// entity 0 { "wad" "ad_start.wad" "classname" "worldspawn" // brush 0 { ( -3 0 3 ) ( -3 3 1 ) ( 3 0 3 ) stone1_7b 0 0 0 1.000000 1.000000 ( -3 -2 -3 ) ( -3 -3 0 ) ( 3 -2 -3 ) stone1_7b 0 0 0 1.000000 1.000000 ( -3 3 1 ) ( 1 3 3 ) ( -3 -3 1 ) stone1_7b 0 0 0 1.000000 1.000000 ( 3 3 0 ) ( 1 3 -3 ) ( 3 -3 0 ) stone1_7b 0 0 0 1.000000 1.000000 ( 0 3 -3 ) ( 3 2 -3 ) ( 0 3 3 ) stone1_7b 0 0 0 1.000000 1.000000 ( -2 -3 -3 ) ( -3 0 -3 ) ( -2 -3 3 ) stone1_7b 0 0 0 1.000000 1.000000 ( -3 5 3 ) ( -3 -3 3 ) ( -3 -3 -3 ) stone1_7b 0 0 0 1.000000 1.000000 ( 1 3 3 ) ( -3 3 3 ) ( -3 3 -3 ) stone1_7b 0 0 0 1.000000 1.000000 ( 3 -3 3 ) ( 3 5 3 ) ( 3 5 -3 ) stone1_7b 0 0 0 1.000000 1.000000 ( -3 -3 3 ) ( 1 -3 3 ) ( 1 -3 -3 ) stone1_7b 0 0 0 1.000000 1.000000 ( -3 -3 3 ) ( -3 5 3 ) ( 1 5 3 ) stone1_7b 0 0 0 1.000000 1.000000 ( 1 5 -3 ) ( -3 5 -3 ) ( -3 -3 -3 ) stone1_7b 0 0 0 1.000000 1.000000 } }