// entity 0 { "classname" "worldspawn" "wad" "ad_stone.wad" "_light" "150" // brush 0 { ( 28 16 0 ) ( -4 16 0 ) ( -4 -8 0 ) rtex413r 8 4 90 1.000000 1.000 ( -4 -8 8 ) ( -4 16 8 ) ( 28 16 8 ) rtex413r 8 4 90 1.000000 1.000 ( -4 -8 6 ) ( 2 -8 6 ) ( 2 -8 0 ) rtex413r 4 8 0 1.000000 1.000 ( 4 -8 8 ) ( 4 16 8 ) ( 4 16 -16 ) rtex413r 8 24 0 1.000000 1.000 ( -4 16 8 ) ( -4 -8 8 ) ( -4 -8 -16 ) rtex413r 8 8 0 1.000000 1.000 ( 2 -8 6 ) ( -4 -8 6 ) ( -4 -2 8 ) rtex413r 8 4 0 1.000000 1.000 ( -4 2 0 ) ( -2 8 0 ) ( -4 2 8 ) rtex413r 8 8 0 1.000000 1.000 ( 4 -2 0 ) ( 2 -8 0 ) ( 4 -2 8 ) rtex413r 8 24 0 1.000000 1.000 ( -4 8 8 ) ( -4 8 4 ) ( 4 8 8 ) rtex413r 8 8 0 1.000000 1.000 } // brush 1 { ( 4 16 -8 ) ( -4 16 -8 ) ( -4 0 -8 ) rtex413r 0 4 90 1.000000 1.000 ( -4 0 0 ) ( -4 16 0 ) ( 4 16 0 ) rtex413r 0 4 90 1.000000 1.000 ( -4 0 -8 ) ( 4 0 -8 ) ( 4 0 -16 ) rtex413r 8 8 0 1.000000 1.000 ( 4 0 -8 ) ( 4 16 -8 ) ( 4 16 -16 ) rtex413r 8 24 0 1.000000 1.000 ( -4 16 -8 ) ( -4 0 -8 ) ( -4 0 -16 ) rtex413r 8 8 0 1.000000 1.000 ( -4 8 0 ) ( -4 6 -8 ) ( 4 8 0 ) rtex413r 8 8 0 1.000000 1.000 ( -4 2 -8 ) ( -2 8 -8 ) ( -4 2 0 ) rtex413r 8 8 0 1.000000 1.000 } // brush 2 { ( -4 0 -8 ) ( -4 -16 -8 ) ( -4 -16 -16 ) rtex413r 8 8 0 1.000000 1.000 ( 4 0 -8 ) ( -4 0 -8 ) ( -4 0 -16 ) rtex413r 8 8 0 1.000000 1.000 ( 4 -16 -8 ) ( 4 0 -8 ) ( 4 0 -16 ) rtex413r 8 24 0 1.000000 1.000 ( -4 -16 0 ) ( -4 0 0 ) ( 4 0 0 ) rtex413r 0 4 90 1.000000 1.000 ( 4 0 -8 ) ( -4 0 -8 ) ( -4 -16 -8 ) rtex413r 0 4 90 1.000000 1.000 ( 4 -10 -4 ) ( -4 -10 -4 ) ( -4 -8 0 ) rtex413r 4 8 0 1.000000 1.000 ( -4 -10 -4 ) ( 4 -10 -4 ) ( 4 -8 -8 ) rtex413r 4 8 0 1.000000 1.000 } }