// Game: Quake // Format: Standard // entity 0 { "classname" "worldspawn" "wad" "gfx/medieval.wad" // brush 0 { ( 12 12 8 ) ( 12 12 8.5 ) ( 12 12.749999999999998 8 ) bricks4_1 16 32 -0 0.75 0.5 ( -12 -12 8 ) ( 12 12 8 ) ( 12 12 72 ) bricks4_1 16 32 -0 0.75 0.5 ( -12 -12 -0 ) ( -12 -12 0.5 ) ( -11.25 -12 -0 ) bricks4_1 16 32 -0 0.75 0.5 ( 24 12 8 ) ( 24 12.749999999999998 8 ) ( 24.75 12 8 ) bricks4_1 16 -16 -0 0.75 0.75 ( -12 -24 -0 ) ( -11.25 -24 -0 ) ( -12 -23.25 -0 ) bricks4_1 16 -16 -0 0.75 0.75 } } // entity 1 { "classname" "light" "origin" "-0 -0 64" "light" "200" } // entity 2 { "classname" "light" "origin" "-0 -64 -0" "light" "200" } // entity 3 { "classname" "light" "origin" "-0 -0 -64" "light" "200" } // entity 4 { "classname" "light" "origin" "-64 -0 -0" "light" "200" } // entity 5 { "classname" "light" "origin" "64 -0 -0" "light" "200" } // entity 6 { "classname" "light" "origin" "-0 64 -0" "light" "200" }