// entity 0 { "wad" "ad_stone.wad" "classname" "worldspawn" "_light" "150" // brush 0 { ( 4 8 -8 ) ( -4 8 -8 ) ( -4 -4 -8 ) rtex022 -6 8 0 1.000000 1.000 ( -4 -4 8 ) ( -4 8 8 ) ( 4 8 8 ) rtex022 -6 8 0 1.000000 1.000 ( -4 -8 8 ) ( 4 -8 8 ) ( 4 -8 -4 ) rtex022 -6 8 0 1.000000 1.000 ( 4 -4 8 ) ( 4 8 8 ) ( 4 8 -4 ) rtex022 -8 8 0 1.000000 1.000 ( 4 8 8 ) ( -4 8 8 ) ( -4 8 -4 ) rtex022 -6 8 0 1.000000 1.000 ( -4 8 8 ) ( -4 -4 8 ) ( -4 -4 -4 ) rtex022 -8 8 0 1.000000 1.000 ( -4 -2 -8 ) ( -4 -6 -6 ) ( 4 -2 -8 ) rtex022 -6 8 0 1.000000 1.000 ( -4 -6 -6 ) ( -4 -8 2 ) ( 4 -6 -6 ) rtex022 -6 8 0 1.000000 1.000 ( -4 8 -3 ) ( -4 6 -8 ) ( 4 8 -3 ) rtex022 -6 8 0 1.000000 1.000 ( -4 -8 6 ) ( -4 -4 8 ) ( 4 -8 6 ) rtex022 -6 8 0 1.000000 1.000 ( 4 -6 -8 ) ( 0 -8 -8 ) ( 4 -6 8 ) rtex022 -6 8 0 1.000000 1.000 ( -3 8 -8 ) ( -4 8 2 ) ( -3 -8 -8 ) rtex022 -8 8 0 1.000000 1.000 } }