// entity 0 { "classname" "worldspawn" "wad" "e1all.wad" // brush 0 { ( 7 6 -1 ) ( -3 6 -1 ) ( -3 -8 -1 ) window01_4 40 -58 0 1.000000 1.000000 ( -3 -8 1 ) ( -3 6 1 ) ( 7 6 1 ) window01_4 40 -58 0 1.000000 1.000000 ( 7 6 1 ) ( -3 6 1 ) ( -3 6 -1 ) window01_4 -14 -104 90 1.000000 -1.000000 ( 1 -8 -1 ) ( -3 6 -1 ) ( 1 -8 1 ) window01_4 24 -60 90 1.000000 -1.000000 ( 3 0 -1 ) ( 1 -8 -1 ) ( 3 0 1 ) window01_4 -24 -58 90 1.000000 -1.000000 ( 1 6 -1 ) ( 3 0 -1 ) ( 1 6 1 ) window01_4 -40 -58 90 1.000000 -1.000000 } }