8 4 90 1.000000 1.000000
( 28 16 0 ) ( -4 16 0 ) ( -4 -8 0 ) city6_8 8 4 90 1.000000 1.000000
}
// brush 1
{
( -4 2 -8 ) ( -2 8 -8 ) ( -4 2 0 ) city6_8 8 8 0 1.000000 1.000000
( -4 8 0 ) ( -4 6 -8 ) ( 4 8 0 ) city6_8 8 8 0 1.000000 1.000000
( -4 16 -8 ) ( -4 0 -8 ) ( -4 0 -16 ) city6_8 8 8 0 1.000000 1.000000
( 4 0 -8 ) ( 4 16 -8 ) ( 4 16 -16 ) city6_8 8 24 0 1.000000 1.000000
( -4 0 -8 ) ( 4 0 -8 ) ( 4 0 -16 ) city6_8 8 8 0 1.000000 1.000000
( -4 0 0 ) ( -4 16 0 ) ( 4 16 0 ) city6_8 0 4 90 1.000000 1.000000
( 4 16 -8 ) ( -4 16 -8 ) ( -4 0 -8 ) city6_8 0 4 90 1.000000 1.000000
}
// brush 2
{
( -4 -10 -4 ) ( 4 -10 -4 ) ( 4 -8 -8 ) city6_8 4 8 0 1.000000 1.000000
( 4 -10 -4 ) ( -4 -10 -4 ) ( -4 -8 0 ) city6_8 4 8 0 1.000000 1.000000
( 4 0 -8 ) ( -4 0 -8 ) ( -4 -16 -8 ) city6_8 0 4 90 1.000000 1.000000
( -4 -16 0 ) ( -4 0 0 ) ( 4 0 0 ) city6_8 0 4 90 1.000000 1.000000
( 4 -16 -8 ) ( 4 0 -8 ) ( 4 0 -16 ) city6_8 8 24 0 1.000000 1.000000
( 4 0 -8 ) ( -4 0 -8 ) ( -4 0 -16 ) city6_8 8 8 0 1.000000 1.000000
( -4 0 -8 ) ( -4 -16 -8 ) ( -4 -16 -16 ) city6_8 8 8 0 1.000000 1.000000
}
}

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// entity 0
{
"wad" "e1all.wad"
"classname" "worldspawn"
// brush 0
{
( -4 -4 -2 ) ( -4 -6 -8 ) ( 4 -4 -2 ) city6_8 4 8 0 1.000000 1.000000
( -4 -14 -4 ) ( 4 -14 -4 ) ( 4 -12 -8 ) city6_8 4 8 0 1.000000 1.000000
( 4 -14 -4 ) ( -4 -14 -4 ) ( -4 -12 0 ) city6_8 4 8 0 1.000000 1.000000
( 4 -4 -8 ) ( -4 -4 -8 ) ( -4 -20 -8 ) city6_8 4 4 90 1.000000 1.000000
( -4 -20 0 ) ( -4 -4 0 ) ( 4 -4 0 ) city6_8 4 4 90 1.000000 1.000000
( 4 -20 -8 ) ( 4 -4 -8 ) ( 4 -4 -16 ) city6_8 12 24 0 1.000000 1.000000
( 4 -4 -8 ) ( -4 -4 -8 ) ( -4 -4 -16 ) city6_8 8 8 0 1.000000 1.000000
( -4 -4 -8 ) ( -4 -20 -8 ) ( -4 -20 -16 ) city6_8 12 8 0 1.000000 1.000000
}
// brush 1
{
( -4 0 -8 ) ( -4 -4 -6 ) ( 4 0 -8 ) city6_8 8 4 0 1.000000 1.000000
( -4 12 -4 ) ( -4 8 -6 ) ( 4 12 -4 ) city6_8 8 4 0 1.000000 1.000000
( -4 12 -8 ) ( 0 12 -8 ) ( -4 12 0 ) city6_8 8 8 0 1.000000 1.000000
( -4 20 -8 ) ( -4 4 -8 ) ( -4 4 -16 ) city6_8 12 8 0 1.000000 1.000000
( 4 4 -8 ) ( 4 20 -8 ) ( 4 20 -16 ) city6_8 12 24 0 1.000000 1.000000
( -4 -4 -8 ) ( 4 -4 -8 ) ( 4 -4 -16 ) city6_8 8 8 0 1.000000 1.000000
( -4 4 0 ) ( -4 20 0 ) ( 4 20 0 ) city6_8 4 4 90 1.000000 1.000000
( 4 20 -8 ) ( -4 20 -8 ) ( -4 4 -8 ) city6_8 4 4 90 1.000000 1.000000
}
// brush 2
{
( 4 12 0 ) ( -4 12 0 ) ( -4 4 0 ) city6_8 8 4 0 1.000000 1.000000
( -4 4 8 ) ( -4 12 8 ) ( 4 12 8 ) city6_8 8 4 0 1.000000 1.000000
( 4 4 8 ) ( 4 12 8 ) ( 4 12 0 ) city6_8 12 8 0 1.000000 1.000000
( 4 12 8 ) ( -4 12 8 ) ( -4 12 0 ) city6_8 8 8 0 1.000000 1.000000
( -4 12 8 ) ( -4 4 8 ) ( -4 4 0 ) city6_8 12 8 0 1.000000 1.000000
( -10 2 0 ) ( -12 8 0 ) ( -10 2 8 ) city6_8 12 8 0 1.000000 1.000000
( 2 12 0 ) ( 4 8 0 ) ( 2 12 8 ) city6_8 12 8 0 1.000000 1.000000
( -4 -12 6 ) ( 2 -12 6 ) ( 2 -12 0 ) city6_8 4 8 0 1.000000 1.000000
( 2 -12 6 ) ( -4 -12 6 ) ( -4 -6 8 ) city6_8 8 0 0 1.000000 1.000000
( 4 -6 0 ) ( 2 -12 0 ) ( 4 -6 8 ) city6_8 12 24 0 1.000000 1.000000
}
}

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// entity 0
{
"wad" "e1all.wad"
"classname" "worldspawn"
// brush 0
{
( -8 -4 -6 ) ( -8 -6 -12 ) ( 0 -4 -6 ) city6_8 8 4 0 1.000000 1.000000
( -8 -14 -8 ) ( 0 -14 -8 ) ( 0 -12 -12 ) city6_8 8 4 0 1.000000 1.000000
( 0 -14 -8 ) ( -8 -14 -8 ) ( -8 -12 -4 ) city6_8 8 4 0 1.000000 1.000000
( 0 -4 -12 ) ( -8 -4 -12 ) ( -8 -20 -12 ) city6_8 4 8 90 1.000000 1.000000
( -8 -20 -4 ) ( -8 -4 -4 ) ( 0 -4 -4 ) city6_8 4 8 90 1.000000 1.000000
( 4 -20 -12 ) ( 4 -4 -12 ) ( 4 -4 -20 ) city6_8 12 20 0 1.000000 1.000000
( 0 -4 -12 ) ( -8 -4 -12 ) ( -8 -4 -20 ) city6_8 12 4 0 1.000000 1.000000
( -8 -4 -12 ) ( -8 -20 -12 ) ( -8 -20 -20 ) city6_8 12 4 0 1.000000 1.000000
}
// brush 1
{
( -8 12 -2 ) ( 0 8 -4 ) ( 0 12 -2 ) city6_8 4 8 90 1.000000 1.000000
( 0 4 -4 ) ( 0 12 -4 ) ( -8 12 -4 ) city6_8 12 4 0 1.000000 1.000000
( -8 12 4 ) ( 0 12 4 ) ( 0 4 4 ) city6_8 12 4 0 1.000000 1.000000
( -8 12 -4 ) ( -8 12 4 ) ( -8 4 4 ) city6_8 12 4 0 1.000000 1.000000
( 0 12 -4 ) ( 0 12 4 ) ( -8 12 4 ) city6_8 16 4 0 1.000000 1.000000
( 0 4 -4 ) ( 0 4 4 ) ( 0 12 4 ) city6_8 12 4 0 1.000000 1.000000
( -6 12 4 ) ( -8 8 -4 ) ( -6 12 -4 ) city6_8 12 4 0 1.000000 1.000000
( -6 -12 -4 ) ( -6 -12 2 ) ( 0 -12 2 ) city6_8 8 4 0 1.000000 1.000000
( 0 -6 4 ) ( 0 -12 2 ) ( -6 -12 2 ) city6_8 12 0 0 1.000000 1.000000
( -8 -6 4 ) ( -6 -12 -4 ) ( -8 -6 -4 ) city6_8 12 20 0 1.000000 1.000000
}
// brush 2
{
( -8 8 -4 ) ( -8 8 -10 ) ( 0 8 -4 ) city6_8 16 4 0 1.000000 1.000000
( -8 0 -12 ) ( -8 -4 -10 ) ( 0 0 -12 ) city6_8 4 8 90 1.000000 1.000000
( -8 12 -8 ) ( -8 8 -10 ) ( 0 12 -8 ) city6_8 4 8 90 1.000000 1.000000
( -8 20 -12 ) ( -8 4 -12 ) ( -8 4 -20 ) city6_8 12 4 0 1.000000 1.000000
( 6 4 -12 ) ( 6 20 -12 ) ( 6 20 -20 ) city6_8 12 20 0 1.000000 1.000000
( -8 -4 -12 ) ( 0 -4 -12 ) ( 0 -4 -20 ) city6_8 12 4 0 1.000000 1.000000
( -8 4 -4 ) ( -8 20 -4 ) ( 0 20 -4 ) city6_8 4 8 90 1.000000 1.000000
( 0 20 -12 ) ( -8 20 -12 ) ( -8 4 -12 ) city6_8 4 8 90 1.000000 1.000000
}
// brush 3
{
( 8 -6 -4 ) ( 6 -12 -4 ) ( 8 -6 4 ) city6_8 12 20 0 1.000000 1.000000
( 6 -12 2 ) ( 0 -12 2 ) ( 0 -6 4 ) city6_8 12 0 0 1.000000 1.000000
( 0 -12 2 ) ( 6 -12 2 ) ( 6 -12 -4 ) city6_8 8 4 0 1.000000 1.000000
( 6 12 -4 ) ( 8 8 -4 ) ( 6 12 4 ) city6_8 12 4 0 1.000000 1.000000
( 0 12 4 ) ( 0 4 4 ) ( 0 4 -4 ) city6_8 12 4 0 1.000000 1.000000
( 8 12 4 ) ( 0 12 4 ) ( 0 12 -4 ) city6_8 16 4 0 1.000000 1.000000
( 8 4 4 ) ( 8 12 4 ) ( 8 12 -4 ) city6_8 12 4 0 1.000000 1.000000
( 0 4 4 ) ( 0 12 4 ) ( 8 12 4 ) city6_8 12 4 0 1.000000 1.000000
( 8 12 -4 ) ( 0 12 -4 ) ( 0 4 -4 ) city6_8 12 4 0 1.000000 1.000000
( 0 12 -2 ) ( 0 8 -4 ) ( 8 12 -2 ) city6_8 4 8 90 1.000000 1.000000
}
// brush 4
{
( 6 12 12 ) ( 8 12 4 ) ( 6 -12 12 ) city6_8 12 4 0 1.000000 1.000000
( -8 0 12 ) ( -8 6 10 ) ( 0 0 12 ) city6_8 4 8 90 1.000000 1.000000
( -8 -10 4 ) ( -8 -12 10 ) ( 0 -10 4 ) city6_8 16 4 0 1.000000 1.000000
( -8 12 10 ) ( -8 -12 10 ) ( -8 -12 4 ) city6_8 12 4 0 1.000000 1.000000
( 0 12 10 ) ( -8 12 10 ) ( -8 12 4 ) city6_8 12 4 0 1.000000 1.000000
( -8 -12 10 ) ( 0 -12 10 ) ( 0 -12 4 ) city6_8 8 4 0 1.000000 1.000000
( -8 -12 12 ) ( -8 12 12 ) ( 0 12 12 ) city6_8 4 8 90 1.000000 1.000000
( 0 12 4 ) ( -8 12 4 ) ( -8 -12 4 ) city6_8 16 8 0 1.000000 1.000000
}
}

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// entity 0
{
"classname" "worldspawn"
"wad" "e1all.wad"
// brush 0
{
( -3 -4 -4 ) ( -4 4 -4 ) ( -3 -4 4 ) wiz1_4 -4 4 0 1.000000 1.000000
( -4 -2 -4 ) ( 4 -2 -4 ) ( 4 4 -4 ) wiz1_4 4 4 0 1.000000 1.000000
( -12 -8 4 ) ( -12 8 4 ) ( 4 8 4 ) wiz1_4 4 4 0 1.000000 1.000000
( 4 -4 1 ) ( -4 -4 1 ) ( -4 -4 4 ) wiz1_4 4 4 0 1.000000 1.000000
( 4 4 116 ) ( -12 4 116 ) ( -12 4 -12 ) wiz1_4 4 4 0 1.000000 1.000000
( -4 -4 1 ) ( 4 -4 1 ) ( 4 -2 -4 ) wiz1_4 4 4 0 1.000000 1.000000
( -4 4 0 ) ( -4 3 -4 ) ( 4 4 0 ) wiz1_4 4 4 0 1.000000 1.000000
( -4 -4 3 ) ( -4 0 5 ) ( 4 -4 3 ) wiz1_4 4 4 0 1.000000 1.000000
( 4 4 -4 ) ( 2 -4 -4 ) ( 4 4 4 ) wiz1_4 -4 4 0 1.000000 1.000000
}
}

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// entity 0
{
"classname" "worldspawn"
"wad" "e1all.wad"
// brush 0
{
( -4 -4 -6 ) ( -4 -6 2 ) ( 4 -4 -6 ) wiz1_4 -4 6 0 1.000000 1.000000
( -4 6 -2 ) ( -4 4 -6 ) ( 4 6 -2 ) wiz1_4 -4 6 0 1.000000 1.000000
( -4 4 -6 ) ( -4 -1 -6 ) ( 4 4 -6 ) wiz1_4 -4 6 0 1.000000 1.000000
( 2 6 -6 ) ( 4 -1 -6 ) ( 2 6 6 ) wiz1_4 -6 6 0 1.000000 1.000000
( -3 -6 -6 ) ( -4 -1 -6 ) ( -3 -6 6 ) wiz1_4 -6 6 0 1.000000 1.000000
( -4 -6 4 ) ( -4 -1 6 ) ( 4 -6 4 ) wiz1_4 -4 6 0 1.000000 1.000000
( -4 6 6 ) ( -4 -2 6 ) ( -4 -2 -2 ) wiz1_4 -6 6 0 1.000000 1.000000
( 4 6 6 ) ( -4 6 6 ) ( -4 6 -2 ) wiz1_4 -4 6 0 1.000000 1.000000
( 4 -2 6 ) ( 4 6 6 ) ( 4 6 -2 ) wiz1_4 -6 6 0 1.000000 1.000000
( -4 -6 6 ) ( 4 -6 6 ) ( 4 -6 -2 ) wiz1_4 -4 6 0 1.000000 1.000000
( -4 -2 6 ) ( -4 6 6 ) ( 4 6 6 ) wiz1_4 -4 6 0 1.000000 1.000000
}
}

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// entity 0
{
"classname" "worldspawn"
"wad" "e1all.wad"
// brush 0
{
( -3 8 -8 ) ( -4 8 2 ) ( -3 -8 -8 ) wiz1_4 -8 8 0 1.000000 1.000000
( 4 -6 -8 ) ( 0 -8 -8 ) ( 4 -6 8 ) wiz1_4 -6 8 0 1.000000 1.000000
( -4 -8 6 ) ( -4 -4 8 ) ( 4 -8 6 ) wiz1_4 -6 8 0 1.000000 1.000000
( -4 8 -3 ) ( -4 6 -8 ) ( 4 8 -3 ) wiz1_4 -6 8 0 1.000000 1.000000
( -4 -6 -6 ) ( -4 -8 2 ) ( 4 -6 -6 ) wiz1_4 -6 8 0 1.000000 1.000000
( -4 -2 -8 ) ( -4 -6 -6 ) ( 4 -2 -8 ) wiz1_4 -6 8 0 1.000000 1.000000
( -4 8 8 ) ( -4 -4 8 ) ( -4 -4 -4 ) wiz1_4 -8 8 0 1.000000 1.000000
( 4 8 8 ) ( -4 8 8 ) ( -4 8 -4 ) wiz1_4 -6 8 0 1.000000 1.000000
( 4 -4 8 ) ( 4 8 8 ) ( 4 8 -4 ) wiz1_4 -8 8 0 1.000000 1.000000
( -4 -8 8 ) ( 4 -8 8 ) ( 4 -8 -4 ) wiz1_4 -6 8 0 1.000000 1.000000
( -4 -4 8 ) ( -4 8 8 ) ( 4 8 8 ) wiz1_4 -6 8 0 1.000000 1.000000
( 4 8 -8 ) ( -4 8 -8 ) ( -4 -4 -8 ) wiz1_4 -6 8 0 1.000000 1.000000
}
}

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// entity 0
{
"wad" "e1all.wad"
"classname" "worldspawn"
// brush 0
{
( 6 6 4 ) ( 4 6 -8 ) ( 6 -18 4 ) wiz1_4 -14 8 0 1.000000 1.000000
( 2 -18 -8 ) ( -2 -14 -8 ) ( 2 -18 8 ) wiz1_4 -14 8 0 1.000000 1.000000
( -2 14 -6 ) ( -2 8 -8 ) ( 6 14 -6 ) wiz1_4 6 14 0 1.000000 1.000000
( -2 -16 -2 ) ( -2 -18 8 ) ( 6 -16 -2 ) wiz1_4 -10 8 0 1.000000 1.000000
( -2 -8 -8 ) ( -2 -16 -2 ) ( 6 -8 -8 ) wiz1_4 6 14 0 1.000000 1.000000
( -6 2 8 ) ( -6 -14 8 ) ( -6 -14 -8 ) wiz1_4 -14 8 0 1.000000 1.000000
( 6 14 8 ) ( -2 14 8 ) ( -2 14 -8 ) wiz1_4 -58 8 0 1.000000 1.000000
( 6 -14 8 ) ( 6 2 8 ) ( 6 2 -8 ) wiz1_4 -14 8 0 1.000000 1.000000
( -2 -14 8 ) ( -2 2 8 ) ( 6 2 8 ) wiz1_4 -6 14 0 1.000000 1.000000
( 6 2 -8 ) ( -2 2 -8 ) ( -2 -14 -8 ) wiz1_4 6 14 0 1.000000 1.000000
}
}

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// entity 0
{
"wad" "e1all.wad"
"classname" "worldspawn"
// brush 0
{
( 4 -2 -4 ) ( 2 -8 -4 ) ( 4 -2 4 ) city2_1 8 4 0 1.000000 1.000000
( -4 2 -4 ) ( -2 8 -4 ) ( -4 2 4 ) city2_1 8 4 0 1.000000 1.000000
( 2 -8 2 ) ( -4 -8 2 ) ( -4 -2 4 ) city2_1 8 4 0 1.000000 1.000000
( -4 8 0 ) ( -4 6 -4 ) ( 4 8 0 ) city2_1 8 4 0 1.000000 1.000000
( -4 16 4 ) ( -4 -8 4 ) ( -4 -8 -20 ) city2_1 8 4 0 1.000000 1.000000
( 28 8 4 ) ( -4 8 4 ) ( -4 8 -20 ) city2_1 4 4 0 1.000000 1.000000
( 4 -8 4 ) ( 4 16 4 ) ( 4 16 -20 ) city2_1 8 4 0 1.000000 1.000000
( -4 -8 2 ) ( 2 -8 2 ) ( 2 -8 -4 ) city2_1 4 4 0 1.000000 1.000000
( -4 -8 4 ) ( -4 16 4 ) ( 28 16 4 ) city2_1 8 4 90 1.000000 1.000000
( 28 16 -4 ) ( -4 16 -4 ) ( -4 -8 -4 ) city2_1 8 4 90 1.000000 1.000000
}
}

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// entity 0
{
"wad" "e1all.wad"
"classname" "worldspawn"
// brush 0
{
( -4 8 8 ) ( -4 8 4 ) ( 4 8 8 ) city2_1 8 8 0 1.000000 1.000000
( 4 -2 0 ) ( 2 -8 0 ) ( 4 -2 8 ) city2_1 8 24 0 1.000000 1.000000
( -4 2 0 ) ( -2 8 0 ) ( -4 2 8 ) city2_1 8 8 0 1.000000 1.000000
( 2 -8 6 ) ( -4 -8 6 ) ( -4 -2 8 ) city2_1 8 4 0 1.000000 1.000000
( -4 16 8 ) ( -4 -8 8 ) ( -4 -8 -16 ) city2_1 8 8 0 1.000000 1.000000
( 4 -8 8 ) ( 4 16 8 ) ( 4 16 -16 ) city2_1 8 24 0 1.000000 1.000000
( -4 -8 6 ) ( 2 -8 6 ) ( 2 -8 0 ) city2_1 4 8 0 1.000000 1.000000
( -4 -8 8 ) ( -4 16 8 ) ( 28 16 8 ) city2_1 8 4 90 1.000000 1.000000
( 28 16 0 ) ( -4 16 0 ) ( -4 -8 0 ) city2_1 8 4 90 1.000000 1.000000
}
// brush 1
{
( -4 2 -8 ) ( -2 8 -8 ) ( -4 2 0 ) city2_1 8 8 0 1.000000 1.000000
( -4 8 0 ) ( -4 6 -8 ) ( 4 8 0 ) city2_1 8 8 0 1.000000 1.000000
( -4 16 -8 ) ( -4 0 -8 ) ( -4 0 -16 ) city2_1 8 8 0 1.000000 1.000000
( 4 0 -8 ) ( 4 16 -8 ) ( 4 16 -16 ) city2_1 8 24 0 1.000000 1.000000
( -4 0 -8 ) ( 4 0 -8 ) ( 4 0 -16 ) city2_1 8 8 0 1.000000 1.000000
( -4 0 0 ) ( -4 16 0 ) ( 4 16 0 ) city2_1 0 4 90 1.000000 1.000000
( 4 16 -8 ) ( -4 16 -8 ) ( -4 0 -8 ) city2_1 0 4 90 1.000000 1.000000
}
// brush 2
{
( -4 -10 -4 ) ( 4 -10 -4 ) ( 4 -8 -8 ) city2_1 4 8 0 1.000000 1.000000
( 4 -10 -4 ) ( -4 -10 -4 ) ( -4 -8 0 ) city2_1 4 8 0 1.000000 1.000000
( 4 0 -8 ) ( -4 0 -8 ) ( -4 -16 -8 ) city2_1 0 4 90 1.000000 1.000000
( -4 -16 0 ) ( -4 0 0 ) ( 4 0 0 ) city2_1 0 4 90 1.000000 1.000000
( 4 -16 -8 ) ( 4 0 -8 ) ( 4 0 -16 ) city2_1 8 24 0 1.000000 1.000000
( 4 0 -8 ) ( -4 0 -8 ) ( -4 0 -16 ) city2_1 8 8 0 1.000000 1.000000
( -4 0 -8 ) ( -4 -16 -8 ) ( -4 -16 -16 ) city2_1 8 8 0 1.000000 1.000000
}
}

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// entity 0
{
"wad" "e1all.wad"
"classname" "worldspawn"
// brush 0
{
( -4 -4 -2 ) ( -4 -6 -8 ) ( 4 -4 -2 ) city2_1 4 8 0 1.000000 1.000000
( -4 -14 -4 ) ( 4 -14 -4 ) ( 4 -12 -8 ) city2_1 4 8 0 1.000000 1.000000
( 4 -14 -4 ) ( -4 -14 -4 ) ( -4 -12 0 ) city2_1 4 8 0 1.000000 1.000000
( 4 -4 -8 ) ( -4 -4 -8 ) ( -4 -20 -8 ) city2_1 4 4 90 1.000000 1.000000
( -4 -20 0 ) ( -4 -4 0 ) ( 4 -4 0 ) city2_1 4 4 90 1.000000 1.000000
( 4 -20 -8 ) ( 4 -4 -8 ) ( 4 -4 -16 ) city2_1 12 24 0 1.000000 1.000000
( 4 -4 -8 ) ( -4 -4 -8 ) ( -4 -4 -16 ) city2_1 8 8 0 1.000000 1.000000
( -4 -4 -8 ) ( -4 -20 -8 ) ( -4 -20 -16 ) city2_1 12 8 0 1.000000 1.000000
}
// brush 1
{
( -4 0 -8 ) ( -4 -4 -6 ) ( 4 0 -8 ) city2_1 8 4 0 1.000000 1.000000
( -4 12 -4 ) ( -4 8 -6 ) ( 4 12 -4 ) city2_1 8 4 0 1.000000 1.000000
( -4 12 -8 ) ( 0 12 -8 ) ( -4 12 0 ) city2_1 8 8 0 1.000000 1.000000
( -4 20 -8 ) ( -4 4 -8 ) ( -4 4 -16 ) city2_1 12 8 0 1.000000 1.000000
( 4 4 -8 ) ( 4 20 -8 ) ( 4 20 -16 ) city2_1 12 24 0 1.000000 1.000000
( -4 -4 -8 ) ( 4 -4 -8 ) ( 4 -4 -16 ) city2_1 8 8 0 1.000000 1.000000
( -4 4 0 ) ( -4 20 0 ) ( 4 20 0 ) city2_1 4 4 90 1.000000 1.000000
( 4 20 -8 ) ( -4 20 -8 ) ( -4 4 -8 ) city2_1 4 4 90 1.000000 1.000000
}
// brush 2
{
( 4 12 0 ) ( -4 12 0 ) ( -4 4 0 ) city2_1 8 4 0 1.000000 1.000000
( -4 4 8 ) ( -4 12 8 ) ( 4 12 8 ) city2_1 8 4 0 1.000000 1.000000
( 4 4 8 ) ( 4 12 8 ) ( 4 12 0 ) city2_1 12 8 0 1.000000 1.000000
( 4 12 8 ) ( -4 12 8 ) ( -4 12 0 ) city2_1 8 8 0 1.000000 1.000000
( -4 12 8 ) ( -4 4 8 ) ( -4 4 0 ) city2_1 12 8 0 1.000000 1.000000
( -10 2 0 ) ( -12 8 0 ) ( -10 2 8 ) city2_1 12 8 0 1.000000 1.000000
( 2 12 0 ) ( 4 8 0 ) ( 2 12 8 ) city2_1 12 8 0 1.000000 1.000000
( -4 -12 6 ) ( 2 -12 6 ) ( 2 -12 0 ) city2_1 4 8 0 1.000000 1.000000
( 2 -12 6 ) ( -4 -12 6 ) ( -4 -6 8 ) city2_1 8 0 0 1.000000 1.000000
( 4 -6 0 ) ( 2 -12 0 ) ( 4 -6 8 ) city2_1 12 24 0 1.000000 1.000000
}
}

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// entity 0
{
"wad" "e1all.wad"
"classname" "worldspawn"
// brush 0
{
( -8 -4 -6 ) ( -8 -6 -12 ) ( 0 -4 -6 ) city2_1 8 4 0 1.000000 1.000000
( -8 -14 -8 ) ( 0 -14 -8 ) ( 0 -12 -12 ) city2_1 8 4 0 1.000000 1.000000
( 0 -14 -8 ) ( -8 -14 -8 ) ( -8 -12 -4 ) city2_1 8 4 0 1.000000 1.000000
( 0 -4 -12 ) ( -8 -4 -12 ) ( -8 -20 -12 ) city2_1 4 8 90 1.000000 1.000000
( -8 -20 -4 ) ( -8 -4 -4 ) ( 0 -4 -4 ) city2_1 4 8 90 1.000000 1.000000
( 4 -20 -12 ) ( 4 -4 -12 ) ( 4 -4 -20 ) city2_1 12 20 0 1.000000 1.000000
( 0 -4 -12 ) ( -8 -4 -12 ) ( -8 -4 -20 ) city2_1 12 4 0 1.000000 1.000000
( -8 -4 -12 ) ( -8 -20 -12 ) ( -8 -20 -20 ) city2_1 12 4 0 1.000000 1.000000
}
// brush 1
{
( -8 12 -2 ) ( 0 8 -4 ) ( 0 12 -2 ) city2_1 4 8 90 1.000000 1.000000
( 0 4 -4 ) ( 0 12 -4 ) ( -8 12 -4 ) city2_1 12 4 0 1.000000 1.000000
( -8 12 4 ) ( 0 12 4 ) ( 0 4 4 ) city2_1 12 4 0 1.000000 1.000000
( -8 12 -4 ) ( -8 12 4 ) ( -8 4 4 ) city2_1 12 4 0 1.000000 1.000000
( 0 12 -4 ) ( 0 12 4 ) ( -8 12 4 ) city2_1 16 4 0 1.000000 1.000000
( 0 4 -4 ) ( 0 4 4 ) ( 0 12 4 ) city2_1 12 4 0 1.000000 1.000000
( -6 12 4 ) ( -8 8 -4 ) ( -6 12 -4 ) city2_1 12 4 0 1.000000 1.000000
( -6 -12 -4 ) ( -6 -12 2 ) ( 0 -12 2 ) city2_1 8 4 0 1.000000 1.000000
( 0 -6 4 ) ( 0 -12 2 ) ( -6 -12 2 ) city2_1 12 0 0 1.000000 1.000000
( -8 -6 4 ) ( -6 -12 -4 ) ( -8 -6 -4 ) city2_1 12 20 0 1.000000 1.000000
}
// brush 2
{
( -8 8 -4 ) ( -8 8 -10 ) ( 0 8 -4 ) city2_1 16 4 0 1.000000 1.000000
( -8 0 -12 ) ( -8 -4 -10 ) ( 0 0 -12 ) city2_1 4 8 90 1.000000 1.000000
( -8 12 -8 ) ( -8 8 -10 ) ( 0 12 -8 ) city2_1 4 8 90 1.000000 1.000000
( -8 20 -12 ) ( -8 4 -12 ) ( -8 4 -20 ) city2_1 12 4 0 1.000000 1.000000
( 6 4 -12 ) ( 6 20 -12 ) ( 6 20 -20 ) city2_1 12 20 0 1.000000 1.000000
( -8 -4 -12 ) ( 0 -4 -12 ) ( 0 -4 -20 ) city2_1 12 4 0 1.000000 1.000000
( -8 4 -4 ) ( -8 20 -4 ) ( 0 20 -4 ) city2_1 4 8 90 1.000000 1.000000
( 0 20 -12 ) ( -8 20 -12 ) ( -8 4 -12 ) city2_1 4 8 90 1.000000 1.000000
}
// brush 3
{
( 8 -6 -4 ) ( 6 -12 -4 ) ( 8 -6 4 ) city2_1 12 20 0 1.000000 1.000000
( 6 -12 2 ) ( 0 -12 2 ) ( 0 -6 4 ) city2_1 12 0 0 1.000000 1.000000
( 0 -12 2 ) ( 6 -12 2 ) ( 6 -12 -4 ) city2_1 8 4 0 1.000000 1.000000
( 6 12 -4 ) ( 8 8 -4 ) ( 6 12 4 ) city2_1 12 4 0 1.000000 1.000000
( 0 12 4 ) ( 0 4 4 ) ( 0 4 -4 ) city2_1 12 4 0 1.000000 1.000000
( 8 12 4 ) ( 0 12 4 ) ( 0 12 -4 ) city2_1 16 4 0 1.000000 1.000000
( 8 4 4 ) ( 8 12 4 ) ( 8 12 -4 ) city2_1 12 4 0 1.000000 1.000000
( 0 4 4 ) ( 0 12 4 ) ( 8 12 4 ) city2_1 12 4 0 1.000000 1.000000
( 8 12 -4 ) ( 0 12 -4 ) ( 0 4 -4 ) city2_1 12 4 0 1.000000 1.000000
( 0 12 -2 ) ( 0 8 -4 ) ( 8 12 -2 ) city2_1 4 8 90 1.000000 1.000000
}
// brush 4
{
( 6 12 12 ) ( 8 12 4 ) ( 6 -12 12 ) city2_1 12 4 0 1.000000 1.000000
( -8 0 12 ) ( -8 6 10 ) ( 0 0 12 ) city2_1 4 8 90 1.000000 1.000000
( -8 -10 4 ) ( -8 -12 10 ) ( 0 -10 4 ) city2_1 16 4 0 1.000000 1.000000
( -8 12 10 ) ( -8 -12 10 ) ( -8 -12 4 ) city2_1 12 4 0 1.000000 1.000000
( 0 12 10 ) ( -8 12 10 ) ( -8 12 4 ) city2_1 12 4 0 1.000000 1.000000
( -8 -12 10 ) ( 0 -12 10 ) ( 0 -12 4 ) city2_1 8 4 0 1.000000 1.000000
( -8 -12 12 ) ( -8 12 12 ) ( 0 12 12 ) city2_1 4 8 90 1.000000 1.000000
( 0 12 4 ) ( -8 12 4 ) ( -8 -12 4 ) city2_1 16 8 0 1.000000 1.000000
}
}

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// entity 0
{
"wad" "ad_start.wad"
"classname" "worldspawn"
"_light" "150"
// brush 0
{
( 4 -2 -4 ) ( 2 -8 -4 ) ( 4 -2 4 ) city1_6 8 4 0 1.000000 1.000000
( -4 2 -4 ) ( -2 8 -4 ) ( -4 2 4 ) city1_6 8 4 0 1.000000 1.000000
( 2 -8 2 ) ( -4 -8 2 ) ( -4 -2 4 ) city1_6 8 4 0 1.000000 1.000000
( -4 8 0 ) ( -4 6 -4 ) ( 4 8 0 ) city1_6 8 4 0 1.000000 1.000000
( -4 16 4 ) ( -4 -8 4 ) ( -4 -8 -20 ) city1_6 8 4 0 1.000000 1.000000
( 28 8 4 ) ( -4 8 4 ) ( -4 8 -20 ) city1_6 4 4 0 1.000000 1.000000
( 4 -8 4 ) ( 4 16 4 ) ( 4 16 -20 ) city1_6 8 4 0 1.000000 1.000000
( -4 -8 2 ) ( 2 -8 2 ) ( 2 -8 -4 ) city1_6 4 4 0 1.000000 1.000000
( -4 -8 4 ) ( -4 16 4 ) ( 28 16 4 ) city1_6 8 4 90 1.000000 1.000000
( 28 16 -4 ) ( -4 16 -4 ) ( -4 -8 -4 ) city1_6 8 4 90 1.000000 1.000000
}
}

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// entity 0
{
"wad" "ad_start.wad"
"classname" "worldspawn"
"_light" "150"
// brush 0
{
( -4 8 8 ) ( -4 8 4 ) ( 4 8 8 ) city1_6 8 8 0 1.000000 1.000000
( 4 -2 0 ) ( 2 -8 0 ) ( 4 -2 8 ) city1_6 8 24 0 1.000000 1.000000
( -4 2 0 ) ( -2 8 0 ) ( -4 2 8 ) city1_6 8 8 0 1.000000 1.000000
( 2 -8 6 ) ( -4 -8 6 ) ( -4 -2 8 ) city1_6 8 4 0 1.000000 1.000000
( -4 16 8 ) ( -4 -8 8 ) ( -4 -8 -16 ) city1_6 8 8 0 1.000000 1.000000
( 4 -8 8 ) ( 4 16 8 ) ( 4 16 -16 ) city1_6 8 24 0 1.000000 1.000000
( -4 -8 6 ) ( 2 -8 6 ) ( 2 -8 0 ) city1_6 4 8 0 1.000000 1.000000
( -4 -8 8 ) ( -4 16 8 ) ( 28 16 8 ) city1_6 8 4 90 1.000000 1.000000
( 28 16 0 ) ( -4 16 0 ) ( -4 -8 0 ) city1_6 8 4 90 1.000000 1.000000
}
// brush 1
{
( -4 2 -8 ) ( -2 8 -8 ) ( -4 2 0 ) city1_6 8 8 0 1.000000 1.000000
( -4 8 0 ) ( -4 6 -8 ) ( 4 8 0 ) city1_6 8 8 0 1.000000 1.000000
( -4 16 -8 ) ( -4 0 -8 ) ( -4 0 -16 ) city1_6 8 8 0 1.000000 1.000000
( 4 0 -8 ) ( 4 16 -8 ) ( 4 16 -16 ) city1_6 8 24 0 1.000000 1.000000
( -4 0 -8 ) ( 4 0 -8 ) ( 4 0 -16 ) city1_6 8 8 0 1.000000 1.000000
( -4 0 0 ) ( -4 16 0 ) ( 4 16 0 ) city1_6 0 4 90 1.000000 1.000000
( 4 16 -8 ) ( -4 16 -8 ) ( -4 0 -8 ) city1_6 0 4 90 1.000000 1.000000
}
// brush 2
{
( -4 -10 -4 ) ( 4 -10 -4 ) ( 4 -8 -8 ) city1_6 4 8 0 1.000000 1.000000
( 4 -10 -4 ) ( -4 -10 -4 ) ( -4 -8 0 ) city1_6 4 8 0 1.000000 1.000000
( 4 0 -8 ) ( -4 0 -8 ) ( -4 -16 -8 ) city1_6 0 4 90 1.000000 1.000000
( -4 -16 0 ) ( -4 0 0 ) ( 4 0 0 ) city1_6 0 4 90 1.000000 1.000000
( 4 -16 -8 ) ( 4 0 -8 ) ( 4 0 -16 ) city1_6 8 24 0 1.000000 1.000000
( 4 0 -8 ) ( -4 0 -8 ) ( -4 0 -16 ) city1_6 8 8 0 1.000000 1.000000
( -4 0 -8 ) ( -4 -16 -8 ) ( -4 -16 -16 ) city1_6 8 8 0 1.000000 1.000000
}
}

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// entity 0
{
"wad" "ad_start.wad"
"classname" "worldspawn"
"_light" "150"
// brush 0
{
( -4 -4 -2 ) ( -4 -6 -8 ) ( 4 -4 -2 ) city1_6 4 8 0 1.000000 1.000000
( -4 -14 -4 ) ( 4 -14 -4 ) ( 4 -12 -8 ) city1_6 4 8 0 1.000000 1.000000
( 4 -14 -4 ) ( -4 -14 -4 ) ( -4 -12 0 ) city1_6 4 8 0 1.000000 1.000000
( 4 -4 -8 ) ( -4 -4 -8 ) ( -4 -20 -8 ) city1_6 4 4 90 1.000000 1.000000
( -4 -20 0 ) ( -4 -4 0 ) ( 4 -4 0 ) city1_6 4 4 90 1.000000 1.000000
( 4 -20 -8 ) ( 4 -4 -8 ) ( 4 -4 -16 ) city1_6 12 24 0 1.000000 1.000000
( 4 -4 -8 ) ( -4 -4 -8 ) ( -4 -4 -16 ) city1_6 8 8 0 1.000000 1.000000
( -4 -4 -8 ) ( -4 -20 -8 ) ( -4 -20 -16 ) city1_6 12 8 0 1.000000 1.000000
}
// brush 1
{
( -4 0 -8 ) ( -4 -4 -6 ) ( 4 0 -8 ) city1_6 8 4 0 1.000000 1.000000
( -4 12 -4 ) ( -4 8 -6 ) ( 4 12 -4 ) city1_6 8 4 0 1.000000 1.000000
( -4 12 -8 ) ( 0 12 -8 ) ( -4 12 0 ) city1_6 8 8 0 1.000000 1.000000
( -4 20 -8 ) ( -4 4 -8 ) ( -4 4 -16 ) city1_6 12 8 0 1.000000 1.000000
( 4 4 -8 ) ( 4 20 -8 ) ( 4 20 -16 ) city1_6 12 24 0 1.000000 1.000000
( -4 -4 -8 ) ( 4 -4 -8 ) ( 4 -4 -16 ) city1_6 8 8 0 1.000000 1.000000
( -4 4 0 ) ( -4 20 0 ) ( 4 20 0 ) city1_6 4 4 90 1.000000 1.000000
( 4 20 -8 ) ( -4 20 -8 ) ( -4 4 -8 ) city1_6 4 4 90 1.000000 1.000000
}
// brush 2
{
( 4 12 0 ) ( -4 12 0 ) ( -4 4 0 ) city1_6 8 4 0 1.000000 1.000000
( -4 4 8 ) ( -4 12 8 ) ( 4 12 8 ) city1_6 8 4 0 1.000000 1.000000
( 4 4 8 ) ( 4 12 8 ) ( 4 12 0 ) city1_6 12 8 0 1.000000 1.000000
( 4 12 8 ) ( -4 12 8 ) ( -4 12 0 ) city1_6 8 8 0 1.000000 1.000000
( -4 12 8 ) ( -4 4 8 ) ( -4 4 0 ) city1_6 12 8 0 1.000000 1.000000
( -10 2 0 ) ( -12 8 0 ) ( -10 2 8 ) city1_6 12 8 0 1.000000 1.000000
( 2 12 0 ) ( 4 8 0 ) ( 2 12 8 ) city1_6 12 8 0 1.000000 1.000000
( -4 -12 6 ) ( 2 -12 6 ) ( 2 -12 0 ) city1_6 4 8 0 1.000000 1.000000
( 2 -12 6 ) ( -4 -12 6 ) ( -4 -6 8 ) city1_6 8 0 0 1.000000 1.000000
( 4 -6 0 ) ( 2 -12 0 ) ( 4 -6 8 ) city1_6 12 24 0 1.000000 1.000000
}
}

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// entity 0
{
"wad" "ad_start.wad"
"classname" "worldspawn"
"_light" "150"
// brush 0
{
( -8 -4 -6 ) ( -8 -6 -12 ) ( 0 -4 -6 ) city1_6 8 4 0 1.000000 1.000000
( -8 -14 -8 ) ( 0 -14 -8 ) ( 0 -12 -12 ) city1_6 8 4 0 1.000000 1.000000
( 0 -14 -8 ) ( -8 -14 -8 ) ( -8 -12 -4 ) city1_6 8 4 0 1.000000 1.000000
( 0 -4 -12 ) ( -8 -4 -12 ) ( -8 -20 -12 ) city1_6 4 8 90 1.000000 1.000000
( -8 -20 -4 ) ( -8 -4 -4 ) ( 0 -4 -4 ) city1_6 4 8 90 1.000000 1.000000
( 4 -20 -12 ) ( 4 -4 -12 ) ( 4 -4 -20 ) city1_6 12 20 0 1.000000 1.000000
( 0 -4 -12 ) ( -8 -4 -12 ) ( -8 -4 -20 ) city1_6 12 4 0 1.000000 1.000000
( -8 -4 -12 ) ( -8 -20 -12 ) ( -8 -20 -20 ) city1_6 12 4 0 1.000000 1.000000
}
// brush 1
{
( -8 12 -2 ) ( 0 8 -4 ) ( 0 12 -2 ) city1_6 4 8 90 1.000000 1.000000
( 0 4 -4 ) ( 0 12 -4 ) ( -8 12 -4 ) city1_6 12 4 0 1.000000 1.000000
( -8 12 4 ) ( 0 12 4 ) ( 0 4 4 ) city1_6 12 4 0 1.000000 1.000000
( -8 12 -4 ) ( -8 12 4 ) ( -8 4 4 ) city1_6 12 4 0 1.000000 1.000000
( 0 12 -4 ) ( 0 12 4 ) ( -8 12 4 ) city1_6 16 4 0 1.000000 1.000000
( 0 4 -4 ) ( 0 4 4 ) ( 0 12 4 ) city1_6 12 4 0 1.000000 1.000000
( -6 12 4 ) ( -8 8 -4 ) ( -6 12 -4 ) city1_6 12 4 0 1.000000 1.000000
( -6 -12 -4 ) ( -6 -12 2 ) ( 0 -12 2 ) city1_6 8 4 0 1.000000 1.000000
( 0 -6 4 ) ( 0 -12 2 ) ( -6 -12 2 ) city1_6 12 0 0 1.000000 1.000000
( -8 -6 4 ) ( -6 -12 -4 ) ( -8 -6 -4 ) city1_6 12 20 0 1.000000 1.000000
}
// brush 2
{
( -8 8 -4 ) ( -8 8 -10 ) ( 0 8 -4 ) city1_6 16 4 0 1.000000 1.000000
( -8 0 -12 ) ( -8 -4 -10 ) ( 0 0 -12 ) city1_6 4 8 90 1.000000 1.000000
( -8 12 -8 ) ( -8 8 -10 ) ( 0 12 -8 ) city1_6 4 8 90 1.000000 1.000000
( -8 20 -12 ) ( -8 4 -12 ) ( -8 4 -20 ) city1_6 12 4 0 1.000000 1.000000
( 6 4 -12 ) ( 6 20 -12 ) ( 6 20 -20 ) city1_6 12 20 0 1.000000 1.000000
( -8 -4 -12 ) ( 0 -4 -12 ) ( 0 -4 -20 ) city1_6 12 4 0 1.000000 1.000000
( -8 4 -4 ) ( -8 20 -4 ) ( 0 20 -4 ) city1_6 4 8 90 1.000000 1.000000
( 0 20 -12 ) ( -8 20 -12 ) ( -8 4 -12 ) city1_6 4 8 90 1.000000 1.000000
}
// brush 3
{
( 8 -6 -4 ) ( 6 -12 -4 ) ( 8 -6 4 ) city1_6 12 20 0 1.000000 1.000000
( 6 -12 2 ) ( 0 -12 2 ) ( 0 -6 4 ) city1_6 12 0 0 1.000000 1.000000
( 0 -12 2 ) ( 6 -12 2 ) ( 6 -12 -4 ) city1_6 8 4 0 1.000000 1.000000
( 6 12 -4 ) ( 8 8 -4 ) ( 6 12 4 ) city1_6 12 4 0 1.000000 1.000000
( 0 12 4 ) ( 0 4 4 ) ( 0 4 -4 ) city1_6 12 4 0 1.000000 1.000000
( 8 12 4 ) ( 0 12 4 ) ( 0 12 -4 ) city1_6 16 4 0 1.000000 1.000000
( 8 4 4 ) ( 8 12 4 ) ( 8 12 -4 ) city1_6 12 4 0 1.000000 1.000000
( 0 4 4 ) ( 0 12 4 ) ( 8 12 4 ) city1_6 12 4 0 1.000000 1.000000
( 8 12 -4 ) ( 0 12 -4 ) ( 0 4 -4 ) city1_6 12 4 0 1.000000 1.000000
( 0 12 -2 ) ( 0 8 -4 ) ( 8 12 -2 ) city1_6 4 8 90 1.000000 1.000000
}
// brush 4
{
( 6 12 12 ) ( 8 12 4 ) ( 6 -12 12 ) city1_6 12 4 0 1.000000 1.000000
( -8 0 12 ) ( -8 6 10 ) ( 0 0 12 ) city1_6 4 8 90 1.000000 1.000000
( -8 -10 4 ) ( -8 -12 10 ) ( 0 -10 4 ) city1_6 16 4 0 1.000000 1.000000
( -8 12 10 ) ( -8 -12 10 ) ( -8 -12 4 ) city1_6 12 4 0 1.000000 1.000000
( 0 12 10 ) ( -8 12 10 ) ( -8 12 4 ) city1_6 12 4 0 1.000000 1.000000
( -8 -12 10 ) ( 0 -12 10 ) ( 0 -12 4 ) city1_6 8 4 0 1.000000 1.000000
( -8 -12 12 ) ( -8 12 12 ) ( 0 12 12 ) city1_6 4 8 90 1.000000 1.000000
( 0 12 4 ) ( -8 12 4 ) ( -8 -12 4 ) city1_6 16 8 0 1.000000 1.000000
}
}

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// entity 0
{
"wad" "e1all.wad"
"classname" "worldspawn"
"_light" "150"
// brush 0
{
( 4 4 -4 ) ( 2 -4 -4 ) ( 4 4 4 ) city4_5 -4 4 0 1.000000 1.000000
( -4 -4 3 ) ( -4 0 5 ) ( 4 -4 3 ) city4_5 4 4 0 1.000000 1.000000
( -4 4 0 ) ( -4 3 -4 ) ( 4 4 0 ) city4_5 4 4 0 1.000000 1.000000
( -4 -4 1 ) ( 4 -4 1 ) ( 4 -2 -4 ) city4_5 4 4 0 1.000000 1.000000
( 4 4 116 ) ( -12 4 116 ) ( -12 4 -12 ) city4_5 4 4 0 1.000000 1.000000
( 4 -4 1 ) ( -4 -4 1 ) ( -4 -4 4 ) city4_5 4 4 0 1.000000 1.000000
( -12 -8 4 ) ( -12 8 4 ) ( 4 8 4 ) city4_5 4 4 0 1.000000 1.000000
( -4 -2 -4 ) ( 4 -2 -4 ) ( 4 4 -4 ) city4_5 4 4 0 1.000000 1.000000
( -3 -4 -4 ) ( -4 4 -4 ) ( -3 -4 4 ) city4_5 -4 4 0 1.000000 1.000000
}
}

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// entity 0
{
"wad" "e1all.wad"
"classname" "worldspawn"
"_light" "150"
// brush 0
{
( -4 -2 6 ) ( -4 6 6 ) ( 4 6 6 ) city4_5 -4 6 0 1.000000 1.000000
( -4 -6 6 ) ( 4 -6 6 ) ( 4 -6 -2 ) city4_5 -4 6 0 1.000000 1.000000
( 4 -2 6 ) ( 4 6 6 ) ( 4 6 -2 ) city4_5 -6 6 0 1.000000 1.000000
( 4 6 6 ) ( -4 6 6 ) ( -4 6 -2 ) city4_5 -4 6 0 1.000000 1.000000
( -4 6 6 ) ( -4 -2 6 ) ( -4 -2 -2 ) city4_5 -6 6 0 1.000000 1.000000
( -4 -6 4 ) ( -4 -1 6 ) ( 4 -6 4 ) city4_5 -4 6 0 1.000000 1.000000
( -3 -6 -6 ) ( -4 -1 -6 ) ( -3 -6 6 ) city4_5 -6 6 0 1.000000 1.000000
( 2 6 -6 ) ( 4 -1 -6 ) ( 2 6 6 ) city4_5 -6 6 0 1.000000 1.000000
( -4 4 -6 ) ( -4 -1 -6 ) ( 4 4 -6 ) city4_5 -4 6 0 1.000000 1.000000
( -4 6 -2 ) ( -4 4 -6 ) ( 4 6 -2 ) city4_5 -4 6 0 1.000000 1.000000
( -4 -4 -6 ) ( -4 -6 2 ) ( 4 -4 -6 ) city4_5 -4 6 0 1.000000 1.000000
}
}

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// entity 0
{
"wad" "e1all.wad"
"classname" "worldspawn"
"_light" "150"
// brush 0
{
( 4 8 -8 ) ( -4 8 -8 ) ( -4 -4 -8 ) city4_5 -6 8 0 1.000000 1.000000
( -4 -4 8 ) ( -4 8 8 ) ( 4 8 8 ) city4_5 -6 8 0 1.000000 1.000000
( -4 -8 8 ) ( 4 -8 8 ) ( 4 -8 -4 ) city4_5 -6 8 0 1.000000 1.000000
( 4 -4 8 ) ( 4 8 8 ) ( 4 8 -4 ) city4_5 -8 8 0 1.000000 1.000000
( 4 8 8 ) ( -4 8 8 ) ( -4 8 -4 ) city4_5 -6 8 0 1.000000 1.000000
( -4 8 8 ) ( -4 -4 8 ) ( -4 -4 -4 ) city4_5 -8 8 0 1.000000 1.000000
( -4 -2 -8 ) ( -4 -6 -6 ) ( 4 -2 -8 ) city4_5 -6 8 0 1.000000 1.000000
( -4 -6 -6 ) ( -4 -8 2 ) ( 4 -6 -6 ) city4_5 -6 8 0 1.000000 1.000000
( -4 8 -3 ) ( -4 6 -8 ) ( 4 8 -3 ) city4_5 -6 8 0 1.000000 1.000000
( -4 -8 6 ) ( -4 -4 8 ) ( 4 -8 6 ) city4_5 -6 8 0 1.000000 1.000000
( 4 -6 -8 ) ( 0 -8 -8 ) ( 4 -6 8 ) city4_5 -6 8 0 1.000000 1.000000
( -3 8 -8 ) ( -4 8 2 ) ( -3 -8 -8 ) city4_5 -8 8 0 1.000000 1.000000
}
}

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@@ -0,0 +1,19 @@
// entity 0
{
"classname" "worldspawn"
"wad" "e1all.wad"
"_light" "150"
// brush 0
{
( 6 2 -8 ) ( -2 2 -8 ) ( -2 -14 -8 ) city4_5 6 14 0 1.000000 1.000000
( -2 -14 8 ) ( -2 2 8 ) ( 6 2 8 ) city4_5 -6 14 0 1.000000 1.000000
( 6 -14 8 ) ( 6 2 8 ) ( 6 2 -8 ) city4_5 -14 8 0 1.000000 1.000000
( 6 14 8 ) ( -2 14 8 ) ( -2 14 -8 ) city4_5 -58 8 0 1.000000 1.000000
( -6 2 8 ) ( -6 -14 8 ) ( -6 -14 -8 ) city4_5 -14 8 0 1.000000 1.000000
( -2 -8 -8 ) ( -2 -16 -2 ) ( 6 -8 -8 ) city4_5 6 14 0 1.000000 1.000000
( -2 -16 -2 ) ( -2 -18 8 ) ( 6 -16 -2 ) city4_5 -10 8 0 1.000000 1.000000
( -2 14 -6 ) ( -2 8 -8 ) ( 6 14 -6 ) city4_5 6 14 0 1.000000 1.000000
( 2 -18 -8 ) ( -2 -14 -8 ) ( 2 -18 8 ) city4_5 -14 8 0 1.000000 1.000000
( 6 6 4 ) ( 4 6 -8 ) ( 6 -18 4 ) city4_5 -14 8 0 1.000000 1.000000
}
}

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// entity 0
{
"wad" "e1all.wad"
"classname" "worldspawn"
// brush 0
{
( 5 7 1 ) ( 5 7 -1 ) ( 5 0 -1 ) window1_2 12 -31 90 1.000000 1.000000
( 5 7 -1 ) ( 5 7 1 ) ( 2 7 1 ) window1_2 10 -30 90 1.000000 1.000000
( 2 7 1 ) ( 5 7 1 ) ( 5 0 1 ) window1_2 18 -21 0 1.000000 1.000000
( 5 7 -1 ) ( 2 7 -1 ) ( 2 -1 -1 ) window1_2 21 -46 90 1.000000 1.000000
( 2 7 -1 ) ( 2 7 1 ) ( 2 -1 1 ) window1_2 33 -43 90 1.000000 1.000000
( 5 0 1 ) ( 5 0 -1 ) ( 2 -1 -1 ) window1_2 12 -21 90 1.000000 1.000000
}
// brush 1
{
( 2 7 -1 ) ( -6 7 -1 ) ( -2 -7 -1 ) window1_2 18 -21 0 1.000000 1.000000
( -6 7 1 ) ( 2 7 1 ) ( 2 -1 1 ) window1_2 18 -21 0 1.000000 1.000000
( -6 7 -1 ) ( -6 7 1 ) ( -2 -7 1 ) window1_2 9 -27 90 1.000000 1.000000
( -6 7 1 ) ( -6 7 -1 ) ( 2 7 -1 ) window1_2 10 -30 90 1.000000 1.000000
( -2 -7 -1 ) ( -2 -7 1 ) ( 2 -1 1 ) window1_2 12 -24 90 1.000000 1.000000
( 2 7 1 ) ( 2 7 -1 ) ( 2 -1 -1 ) window1_2 21 -33 0 1.000000 1.000000
}
}

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// entity 0
{
"wad" "e1all.wad"
"classname" "worldspawn"
// brush 0
{
( 7 4 -1 ) ( -1 8 -1 ) ( -1 -16 -1 ) window1_2 33 -24 0 1.000000 1.000000
( -1 8 1 ) ( 7 4 1 ) ( -1 -16 1 ) window1_2 33 -24 0 1.000000 1.000000
( -1 -7 1 ) ( -1 -7 -1 ) ( -1 8 -1 ) window1_2 16 -17 0 1.000000 1.000000
( 3 4 1 ) ( 3 4 -1 ) ( -1 -7 -1 ) window1_2 15 -32 90 1.000000 1.000000
( 3 4 -1 ) ( 3 4 1 ) ( -1 8 1 ) window1_2 38 -33 0 1.000000 1.000000
}
}

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// entity 0
{
"wad" "e1all.wad"
"classname" "worldspawn"
// brush 0
{
( 7 2 -1 ) ( -2 2 -1 ) ( -2 0 -1 ) window1_2 20 -48 0 1.000000 1.000000
( -2 2 1 ) ( 7 2 1 ) ( 1 0 1 ) window1_2 20 -48 0 1.000000 1.000000
( -2 0 -1 ) ( -2 0 1 ) ( 1 0 1 ) window1_2 20 -33 0 1.000000 1.000000
( -2 2 1 ) ( -2 2 -1 ) ( 7 2 -1 ) window1_2 29 -34 0 1.000000 1.000000
( -2 2 -1 ) ( -2 2 1 ) ( -2 0 1 ) window1_2 9 34 90 1.000000 1.000000
( 7 2 1 ) ( 7 2 -1 ) ( 1 0 -1 ) window1_2 18 -33 0 1.000000 1.000000
}
// brush 1
{
( -2 -2 1 ) ( -2 -2 -1 ) ( -2 0 -1 ) window1_2 9 34 90 1.000000 1.000000
( -2 0 1 ) ( -2 0 -1 ) ( 1 0 -1 ) window1_2 20 -33 0 1.000000 1.000000
( -2 -4 1 ) ( -2 0 1 ) ( 1 0 1 ) window1_2 20 -48 0 1.000000 1.000000
( -2 0 -1 ) ( -2 -4 -1 ) ( 5 -8 -1 ) window1_2 20 -48 0 1.000000 1.000000
( 4 -4 -1 ) ( 4 -4 1 ) ( 1 0 1 ) window1_2 48 -33 0 1.000000 1.000000
( -2 -2 -1 ) ( -2 -2 1 ) ( 4 -4 1 ) window1_2 20 -33 0 1.000000 1.000000
}
}

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// entity 0
{
"classname" "worldspawn"
"wad" "e1all.wad"
// brush 0
{
( 1 6 -1 ) ( 3 0 -1 ) ( 1 6 1 ) window1_2 32 -33 0 1.000000 1.000000
( 3 0 -1 ) ( 1 -8 -1 ) ( 3 0 1 ) window1_2 32 -33 0 1.000000 1.000000
( 1 -8 -1 ) ( -3 6 -1 ) ( 1 -8 1 ) window1_2 32 -33 0 1.000000 1.000000
( 7 6 1 ) ( -3 6 1 ) ( -3 6 -1 ) window1_2 33 -37 0 1.000000 1.000000
( -3 -8 1 ) ( -3 6 1 ) ( 7 6 1 ) window1_2 33 -32 0 1.000000 1.000000
( 7 6 -1 ) ( -3 6 -1 ) ( -3 -8 -1 ) window1_2 33 -32 0 1.000000 1.000000
}
}

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// entity 0
{
"wad" "e1all.wad"
"classname" "worldspawn"
// brush 0
{
( -5 -5 1 ) ( -5 -5 -1 ) ( -5 2 -1 ) window01_4 12 -20 90 1.000000 -1.000000
( -5 -5 -1 ) ( -5 -5 1 ) ( -2 -5 1 ) window01_4 16 0 0 1.000000 1.000000
( -2 -5 1 ) ( -5 -5 1 ) ( -5 2 1 ) window01_4 16 -20 0 1.000000 1.000000
( -5 -5 -1 ) ( -2 -5 -1 ) ( -2 3 -1 ) window01_4 16 -20 0 1.000000 1.000000
( -2 -5 -1 ) ( -2 -5 1 ) ( -2 3 1 ) window01_4 20 0 0 1.000000 1.000000
( -5 2 1 ) ( -5 2 -1 ) ( -2 3 -1 ) window01_4 -22 -80 90 1.000000 -1.000000
}
// brush 1
{
( -2 -5 -1 ) ( 6 -5 -1 ) ( 2 9 -1 ) window01_4 16 -20 0 1.000000 1.000000
( 6 -5 1 ) ( -2 -5 1 ) ( -2 3 1 ) window01_4 16 -20 0 1.000000 1.000000
( 6 -5 -1 ) ( 6 -5 1 ) ( 2 9 1 ) window01_4 42 -20 90 1.000000 -1.000000
( 6 -5 1 ) ( 6 -5 -1 ) ( -2 -5 -1 ) window01_4 32 -80 90 1.000000 -1.000000
( 2 9 -1 ) ( 2 9 1 ) ( -2 3 1 ) window01_4 18 -20 90 1.000000 -1.000000
( -2 -5 1 ) ( -2 -5 -1 ) ( -2 3 -1 ) window01_4 20 0 0 1.000000 1.000000
}
}

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// entity 0
{
"classname" "worldspawn"
"wad" "e1all.wad"
// brush 0
{
( -5 -2 -1 ) ( 4 -2 -1 ) ( 4 0 -1 ) window01_4 50 -10 0 1.000000 1.000000
( 4 -2 1 ) ( -5 -2 1 ) ( 1 0 1 ) window01_4 50 -10 0 1.000000 1.000000
( 4 0 -1 ) ( 4 0 1 ) ( 1 0 1 ) window01_4 50 0 0 1.000000 1.000000
( 4 -2 1 ) ( 4 -2 -1 ) ( -5 -2 -1 ) window01_4 -4 -114 90 1.000000 -1.000000
( 4 -2 -1 ) ( 4 -2 1 ) ( 4 0 1 ) window01_4 52 -10 90 1.000000 -1.000000
( -5 -2 1 ) ( -5 -2 -1 ) ( 1 0 -1 ) window01_4 8 -114 90 1.000000 -1.000000
}
// brush 1
{
( 4 2 1 ) ( 4 2 -1 ) ( 4 0 -1 ) window01_4 52 -10 90 1.000000 -1.000000
( 4 0 1 ) ( 4 0 -1 ) ( 1 0 -1 ) window01_4 50 0 0 1.000000 1.000000
( 4 4 1 ) ( 4 0 1 ) ( 1 0 1 ) window01_4 50 -10 0 1.000000 1.000000
( 4 0 -1 ) ( 4 4 -1 ) ( -3 8 -1 ) window01_4 50 -10 0 1.000000 1.000000
( -2 4 -1 ) ( -2 4 1 ) ( 1 0 1 ) window01_4 18 -10 90 1.000000 -1.000000
( 4 2 -1 ) ( 4 2 1 ) ( -2 4 1 ) window01_4 32 -114 90 1.000000 -1.000000
}
}

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// entity 0
{
"classname" "worldspawn"
"wad" "e1all.wad"
// brush 0
{
( 3 4 -1 ) ( 3 4 1 ) ( -1 8 1 ) window01_4 -18 -62 90 1.000000 -1.000000
( 3 4 1 ) ( 3 4 -1 ) ( -1 -7 -1 ) window01_4 4 -62 90 1.000000 -1.000000
( -1 -7 1 ) ( -1 -7 -1 ) ( -1 8 -1 ) window01_4 -24 -62 90 1.000000 -1.000000
( -1 8 1 ) ( 7 4 1 ) ( -1 -16 1 ) window01_4 24 -62 0 1.000000 1.000000
( 7 4 -1 ) ( -1 8 -1 ) ( -1 -16 -1 ) window01_4 24 -62 0 1.000000 1.000000
}
}

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// entity 0
{
"classname" "worldspawn"
"wad" "e1all.wad"
// brush 0
{
( 7 6 -1 ) ( -3 6 -1 ) ( -3 -8 -1 ) window01_4 40 -58 0 1.000000 1.000000
( -3 -8 1 ) ( -3 6 1 ) ( 7 6 1 ) window01_4 40 -58 0 1.000000 1.000000
( 7 6 1 ) ( -3 6 1 ) ( -3 6 -1 ) window01_4 -14 -104 90 1.000000 -1.000000
( 1 -8 -1 ) ( -3 6 -1 ) ( 1 -8 1 ) window01_4 24 -60 90 1.000000 -1.000000
( 3 0 -1 ) ( 1 -8 -1 ) ( 3 0 1 ) window01_4 -24 -58 90 1.000000 -1.000000
( 1 6 -1 ) ( 3 0 -1 ) ( 1 6 1 ) window01_4 -40 -58 90 1.000000 -1.000000
}
}

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// entity 0
{
"classname" "worldspawn"
"wad" "e1all.wad"
// brush 0
{
( -5 2 1 ) ( -5 2 -1 ) ( -2 3 -1 ) window02_1 -22 -80 90 1.000000 -1.000000
( -2 -5 -1 ) ( -2 -5 1 ) ( -2 3 1 ) window02_1 20 0 0 1.000000 1.000000
( -5 -5 -1 ) ( -2 -5 -1 ) ( -2 3 -1 ) window02_1 16 -20 0 1.000000 1.000000
( -2 -5 1 ) ( -5 -5 1 ) ( -5 2 1 ) window02_1 16 -20 0 1.000000 1.000000
( -5 -5 -1 ) ( -5 -5 1 ) ( -2 -5 1 ) window02_1 16 0 0 1.000000 1.000000
( -5 -5 1 ) ( -5 -5 -1 ) ( -5 2 -1 ) window02_1 12 -20 90 1.000000 -1.000000
}
// brush 1
{
( -2 -5 1 ) ( -2 -5 -1 ) ( -2 3 -1 ) window02_1 20 0 0 1.000000 1.000000
( 2 9 -1 ) ( 2 9 1 ) ( -2 3 1 ) window02_1 18 -20 90 1.000000 -1.000000
( 6 -5 1 ) ( 6 -5 -1 ) ( -2 -5 -1 ) window02_1 32 -80 90 1.000000 -1.000000
( 6 -5 -1 ) ( 6 -5 1 ) ( 2 9 1 ) window02_1 42 -20 90 1.000000 -1.000000
( 6 -5 1 ) ( -2 -5 1 ) ( -2 3 1 ) window02_1 16 -20 0 1.000000 1.000000
( -2 -5 -1 ) ( 6 -5 -1 ) ( 2 9 -1 ) window02_1 16 -20 0 1.000000 1.000000
}
}

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// entity 0
{
"wad" "e1all.wad"
"classname" "worldspawn"
// brush 0
{
( -5 -2 1 ) ( -5 -2 -1 ) ( 1 0 -1 ) window02_1 8 -114 90 1.000000 -1.000000
( 4 -2 -1 ) ( 4 -2 1 ) ( 4 0 1 ) window02_1 52 -10 90 1.000000 -1.000000
( 4 -2 1 ) ( 4 -2 -1 ) ( -5 -2 -1 ) window02_1 -4 -114 90 1.000000 -1.000000
( 4 0 -1 ) ( 4 0 1 ) ( 1 0 1 ) window02_1 50 0 0 1.000000 1.000000
( 4 -2 1 ) ( -5 -2 1 ) ( 1 0 1 ) window02_1 50 -10 0 1.000000 1.000000
( -5 -2 -1 ) ( 4 -2 -1 ) ( 4 0 -1 ) window02_1 50 -10 0 1.000000 1.000000
}
// brush 1
{
( 4 2 -1 ) ( 4 2 1 ) ( -2 4 1 ) window02_1 32 -114 90 1.000000 -1.000000
( -2 4 -1 ) ( -2 4 1 ) ( 1 0 1 ) window02_1 18 -10 90 1.000000 -1.000000
( 4 0 -1 ) ( 4 4 -1 ) ( -3 8 -1 ) window02_1 50 -10 0 1.000000 1.000000
( 4 4 1 ) ( 4 0 1 ) ( 1 0 1 ) window02_1 50 -10 0 1.000000 1.000000
( 4 0 1 ) ( 4 0 -1 ) ( 1 0 -1 ) window02_1 50 0 0 1.000000 1.000000
( 4 2 1 ) ( 4 2 -1 ) ( 4 0 -1 ) window02_1 52 -10 90 1.000000 -1.000000
}
}

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// entity 0
{
"wad" "e1all.wad"
"classname" "worldspawn"
// brush 0
{
( 7 4 -1 ) ( -1 8 -1 ) ( -1 -16 -1 ) window02_1 24 -62 0 1.000000 1.000000
( -1 8 1 ) ( 7 4 1 ) ( -1 -16 1 ) window02_1 24 -62 0 1.000000 1.000000
( -1 -7 1 ) ( -1 -7 -1 ) ( -1 8 -1 ) window02_1 -24 -62 90 1.000000 -1.000000
( 3 4 1 ) ( 3 4 -1 ) ( -1 -7 -1 ) window02_1 4 -62 90 1.000000 -1.000000
( 3 4 -1 ) ( 3 4 1 ) ( -1 8 1 ) window02_1 -18 -62 90 1.000000 -1.000000
}
}

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// entity 0
{
"wad" "e1all.wad"
"classname" "worldspawn"
// brush 0
{
( 1 6 -1 ) ( 3 0 -1 ) ( 1 6 1 ) window02_1 -40 -58 90 1.000000 -1.000000
( 3 0 -1 ) ( 1 -8 -1 ) ( 3 0 1 ) window02_1 -24 -58 90 1.000000 -1.000000
( 1 -8 -1 ) ( -3 6 -1 ) ( 1 -8 1 ) window02_1 24 -60 90 1.000000 -1.000000
( 7 6 1 ) ( -3 6 1 ) ( -3 6 -1 ) window02_1 -14 -104 90 1.000000 -1.000000
( -3 -8 1 ) ( -3 6 1 ) ( 7 6 1 ) window02_1 40 -58 0 1.000000 1.000000
( 7 6 -1 ) ( -3 6 -1 ) ( -3 -8 -1 ) window02_1 40 -58 0 1.000000 1.000000
}
}

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// entity 0
{
"_light" "150"
"classname" "worldspawn"
"wad" "e1all.wad"
// brush 0
{
( 5 0 1 ) ( 5 0 -1 ) ( 2 -1 -1 ) window01_3 58 -13 0 1.000000 1.000000
( 2 7 -1 ) ( 2 7 1 ) ( 2 -1 1 ) window01_3 33 -43 90 1.000000 1.000000
( 5 7 -1 ) ( 2 7 -1 ) ( 2 -1 -1 ) window01_3 58 -13 0 1.000000 1.000000
( 2 7 1 ) ( 5 7 1 ) ( 5 0 1 ) window01_3 58 -13 0 1.000000 1.000000
( 5 7 -1 ) ( 5 7 1 ) ( 2 7 1 ) window01_3 58 -13 0 1.000000 1.000000
( 5 7 1 ) ( 5 7 -1 ) ( 5 0 -1 ) window01_3 6 76 90 1.000000 1.000000
}
// brush 1
{
( 2 7 1 ) ( 2 7 -1 ) ( 2 -1 -1 ) window01_3 21 -33 0 1.000000 1.000000
( -2 -7 -1 ) ( -2 -7 1 ) ( 2 -1 1 ) window01_3 6 76 90 1.000000 1.000000
( -6 7 1 ) ( -6 7 -1 ) ( 2 7 -1 ) window01_3 6 76 90 1.000000 1.000000
( -6 7 -1 ) ( -6 7 1 ) ( -2 -7 1 ) window01_3 6 76 90 1.000000 1.000000
( -6 7 1 ) ( 2 7 1 ) ( 2 -1 1 ) window01_3 58 -13 0 1.000000 1.000000
( 2 7 -1 ) ( -6 7 -1 ) ( -2 -7 -1 ) window01_3 58 -13 0 1.000000 1.000000
}
}

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// entity 0
{
"_light" "150"
"classname" "worldspawn"
"wad" "e1all.wad"
// brush 0
{
( 3 4 -1 ) ( 3 4 1 ) ( -1 8 1 ) window01_3 4 -10 0 1.000000 1.000000
( 3 4 1 ) ( 3 4 -1 ) ( -1 -7 -1 ) window01_3 4 -10 0 1.000000 1.000000
( -1 -7 1 ) ( -1 -7 -1 ) ( -1 8 -1 ) window01_3 4 -10 0 1.000000 1.000000
( -1 8 1 ) ( 7 4 1 ) ( -1 -16 1 ) window01_3 4 -10 0 1.000000 1.000000
( 7 4 -1 ) ( -1 8 -1 ) ( -1 -16 -1 ) window01_3 4 -10 0 1.000000 1.000000
}
}

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// entity 0
{
"_light" "150"
"classname" "worldspawn"
"wad" "e1all.wad"
// brush 0
{
( 7 2 1 ) ( 7 2 -1 ) ( 1 0 -1 ) window01_3 -14 68 0 1.000000 1.000000
( -2 2 -1 ) ( -2 2 1 ) ( -2 0 1 ) window01_3 -14 68 0 1.000000 1.000000
( -2 2 1 ) ( -2 2 -1 ) ( 7 2 -1 ) window01_3 -14 68 0 1.000000 1.000000
( -2 0 -1 ) ( -2 0 1 ) ( 1 0 1 ) window01_3 20 -33 0 1.000000 1.000000
( -2 2 1 ) ( 7 2 1 ) ( 1 0 1 ) window01_3 -14 68 0 1.000000 1.000000
( 7 2 -1 ) ( -2 2 -1 ) ( -2 0 -1 ) window01_3 -14 68 0 1.000000 1.000000
}
// brush 1
{
( -2 -2 -1 ) ( -2 -2 1 ) ( 4 -4 1 ) window01_3 16 -10 0 1.000000 1.000000
( 4 -4 -1 ) ( 4 -4 1 ) ( 1 0 1 ) window01_3 -14 68 0 1.000000 1.000000
( -2 0 -1 ) ( -2 -4 -1 ) ( 5 -8 -1 ) window01_3 -14 68 0 1.000000 1.000000
( -2 -4 1 ) ( -2 0 1 ) ( 1 0 1 ) window01_3 -14 68 0 1.000000 1.000000
( -2 0 1 ) ( -2 0 -1 ) ( 1 0 -1 ) window01_3 20 -33 0 1.000000 1.000000
( -2 -2 1 ) ( -2 -2 -1 ) ( -2 0 -1 ) window01_3 -14 68 0 1.000000 1.000000
}
}

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// entity 0
{
"_light" "150"
"wad" "e1all.wad"
"classname" "worldspawn"
// brush 0
{
( 7 6 -1 ) ( -3 6 -1 ) ( -3 -8 -1 ) window01_3 8 -10 0 1.000000 1.000000
( -3 -8 1 ) ( -3 6 1 ) ( 7 6 1 ) window01_3 8 -10 0 1.000000 1.000000
( 7 6 1 ) ( -3 6 1 ) ( -3 6 -1 ) window01_3 8 -10 0 1.000000 1.000000
( 1 -8 -1 ) ( -3 6 -1 ) ( 1 -8 1 ) window01_3 8 -10 0 1.000000 1.000000
( 3 0 -1 ) ( 1 -8 -1 ) ( 3 0 1 ) window01_3 8 -10 0 1.000000 1.000000
( 1 6 -1 ) ( 3 0 -1 ) ( 1 6 1 ) window01_3 8 -10 0 1.000000 1.000000
}
}

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// entity 0
{
"wad" "e1all.wad"
"classname" "worldspawn"
// brush 0
{
( 2 4 -4 ) ( 4 0 -4 ) ( 2 4 4 ) metal1_2 0 0 0 1.000000 1.000000
( -2 -4 -4 ) ( -4 0 -4 ) ( -2 -4 4 ) metal1_2 0 0 0 1.000000 1.000000
( -4 0 4 ) ( -4 4 0 ) ( 4 0 4 ) metal1_2 0 0 0 1.000000 1.000000
( -4 0 -4 ) ( -4 -4 0 ) ( 4 0 -4 ) metal1_2 0 0 0 1.000000 1.000000
( 2 4 4 ) ( 4 4 -4 ) ( 2 -4 4 ) metal1_2 0 0 0 1.000000 1.000000
( -2 4 -4 ) ( -4 4 4 ) ( -2 -4 -4 ) metal1_2 0 0 0 1.000000 1.000000
( 4 4 116 ) ( -12 4 116 ) ( -12 4 -12 ) metal1_2 0 0 0 1.000000 1.000000
( -12 -4 116 ) ( 4 -4 116 ) ( 4 -4 -12 ) metal1_2 0 0 0 1.000000 1.000000
( -12 -8 4 ) ( -12 8 4 ) ( 4 8 4 ) metal1_2 0 0 0 1.000000 1.000000
( 4 8 -4 ) ( -12 8 -4 ) ( -12 -8 -4 ) metal1_2 0 0 0 1.000000 1.000000
}
}

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// entity 0
{
"classname" "worldspawn"
"wad" "e1all.wad"
// brush 0
{
( -2 5 -5 ) ( -5 5 -5 ) ( -5 -5 -5 ) metal1_2 0 0 0 1.000000 1.000000
( -2 5 5 ) ( -2 -4 5 ) ( -5 -4 4 ) metal1_2 0 0 0 1.000000 1.000000
( -5 -4 6 ) ( -2 -4 6 ) ( -2 -4 -6 ) metal1_2 0 0 0 1.000000 1.000000
( -2 -4 5 ) ( -2 5 5 ) ( -2 5 -5 ) metal1_2 0 0 0 1.000000 1.000000
( -2 5 6 ) ( -5 5 6 ) ( -5 5 -6 ) metal1_2 0 0 0 1.000000 1.000000
( -5 5 6 ) ( -5 -5 6 ) ( -5 -5 -6 ) metal1_2 0 0 0 1.000000 1.000000
}
// brush 1
{
( 2 5 4 ) ( 2 -3 4 ) ( 2 -3 -5 ) metal1_2 0 0 0 1.000000 1.000000
( 5 5 6 ) ( 2 5 6 ) ( 2 5 -6 ) metal1_2 0 0 0 1.000000 1.000000
( 5 -5 6 ) ( 5 5 6 ) ( 5 5 -6 ) metal1_2 0 0 0 1.000000 1.000000
( 2 -3 6 ) ( 5 -3 6 ) ( 5 -3 -6 ) metal1_2 0 0 0 1.000000 1.000000
( 2 -3 4 ) ( 2 5 4 ) ( 5 5 3 ) metal1_2 0 0 0 1.000000 1.000000
( 5 5 -5 ) ( 2 5 -5 ) ( 2 -5 -5 ) metal1_2 0 0 0 1.000000 1.000000
}
// brush 2
{
( -2 5 6 ) ( -2 -5 6 ) ( -2 -5 -6 ) metal1_2 0 0 0 1.000000 1.000000
( 1 5 6 ) ( -2 5 6 ) ( -2 5 -6 ) metal1_2 0 0 0 1.000000 1.000000
( 2 -5 6 ) ( 2 5 6 ) ( 2 5 -6 ) metal1_2 0 0 0 1.000000 1.000000
( -2 -5 6 ) ( 1 -5 6 ) ( 1 -5 -6 ) metal1_2 0 0 0 1.000000 1.000000
( -2 -5 5 ) ( -2 5 5 ) ( 1 5 5 ) metal1_2 0 0 0 1.000000 1.000000
( 1 5 -4 ) ( -2 5 -4 ) ( -2 -5 -4 ) metal1_2 0 0 0 1.000000 1.000000
( -2 0 -4 ) ( -2 -5 -2 ) ( 2 0 -4 ) metal1_2 0 0 0 1.000000 1.000000
}
}

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// entity 0
{
"classname" "worldspawn"
"wad" "e1all.wad"
// brush 0
{
( 6 -6 4 ) ( 6 6 4 ) ( 6 6 -4 ) metal1_2 0 0 0 1.000000 1.000000
( 4 6 -6 ) ( 6 3 -6 ) ( 4 6 6 ) metal1_2 0 0 0 1.000000 1.000000
( 6 -4 -6 ) ( 0 -6 -6 ) ( 6 -4 6 ) metal1_2 0 0 0 1.000000 1.000000
( 0 6 6 ) ( 6 6 4 ) ( 0 -6 6 ) metal1_2 0 0 0 1.000000 1.000000
( 6 6 -1 ) ( 4 6 -6 ) ( 6 -6 -1 ) metal1_2 0 0 0 1.000000 1.000000
( -6 -2 -6 ) ( -6 -6 -4 ) ( 0 -2 -6 ) metal1_2 0 0 0 1.000000 1.000000
( -6 -6 4 ) ( -6 0 6 ) ( 0 -6 4 ) metal1_2 0 0 0 1.000000 1.000000
( -6 6 2 ) ( -2 6 8 ) ( -6 -6 2 ) metal1_2 0 0 0 1.000000 1.000000
( -6 -2 -6 ) ( -6 2 -6 ) ( -6 -2 8 ) metal1_2 0 0 0 1.000000 1.000000
( 0 -6 -6 ) ( -6 -2 -6 ) ( 0 -6 9 ) metal1_2 0 0 0 1.000000 1.000000
( 0 6 4 ) ( -12 6 4 ) ( -12 6 -4 ) metal1_2 0 0 0 1.000000 1.000000
( 0 6 -6 ) ( -12 6 -6 ) ( -12 -6 -6 ) metal1_2 0 0 0 1.000000 1.000000
( -6 2 -6 ) ( -4 6 -6 ) ( -6 2 6 ) metal1_2 0 0 0 1.000000 1.000000
( -6 6 -4 ) ( -9 6 0 ) ( -6 0 -4 ) metal1_2 0 0 0 1.000000 1.000000
( -6 0 6 ) ( -6 6 4 ) ( 0 0 6 ) metal1_2 0 0 0 1.000000 1.000000
( -6 6 -1 ) ( -6 4 -6 ) ( 0 6 -1 ) metal1_2 0 0 0 1.000000 1.000000
}
}

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