// Game: Quake // Format: Standard // entity 0 { "classname" "worldspawn" "wad" "gfx/medieval.wad" // brush 0 { ( -2 4 -2 ) ( -4 2 2 ) ( -4 2 -2 ) bricks4_1 16 24 -0 0.25 0.5 ( -4 2 -2 ) ( -4 -2 2 ) ( -4 -2 -2 ) bricks4_1 16 24 -0 0.25 0.5 ( -4 -2 -2 ) ( -2 -4 2 ) ( -2 -4 -2 ) bricks4_1 16 24 -0 0.25 0.5 ( 4 -2 -2 ) ( 4 2 2 ) ( 4 2 -2 ) bricks4_1 16 24 -0 0.25 0.5 ( 4 2 -2 ) ( 2 4 2 ) ( 2 4 -2 ) bricks4_1 16 24 -0 0.25 0.5 ( 2 -4 -2 ) ( 4 -2 2 ) ( 4 -2 -2 ) bricks4_1 16 24 -0 0.25 0.5 ( -2 -4 -2 ) ( 2 -4 2 ) ( 2 -4 -2 ) bricks4_1 16 24 -0 0.25 0.5 ( 2 2 4 ) ( 2 4 2 ) ( 4 2 2 ) bricks4_1 16 20.1072 -0 0.25 1.8512 ( 2 2 4 ) ( -2 4 2 ) ( 2 4 2 ) bricks4_1 16 24 -0 0.25 0.5 ( -2 -2 4 ) ( -4 2 2 ) ( -2 2 4 ) bricks4_1 16 24 -0 0.25 0.5 ( -2 -2 4 ) ( -2 -4 2 ) ( -4 -2 2 ) bricks4_1 16 27.8928 -0 0.25 1.8512 ( 2 -2 4 ) ( 4 -2 2 ) ( 2 -4 2 ) bricks4_1 16 27.8928 -0 0.25 1.8512 ( 2 -2 4 ) ( 4 2 2 ) ( 4 -2 2 ) bricks4_1 16 24 -0 0.25 0.5 ( 2 -2 4 ) ( -2 2 4 ) ( 2 2 4 ) bricks4_1 -0 -0 -0 0.5 0.5 ( 2 -2 4 ) ( -2 -4 2 ) ( -2 -2 4 ) bricks4_1 16 24 -0 0.25 0.5 ( -4 2 2 ) ( -2 4 2 ) ( -2 2 4 ) bricks4_1 16 20.1072 -0 0.25 1.8512 ( -2 4 -2 ) ( 2 4 2 ) ( -2 4 2 ) bricks4_1 16 24 -0 0.25 0.5 ( -2 -2 -4 ) ( -4 2 -2 ) ( -4 -2 -2 ) bricks4_1 16 24 -0 0.25 0.5 ( -2 -2 -4 ) ( 2 -4 -2 ) ( 2 -2 -4 ) bricks4_1 16 24 -0 0.25 0.5 ( -2 -2 -4 ) ( -4 -2 -2 ) ( -2 -4 -2 ) bricks4_1 16 27.8928 -0 0.25 1.8512 ( -2 2 -4 ) ( -2 4 -2 ) ( -4 2 -2 ) bricks4_1 16 20.1072 -0 0.25 1.8512 ( 2 -2 -4 ) ( 2 -4 -2 ) ( 4 -2 -2 ) bricks4_1 16 27.8928 -0 0.25 1.8512 ( 2 2 -4 ) ( 4 2 -2 ) ( 2 4 -2 ) bricks4_1 0 -3.89283 -0 0.5 1.8512 ( 2 2 -4 ) ( 4 -2 -2 ) ( 4 2 -2 ) bricks4_1 16 24 -0 0.25 0.5 ( 2 2 -4 ) ( -2 -2 -4 ) ( 2 -2 -4 ) bricks4_1 16 24 -0 0.25 0.5 ( 2 2 -4 ) ( -2 4 -2 ) ( -2 2 -4 ) bricks4_1 16 24 -0 0.25 0.5 } } // entity 1 { "classname" "light" "origin" "-0 -0 64" "light" "200" } // entity 2 { "classname" "light" "origin" "-0 -64 -0" "light" "200" } // entity 3 { "classname" "light" "origin" "-0 -0 -64" "light" "200" } // entity 4 { "classname" "light" "origin" "-64 -0 -0" "light" "200" } // entity 5 { "classname" "light" "origin" "64 -0 -0" "light" "200" } // entity 6 { "classname" "light" "origin" "-0 64 -0" "light" "200" }