// entity 0 { "classname" "worldspawn" "wad" "e1all.wad" // brush 0 { ( -5 -2 -1 ) ( 4 -2 -1 ) ( 4 0 -1 ) window01_4 50 -10 0 1.000000 1.000000 ( 4 -2 1 ) ( -5 -2 1 ) ( 1 0 1 ) window01_4 50 -10 0 1.000000 1.000000 ( 4 0 -1 ) ( 4 0 1 ) ( 1 0 1 ) window01_4 50 0 0 1.000000 1.000000 ( 4 -2 1 ) ( 4 -2 -1 ) ( -5 -2 -1 ) window01_4 -4 -114 90 1.000000 -1.000000 ( 4 -2 -1 ) ( 4 -2 1 ) ( 4 0 1 ) window01_4 52 -10 90 1.000000 -1.000000 ( -5 -2 1 ) ( -5 -2 -1 ) ( 1 0 -1 ) window01_4 8 -114 90 1.000000 -1.000000 } // brush 1 { ( 4 2 1 ) ( 4 2 -1 ) ( 4 0 -1 ) window01_4 52 -10 90 1.000000 -1.000000 ( 4 0 1 ) ( 4 0 -1 ) ( 1 0 -1 ) window01_4 50 0 0 1.000000 1.000000 ( 4 4 1 ) ( 4 0 1 ) ( 1 0 1 ) window01_4 50 -10 0 1.000000 1.000000 ( 4 0 -1 ) ( 4 4 -1 ) ( -3 8 -1 ) window01_4 50 -10 0 1.000000 1.000000 ( -2 4 -1 ) ( -2 4 1 ) ( 1 0 1 ) window01_4 18 -10 90 1.000000 -1.000000 ( 4 2 -1 ) ( 4 2 1 ) ( -2 4 1 ) window01_4 32 -114 90 1.000000 -1.000000 } }