../progs.dat defs.qc //added fields, see comments for details newflags.qc //new spawnflags for all entities subs.qc //modified targets, triggers and killtargets fight.qc ai.qc combat.qc items.qc weapons.qc world.qc client.qc player.qc monsters.qc //modified by dumptruck_ds from Preach's spawning tutorial | fish count fixed doors.qc buttons.qc triggers.qc //added trigger_push_custom based on Hipnotic plats.qc misc.qc lights.qc //c0burn's excellent switchable lights ogre.qc demon.qc shambler.qc knight.qc soldier.qc wizard.qc dog.qc zombie.qc //modified version of Ace_Dave's zombies from Rubicon2 source boss.qc tarbaby.qc // registered hknight.qc // registered fish.qc // registered shalrath.qc // registered enforcer.qc // registered oldone.qc // registered dtmisc.qc // sound code from Hipnotic & Rubicon Rumble and misc visual effects math.qc // Code by Joshua Skelton misc_model.qc // Code by Joshua Skelton hipcount.qc //Hipnotic counter hippart.qc //Hipnotic particlefield and func_togglewall hiptrig.qc //Hipnotic triggers qc doelightning.qc //from DOE lightnin.qc doeplats.qc //Rogue MP newplats.qc elevatr.qc //Rogue elevator code rubicon2.qc //selections from Rubicon2 QC dtquake.qc //triggerable earthquake from Zer cutscenes rotate.qc //from Hipnotic thanks RennyC func_bob.qc //RennyC's stand alone version based on Acrcane Dimensions