// entity 0 { "wad" "e1all.wad" "classname" "worldspawn" // brush 0 { ( -4 -2 6 ) ( -4 6 6 ) ( 4 6 6 ) wbrick1_5 -4 6 0 1.000000 1.000000 ( -4 -6 6 ) ( 4 -6 6 ) ( 4 -6 -2 ) wbrick1_5 -4 6 0 1.000000 1.000000 ( 4 -2 6 ) ( 4 6 6 ) ( 4 6 -2 ) wbrick1_5 -6 6 0 1.000000 1.000000 ( 4 6 6 ) ( -4 6 6 ) ( -4 6 -2 ) wbrick1_5 -4 6 0 1.000000 1.000000 ( -4 6 6 ) ( -4 -2 6 ) ( -4 -2 -2 ) wbrick1_5 -6 6 0 1.000000 1.000000 ( -4 -6 4 ) ( -4 -1 6 ) ( 4 -6 4 ) wbrick1_5 -4 6 0 1.000000 1.000000 ( -3 -6 -6 ) ( -4 -1 -6 ) ( -3 -6 6 ) wbrick1_5 -6 6 0 1.000000 1.000000 ( 2 6 -6 ) ( 4 -1 -6 ) ( 2 6 6 ) wbrick1_5 -6 6 0 1.000000 1.000000 ( -4 4 -6 ) ( -4 -1 -6 ) ( 4 4 -6 ) wbrick1_5 -4 6 0 1.000000 1.000000 ( -4 6 -2 ) ( -4 4 -6 ) ( 4 6 -2 ) wbrick1_5 -4 6 0 1.000000 1.000000 ( -4 -4 -6 ) ( -4 -6 2 ) ( 4 -4 -6 ) wbrick1_5 -4 6 0 1.000000 1.000000 } }