Too lazy to comment
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@@ -2,13 +2,10 @@
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extra 2x2 sampling enabled
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extra 4x4 sampling enabled
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Raytracing backend: Embree
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running with 8 threads
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running with 4 threads
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LoadBSPFile: 'zombietest.bsp'
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BSP is version 29
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gamedir: /opt/quakedev/id1/
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basedir: /opt/quakedev/id1/
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qdir: /opt/quakedev/
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--- ConvertTextures ---
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SetQdirFromPath: no "maps" in '/opt/quakemapping/zombietest.bsp'--- ConvertTextures ---
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--- LoadEntities ---
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7 entities read, 2 are lights.
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--- OptionsSummary ---
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@@ -37,7 +34,7 @@ Lighting Completed.
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lightdatasize: 5004
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0 switchable light styles (32 max)
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Writing zombietest.bsp as BSP version 29
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0.053 seconds elapsed
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0.097 seconds elapsed
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stats:
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0.700207 lights tested, 0.623217 hits per sample point
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