// Game: Quake // Format: Standard // entity 0 { "classname" "worldspawn" "wad" "gfx/base.wad" // brush 0 { ( 4 -24 8 ) ( 4 -32 8 ) ( 4 -32 136 ) crate1_side -16 -56 -0 1 1 ( -4 -80 -56 ) ( -4 -79 -56 ) ( -4 -80 -55 ) crate1_side -16 -56 -0 1 1 ( 92 16 -24 ) ( 93 16 -24 ) ( 92 16 -23 ) crate1_side -60 -56 -0 1 1 ( 4 -16 8 ) ( -4 -16 8 ) ( -4 -16 136 ) crate1_side -60 -56 -0 1 1 ( 92 48 8 ) ( 92 49 8 ) ( 93 48 8 ) crate1_top -60 16 -0 1 1 ( -36 -80 -0 ) ( -35 -80 -0 ) ( -36 -79 -0 ) crate1_top -60 16 -0 1 1 } } // entity 1 { "classname" "light" "origin" "-0 -0 64" "light" "200" } // entity 2 { "classname" "light" "origin" "-0 -64 -0" "light" "200" } // entity 3 { "classname" "light" "origin" "-0 -0 -64" "light" "200" } // entity 4 { "classname" "light" "origin" "-64 -0 -0" "light" "200" } // entity 5 { "classname" "light" "origin" "64 -0 -0" "light" "200" } // entity 6 { "classname" "light" "origin" "-0 64 -0" "light" "200" }