// Revert LG back to polygons instead of new particle beam //------------------------------------------------------------------- cl_beams_polygons 0 // Various shadow/dlight parameters //------------------------------------------------------------------- r_shadow_realtime_dlight_shadows 1 r_shadow_realtime_world 1 r_shadow_realtime_world_lightmaps 0.5 r_shadows_castfrombmodels 1 // Scale back the bloom to normal brightness //------------------------------------------------------------------- r_bloom_brighten 1 bind d "+moveup" bind c "+movedown" // Restart renderer //------------------------------------------------------------------- r_restart