// entity 0 { "wad" "e1all.wad" "classname" "worldspawn" // brush 0 { ( 4 -2 -4 ) ( 2 -8 -4 ) ( 4 -2 4 ) city6_8 8 4 0 1.000000 1.000000 ( -4 2 -4 ) ( -2 8 -4 ) ( -4 2 4 ) city6_8 8 4 0 1.000000 1.000000 ( 2 -8 2 ) ( -4 -8 2 ) ( -4 -2 4 ) city6_8 8 4 0 1.000000 1.000000 ( -4 8 0 ) ( -4 6 -4 ) ( 4 8 0 ) city6_8 8 4 0 1.000000 1.000000 ( -4 16 4 ) ( -4 -8 4 ) ( -4 -8 -20 ) city6_8 8 4 0 1.000000 1.000000 ( 28 8 4 ) ( -4 8 4 ) ( -4 8 -20 ) city6_8 4 4 0 1.000000 1.000000 ( 4 -8 4 ) ( 4 16 4 ) ( 4 16 -20 ) city6_8 8 4 0 1.000000 1.000000 ( -4 -8 2 ) ( 2 -8 2 ) ( 2 -8 -4 ) city6_8 4 4 0 1.000000 1.000000 ( -4 -8 4 ) ( -4 16 4 ) ( 28 16 4 ) city6_8 8 4 90 1.000000 1.000000 ( 28 16 -4 ) ( -4 16 -4 ) ( -4 -8 -4 ) city6_8 8 4 90 1.000000 1.000000 } }