// entity 0 { "classname" "worldspawn" "wad" "e1all.wad" // brush 0 { ( -6 1 0 ) ( -6 -3 -8 ) ( 6 1 0 ) metal4_5 0 0 0 1.000000 1.000000 ( -6 0 6 ) ( -6 4 3 ) ( 6 0 6 ) metal4_5 0 0 0 1.000000 1.000000 ( -6 4 4 ) ( 0 4 6 ) ( -6 -6 4 ) metal4_5 0 0 0 1.000000 1.000000 ( -5 -6 6 ) ( -5 6 6 ) ( -2 6 6 ) metal4_5 0 0 0 1.000000 1.000000 ( -6 -4 -6 ) ( -6 -4 6 ) ( 6 -4 -6 ) metal4_5 0 0 0 1.000000 1.000000 ( -6 -1 -4 ) ( -6 -4 -4 ) ( 6 -1 -4 ) metal4_5 0 0 0 1.000000 1.000000 ( 4 3 5 ) ( 4 3 1 ) ( 4 -4 5 ) metal4_5 0 0 0 1.000000 1.000000 ( -4 3 -4 ) ( -4 3 2 ) ( -4 -4 -4 ) metal4_5 0 0 0 1.000000 1.000000 } // brush 1 { ( -6 4 2 ) ( -6 4 -6 ) ( 6 4 2 ) metal4_5 0 0 0 1.000000 1.000000 ( 4 0 6 ) ( 4 12 6 ) ( 4 12 -6 ) metal4_5 0 0 0 1.000000 1.000000 ( -6 -1 -4 ) ( -6 4 0 ) ( 6 -1 -4 ) metal4_5 0 0 0 1.000000 1.000000 ( 4 4 -4 ) ( -1 4 -4 ) ( 4 -1 -4 ) metal4_5 0 0 0 1.000000 1.000000 ( -4 4 -4 ) ( -4 4 -1 ) ( -4 -1 -4 ) metal4_5 0 0 0 1.000000 1.000000 } // brush 2 { ( 8 4 -11 ) ( -4 4 -11 ) ( -4 -4 -11 ) metal4_5 0 0 0 1.000000 1.000000 ( -4 -4 -4 ) ( -4 4 -4 ) ( 8 4 -4 ) metal4_5 0 0 0 1.000000 1.000000 ( -4 -4 -4 ) ( 8 -4 -4 ) ( 8 -4 -11 ) metal4_5 0 0 0 1.000000 1.000000 ( 4 -4 -4 ) ( 4 4 -4 ) ( 4 4 -11 ) metal4_5 0 0 0 1.000000 1.000000 ( 8 4 -4 ) ( -4 4 -4 ) ( -4 4 -11 ) metal4_5 0 0 0 1.000000 1.000000 ( -4 4 -4 ) ( -4 -4 -4 ) ( -4 -4 -11 ) metal4_5 0 0 0 1.000000 1.000000 ( -4 0 -11 ) ( -4 -4 -9 ) ( 4 0 -11 ) metal4_5 0 0 0 1.000000 1.000000 } }