// entity 0 { "classname" "worldspawn" "wad" "e1all.wad" // brush 0 { ( 6 6 -6 ) ( 2 6 -6 ) ( 6 -6 -6 ) rock3_8 32 32 0 0.750000 0.750000 ( 0 6 6 ) ( 6 6 2 ) ( 0 -6 6 ) rock3_8 32 32 0 0.750000 0.750000 ( 6 6 -10 ) ( -6 6 -4 ) ( 6 -6 -10 ) rock3_8 32 32 0 0.750000 0.750000 ( -2 -6 -6 ) ( -6 2 -6 ) ( -2 -6 6 ) rock3_8 32 32 0 0.750000 0.750000 ( 2 6 -6 ) ( 6 0 -6 ) ( 2 6 6 ) rock3_8 32 32 0 0.750000 0.750000 ( -6 2 10 ) ( -6 -6 10 ) ( -6 -6 -6 ) rock3_8 32 32 0 0.750000 0.750000 ( 2 6 10 ) ( -6 6 10 ) ( -6 6 -6 ) rock3_8 32 32 0 0.750000 0.750000 ( 6 -6 10 ) ( 6 2 10 ) ( 6 2 -6 ) rock3_8 32 32 0 0.750000 0.750000 ( -6 -6 10 ) ( 2 -6 10 ) ( 2 -6 -6 ) rock3_8 32 32 0 0.750000 0.750000 ( -6 -6 6 ) ( -6 2 6 ) ( 2 2 6 ) rock3_8 32 32 0 0.750000 0.750000 } }