// entity 0 { "wad" "e1all.wad" "classname" "worldspawn" // brush 0 { ( 4 4 -4 ) ( 2 -4 -4 ) ( 4 4 4 ) wbrick1_5 -4 4 0 1.000000 1.000000 ( -4 -4 3 ) ( -4 0 5 ) ( 4 -4 3 ) wbrick1_5 4 4 0 1.000000 1.000000 ( -4 4 0 ) ( -4 3 -4 ) ( 4 4 0 ) wbrick1_5 4 4 0 1.000000 1.000000 ( -4 -4 1 ) ( 4 -4 1 ) ( 4 -2 -4 ) wbrick1_5 4 4 0 1.000000 1.000000 ( 4 4 116 ) ( -12 4 116 ) ( -12 4 -12 ) wbrick1_5 4 4 0 1.000000 1.000000 ( 4 -4 1 ) ( -4 -4 1 ) ( -4 -4 4 ) wbrick1_5 4 4 0 1.000000 1.000000 ( -12 -8 4 ) ( -12 8 4 ) ( 4 8 4 ) wbrick1_5 4 4 0 1.000000 1.000000 ( -4 -2 -4 ) ( 4 -2 -4 ) ( 4 4 -4 ) wbrick1_5 4 4 0 1.000000 1.000000 ( -3 -4 -4 ) ( -4 4 -4 ) ( -3 -4 4 ) wbrick1_5 -4 4 0 1.000000 1.000000 } }