// entity 0 { "wad" "e1all.wad" "classname" "worldspawn" // brush 0 { ( 2 -8 4 ) ( 2 -6 8 ) ( 8 -8 4 ) cop1_1 0 0 0 1.000000 1.000000 ( 2 0 8 ) ( 2 8 6 ) ( 8 0 8 ) cop1_1 0 0 0 1.000000 1.000000 ( 2 8 -2 ) ( 2 6 -8 ) ( 8 8 -2 ) cop1_1 0 0 0 1.000000 1.000000 ( 2 -2 -8 ) ( 2 -8 -4 ) ( 8 -2 -8 ) cop1_1 0 0 0 1.000000 1.000000 ( 8 8 0 ) ( 6 8 -8 ) ( 8 -8 0 ) cop1_1 0 0 0 1.000000 1.000000 ( 6 8 8 ) ( 8 8 4 ) ( 6 -8 8 ) cop1_1 0 0 0 1.000000 1.000000 ( 2 6 8 ) ( 2 -6 8 ) ( 2 -6 -8 ) cop1_1 0 0 0 1.000000 1.000000 ( 8 8 8 ) ( -8 8 8 ) ( -8 8 -8 ) cop1_1 0 0 0 1.000000 1.000000 ( 8 -6 8 ) ( 8 6 8 ) ( 8 6 -8 ) cop1_1 0 0 0 1.000000 1.000000 ( -8 -8 8 ) ( 8 -8 8 ) ( 8 -8 -8 ) cop1_1 0 0 0 1.000000 1.000000 ( -8 -6 8 ) ( -8 6 8 ) ( 8 6 8 ) cop1_1 0 0 0 1.000000 1.000000 ( 8 6 -8 ) ( -8 6 -8 ) ( -8 -6 -8 ) cop1_1 0 0 0 1.000000 1.000000 } // brush 1 { ( 2 8 -4 ) ( -4 8 -6 ) ( 2 -8 -4 ) cop1_1 0 0 0 1.000000 1.000000 ( 2 -8 6 ) ( 2 8 6 ) ( 2 8 -6 ) cop1_1 0 0 0 1.000000 1.000000 ( -8 6 8 ) ( -8 -6 8 ) ( -8 -6 -8 ) cop1_1 0 0 0 1.000000 1.000000 ( -4 8 8 ) ( -20 8 8 ) ( -20 8 -8 ) cop1_1 0 0 0 1.000000 1.000000 ( -20 -6 6 ) ( -20 6 6 ) ( -4 6 6 ) cop1_1 0 0 0 1.000000 1.000000 ( -4 8 -6 ) ( -8 8 -4 ) ( -4 -8 -6 ) cop1_1 0 0 0 1.000000 1.000000 ( -8 -8 4 ) ( -8 -2 6 ) ( -4 -8 4 ) cop1_1 0 0 0 1.000000 1.000000 ( -8 6 6 ) ( -8 10 2 ) ( -4 6 6 ) cop1_1 0 0 0 1.000000 1.000000 ( -8 8 -2 ) ( -8 6 -6 ) ( -4 8 -2 ) cop1_1 0 0 0 1.000000 1.000000 ( 0 -6 -6 ) ( -8 -6 -6 ) ( 0 -6 6 ) cop1_1 0 0 0 1.000000 1.000000 } }