// entity 0 { "wad" "e1all.wad" "classname" "worldspawn" // brush 0 { ( -8 -4 -6 ) ( -8 -6 -12 ) ( 0 -4 -6 ) city6_8 8 4 0 1.000000 1.000000 ( -8 -14 -8 ) ( 0 -14 -8 ) ( 0 -12 -12 ) city6_8 8 4 0 1.000000 1.000000 ( 0 -14 -8 ) ( -8 -14 -8 ) ( -8 -12 -4 ) city6_8 8 4 0 1.000000 1.000000 ( 0 -4 -12 ) ( -8 -4 -12 ) ( -8 -20 -12 ) city6_8 4 8 90 1.000000 1.000000 ( -8 -20 -4 ) ( -8 -4 -4 ) ( 0 -4 -4 ) city6_8 4 8 90 1.000000 1.000000 ( 4 -20 -12 ) ( 4 -4 -12 ) ( 4 -4 -20 ) city6_8 12 20 0 1.000000 1.000000 ( 0 -4 -12 ) ( -8 -4 -12 ) ( -8 -4 -20 ) city6_8 12 4 0 1.000000 1.000000 ( -8 -4 -12 ) ( -8 -20 -12 ) ( -8 -20 -20 ) city6_8 12 4 0 1.000000 1.000000 } // brush 1 { ( -8 12 -2 ) ( 0 8 -4 ) ( 0 12 -2 ) city6_8 4 8 90 1.000000 1.000000 ( 0 4 -4 ) ( 0 12 -4 ) ( -8 12 -4 ) city6_8 12 4 0 1.000000 1.000000 ( -8 12 4 ) ( 0 12 4 ) ( 0 4 4 ) city6_8 12 4 0 1.000000 1.000000 ( -8 12 -4 ) ( -8 12 4 ) ( -8 4 4 ) city6_8 12 4 0 1.000000 1.000000 ( 0 12 -4 ) ( 0 12 4 ) ( -8 12 4 ) city6_8 16 4 0 1.000000 1.000000 ( 0 4 -4 ) ( 0 4 4 ) ( 0 12 4 ) city6_8 12 4 0 1.000000 1.000000 ( -6 12 4 ) ( -8 8 -4 ) ( -6 12 -4 ) city6_8 12 4 0 1.000000 1.000000 ( -6 -12 -4 ) ( -6 -12 2 ) ( 0 -12 2 ) city6_8 8 4 0 1.000000 1.000000 ( 0 -6 4 ) ( 0 -12 2 ) ( -6 -12 2 ) city6_8 12 0 0 1.000000 1.000000 ( -8 -6 4 ) ( -6 -12 -4 ) ( -8 -6 -4 ) city6_8 12 20 0 1.000000 1.000000 } // brush 2 { ( -8 8 -4 ) ( -8 8 -10 ) ( 0 8 -4 ) city6_8 16 4 0 1.000000 1.000000 ( -8 0 -12 ) ( -8 -4 -10 ) ( 0 0 -12 ) city6_8 4 8 90 1.000000 1.000000 ( -8 12 -8 ) ( -8 8 -10 ) ( 0 12 -8 ) city6_8 4 8 90 1.000000 1.000000 ( -8 20 -12 ) ( -8 4 -12 ) ( -8 4 -20 ) city6_8 12 4 0 1.000000 1.000000 ( 6 4 -12 ) ( 6 20 -12 ) ( 6 20 -20 ) city6_8 12 20 0 1.000000 1.000000 ( -8 -4 -12 ) ( 0 -4 -12 ) ( 0 -4 -20 ) city6_8 12 4 0 1.000000 1.000000 ( -8 4 -4 ) ( -8 20 -4 ) ( 0 20 -4 ) city6_8 4 8 90 1.000000 1.000000 ( 0 20 -12 ) ( -8 20 -12 ) ( -8 4 -12 ) city6_8 4 8 90 1.000000 1.000000 } // brush 3 { ( 8 -6 -4 ) ( 6 -12 -4 ) ( 8 -6 4 ) city6_8 12 20 0 1.000000 1.000000 ( 6 -12 2 ) ( 0 -12 2 ) ( 0 -6 4 ) city6_8 12 0 0 1.000000 1.000000 ( 0 -12 2 ) ( 6 -12 2 ) ( 6 -12 -4 ) city6_8 8 4 0 1.000000 1.000000 ( 6 12 -4 ) ( 8 8 -4 ) ( 6 12 4 ) city6_8 12 4 0 1.000000 1.000000 ( 0 12 4 ) ( 0 4 4 ) ( 0 4 -4 ) city6_8 12 4 0 1.000000 1.000000 ( 8 12 4 ) ( 0 12 4 ) ( 0 12 -4 ) city6_8 16 4 0 1.000000 1.000000 ( 8 4 4 ) ( 8 12 4 ) ( 8 12 -4 ) city6_8 12 4 0 1.000000 1.000000 ( 0 4 4 ) ( 0 12 4 ) ( 8 12 4 ) city6_8 12 4 0 1.000000 1.000000 ( 8 12 -4 ) ( 0 12 -4 ) ( 0 4 -4 ) city6_8 12 4 0 1.000000 1.000000 ( 0 12 -2 ) ( 0 8 -4 ) ( 8 12 -2 ) city6_8 4 8 90 1.000000 1.000000 } // brush 4 { ( 6 12 12 ) ( 8 12 4 ) ( 6 -12 12 ) city6_8 12 4 0 1.000000 1.000000 ( -8 0 12 ) ( -8 6 10 ) ( 0 0 12 ) city6_8 4 8 90 1.000000 1.000000 ( -8 -10 4 ) ( -8 -12 10 ) ( 0 -10 4 ) city6_8 16 4 0 1.000000 1.000000 ( -8 12 10 ) ( -8 -12 10 ) ( -8 -12 4 ) city6_8 12 4 0 1.000000 1.000000 ( 0 12 10 ) ( -8 12 10 ) ( -8 12 4 ) city6_8 12 4 0 1.000000 1.000000 ( -8 -12 10 ) ( 0 -12 10 ) ( 0 -12 4 ) city6_8 8 4 0 1.000000 1.000000 ( -8 -12 12 ) ( -8 12 12 ) ( 0 12 12 ) city6_8 4 8 90 1.000000 1.000000 ( 0 12 4 ) ( -8 12 4 ) ( -8 -12 4 ) city6_8 16 8 0 1.000000 1.000000 } }