Too lazy to comment

This commit is contained in:
2020-01-05 22:57:26 +01:00
parent 6665d4df7b
commit c27386462f
4364 changed files with 505434 additions and 20504 deletions

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//
// load keybindings
//
// commands with a leading + will also be called for key up events with
// the + changed to a -
unbindall
//
// character controls
//
//PREACH wasd
bind a +moveleft
bind d +moveright
bind w +forward
bind s +back
bind x +moveup
bind c +movedown
bind shift +speed
+mlook
bind CTRL +attack
bind SPACE +jump
bind TAB +showscores
bind 1 "impulse 1"
bind 2 "impulse 2"
bind 3 "impulse 3"
bind 4 "impulse 4"
bind 5 "impulse 5"
bind 6 "impulse 6"
bind 7 "impulse 7"
bind 8 "impulse 8"
//PREACH bind the plasma gun
bind 9 "impulse 250"
bind 0 "impulse 0"
bind / "impulse 10" // change weapon
//PREACH: flashlight is here
bind f flashlight
// zoom
alias zoom_in "sensitivity 2;fov 90;wait;fov 70;wait;fov 50;wait;fov 30;wait;fov 10;wait;fov 5;bind F11 zoom_out"
alias zoom_out "sensitivity 4;fov 5;wait;fov 10;wait;fov 30;wait;fov 50;wait;fov 70;wait;fov 90;bind F11 zoom_in; sensitivity 3"
bind F11 zoom_in
// Function keys
bind F1 "help"
bind F2 "menu_save"
bind F3 "menu_load"
bind F4 "menu_options"
bind F5 "menu_multiplayer"
bind F6 "echo Quicksaving...; wait; save quick"
bind F9 "echo Quickloading...; wait; load quick"
bind F10 "quit"
bind F12 "screenshot"
// mouse options
bind \ +mlook
//
// client environment commands
//
bind PAUSE "pause"
bind ESCAPE "togglemenu"
bind ~ "toggleconsole"
bind ` "toggleconsole"
bind t "messagemode"
bind + "sizeup"
bind = "sizeup"
bind - "sizedown"
bind INS +klook
//
// mouse buttons
//
bind MOUSE1 +attack
bind MOUSE2 +forward
bind MOUSE3 +mlook
crosshair 1
// the optout is here in case the player resets config through menu
exec optout.cfg
bind mwheeldown "impulse 10"
bind mwheelup "impulse 12"
//
// default cvars
//
viewsize 100
gamma 1.0
volume 0.7
sensitivity 3
scr_conspeed 900

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// quoth needs gl_flashblend off in order for the flashlight to work
// if you object, then you can override the setting in autoexec.cfg (not config.cfg)
gl_flashblend 0
//these are for darkplaces, they default to zero in the most recent build
//so these are just to catch people with older engines
sv_gameplayfix_blowupfallenzombies 0
sv_gameplayfix_consistentplayerprethink 0
sv_gameplayfix_delayprojectiles 0
sv_gameplayfix_downtracesupportsongroundflag 0
sv_gameplayfix_droptofloorstartsolid_nudgetocorrect 0
sv_gameplayfix_easierwaterjump 0
sv_gameplayfix_findradiusdistancetobox 0
sv_gameplayfix_fixedcheckwatertransition 0
sv_gameplayfix_gravityunaffectedbyticrate 0
sv_gameplayfix_grenadebouncedownslopes 0
sv_gameplayfix_multiplethinksperframe 0
sv_gameplayfix_noairborncorpse 0
sv_gameplayfix_noairborncorpse_allowsuspendeditems 0
sv_gameplayfix_nostepmoveonsteepslopes 0
sv_gameplayfix_nudgeoutofsolid 0
sv_gameplayfix_nudgeoutofsolid_separation 0
sv_gameplayfix_q1bsptracelinereportstexture 0
sv_gameplayfix_q2airaccelerate 0
sv_gameplayfix_setmodelrealbox 0
sv_gameplayfix_slidemoveprojectiles 0
sv_gameplayfix_stepdown 0
sv_gameplayfix_stepwhilejumping 0
sv_gameplayfix_swiminbmodels 0
sv_gameplayfix_unstickentities 0
sv_gameplayfix_unstickplayers 0
sv_gameplayfix_upwardvelocityclearsongroundflag 0
//these darkplaces variables give better compatibility when turned on
sv_gameplayfix_droptofloorstartsolid 1
sv_gameplayfix_nogravityonground 1
sv_gameplayfix_stepmultipletimes 1

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