// entity 0 { "wad" "e1all.wad" "classname" "worldspawn" // brush 0 { ( -8 -8 12 ) ( -8 8 12 ) ( 8 8 12 ) rock1_2 0 0 0 0.750000 0.750000 ( -8 -8 12 ) ( 8 -8 12 ) ( 8 -8 -12 ) rock1_2 0 0 0 0.750000 0.750000 ( 8 -8 12 ) ( 8 8 12 ) ( 8 8 -12 ) rock1_2 0 0 0 0.750000 0.750000 ( 8 8 12 ) ( -8 8 12 ) ( -8 8 -12 ) rock1_2 0 0 0 0.750000 0.750000 ( -8 8 12 ) ( -8 -8 12 ) ( -8 -8 -12 ) rock1_2 0 0 0 0.750000 0.750000 ( -8 8 0 ) ( -4 8 12 ) ( -8 -8 0 ) rock1_2 0 0 0 0.750000 0.750000 ( 8 8 -8 ) ( -8 8 -12 ) ( 8 -8 -8 ) rock1_2 0 0 0 0.750000 0.750000 ( -8 2 12 ) ( -8 4 8 ) ( 8 2 12 ) rock1_2 0 0 0 0.750000 0.750000 ( -8 -4 -12 ) ( -8 -6 -8 ) ( 8 -4 -12 ) rock1_2 0 0 0 0.750000 0.750000 ( 8 2 -12 ) ( 4 -8 -12 ) ( 8 2 12 ) rock1_2 0 0 0 0.750000 0.750000 } }