../progs.dat defs.qc defscustom.qc dpextensions.qc mathlib.qc subs.qc subs_soc.qc hiprot.qc estate.qc globalfog.qc settings.qc breakable.qc pushable.qc part_manage.qc part_generate.qc part_emitter.qc ai_gibs.qc ai_enemytarget.qc ai_pathcorner.qc ai_tether.qc ai_checkattack.qc ai_explosion.qc ai_ammoresist.qc ai_subs.qc ai_states.qc ai_combat.qc ai_minions.qc world.qc client_mapvar.qc client_debuff.qc client_power.qc client.qc client_camera.qc client_info.qc monsters.qc items.qc projectiles.qc weapons.qc player.qc triggers_states.qc triggers.qc targets.qc func.qc func_doors.qc func_doorsecret.qc func_buttons.qc func_pswitch.qc func_insvolume.qc func_plats.qc func_trains.qc misc.qc misc_textbook.qc misc_targetdummy.qc traps.qc traps_pendulum.qc traps_sawblade.qc lights.qc sounds.qc // Monsters mon_demon.qc mon_dog.qc mon_fish.qc mon_hknight.qc mon_knight.qc mon_ogre.qc mon_enforcer.qc mon_shalrath.qc mon_shambler.qc mon_soldier.qc mon_tarbaby.qc mon_wizard.qc mon_zombie.qc // New Monsters mon_boil.qc mon_centurion.qc mon_dcrossbow.qc mon_dfury.qc mon_dguard.qc mon_dguardquoth.qc mon_dknight.qc mon_dlord.qc mon_drole.qc mon_dsergeant.qc mon_eel.qc mon_freddie.qc mon_gargoyle.qc mon_gaunt.qc mon_golem.qc //mon_gug.qc mon_hogre.qc mon_hogreham.qc mon_hogremac.qc mon_jim.qc mon_lostsoul.qc mon_minotaur.qc mon_pyro.qc mon_scorpion.qc mon_seeker.qc mon_sentinel.qc mon_skullwiz.qc mon_spider.qc mon_swampling.qc mon_voreling.qc mon_wraith.qc mon_zombiek.qc // Xmas Monsters mon_xmas_elf.qc mon_xmas_raindeer.qc mon_xmas_snowman.qc mon_xmas_santa.qc // ID Bosses mon_bossidchthon.qc mon_bossidshub.qc mon_bossxxchthon.qc mon_bossxxshub.qc // New Bosses mon_bossboglord.qc mon_bosseidolon.qc mon_bossfiretop.qc mon_bossicegolem.qc mon_bossnour.qc