// Game: Quake // Format: Standard // entity 0 { "classname" "worldspawn" "wad" "gfx/medieval.wad" // brush 0 { ( -12 8 8 ) ( 20 -24 8 ) ( -12 -24 8 ) bricks4_1 24 -12 90 1 -1 ( -12 8 -8 ) ( -12 -24 8 ) ( -12 -24 -8 ) bricks4_1 24 24 -0 1 -1 ( -12 8 -8 ) ( 20 8 8 ) ( -12 8 8 ) bricks4_1 12 24 -0 1 -1 ( -4 8 -0 ) ( -12 -4 136 ) ( -12 -4 8 ) bricks4_1 24 24 -0 1 -1 ( 20 8 -8 ) ( -9.3333333333333321 -0 -0 ) ( 118.66666666666667 -0 -0 ) bricks4_1 12 24 -0 1 1 ( 12 8 8 ) ( 20 -4 8 ) ( 20 -4 136 ) bricks4_1 24 24 -0 1 1 ( -4 8 -0 ) ( -6.6666666666666661 4 -0 ) ( 121.33333333333333 4 -0 ) bricks4_1 12 24 -0 1 1 ( 16 -0 8 ) ( 8 -8 8 ) ( 8 -8 136 ) bricks4_1 24 24 -0 1 1 } } // entity 1 { "classname" "light" "origin" "-0 -0 64" "light" "200" } // entity 2 { "classname" "light" "origin" "-0 -64 -0" "light" "200" } // entity 3 { "classname" "light" "origin" "-0 -0 -64" "light" "200" } // entity 4 { "classname" "light" "origin" "-64 -0 -0" "light" "200" } // entity 5 { "classname" "light" "origin" "64 -0 -0" "light" "200" } // entity 6 { "classname" "light" "origin" "-0 64 -0" "light" "200" }