#version 120 /* Copyright (C) 2010-2017 Kristian Duske This file is part of TrenchBroom. TrenchBroom is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. TrenchBroom is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with TrenchBroom. If not, see . */ uniform vec4 Color; uniform vec3 BoundsMin; uniform vec3 BoundsMax; varying vec4 vertexWorldPosition; void main() { gl_FragColor = Color; if (any(lessThan(vertexWorldPosition.xyz, BoundsMin)) || any(greaterThan(vertexWorldPosition.xyz, BoundsMax))) gl_FragColor.a = 0.05; }