// Game: Quake // Format: Standard // entity 0 { "classname" "worldspawn" "wad" "gfx/base.wad" // brush 0 { ( -8 24 8 ) ( -0 16 8 ) ( -0 16 136 ) crate1_side -24 -56 -0 1 1 ( 8 8 8 ) ( 8 -24 8 ) ( 8 -24 136 ) crate1_side -24 -56 -0 1 1 ( -8 -8 8 ) ( -8 24 8 ) ( -8 24 136 ) crate1_side -24 -56 -0 1 1 ( -64 -24 -56 ) ( -64 -24 -55 ) ( -63 -24 -56 ) crate1_side -32 -56 -0 1 1 ( 64 56 8 ) ( 64 57 8 ) ( 65 56 8 ) crate1_top -32 24 -0 1 1 ( -64 -72 -0 ) ( -63 -72 -0 ) ( -64 -71 -0 ) crate1_top -32 24 -0 1 1 } // brush 1 { ( 8 8 8 ) ( 8 -24 8 ) ( 8 -24 136 ) crate1_side -24 -56 -0 1 1 ( -0 16 8 ) ( 8 24 8 ) ( 8 24 136 ) crate1_side -24 -56 -0 1 1 ( -8 24 8 ) ( -0 16 136 ) ( -0 16 8 ) crate1_side -24 -56 -0 1 1 ( 64 56 8 ) ( 64 57 8 ) ( 65 56 8 ) crate1_top -32 24 -0 1 1 ( -64 -72 -0 ) ( -63 -72 -0 ) ( -64 -71 -0 ) crate1_top -32 24 -0 1 1 } } // entity 1 { "classname" "light" "origin" "-0 -0 64" "light" "200" } // entity 2 { "classname" "light" "origin" "-0 -64 -0" "light" "200" } // entity 3 { "classname" "light" "origin" "-0 -0 -64" "light" "200" } // entity 4 { "classname" "light" "origin" "-64 -0 -0" "light" "200" } // entity 5 { "classname" "light" "origin" "64 -0 -0" "light" "200" } // entity 6 { "classname" "light" "origin" "-0 64 -0" "light" "200" }