// entity 0 { "wad" "e1all.wad" "classname" "worldspawn" // brush 0 { ( 4 8 -12 ) ( -4 8 -12 ) ( -4 -8 -12 ) metal4_7 0 18 0 1.000000 1.000000 ( -4 -8 12 ) ( -4 8 12 ) ( 4 8 12 ) metal4_7 0 18 0 1.000000 1.000000 ( -4 -8 8 ) ( 4 -8 8 ) ( 4 -8 -8 ) metal4_7 0 18 0 1.000000 1.000000 ( 4 -8 8 ) ( 4 8 8 ) ( 4 8 -8 ) metal4_7 -4 18 0 1.000000 1.000000 ( 4 8 8 ) ( -4 8 8 ) ( -4 8 -8 ) metal4_7 0 18 0 1.000000 1.000000 ( -4 8 8 ) ( -4 -8 8 ) ( -4 -8 -8 ) metal4_7 -4 18 0 1.000000 1.000000 ( -4 -2 -12 ) ( -4 -8 -8 ) ( 4 -2 -12 ) metal4_7 -4 18 0 1.000000 1.000000 ( -4 4 12 ) ( -4 8 2 ) ( 4 4 12 ) metal4_7 -4 18 0 1.000000 1.000000 ( -4 8 -10 ) ( -4 4 -14 ) ( 4 8 -10 ) metal4_7 -4 18 0 1.000000 1.000000 ( -2 -8 -12 ) ( -4 4 -12 ) ( -2 -8 12 ) metal4_7 -4 18 0 1.000000 1.000000 ( 2 8 -12 ) ( 4 0 -12 ) ( 2 8 12 ) metal4_7 -4 18 0 1.000000 1.000000 } }