2018-01-25 This simple .wad file contains skip textures for use in Quake level editors, They were created for a video tutorial series for the editor Trenchbroom 2.0. Hopefully you will find them useful! Skip textures are not a standard feature of Quake compiling software. However, ericw's tools and some others compiling suites do have support. You can get Eric's here: https://ericwa.github.io/ericw-tools/ You may use this wad file in any way you see fit. Map files do not rewuire any credit. Please give me credit if you include them in any type of non-map distribution. credit: dumtruck_ds email: lango.lan.party AT gmail DOT com You will find the tutorials on YouTube: https://www.youtube.com/channel/UCF502yOYr_olPaw6xgnYmaQ?view_as=subscriber Here's "skip" info from the readme found in the qbsp docs for ericw's tools: SPECIAL TEXTURE NAMES The contents inside a brush depend on the texture name(s) assigned to it. By default brush contents are solid unless they have a special name. Names beginning with an asterisk are liquids. A prefix of *slime indicates slime, *lava is for lava and anything else beginning with * will have contents as water. All faces of a brush must have textures which indicate the same contents. Mixed content types will cause qbsp to print an error and exit. SKIP Any surfaces assigned a texture name of skip will be compiled into the bsp as invisible surfaces. Solid surfaces will still be solid (e.g. the play can’t walk or shoot through them) but they will not be drawn. Water, slime and lava surfaces can be made invisible using the texture names *waterskip, *slimeskip and *lavaskip respectively. HINT Hint surfaces cause a bsp split and portal to be generated the on the surface plane, after which they are removed from the final bsp - they are neither visible, nor structural. Strategic placement of hint surfaces can be used by a map author to optimise the PVS calculations so as to limit overdraw by the engine (see also: vis(1)). Use a texture with the name hintskip on any surfaces of a hint brush which you don’t want to generate bsp splits or portals. All surfaces of a hint brush must use either the hint or hintskip texture name.