// entity 0 { "wad" "e1all.wad" "classname" "worldspawn" // brush 0 { ( -4 8 8 ) ( -4 8 4 ) ( 4 8 8 ) city6_8 8 8 0 1.000000 1.000000 ( 4 -2 0 ) ( 2 -8 0 ) ( 4 -2 8 ) city6_8 8 24 0 1.000000 1.000000 ( -4 2 0 ) ( -2 8 0 ) ( -4 2 8 ) city6_8 8 8 0 1.000000 1.000000 ( 2 -8 6 ) ( -4 -8 6 ) ( -4 -2 8 ) city6_8 8 4 0 1.000000 1.000000 ( -4 16 8 ) ( -4 -8 8 ) ( -4 -8 -16 ) city6_8 8 8 0 1.000000 1.000000 ( 4 -8 8 ) ( 4 16 8 ) ( 4 16 -16 ) city6_8 8 24 0 1.000000 1.000000 ( -4 -8 6 ) ( 2 -8 6 ) ( 2 -8 0 ) city6_8 4 8 0 1.000000 1.000000 ( -4 -8 8 ) ( -4 16 8 ) ( 28 16 8 ) city6_8 8 4 90 1.000000 1.000000 ( 28 16 0 ) ( -4 16 0 ) ( -4 -8 0 ) city6_8 8 4 90 1.000000 1.000000 } // brush 1 { ( -4 2 -8 ) ( -2 8 -8 ) ( -4 2 0 ) city6_8 8 8 0 1.000000 1.000000 ( -4 8 0 ) ( -4 6 -8 ) ( 4 8 0 ) city6_8 8 8 0 1.000000 1.000000 ( -4 16 -8 ) ( -4 0 -8 ) ( -4 0 -16 ) city6_8 8 8 0 1.000000 1.000000 ( 4 0 -8 ) ( 4 16 -8 ) ( 4 16 -16 ) city6_8 8 24 0 1.000000 1.000000 ( -4 0 -8 ) ( 4 0 -8 ) ( 4 0 -16 ) city6_8 8 8 0 1.000000 1.000000 ( -4 0 0 ) ( -4 16 0 ) ( 4 16 0 ) city6_8 0 4 90 1.000000 1.000000 ( 4 16 -8 ) ( -4 16 -8 ) ( -4 0 -8 ) city6_8 0 4 90 1.000000 1.000000 } // brush 2 { ( -4 -10 -4 ) ( 4 -10 -4 ) ( 4 -8 -8 ) city6_8 4 8 0 1.000000 1.000000 ( 4 -10 -4 ) ( -4 -10 -4 ) ( -4 -8 0 ) city6_8 4 8 0 1.000000 1.000000 ( 4 0 -8 ) ( -4 0 -8 ) ( -4 -16 -8 ) city6_8 0 4 90 1.000000 1.000000 ( -4 -16 0 ) ( -4 0 0 ) ( 4 0 0 ) city6_8 0 4 90 1.000000 1.000000 ( 4 -16 -8 ) ( 4 0 -8 ) ( 4 0 -16 ) city6_8 8 24 0 1.000000 1.000000 ( 4 0 -8 ) ( -4 0 -8 ) ( -4 0 -16 ) city6_8 8 8 0 1.000000 1.000000 ( -4 0 -8 ) ( -4 -16 -8 ) ( -4 -16 -16 ) city6_8 8 8 0 1.000000 1.000000 } }