// quoth needs gl_flashblend off in order for the flashlight to work // if you object, then you can override the setting in autoexec.cfg (not config.cfg) gl_flashblend 0 //these are for darkplaces, they default to zero in the most recent build //so these are just to catch people with older engines sv_gameplayfix_blowupfallenzombies 0 sv_gameplayfix_consistentplayerprethink 0 sv_gameplayfix_delayprojectiles 0 sv_gameplayfix_downtracesupportsongroundflag 0 sv_gameplayfix_droptofloorstartsolid_nudgetocorrect 0 sv_gameplayfix_easierwaterjump 0 sv_gameplayfix_findradiusdistancetobox 0 sv_gameplayfix_fixedcheckwatertransition 0 sv_gameplayfix_gravityunaffectedbyticrate 0 sv_gameplayfix_grenadebouncedownslopes 0 sv_gameplayfix_multiplethinksperframe 0 sv_gameplayfix_noairborncorpse 0 sv_gameplayfix_noairborncorpse_allowsuspendeditems 0 sv_gameplayfix_nostepmoveonsteepslopes 0 sv_gameplayfix_nudgeoutofsolid 0 sv_gameplayfix_nudgeoutofsolid_separation 0 sv_gameplayfix_q1bsptracelinereportstexture 0 sv_gameplayfix_q2airaccelerate 0 sv_gameplayfix_setmodelrealbox 0 sv_gameplayfix_slidemoveprojectiles 0 sv_gameplayfix_stepdown 0 sv_gameplayfix_stepwhilejumping 0 sv_gameplayfix_swiminbmodels 0 sv_gameplayfix_unstickentities 0 sv_gameplayfix_unstickplayers 0 sv_gameplayfix_upwardvelocityclearsongroundflag 0 //these darkplaces variables give better compatibility when turned on sv_gameplayfix_droptofloorstartsolid 1 sv_gameplayfix_nogravityonground 1 sv_gameplayfix_stepmultipletimes 1