// entity 0 { "wad" "e1all.wad" "classname" "worldspawn" // brush 0 { ( -5 -5 1 ) ( -5 -5 -1 ) ( -5 2 -1 ) window01_4 12 -20 90 1.000000 -1.000000 ( -5 -5 -1 ) ( -5 -5 1 ) ( -2 -5 1 ) window01_4 16 0 0 1.000000 1.000000 ( -2 -5 1 ) ( -5 -5 1 ) ( -5 2 1 ) window01_4 16 -20 0 1.000000 1.000000 ( -5 -5 -1 ) ( -2 -5 -1 ) ( -2 3 -1 ) window01_4 16 -20 0 1.000000 1.000000 ( -2 -5 -1 ) ( -2 -5 1 ) ( -2 3 1 ) window01_4 20 0 0 1.000000 1.000000 ( -5 2 1 ) ( -5 2 -1 ) ( -2 3 -1 ) window01_4 -22 -80 90 1.000000 -1.000000 } // brush 1 { ( -2 -5 -1 ) ( 6 -5 -1 ) ( 2 9 -1 ) window01_4 16 -20 0 1.000000 1.000000 ( 6 -5 1 ) ( -2 -5 1 ) ( -2 3 1 ) window01_4 16 -20 0 1.000000 1.000000 ( 6 -5 -1 ) ( 6 -5 1 ) ( 2 9 1 ) window01_4 42 -20 90 1.000000 -1.000000 ( 6 -5 1 ) ( 6 -5 -1 ) ( -2 -5 -1 ) window01_4 32 -80 90 1.000000 -1.000000 ( 2 9 -1 ) ( 2 9 1 ) ( -2 3 1 ) window01_4 18 -20 90 1.000000 -1.000000 ( -2 -5 1 ) ( -2 -5 -1 ) ( -2 3 -1 ) window01_4 20 0 0 1.000000 1.000000 } }