// entity 0 { "wad" "e1all.wad" "classname" "worldspawn" // brush 0 { ( -4 5 8 ) ( -4 8 3 ) ( 4 5 8 ) metal4_5 0 0 0 1.000000 1.000000 ( -4 -3 -8 ) ( -4 -8 0 ) ( 4 -3 -8 ) metal4_5 0 0 0 1.000000 1.000000 ( 4 8 0 ) ( 1 8 -8 ) ( 4 -8 0 ) metal4_5 0 0 0 1.000000 1.000000 ( -10 -8 -12 ) ( 2 -8 -12 ) ( 2 8 -12 ) metal4_5 0 0 0 1.000000 1.000000 ( 2 7 10 ) ( 2 -9 10 ) ( -10 -9 10 ) metal4_5 0 0 0 1.000000 1.000000 ( 2 8 8 ) ( -10 8 8 ) ( -10 8 -8 ) metal4_5 0 0 0 1.000000 1.000000 ( -4 -3 8 ) ( -4 -3 -8 ) ( -4 8 -8 ) metal4_5 0 0 0 1.000000 1.000000 ( -1 -8 -8 ) ( -1 -8 8 ) ( 4 -8 8 ) metal4_5 0 0 0 1.000000 1.000000 ( 4 -8 8 ) ( 4 8 8 ) ( 4 8 -8 ) metal4_5 0 0 0 1.000000 1.000000 ( -1 -8 8 ) ( -1 -8 -8 ) ( -4 -3 -8 ) metal4_5 0 0 0 1.000000 1.000000 ( 2 8 -12 ) ( 4 0 -12 ) ( 2 8 10 ) metal4_5 0 0 0 1.000000 1.000000 } }