// entity 0 { "wad" "e1all.wad" "classname" "worldspawn" // brush 0 { ( 364 4 -12 ) ( 300 4 -12 ) ( 300 -4 -12 ) city5_3 0 0 0 0.750000 0.750000 ( 300 -4 12 ) ( 300 4 12 ) ( 364 4 12 ) city5_3 0 0 0 0.750000 0.750000 ( 300 -8 8 ) ( 364 -8 8 ) ( 364 -8 -4 ) city5_3 0 0 0 0.750000 0.750000 ( 12 -8 8 ) ( 12 0 8 ) ( 12 0 -4 ) city5_3 0 0 0 0.750000 0.750000 ( 364 8 8 ) ( 300 8 8 ) ( 300 8 -4 ) city5_3 0 0 0 0.750000 0.750000 ( -4 4 8 ) ( -4 -4 8 ) ( -4 -4 -4 ) city5_3 0 0 0 0.750000 0.750000 ( 4 -8 -12 ) ( 0 -6 -12 ) ( 4 -8 12 ) city5_3 0 0 0 0.750000 0.750000 ( 8 8 -12 ) ( 12 0 -12 ) ( 8 8 12 ) city5_3 0 0 0 0.750000 0.750000 ( 4 8 -12 ) ( 0 8 -10 ) ( 4 -8 -12 ) city5_3 0 0 0 0.750000 0.750000 ( 4 8 12 ) ( 8 8 10 ) ( 4 -8 12 ) city5_3 0 0 0 0.750000 0.750000 ( -4 -4 -12 ) ( -4 -8 8 ) ( 12 -4 -12 ) city5_3 0 0 0 0.750000 0.750000 ( -4 4 12 ) ( -4 8 4 ) ( 12 4 12 ) city5_3 0 0 0 0.750000 0.750000 } }