// entity 0 { "wad" "e1all.wad" "classname" "worldspawn" // brush 0 { ( 13 12 -2 ) ( 5 12 -2 ) ( 5 4 -2 ) metal4_7 -4 4 0 1.000000 1.000000 ( 4 4 2 ) ( 4 12 2 ) ( 12 12 2 ) metal4_7 -4 4 0 1.000000 1.000000 ( 4 -4 10 ) ( 12 -4 10 ) ( 12 -4 2 ) metal4_7 -4 18 0 1.000000 1.000000 ( 4 4 10 ) ( 4 12 10 ) ( 4 12 2 ) metal4_7 -4 18 0 1.000000 1.000000 ( 12 4 10 ) ( 4 4 10 ) ( 4 4 2 ) metal4_7 -4 18 0 1.000000 1.000000 ( -4 12 10 ) ( -4 4 10 ) ( -4 4 2 ) metal4_7 -4 18 0 1.000000 1.000000 ( 4 -2 -6 ) ( 0 -6 -6 ) ( 4 -2 2 ) metal4_7 -4 18 0 1.000000 1.000000 ( -4 -1 -6 ) ( -2 4 -6 ) ( -4 -1 2 ) metal4_7 -4 18 0 1.000000 1.000000 } }