// entity 0 { "classname" "worldspawn" "wad" "ad_mountain.wad" // brush 0 { ( -1 4 -4 ) ( -4 4 -4 ) ( -4 -4 -4 ) metal2_8 0 0 0 1.000000 1.000000 ( -4 -4 4 ) ( -4 4 4 ) ( -1 4 4 ) metal2_8 0 0 0 1.000000 1.000000 ( -4 -4 4 ) ( -1 -4 4 ) ( -1 -4 -4 ) metal2_8 0 0 0 1.000000 1.000000 ( 4 -4 4 ) ( 4 4 4 ) ( 4 4 -4 ) metal2_8 0 0 0 1.000000 1.000000 ( -1 4 4 ) ( -4 4 4 ) ( -4 4 -4 ) metal2_8 0 0 0 1.000000 1.000000 ( -4 4 4 ) ( -4 -4 4 ) ( -4 -4 -4 ) metal2_8 0 0 0 1.000000 1.000000 ( 0 4 -4 ) ( -4 4 -2 ) ( 0 -4 -4 ) metal2_8 0 0 0 1.000000 1.000000 ( 0 4 4 ) ( 4 4 2 ) ( 0 -4 4 ) metal2_8 0 0 0 1.000000 1.000000 ( -4 -2 -4 ) ( -4 -4 2 ) ( 4 -2 -4 ) metal2_8 0 0 0 1.000000 1.000000 ( -4 2 4 ) ( -4 4 -2 ) ( 4 2 4 ) metal2_8 0 0 0 1.000000 1.000000 ( -2 -4 -4 ) ( -4 0 -4 ) ( -2 -4 4 ) metal2_8 0 0 0 1.000000 1.000000 ( 2 4 -4 ) ( 4 0 -4 ) ( 2 4 4 ) metal2_8 0 0 0 1.000000 1.000000 } }