// entity 0 { "wad" "e1all.wad" "classname" "worldspawn" // brush 0 { ( 7 4 -1 ) ( -1 8 -1 ) ( -1 -16 -1 ) window02_1 24 -62 0 1.000000 1.000000 ( -1 8 1 ) ( 7 4 1 ) ( -1 -16 1 ) window02_1 24 -62 0 1.000000 1.000000 ( -1 -7 1 ) ( -1 -7 -1 ) ( -1 8 -1 ) window02_1 -24 -62 90 1.000000 -1.000000 ( 3 4 1 ) ( 3 4 -1 ) ( -1 -7 -1 ) window02_1 4 -62 90 1.000000 -1.000000 ( 3 4 -1 ) ( 3 4 1 ) ( -1 8 1 ) window02_1 -18 -62 90 1.000000 -1.000000 } }