// entity 0 { "wad" "ad_mountain.wad" "classname" "worldspawn" // brush 0 { ( -3 4 -7 ) ( -5 4 7 ) ( -3 -4 -7 ) metal2_8 0 0 0 1.000000 1.000000 ( 3 4 7 ) ( 5 4 0 ) ( 3 -4 7 ) metal2_8 0 0 0 1.000000 1.000000 ( 3 4 -7 ) ( 5 0 -7 ) ( 3 4 7 ) metal2_8 0 0 0 1.000000 1.000000 ( -1 -4 -7 ) ( -5 -3 -7 ) ( -1 -4 7 ) metal2_8 0 0 0 1.000000 1.000000 ( -5 0 9 ) ( -5 4 7 ) ( 5 0 9 ) metal2_8 0 0 0 1.000000 1.000000 ( 6 4 5 ) ( -6 4 5 ) ( -6 4 -5 ) metal2_8 0 0 0 1.000000 1.000000 ( -6 -4 5 ) ( 6 -4 5 ) ( 6 -4 -5 ) metal2_8 0 0 0 1.000000 1.000000 ( -6 -5 8 ) ( -6 5 8 ) ( 6 5 8 ) metal2_8 0 0 0 1.000000 1.000000 ( -5 5 -10 ) ( -5 -2 -10 ) ( 5 5 -10 ) metal2_8 0 0 0 1.000000 1.000000 } }