Too lazy to comment
This commit is contained in:
@@ -3,7 +3,7 @@
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// entity 0
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{
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"classname" "worldspawn"
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"wad" "/opt/quakemapping/wads/sock.wad;/opt/quakemapping/wads/Q.wad;/opt/quakemapping/wads/prototype_1_2.wad"
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"wad" "/opt/quakemapping/wads/Q.wad;/opt/quakemapping/wads/prototype_1_2.wad"
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// brush 0
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{
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( -448 -64 -16 ) ( -448 -63 -16 ) ( -448 -64 -15 ) 128_grey_2 0 0 0 1 1
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@@ -38,7 +38,7 @@
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( -64 -96 -16 ) ( -63 -96 -16 ) ( -64 -95 -16 ) 128_grey_2 0 0 0 1 1
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( 64 32 208 ) ( 64 33 208 ) ( 65 32 208 ) 128_grey_2 0 0 0 1 1
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( 64 -448 16 ) ( 65 -448 16 ) ( 64 -448 17 ) 128_grey_2 0 0 0 1 1
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( 64 32 16 ) ( 64 32 17 ) ( 64 33 16 ) 128_grey_2 0 0 0 1 1
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( -256 32 16 ) ( -256 32 17 ) ( -256 33 16 ) 128_grey_2 -32 0 0 1 1
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}
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// brush 4
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{
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@@ -87,12 +87,45 @@
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}
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// brush 9
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{
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( -304 -400 0 ) ( -304 -399 0 ) ( -304 -400 1 ) +0_med100 -216 0 0 2 3.40625
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( -304 -400 0 ) ( -304 -400 1 ) ( -303 -400 0 ) +0_med100 0 0 0 1 1
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( -304 -400 0 ) ( -303 -400 0 ) ( -304 -399 0 ) +0_med100 0 0 0 1 1
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( -240 -336 16 ) ( -240 -335 16 ) ( -239 -336 16 ) +0_med100 -168 216 0 2 2
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( -240 -336 16 ) ( -239 -336 16 ) ( -240 -336 17 ) +0_med100 -216 0 0 2 3.40625
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( -240 -336 16 ) ( -240 -336 17 ) ( -240 -335 16 ) +0_med100 -216 0 0 2 3.40625
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( -256 -96 -16 ) ( -256 -95 -16 ) ( -256 -96 -15 ) 128_grey_2 0 0 0 1 1
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( 64 -464 -16 ) ( 64 -464 -15 ) ( 65 -464 -16 ) 128_grey_2 0 0 0 1 1
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( 64 -96 -16 ) ( 65 -96 -16 ) ( 64 -95 -16 ) 128_grey_2 0 0 0 1 1
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( 192 32 208 ) ( 192 33 208 ) ( 193 32 208 ) 128_grey_2 0 0 0 1 1
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( 192 -448 16 ) ( 193 -448 16 ) ( 192 -448 17 ) adoor03_2 0 0 0 1 1
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( -128 32 16 ) ( -128 32 17 ) ( -128 33 16 ) 128_grey_2 -32 0 0 1 1
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}
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// brush 10
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{
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( -128 -432 208 ) ( -128 -448 208 ) ( -144 -448 180 ) adoor03_2 0 0 0 1 1
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( -144 -432 180 ) ( -144 -448 180 ) ( -128 -448 162 ) adoor03_2 40 44 0 1 1
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( -144 -448 180 ) ( -128 -448 208 ) ( -128 -448 162 ) adoor03_2 0 0 0 1 1
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( -128 -432 162 ) ( -128 -432 208 ) ( -144 -432 180 ) adoor03_2 0 0 0 1 1
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( -128 -448 162 ) ( -128 -448 208 ) ( -128 -432 208 ) adoor03_2 0 0 0 1 1
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}
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// brush 11
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{
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( -128 -432 208 ) ( -128 -448 208 ) ( -160 -448 188 ) adoor03_2 -104 -28 0 1 1
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( -160 -448 188 ) ( -144 -448 180 ) ( -144 -432 180 ) adoor03_2 16 0 0 1 1
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( -128 -448 208 ) ( -144 -448 180 ) ( -160 -448 188 ) adoor03_2 16 0 0 1 1
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( -144 -432 180 ) ( -128 -432 208 ) ( -160 -432 188 ) adoor03_2 16 0 0 1 1
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( -144 -432 180 ) ( -144 -448 180 ) ( -128 -448 208 ) adoor03_2 0 0 0 1 1
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}
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// brush 12
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{
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( -128 -432 208 ) ( -128 -448 208 ) ( -176 -448 192 ) adoor03_2 -8 -56 0 1 1
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( -176 -448 192 ) ( -160 -448 188 ) ( -160 -432 188 ) adoor03_2 32 0 0 1 1
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( -128 -448 208 ) ( -160 -448 188 ) ( -176 -448 192 ) adoor03_2 -96 0 0 1 1
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( -160 -432 188 ) ( -128 -432 208 ) ( -176 -432 192 ) adoor03_2 -96 0 0 1 1
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( -160 -432 188 ) ( -160 -448 188 ) ( -128 -448 208 ) adoor03_2 -64 -92 0 1 1
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}
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// brush 13
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{
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( -192 -432 192 ) ( -192 -432 208 ) ( -192 -448 208 ) adoor03_2 0 0 0 1 1
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( -128 -448 208 ) ( -176 -448 192 ) ( -192 -448 192 ) adoor03_2 48 0 0 1 1
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( -192 -448 192 ) ( -176 -448 192 ) ( -176 -432 192 ) adoor03_2 48 0 0 1 1
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( -128 -432 208 ) ( -128 -448 208 ) ( -192 -448 208 ) adoor03_2 48 0 0 1 1
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( -176 -432 192 ) ( -128 -432 208 ) ( -192 -432 208 ) adoor03_2 48 0 0 1 1
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( -176 -432 192 ) ( -176 -448 192 ) ( -128 -448 208 ) adoor03_2 -8 -56 0 1 1
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}
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}
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// entity 1
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@@ -3,7 +3,7 @@
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// entity 0
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{
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"classname" "worldspawn"
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"wad" "/opt/quakedev/wads/start.wad;/opt/quakedev/wads/prototype_1_2.wad"
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"wad" ""
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// brush 0
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{
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( -448 -64 -16 ) ( -448 -63 -16 ) ( -448 -64 -15 ) 128_grey_2 0 0 0 1 1
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@@ -1,21 +0,0 @@
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#!/bin/bash
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DIR="$( cd -P "$( dirname "$0" )" && pwd )"
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ROOT=${DIR}/../../
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MAPNAME=zombietest
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IN=${MAPNAME}.map
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OUT=${MAPNAME}.bsp
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TOOLS_DIR=${ROOT}/tools/ericw_tools
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QBSP=${TOOLS_DIR}/qbsp
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VIS=${TOOLS_DIR}/vis
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LIGHT=${TOOLS_DIR}/light
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${QBSP} ${IN} ${OUT}
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${VIS} -fast -level 4 -noambient ${OUT}
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${LIGHT} -bounce -soft -extra -extra4 ${OUT}
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:
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pushd ${ROOT}
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./quakespasm-sdl2 +map ${MAPNAME}
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popd
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@@ -2,13 +2,10 @@
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extra 2x2 sampling enabled
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extra 4x4 sampling enabled
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Raytracing backend: Embree
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running with 8 threads
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running with 4 threads
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LoadBSPFile: 'zombietest.bsp'
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BSP is version 29
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gamedir: /opt/quakedev/id1/
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basedir: /opt/quakedev/id1/
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qdir: /opt/quakedev/
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--- ConvertTextures ---
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SetQdirFromPath: no "maps" in '/opt/quakemapping/zombietest.bsp'--- ConvertTextures ---
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--- LoadEntities ---
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7 entities read, 2 are lights.
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--- OptionsSummary ---
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@@ -37,7 +34,7 @@ Lighting Completed.
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lightdatasize: 5004
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0 switchable light styles (32 max)
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Writing zombietest.bsp as BSP version 29
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0.053 seconds elapsed
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0.097 seconds elapsed
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stats:
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0.700207 lights tested, 0.623217 hits per sample point
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@@ -1,7 +1,7 @@
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---- vis / ericw-tools v0.18.1-66-g060c44b ----
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fastvis = true
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ambient sound calculation disabled
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running with 8 threads
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running with 4 threads
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testlevel = 4
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LoadBSPFile: 'zombietest.bsp'
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BSP is version 29
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@@ -1,10 +0,0 @@
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OS: void
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Qt: 5.13.2
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GL_VENDOR: Intel Open Source Technology Center
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GL_RENDERER: Mesa DRI Intel(R) Ivybridge Mobile
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GL_VERSION: 3.0 Mesa 19.3.1
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TrenchBroom Version: 2019.6
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TrenchBroom Build: v2019.6-781-gbba28e54f
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Reason: std::bad_alloc
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Stack trace:
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<uncaught exception>
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Binary file not shown.
@@ -1,86 +0,0 @@
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---- qbsp / ericw-tools v0.18.1-66-g060c44b ----
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Input file: ./zombietest.map
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Output file: zombietest.bsp
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---- LoadMapFile ----
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*** WARNING 06: No info_player_deathmatch entities in level
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54 faces
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9 brushes
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7 entities
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2 unique texnames
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18 texinfo
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Opened WAD: /opt/quakedev/wads/start.wad
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Opened WAD: /opt/quakedev/wads/prototype_1_2.wad
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Processing hull 0...
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---- Brush_LoadEntity ----
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9 brushes
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25 planes
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---- CSGFaces ----
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54 brushfaces
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80 csgfaces
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79 mergedfaces
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---- SolidBSP ----
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124 split nodes
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42 solid leafs
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83 empty leafs
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0 water leafs
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0 detail leafs
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0 detail illusionary leafs
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0 detail fence leafs
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0 illusionary visblocker leafs
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200 leaffaces
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198 nodefaces
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---- Portalize ----
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83 vis leafs
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83 vis clusters
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207 vis portals
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---- FillOutside ----
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73 outleafs
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---- MergeAll ----
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36 mergefaces
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---- SolidBSP ----
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26 split nodes
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17 solid leafs
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10 empty leafs
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0 water leafs
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0 detail leafs
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0 detail illusionary leafs
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0 detail fence leafs
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0 illusionary visblocker leafs
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61 leaffaces
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49 nodefaces
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---- Portalize ----
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10 vis leafs
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10 vis clusters
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15 vis portals
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---- Tjunc ----
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59 world edges
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193 edge points
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68 edges added by tjunctions
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0 faces added by tjunctions
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---- MakeFaceEdges ----
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---- GrowRegions ----
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Processing hull 1...
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*** WARNING 19: No entities in empty space -- no filling performed (hull 1)
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Processing hull 2...
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*** WARNING 19: No entities in empty space -- no filling performed (hull 2)
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---- WriteBSPFile ----
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Wrote zombietest.bsp
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64 planes 1280
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79 vertexes 948
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26 nodes 624
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8 texinfo 320
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49 faces 980
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249 clipnodes 1992
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11 leafs 308
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61 marksurfaces 122
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264 surfedges 1056
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133 edges 532
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2 textures 23212
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lightdata 0
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visdata 0
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entdata 440
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0.011 seconds elapsed
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Peak memory usage: 853126 (0.8M)
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@@ -1,18 +0,0 @@
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PRT1
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10
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15
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4 0 7 (-80 -176 192 ) (-144 -176 192 ) (-144 -176 0 ) (-80 -176 0 )
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4 0 4 (64 -176 0 ) (64 -176 192 ) (-80 -176 192 ) (-80 -176 0 )
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4 0 2 (-144 -96 0 ) (-144 -176 0 ) (-144 -176 192 ) (-144 -96 192 )
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4 0 1 (-144 64 192 ) (-144 64 0 ) (-144 -16 0 ) (-144 -16 192 )
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4 1 3 (-192 64 0 ) (-192 -16 0 ) (-192 -16 192 ) (-192 64 192 )
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4 2 7 (-192 -176 192 ) (-192 -176 0 ) (-144 -176 0 ) (-144 -176 192 )
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4 2 3 (-192 -96 0 ) (-192 -176 0 ) (-192 -176 192 ) (-192 -96 192 )
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4 3 8 (-448 -176 192 ) (-448 -176 0 ) (-320 -176 0 ) (-320 -176 192 )
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4 3 7 (-272 -176 0 ) (-192 -176 0 ) (-192 -176 192 ) (-272 -176 192 )
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4 4 7 (-80 -176 0 ) (-80 -256 0 ) (-80 -256 192 ) (-80 -176 192 )
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4 4 5 (-32 -256 0 ) (64 -256 0 ) (64 -256 192 ) (-32 -256 192 )
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4 5 6 (-32 -336 0 ) (64 -336 0 ) (64 -336 192 ) (-32 -336 192 )
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4 6 7 (-80 -336 0 ) (-80 -448 0 ) (-80 -448 192 ) (-80 -336 192 )
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4 7 9 (-272 -256 0 ) (-272 -448 0 ) (-272 -448 192 ) (-272 -256 192 )
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4 8 9 (-320 -256 192 ) (-448 -256 192 ) (-448 -256 0 ) (-320 -256 0 )
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