// entity 0 { "classname" "worldspawn" "wad" "e1all.wad" // brush 0 { ( 6 -6 4 ) ( 6 6 4 ) ( 6 6 -4 ) cop1_1 0 0 0 1.000000 1.000000 ( 4 6 -6 ) ( 6 3 -6 ) ( 4 6 6 ) cop1_1 0 0 0 1.000000 1.000000 ( 6 -4 -6 ) ( 0 -6 -6 ) ( 6 -4 6 ) cop1_1 0 0 0 1.000000 1.000000 ( 0 6 6 ) ( 6 6 4 ) ( 0 -6 6 ) cop1_1 0 0 0 1.000000 1.000000 ( 6 6 -1 ) ( 4 6 -6 ) ( 6 -6 -1 ) cop1_1 0 0 0 1.000000 1.000000 ( -6 -2 -6 ) ( -6 -6 -4 ) ( 0 -2 -6 ) cop1_1 0 0 0 1.000000 1.000000 ( -6 -6 4 ) ( -6 0 6 ) ( 0 -6 4 ) cop1_1 0 0 0 1.000000 1.000000 ( -6 6 2 ) ( -2 6 8 ) ( -6 -6 2 ) cop1_1 0 0 0 1.000000 1.000000 ( -6 -2 -6 ) ( -6 2 -6 ) ( -6 -2 8 ) cop1_1 0 0 0 1.000000 1.000000 ( 0 -6 -6 ) ( -6 -2 -6 ) ( 0 -6 9 ) cop1_1 0 0 0 1.000000 1.000000 ( 0 6 4 ) ( -12 6 4 ) ( -12 6 -4 ) cop1_1 0 0 0 1.000000 1.000000 ( 0 6 -6 ) ( -12 6 -6 ) ( -12 -6 -6 ) cop1_1 0 0 0 1.000000 1.000000 ( -6 2 -6 ) ( -4 6 -6 ) ( -6 2 6 ) cop1_1 0 0 0 1.000000 1.000000 ( -6 6 -4 ) ( -9 6 0 ) ( -6 0 -4 ) cop1_1 0 0 0 1.000000 1.000000 ( -6 0 6 ) ( -6 6 4 ) ( 0 0 6 ) cop1_1 0 0 0 1.000000 1.000000 ( -6 6 -1 ) ( -6 4 -6 ) ( 0 6 -1 ) cop1_1 0 0 0 1.000000 1.000000 } }