// entity 0 { "classname" "worldspawn" "wad" "e1m1.wad" // brush 0 { ( 2 8 14 ) ( 2 8 0 ) ( 2 0 14 ) +0_box_side 0 16 116.5 1 -1 ( 2 8 4 ) ( 0 8 4 ) ( 0 0 0 ) +0_box_side 0 0 0 1 1 ( 0 0 0 ) ( 0 8 0 ) ( 0 0 14 ) +0_box_side 16 0 26.5 1 -1 ( 2 2 16 ) ( 0 2 16 ) ( 0 8 4 ) +0_box_side 0 0 0 1 1 ( -64 -8 24 ) ( -64 -8 26 ) ( 64 -8 24 ) +0_box_side 0 0 0 1 1 } }